Arum Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -11, D:1) a +0 whip a +0 animal skin a +1 helmet (2, -14, D:1) a +0 club a +0 dagger (3, -15, D:1) a +0 dagger a +0 club (3, -14, D:1) a +0 robe a +0 club a +0 dagger (18, -6, D:1) a staff of air (21, -12, D:1) 5 stones (23, 32, D:1) 7 stones (28, 1, D:1) a +0 short sword 4 stones (29, -6, D:1) 3 stones (31, -16, D:1) a +0 spear (33, -2, D:1) a +0 short sword (43, 21, D:1) a +0 robe (52, -16, D:1) a staff of earth Level 2 of the Dungeon (0, 0, D:2) the +2 helmet of Brilliance {MP+9} MP: It affects your magic capacity (+9). (5, -3, D:2) 2 poisoned darts Level 3 of the Dungeon (0, 0, D:3) a +0 short sword a +0 mace 3 boomerangs a +0 scale mail a +0 dagger (5, 0, D:3) a +0 robe (32, -18, D:3) 3 poisoned darts (32, -12, D:3) a +0 spear (32, -7, D:3) 6 stones (32, -2, D:3) 2 stones a +0 club (35, -20, D:3) a +0 leather armour (35, -19, D:3) 3 stones (37, 4, D:3) a +0 club (39, -7, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 short sword 2 stones (3, 8, D:4) 3 poisoned darts (10, 51, D:4) a +0 club 6 poisoned darts (28, 15, D:4) the +8 sling "Cuheq" {freeze, rElec Will+ Str+4} Str: It affects your strength (+4). rElec: It insulates you from electricity. Will: It increases your willpower. (30, 48, D:4) a +0 dagger a +0 leather armour (31, 43, D:4) a +0 short sword a +0 flail Level 5 of the Dungeon (0, 0, D:5) 2 stones (13, 15, D:5) a +0 mace (62, -4, D:5) a +0 scale mail Level 6 of the Dungeon (6, 29, D:6) 7 stones (14, 35, D:6) a +0 club (15, 35, D:6) a +0 whip a +0 club a +0 spear (21, 43, D:6) a +0 sling (22, 41, D:6) 3 stones (32, 37, D:6) a +0 trident (35, 30, D:6) a +0 chain mail (39, 44, D:6) a +0 giant club (47, 36, D:6) a +0 kite shield Level 7 of the Dungeon (0, 0, D:7) a +0 halberd (1, 0, D:7) a +0 whip a +0 robe (4, 7, D:7) a +0 chain mail (6, 8, D:7) a +0 flail 3 stones a +0 ring mail (7, 8, D:7) a +0 spear (8, -2, D:7) a +1 heavy flail (39, 22, D:7) a +0 falchion (41, 21, D:7) a +0 helmet (47, 30, D:7) a +0 long sword (49, 26, D:7) a +0 dagger a +0 robe a +0 long sword 6 boomerangs a +0 plate armour a +0 short sword a +0 scale mail a +0 whip a +0 leather armour (53, 39, D:7) a +0 club (55, 3, D:7) a +0 club (56, 25, D:7) the +3 leather armour "Widoam" {-Tele rPois Will+} rPois: It protects you from poison. -Tele: It prevents most forms of teleportation. Will: It increases your willpower. Level 8 of the Dungeon [Shop] Hijoem Ulamn's Book Emporium a book of Debilitation (240 gold) a book of Dangerous Friends (480 gold) a book of the Sky (528 gold) a Trismegistus Codex (312 gold) a book of Transfigurations (480 gold) a book of Frost (240 gold) [Shop] Moonym's Magic Scroll Shoppe a scroll of noise (13 gold) a scroll of brand weapon (123 gold) a scroll of fear (52 gold) a scroll of brand weapon (123 gold) (0, 0, D:8) a +0 mace (5, -10, D:8) a +0 helmet (6, -7, D:8) a +0 arbalest (20, 23, D:8) the +1 robe of the Equinox {rF+} rF: It protects you from fire. (30, 3, D:8) a +0 dagger 4 stones a +0 short sword a +0 whip a +0 dagger a +1 whip of electrocution 7 poisoned darts (31, 3, D:8) a +0 short sword (31, 4, D:8) a +0 short sword 2 stones (36, 15, D:8) a +0 spear a +0 glaive a +0 chain mail (36, 16, D:8) a +2 dagger of holy wrath a +0 robe (37, 15, D:8) a +0 club a +0 chain mail (40, 16, D:8) a +0 whip (44, 16, D:8) 5 stones Level 9 of the Dungeon (0, 0, D:9) a +0 plate armour (3, 6, D:9) a +0 dagger (4, 19, D:9) a +0 dagger a +0 robe a +0 dagger a +0 robe (4, 20, D:9) a +0 mace (6, 7, D:9) a +0 dagger a +0 robe (36, -4, D:9) a +2 shortbow of freezing Level 