Aryth Level 1 of the Dungeon (0, 0, D:1) a +0 pair of boots (6, 17, D:1) a +0 club (8, -2, D:1) a stone (23, -9, D:1) a +0 plate armour (35, -28, D:1) 9 stones (35, -4, D:1) a +0 whip (38, -10, D:1) 8 stones (52, 5, D:1) a +0 chain mail (63, -17, D:1) a +0 falchion Level 2 of the Dungeon [Shop] Henicky's Antique Weapon Emporium a +3 dagger of protection (426 gold) a +0 battleaxe (143 gold) a +0 rapier (88 gold) a +0 war axe (77 gold) a +1 great sword of holy wrath (411 gold) a +0 dagger (44 gold) the +3 trident "Xasuroo" {pain, *Noise rPois Str-3 Dex+4 Stlth+} (798 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (-3). Dex: It affects your dexterity (+4). rPois: It protects you from poison. *Noise: It may make noises in combat. Stlth: It makes you more stealthy. a +0 club (22 gold) the +5 battleaxe "Qoapadefo" {venom, Dex+4} (1060 gold) It poisons the flesh of those it strikes. Dex: It affects your dexterity (+4). a +0 club (22 gold) (0, 0, D:2) a +0 short sword (15, -2, D:2) a +0 hand axe (28, 25, D:2) a +0 short sword 3 stones (31, 14, D:2) a staff of cold (32, 6, D:2) a +0 whip 2 stones (36, 31, D:2) 2 stones (49, 19, D:2) a +0 sling Level 3 of the Dungeon (12, -27, D:3) a +0 mace (13, -17, D:3) a +0 dagger 3 poisoned darts (34, 1, D:3) a +0 robe (39, -2, D:3) 8 stones (46, -32, D:3) a +0 whip (46, 0, D:3) a +0 club (54, -29, D:3) a +0 club Level 4 of the Dungeon (4, 3, D:4) a +0 flail (7, -8, D:4) a +0 morningstar (12, -13, D:4) 9 stones (18, -16, D:4) a +2 long sword of electrocution (21, 4, D:4) an adder skeleton (28, -15, D:4) an adder corpse (32, -23, D:4) a potion of haste (37, 7, D:4) 16 gold pieces the Ecumenical Temple