Arum Level 1 of the Dungeon (0, 0, D:1) a +0 club (6, 7, D:1) a +0 club (13, -13, D:1) 15 sling bullets (14, 3, D:1) a +0 ring mail (19, -31, D:1) a +0 club (25, -12, D:1) 31 stones (39, -20, D:1) a +0 whip (39, -17, D:1) 17 sling bullets (39, -10, D:1) a +0 club (41, -6, D:1) a +0 robe (48, 22, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (11, 4, D:2) 12 poisoned darts (15, 10, D:2) a +0 chain mail (16, 13, D:2) 20 stones (21, 17, D:2) a +0 whip (34, -2, D:2) 26 arrows (34, 21, D:2) a +0 short sword 25 stones Level 3 of the Dungeon [Shop] Sotoidug's Book Emporium a book of Minor Magic (252 gold) a book of Necromancy (224 gold) a book of Maledictions (252 gold) a book of Callings (280 gold) a Fen Folio (588 gold) a book of Armaments (504 gold) a There-And-Back Book (420 gold) a Trismegistus Codex (392 gold) an Inescapable Atlas (476 gold) a Young Poisoner's Handbook (280 gold) a book of Spatial Translocations (364 gold) (24, -1, D:3) a +0 dagger 5 boomerangs a +0 ring mail (25, -15, D:3) a +0 whip 5 stones (25, -4, D:3) a +0 dagger (31, -2, D:3) a +0 whip a +0 dagger of electrocution a +0 robe (37, -6, D:3) a +0 mace a +0 chain mail (43, 3, D:3) 20 stones Level 4 of the Dungeon (0, 0, D:4) 15 bolts (6, -17, D:4) a +0 dagger (7, -14, D:4) a +0 dagger a +0 hunting sling 19 stones (15, -35, D:4) 20 bolts (30, -17, D:4) a +0 leather armour (33, -39, D:4) a +0 flail a +0 leather armour a +0 mace a +0 leather armour (33, -38, D:4) a +0 flail (33, -19, D:4) a +0 ring mail (37, -38, D:4) a +0 hand axe (37, -29, D:4) 18 bolts (37, -9, D:4) a condenser vane (51, -15, D:4) 4 stones a +0 short sword (56, -14, D:4) 25 arrows Level 5 of the Dungeon (0, 0, D:5) a +0 halberd (1, -2, D:5) a +0 halberd (1, 0, D:5) a +0 club (1, 1, D:5) a +0 halberd (5, 5, D:5) a +0 hunting sling (14, -5, D:5) a +0 club a +0 dagger a +0 robe (15, -5, D:5) a +0 dagger a +0 robe (21, 29, D:5) a +0 dagger a +2 robe a +0 short sword a +0 leather armour (23, 11, D:5) a +0 flail a +0 flail a +0 spear a +0 scale mail (23, 12, D:5) a +0 flail (25, 12, D:5) a +0 halberd a +0 club (25, 19, D:5) 15 stones (32, -12, D:5) a +0 flail (42, 16, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) 22 arrows a +0 shortbow (4, -14, D:6) 18 stones (29, -51, D:6) the +1 robe of Notrez {Drain rPois rF+ rCorr} rF: It protects you from fire. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Drain: It drains your maximum health when unequipped. (30, -12, D:6) a +0 whip a +0 giant club a +0 spear a +0 halberd (31, -21, D:6) a +0 spear a +0 ring mail (43, -48, D:6) a +0 shortbow 3 arrows Level 7 of the Dungeon (0, 0, D:7) a +0 dagger a +0 robe a +0 mace of draining a +0 chain mail a +0 dagger (0, 1, D:7) a +0 halberd a +0 plate armour (1, 24, D:7) a +4 flail a +0 robe of positive energy (2, -16, D:7) a +3 ring mail (9, 21, D:7) a +0 war axe (12, -12, D:7) 12 poisoned darts (12, 0, D:7) a +0 shortbow 6 arrows (14, 3, D:7) a +0 shortbow 16 arrows (14, 6, D:7) a +0 shortbow 19 arrows (18, -9, D:7) a +0 war axe (22, 15, D:7) a +0 trident a scroll of teleportation (23, 14, D:7) a +0 flail (24, 14, D:7) a +0 whip a +0 leather armour (24, 15, D:7) a +0 club (25, -7, D:7) a +0 ring mail (26, 25, D:7) a +0 dagger (29, 6, D:7) a +2 dagger a +0 robe (34, 13, D:7) 23 stones (35, 