10 of the Dungeon [Shop] Huduxemp's Antique Weapon Shop a +0 broad axe (116 gold) a +2 trident of protection (469 gold) a +0 rapier (116 gold) the +0 hand axe of the Horn {heavy, Fragile rElec Will+} (562 gold) rElec: It insulates you from electricity. Fragile: It will be destroyed if unequipped. Will: It increases your willpower. a +0 dagger (58 gold) a +0 quarterstaff (116 gold) the +10 long sword "Dub Jinn" {heavy, rPois} (1957 gold) rPois: It protects you from poison. a +0 flail (101 gold) a +2 arbalest (478 gold) the +1 halberd "Toneuqott" {spect, rN+ Will++ Str+3} (1348 gold) Str: It affects your strength (+3). rN: It protects you from negative energy. Will: It greatly increases your willpower. a +0 hand axe (87 gold) [Shop] Fecveas's General Store a ring of poison resistance (280 gold) a scroll of identify (28 gold) the ring "Laampa" {MP+9 Dex+6} (866 gold) [ring of dexterity] Dex: It affects your dexterity (+6). MP: It affects your magic capacity (+9). a scroll of identify (28 gold) a potion of brilliance (56 gold) 4 datura-tipped darts (50 gold) a wand of quicksilver (8) (470 gold) a wand of flame (4) (39 gold) [Shop] Lioreoh's Antique Weapon Shoppe a +0 short sword (84 gold) a +0 long sword (98 gold) a +0 quarterstaff (112 gold) the +9 lajatang "Jellyslayer" {drain, *Slow Str+6} (2408 gold) Str: It affects your strength (+6). *Slow: It may slow you when you take damage. the +0 falchion "Deitiaf" {flame, rF+} (543 gold) rF: It protects you from fire. a +0 quarterstaff (112 gold) a +3 dagger of venom (543 gold) a +0 club (28 gold) [Shop] Jalof's Assorted Antiques a +0 ring mail (136 gold) a +0 short sword (102 gold) a potion of attraction (102 gold) a +0 whip (85 gold) a ring of poison resistance (680 gold) the +4 battleaxe "Waezomue" {drain, rElec Will+ SInv} (1887 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. Will: It increases your willpower. (0, 0, D:10) a +0 shortbow (11, -9, D:10) a +0 troll leather armour (32, 30, D:10) a +0 hand axe (33, 30, D:10) a +0 hand axe a +0 short sword (34, 30, D:10) a +0 whip a +0 leather armour Level 11 of the Dungeon (0, 0, D:11) a +0 pair of boots (27, -27, D:11) a +0 club 4 stones Level 12 of the Dungeon (0, 0, D:12) a +0 robe (3, 28, D:12) 4 stones (7, 9, D:12) a +0 whip a +0 ring mail a +0 club a +0 leather armour a +0 mace (8, 40, D:12) a +0 flail (9, 9, D:12) a +0 mace a +0 plate armour (17, 6, D:12) a +0 war axe (22, -3, D:12) a +0 dagger (29, -8, D:12) a +0 shortbow (33, -10, D:12) a staff of cold a +2 robe of cold resistance (33, 8, D:12) a +0 giant spiked club a +0 giant spiked club (40, 6, D:12) 4 stones (42, 40, D:12) a +0 hand axe (49, -6, D:12) a +0 club Level 13 of the Dungeon (52, -8, D:13) a +0 short sword (52, -6, D:13) 6 stones (56, -9, D:13) a +0 long sword (62, -36, D:13) a +0 club Level 14 of the Dungeon (17, 8, D:14) a staff of conjuration the staff of fire "Daggew" {Fly rF+ Str+6 Dex-2} [staff of fire] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+6). Dex: It affects your dexterity (-2). rF: It protects you from fire. Fly: It grants you flight. It falls into the 'Staves' category. It is a one-handed weapon. the staff of air "Pamn" {rElec rN+ Dex+2} [staff of air] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex: It affects your dexterity (+2). rElec: It insulates you from electricity. rN: It protects you from negative energy. It falls into the 'Staves' category. It is a one-handed weapon. (17, 10, D:14) a +0 great mace (18, 9, D:14) a +0 giant club a +0 giant spiked club a +0 ring mail a +0 shortbow a +0 shortbow a two-headed