Aryth Level 1 of the Dungeon (0, 0, D:1) 3 stones (6, 13, D:1) a +0 short sword (18, -16, D:1) a +0 robe (18, -15, D:1) a +0 dagger (20, -15, D:1) 7 stones (28, 0, D:1) a +0 dagger (59, -13, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, -14, D:2) the +1 leather armour of the Furies {rPois Str+4} Str: It affects your strength (+4). rPois: It protects you from poison. (18, -17, D:2) 4 stones a +0 dagger (19, -24, D:2) a +0 pair of gloves (21, -16, D:2) 4 stones (24, -33, D:2) a +0 dagger (25, -32, D:2) a scroll of noise a +1 dagger of venom a +0 sling (25, -26, D:2) a +0 dagger (25, -23, D:2) 5 stones a +0 dagger (28, -36, D:2) the +1 sling "Sudeog" {freeze, Contam Fly Int+5} Any ammunition fired from it freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+5). Fly: It grants you flight. Contam: It causes magical contamination when unequipped. (31, -18, D:2) the +8 chain mail of Obocs {rPois Str-5 Dex+3} Str: It affects your strength (-5). Dex: It affects your dexterity (+3). rPois: It protects you from poison. (36, -20, D:2) a +0 whip (40, -42, D:2) 8 stones (47, -15, D:2) a +0 cloak (53, -17, D:2) a +0 chain mail Level 3 of the Dungeon (0, 0, D:3) a +0 club a goblin corpse (2, -1, D:3) a rat corpse (11, 4, D:3) a +0 barding (32, 3, D:3) a +0 leather armour (33, 1, D:3) a +0 robe