Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 5176289187171950058 2 Aryth the Magician (level 1, -1/11 HPs) Began as an Octopode Hedge Wizard on Sept 9, 2022. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:32 (315 turns). Aryth the Magician (Octopode Hedge Wizard) Turns: 315, Time: 00:00:32 Health: -1/11 AC: 1 Str: 9 XL: 1 Next: 30% Magic: 8/13 EV: 13 Int: 16 God: Gold: 7 SH: 0 Dex: 11 Spells: 5/6 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . f - ring of magical power rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.03/turn (no ring) MPRegen 0.13/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 hat (worn) Jewellery f - a ring of magical power (left tentacle) Scrolls d - a scroll of magic mapping {unknown} g - a scroll of teleportation {unknown} h - a scroll of noise {unknown} i - a scroll of amnesia {unknown} Potions c - a potion of magic e - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.7 Stealth - Level 3.0 Spellcasting + Level 1.1 Conjurations - Level 1.0 Summonings + Level 1.1 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 24% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 19% 1 Blink Tloc 12% N/A 19% 2 Call Imp Summ 5% N/A 19% 2 Conjure Flame Conj/Fire 4% 6-21 41% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) The magic dart hits the quokka but does no damage. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. The dart slug launches a dart at you. The slug dart hits you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (100% to hit) Okay, then. Found an escape hatch in the floor. The quokka attacks as you move away! The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka misses you. You hit the quokka. You grab the quokka. The quokka is lightly wounded. You constrict the quokka, but do no damage. The quokka bites you. * * * LOW HITPOINT WARNING * * * Your magical contamination has completely faded away. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, constricted by you, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is lightly wounded. You constrict the quokka. The quokka bites you. You die... ......##...§§§≈§...###..... ........#.....§§.§....#..#... ........#......<......#..##.. ...)....###############..#... ...........................## ............####)##.####..#.. .................##.##....... ........#........##....##.... ...........r@.....#..##...... .......##.........#..##.#.#.. ....... #...............#.#.. ....... #.............###.#.. ...w......................... .......>#.........#..####.##. ........#............. #.##. .....r. ............... ..### ................. You could see a quokka and a rat (asleep). Vanquished Creatures An endoplasm (D:1) A bat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 315 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_funnel, layout_rooms Action || total -------------------------++------- Melee: Dagger || 3 Constrict || 1 Cast: Magic Dart || 12 Dodge: Dodged || 1