ogre corpse (skeletalised by now) (38, 17, D:14) a +0 leather armour Level 15 of the Dungeon (0, 0, D:15) a +3 vampiric demon blade (unseen) (9, -4, D:15) a +2 scimitar of flaming (37, 12, D:15) a staff of fire (53, -6, D:15) 5 large rocks Level 1 of the Orcish Mines [Shop] Coyddem's Book Emporium a book of Burglary (280 gold) an Inescapable Atlas (448 gold) a book of Annihilations (840 gold) a book of Frost (280 gold) Great Wizards, Vol. II (532 gold) the Atlas of the Tektite and Flame (616 gold) Spells Type Level a - Passwall Transmutation/Earth 2 b - Volatile Blastmotes Fire/Translocation 3 c - Petrify Transmutation/Earth 4 d - Fire Storm Conjuration/Fire 9 a book of Frost (280 gold) a book of Power (588 gold) a book of the Earth (504 gold) (10, 9, Orc:1) a +0 club (11, 8, Orc:1) a +0 scale mail (11, 9, Orc:1) a +0 chain mail a +0 halberd a +0 arbalest a +0 plate armour a +0 war axe a +0 whip a +0 dagger a +0 plate armour (11, 10, Orc:1) a +0 robe a +0 dagger a +0 robe (12, 6, Orc:1) a +0 club a +0 ring mail a +0 short sword (12, 7, Orc:1) a +0 dagger a +0 club a +0 plate armour a +0 robe a +0 dagger a +0 leather armour a +0 flail a +0 ring mail a +0 whip (12, 8, Orc:1) a +0 chain mail a +0 hand axe a +0 leather armour a +0 club a +0 flail a +1 battleaxe of draining a +0 chain mail a +0 long sword a +0 robe a +0 dagger a +0 trident a +0 glaive (12, 11, Orc:1) a +0 whip (12, 12, Orc:1) a +0 whip (13, 6, Orc:1) a +0 whip a +0 robe a +0 dagger a +0 chain mail a +0 scimitar (13, 7, Orc:1) a +0 hand axe a +0 short sword (15, -7, Orc:1) a +0 leather armour a +0 dagger (15, -5, Orc:1) a +0 chain mail a +0 hand axe a +0 war axe (16, -7, Orc:1) a +0 ring mail a +0 dagger (16, -6, Orc:1) a +0 plate armour a +0 scimitar a +0 hand axe (16, -5, Orc:1) a +0 hand axe a +0 dagger a +0 hand axe (16, -4, Orc:1) a +0 ring mail 2 boomerangs (17, -4, Orc:1) a +0 robe (18, -5, Orc:1) a +1 robe of fire resistance a +0 dagger (30, -11, Orc:1) a +0 dagger a +0 robe a +0 short sword a +0 plate armour (30, -10, Orc:1) a +0 hand axe a +0 whip (31, -11, Orc:1) a +0 war axe a +0 leather armour (37, 15, Orc:1) a +0 hand axe a +0 leather armour (37, 16, Orc:1) a +0 plate armour (37, 17, Orc:1) a +0 mace a +0 chain mail (38, 16, Orc:1) a +0 war axe a +0 dagger a +0 robe of resistance (38, 28, Orc:1) a +0 hand axe a +0 hand axe (38, 29, Orc:1) a +0 short sword a +0 chain mail a +0 mace (39, 28, Orc:1) a +0 chain mail Level 2 of the Orcish Mines [Shop] Kevuh's General Store a +0 robe (7 gold) a potion of cancellation (88 gold) a +0 trident (38 gold) a book of the Wilderness (418 gold) a +0 leather armour (22 gold) the +0 cloak of Sifuelog {Contam Harm rElec Slay+6} (419 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (+6). rElec: It insulates you from electricity. Contam: It causes magical contamination when unequipped. Harm: It increases damage dealt and taken. a +0 shortbow (33 gold) a phantom mirror (440 gold) a scroll of fog (44 gold) [Shop] Ashrit's Armour Shoppe a +0 ring mail (52 gold) a +0 robe (9 gold) a +0 ring mail (52 gold) an orb of guile (169 gold) a +3 chain mail (279 gold) a +0 robe (9 gold) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (1878 gold) Int: It affects your intelligence (+3). Clar: It protects you from confusion, rage, mesmerisation and fear. a +0 leather armour (26 gold) [Shop] Coklaho's Book Boutique a book of Blasting (480 gold) a book of Callings (240 gold) a book of the Sky (528 gold) a book of the Tundra (384 gold) a book of Death (528 gold) a book of Hexes (432 gold) a manual of Staves (960 gold) a book of