Aryth Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (-30, 2, D:1) a +0 leather armour (1, 2, D:1) a +0 dagger (12, 7, D:1) a +0 club a +0 ring mail (2, 14, D:1) a +0 dagger (23, 18, D:1) a stone (3, 19, D:1) a +0 dagger (21, 19, D:1) a stone (-7, 20, D:1) a +0 whip (-20, 21, D:1) a cursed -1 dagger (-7, 21, D:1) a +0 club (3, 21, D:1) 2 stones (-6, 32, D:1) a +0 ring mail (-34, 39, D:1) a +0 club (-30, 44, D:1) a cursed -2 club (-25, 44, D:1) a +0 club 24 stones (-24, 44, D:1) a +0 dagger (-22, 44, D:1) a stone Level 2 of the Dungeon (0, 0, D:2) 9 stones (23, 7, D:2) a +0 club (26, 7, D:2) 17 stones (7, 8, D:2) a stone a +0 short sword (-2, 10, D:2) a potion of poison (8, 10, D:2) a bread ration (9, 20, D:2) a +0 short sword (28, 21, D:2) 23 stones (6, 26, D:2) 30 bolts (34, 26, D:2) a +0 club (40, 27, D:2) a +0 ring mail (36, 28, D:2) 25 sling bullets (37, 29, D:2) a potion of cancellation (46, 34, D:2) 14 sling bullets (17, 42, D:2) a +0 club (36, 42, D:2) a beef jerky (49, 42, D:2) an uncursed amulet of stasis (19, 44, D:2) 18 stones (41, 45, D:2) 19 arrows (43, 45, D:2) a bread ration Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (-22, 8, D:3) a +0 short sword (-34, 9, D:3) a +0 club (-33, 9, D:3) a +0 dagger (-38, 10, D:3) a +0 club (-26, 10, D:3) 23 stones (-23, 10, D:3) a +4 trident of piercing a +0 animal skin a potion of heal wounds (-17, 10, D:3) a +0 club (-46, 21, D:3) 20 bolts of flame (-36, 27, D:3) a +0 scale mail (-25, 32, D:3) a +0 ring mail (-23, 32, D:3) a potion of experience (-38, 35, D:3) a +0 leather armour (-2, 38, D:3) a +0 club (-32, 41, D:3) 18 sling bullets (-21, 42, D:3) 19 stones Level 4 of the Dungeon (0, 0, D:4) a +0 club (-39, 2, D:4) a +0 leather armour (-1, 5, D:4) a +0 dagger of venom (1, 8, D:4) 7 tomahawks of returning (-25, 9, D:4) 25 bolts (9, 15, D:4) 20 arrows (11, 18, D:4) a potion of curing (12, 18, D:4) a +0 club (-31, 27, D:4) a potion of curing (8, 28, D:4) 2 throwing nets (3, 35, D:4) a bread ration (-26, 36, D:4) a potion of poison (18, 45, D:4) 5 stones (-34, 47, D:4) a +0 whip (-13, 47, D:4) a +3 dagger (-12, 52, D:4) a +0 scale mail Level 5 of the Dungeon (0, 0, D:5) a +0 short sword (0, 1, D:5) a stone (0, 3, D:5) 3 stones (-11, 5, D:5) a +0 blowgun (-16, 7, D:5) a +0 hunting sling 18 stones (0, 7, D:5) a stone (-14, 10, D:5) 2 stones (-13, 11, D:5) a stone (-24, 12, D:5) 24 stones (-13, 12, D:5) a stone (-11, 12, D:5) a potion of poison (-12, 13, D:5) a stone (-16, 16, D:5) a cursed -3 battleaxe (-25, 17, D:5) a +0 club a +0 leather armour a cursed +0 ring mail a +5 hand axe (-24, 17, D:5) a +0 club (-23, 17, D:5) a +0 short sword (-19, 17, D:5) the cursed -2 mace of the Morning {crush, +Fly rElec rPois} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from poison. It lets you fly. It has a curse placed upon it. a +0 blowgun 4 poisoned needles (-29, 18, D:5) a royal jelly (-19, 22, D:5) a +0 robe a +0 hand axe (-7, 22, D:5) a +0 club (-14, 30, D:5) an arrow (2, 31, D:5) a +0 club (-16, 32, D:5) a +0 shortbow 15 arrows (-28, 33, D:5) 22 bolts (-9, 41, D:5) a potion of curing (-11, 48, D:5) a bread ration Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (1, 16, D:6) 20 stones (-33, 19, D:6) an adder corpse (-7, 37, D:6) a +0 buckler the Ecumenical Temple