Dungeon Crawl Stone Soup version 0.29.0-13-gc9e81de378 (webtiles) character file. Game seed: 13306378522382501294 16 Aryth the Magician (level 2, -2/17 HPs) Began as an Octopode Hedge Wizard on Sept 8, 2022. Slain by a goblin ... wielding a +0 club (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:58 (235 turns). Aryth the Magician (Octopode Hedge Wizard) Turns: 235, Time: 00:00:59 Health: -2/17 AC: 1 Str: 9 XL: 2 Next: 58% Magic: 4/6 EV: 13 Int: 16 God: Gold: 23 SH: 0 Dex: 11 Spells: 6/7 levels left rFire . . . SeeInvis . e - +1 dagger (elec) rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 hat rPois . Reflect . (no amulet) rElec . Harm . (no ring) rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.05/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger e - a +1 dagger of electrocution (weapon) Armour b - a +0 hat (worn) Scrolls d - 2 scrolls of teleportation {unknown} f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} Potions c - a potion of magic Skills: - Level 2.1 Dodging - Level 3.0 Stealth - Level 3.1 Spellcasting + Level 1.4 Conjurations - Level 1.2 Summonings - Level 1.3 Translocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 28% 1d4 11% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 16% 2 Call Imp Summ 6% N/A 17% 2 Slow Hex 8% N/A 19% 1 Conjure Flame Conj/Fire 4% 6-21 38% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History You kill the quokka! The goblin barely misses you. The hobgoblin barely misses you. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. The goblin closely misses you. The hobgoblin closely misses you. You hit the endoplasm. You squeeze the endoplasm. You kill the endoplasm! The goblin hits you with a +0 club. The hobgoblin completely misses you. You hit the hobgoblin. You grab the hobgoblin. The hobgoblin is heavily wounded. You constrict the hobgoblin, but do no damage. The hobgoblin hits you but does no damage. The goblin hits you with a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! You release your grip on the hobgoblin. The hobgoblin attacks as you move away! The hobgoblin closely misses you. You see here a quokka corpse. Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin is heavily wounded. The goblin attacks as you move away! The goblin hits you with a +0 club. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 11% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (moderately wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is severely wounded. The goblin hits you with a +0 club. You die... #....###### #....# #.~. ###########.#######≈~ ###.#.#.#.............. ..........###.#........ ..###.#>#.### #.......... .......?...# ########### #.##.#.#.## #...g@..# ##.#g#.## ..###### ...... ### ###...... ..#...... #.#...... #.#...... #####.#...... #..........# You could see a hobgoblin and a goblin. Vanquished Creatures A ball python (D:1) 3 bats (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 4 jackals (D:1) A quokka (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Aryth the Octopode Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 4/4 168 | D:1 | Reached XP level 2. HP: 17/17 MP: 6/6 235 | D:1 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_pentagram, layout_basic, grunt_decor_arrowhead, st_stairs_8, chequers_serial_rivers_marsh, minmay_door_square, minmay_misc_feat_room Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.1 Spellcasting | | 3.1 Conjurations | | 1.4 Summonings | | 1.2 Translocations | | 1.3 Action || total -------------------------++------- Melee: Dagger || 23 Constrict || 6 Tentacles || 6 Cast: Magic Dart || 2 Stab: Sleeping || 3 Armor: Skin || 5 Dodge: Dodged || 21