Debilitation (240 gold) a manual of Maces & Flails (960 gold) a book of Ice (600 gold) [Shop] Pazi's Book Shoppe a Grand Grimoire (476 gold) Great Wizards, Vol. VII (420 gold) a book of Necromancy (336 gold) a book of Sloth (504 gold) an Inescapable Atlas (448 gold) a book of Burglary (280 gold) a Young Poisoner's Handbook (280 gold) (6, -16, Orc:2) the staff of death "Jeiq" {rElec rC+ rN+ rCorr Stlth+} [staff of death] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rC: It protects you from cold. rElec: It insulates you from electricity. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Stlth: It makes you more stealthy. It falls into the 'Staves' category. It is a one-handed weapon. Level 1 of the Lair of Beasts (36, 27, Lair:1) a +0 robe Level 2 of the Lair of Beasts Level 3 of the Lair of Beasts Level 4 of the Lair of Beasts (0, 0, Lair:4) a +0 war axe Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 chain mail (0, 2, Lair:5) a +1 heavy scimitar (1, -23, Lair:5) 7 stones (2, 2, Lair:5) a +0 club (4, -11, Lair:5) a +0 rapier a +0 robe (4, -10, Lair:5) a +0 short sword a +0 robe (6, -9, Lair:5) a +0 short sword a +0 robe (27, 1, Lair:5) a ring of resist corrosion Level 1 of the Shoals (2, -51, Shoals:1) a +0 trident of venom 2 boomerangs (3, -43, Shoals:1) a +1 heavy trident a +0 leather armour (19, -33, Shoals:1) a +0 club Level 3 of the Shoals [Shop] Aghaod's Jewellery Emporium a ring of poison resistance (320 gold) the ring "Ytalec" {*Slow +Blink rF++ rC+ Dex+3} (915 gold) [ring of protection from cold] Dex: It affects your dexterity (+3). rF: It greatly protects you from fire. rC: It protects you from cold. +Blink: It lets you blink. *Slow: It may slow you when you take damage. the ring of Ehouseri {Will- rCorr MP+9 Int+2 Slay+3} (723 gold) [ring of magical power] Int: It affects your intelligence (+2). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). MP: It affects your magic capacity (+9). rCorr: It protects you from acid and corrosion. Will: It decreases your willpower. an amulet of reflection (480 gold) a ring of fire (400 gold) a +5 ring of evasion (576 gold) a ring of fire (400 gold) a +6 ring of strength (576 gold) a +4 ring of protection (576 gold) [Shop] Tecuusm's Distillery a potion of magic (160 gold) a potion of invisibility (160 gold) a potion of cancellation (160 gold) a potion of brilliance (80 gold) a potion of ambrosia (160 gold) 2 potions of mutation (320 gold) a potion of lignification (60 gold) a potion of haste (200 gold) a potion of haste (200 gold) (2, -40, Shoals:3) a +0 ring mail (26, 4, Shoals:3) a +0 spear (27, 5, Shoals:3) a +0 leather armour (29, 2, Shoals:3) a +0 trident Level 4 of the Shoals (0, 0, Shoals:4) a +0 spear (20, 10, Shoals:4) a +0 trident a boomerang (22, 38, Shoals:4) a +0 trident (27, 17, Shoals:4) a +0 spectral quarterstaff (27, 31, Shoals:4) a +0 trident (28, 29, Shoals:4) a +0 trident (30, 27, Shoals:4) a +0 trident (33, 33, Shoals:4) a +0 morningstar (39, 8, Shoals:4) a +0 vampiric trident (40, 19, Shoals:4) a +0 quarterstaff (41, 30, Shoals:4) a +0 leather armour a +1 spear of venom 3 large rocks (41, 31, Shoals:4) a +0 leather armour a +1 heavy spear a +5 sling of flaming (42, 29, Shoals:4) a +0 spear (46, 14, Shoals:4) a wand of polymorph (6) a wand of paralysis (22) a wand of flame (26) (47, 15, Shoals:4) a +0 trident (54, 19, Shoals:4) a +0 spear (55, 26, Shoals:4) a +2 vampiric trident (56, 27, Shoals:4) a boomerang (57, 27, Shoals:4) a +0 trident 2 boomerangs Level 1 of the Spider Nest (0, 0, Spider:1) 6 stones (3, -3, Spider:1) 8 stones Level 