Arum the Dungeon (0, 0, D) a +0 great sword (still there?) a +0 leather armour (still there?) a tengu corpse (still there?) (0, 1, D) 5 boomerangs of dispersal (0, 2, D) a +0 rapier (still there?) a +0 leather armour (still there?) (0, 3, D) a +0 dagger a +0 robe (0, 5, D) a +0 spear of freezing a +0 scale mail a +0 kite shield (0, 6, D) a +0 shortbow 14 arrows a yak corpse (0, 10, D) a +0 scale mail a +0 quarterstaff (0, 14, D) the +2 scimitar of Qayzolih {pain, rN+ Str+2 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+2). rN: It protects you from negative energy. Stlth: It makes you less stealthy. a +2 halberd of protection a +2 morningstar of protection the +1 broad axe "Goblinslayer" {holy, Drain rElec rF+++ rCorr} It has been blessed by the Shining One to cause great damage to the undead and demons. rF: It renders you almost immune to fire. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. a +2 rapier of draining (0, 15, D) a scroll of blinking (0, 48, D) a +0 hand axe a +0 hand axe an orc corpse a worm corpse (0, 53, D) a +0 dagger a +0 dagger a +0 whip a goblin corpse (skeletalised by now) a bat corpse (skeletalised by now) a kobold corpse (skeletalised by now)