2 of the Spider Nest Level 3 of the Spider Nest (0, 0, Spider:3) a +0 leather armour (11, -22, Spider:3) a +2 robe of resistance a +0 heavy quarterstaff (14, -13, Spider:3) a +0 falchion (14, 9, Spider:3) a +0 trident (23, -33, Spider:3) a +0 pair of boots (32, -21, Spider:3) a +0 hand axe Level 4 of the Spider Nest (0, 0, Spider:4) a +0 leather armour (6, -42, Spider:4) 3 boomerangs of dispersal (6, -16, Spider:4) a +0 ring mail (12, -6, Spider:4) an orb of mayhem (13, -19, Spider:4) a +0 cloak (17, -3, Spider:4) a staff of poison a potion of degeneration a +0 hand axe a +0 robe (23, -9, Spider:4) 6 stones (29, -10, Spider:4) a +0 ring mail (33, -40, Spider:4) 3 stones (35, -11, Spider:4) a +0 chain mail (37, -13, Spider:4) a +0 hand axe a +0 leather armour Level 1 of the Pits of Slime Level 5 of the Pits of Slime (11, -4, Slime:5) the +0 ring mail "Bootacun" {Str+2} Str: It affects your strength (+2). (11, 5, Slime:5) the +1 ring mail of Greed {*Corrode Fly Str+6 Stlth+} Str: It affects your strength (+6). Fly: It grants you flight. *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. (18, -1, Slime:5) the +3 trident "Vuorhy" {freeze, rC+ Dex-4 SInv} Dex: It affects your dexterity (-4). rC: It protects you from cold. SInv: It lets you see invisible. (20, -2, Slime:5) the staff of cold "Noczewk" {rC+ rN+ Str+6 Stlth-} [staff of cold] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Str: It affects your strength (+6). rC: It protects you from cold. rN: It protects you from negative energy. Stlth: It makes you less stealthy. It falls into the 'Staves' category. It is a one-handed weapon. (20, 5, Slime:5) the +2 spear "Hiraeq" {drain, Contam SInv Stlth+} SInv: It lets you see invisible. Contam: It causes magical contamination when unequipped. Stlth: It makes you more stealthy. (21, 4, Slime:5) the +4 ring mail of the Pit {rC+ rN++ Int+3 Dex-5} Int: It affects your intelligence (+3). Dex: It affects your dexterity (-5). rC: It protects you from cold. rN: It greatly protects you from negative energy. Level 1 of the Vaults (0, 0, Vaults:1) a +0 ring mail a +0 long sword (1, -3, Vaults:1) a +0 shortbow a centaur corpse (skeletalised by now) (1, -1, Vaults:1) a +0 arbalest (2, 0, Vaults:1) a +0 arbalest (3, 0, Vaults:1) a +0 arbalest a +0 shortbow (32, 15, Vaults:1) a dire elephant corpse (33, 16, Vaults:1) a dire elephant corpse (36, 9, Vaults:1) a +0 arbalest 4 stones a +0 scale mail a potion of degeneration a human corpse (41, 4, Vaults:1) a +0 ring mail (42, -11, Vaults:1) a +0 chain mail a +0 kite shield a +0 dire flail a +0 animal skin a potion of flight an ogre corpse (42, 5, Vaults:1) a +0 long sword a +0 arbalest a +0 ring mail a human corpse (43, -16, Vaults:1) a +0 flail a +0 leather armour 31 gold pieces a +0 arbalest a yaktaur corpse (43, -15, Vaults:1) a +0 flail a +0 ring mail a deep troll corpse a human corpse (43, -14, Vaults:1) a +0 giant club a +0 giant club a +0 war axe (43, -13, Vaults:1) a +0 dire flail a +0 dire flail a +0 ring mail a +0 arbalest a +0 shortbow an ettin corpse a dire elephant corpse a centaur corpse (43, -12, Vaults:1) a +2 war axe a +0 arbalest (43, -11, Vaults:1) a +0 great sword of flaming (44, -15, Vaults:1) a +3 battleaxe of freezing (still there?) a ring of protection from cold (still there?) a potion of flight (still there?) a two-headed ogre corpse (still there?) a frost giant corpse (still there?) (44, -14, Vaults:1) a +0 arbalest a yaktaur corpse (44, -13, Vaults:1) a +0 arbalest a +0 arbalest a +0 longbow a yaktaur corpse a centaur corpse (44, -12, Vaults:1) a +0 arbalest