19, D:7) a +0 dagger a +0 flail a +0 scale mail (35, 20, D:7) a +0 mace a +1 ring mail of willpower (37, -17, D:7) a +0 great sword a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 dagger (3, 4, D:8) a +0 hand crossbow (5, 39, D:8) a -1 spear a +0 animal skin (13, -1, D:8) the +1 hand axe "Bunkaut" {antimagic, +Rage Will+ Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. +Rage: It lets you go berserk. Will: It increases your willpower. Stlth: It makes you more stealthy. (20, 35, D:8) a +0 shortbow 18 arrows (24, 35, D:8) a +0 robe (31, 6, D:8) a +0 ring mail (37, 38, D:8) 25 bolts (39, 9, D:8) 23 sling bullets (41, 0, D:8) a +0 pair of boots (41, 56, D:8) a +0 short sword 4 stones (42, 56, D:8) a +0 dagger a curare-tipped dart (43, 36, D:8) 7 boomerangs (43, 56, D:8) a +0 short sword 4 poisoned darts a +0 dagger a stone (45, 56, D:8) a +0 club a +1 whip of electrocution 5 stones (49, 27, D:8) a +0 shortbow 17 arrows (50, 41, D:8) 3 scrolls of immolation (53, 56, D:8) a +0 ring mail (54, 57, D:8) a +0 leather armour Level 9 of the Dungeon [Shop] Mynnisic's Antique Weapon Shop a +5 vampiric broad axe (936 gold) the +8 demon trident "Rift" {distort, reach+} (2028 gold) It warps and distorts space around it, and may blink, banish, or inflict extra damage upon those it strikes. Unwielding it can cause banishment or high damage. It can reach especially far, and its reaching attacks ignore other creatures in the way. a +2 vorpal great sword (520 gold) the +3 scimitar "Ypomeffe" {venom, rC++ Will+} (1197 gold) It poisons the flesh of those it strikes. rC: It greatly protects you from cold. Will: It increases your willpower. a +0 falchion of protection (134 gold) a +2 short sword of speed (504 gold) a +0 war axe of freezing (199 gold) a +2 hand crossbow of flaming (439 gold) a +2 battleaxe of freezing (568 gold) the +5 flail of Ekurchag {vamp, Str+3} (1171 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Str: It affects your strength (+3). the +10 morningstar of Uthuaw {freeze, rElec rF+ Will+ Dex-3} (1860 gold) It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Dex: It affects your dexterity (-3). rF: It protects you from fire. rElec: It insulates you from electricity. Will: It increases your willpower. a +2 morningstar of protection (403 gold) the +6 hand axe of True Grit {pain, rElec Str+4} (1437 gold) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Str: It affects your strength (+4). rElec: It insulates you from electricity. (0, 0, D:9) a staff of air (0, 41, D:9) 13 stones (4, 7, D:9) a +0 dagger 8 poisoned darts a +0 dagger 5 stones (5, 7, D:9) a +0 short sword 3 stones a +0 ring mail (5, 55, D:9) 4 large rocks (6, 6, D:9) a +0 short sword (6, 7, D:9) a +0 short sword 4 stones (6, 8, D:9) a +0 dagger (8, 4, D:9) 19 arrows (8, 8, D:9) a ring of wizardry (10, 12, D:9) 19 stones (14, 12, D:9) a +0 flail (15, 11, D:9) a +0 flail (16, 11, D:9) a +0 whip (16, 12, D:9) a +0 ring mail a +0 spear (17, 12, D:9) a +0 halberd (19, 12, D:9) a potion of degeneration (20, 39, D:9) a +0 club a +0 robe a +0 dagger (20, 40, D:9) a +0 dagger (21, 40, D:9) a +0 ring mail a +0 falchion a +0 chain mail a +0 battleaxe a +0 flail (26, 9, D:9) 9 bolts (31, 18, D:9) a +0 kite shield (34, 14, D:9) a +1 flail of draining (34, 15, D:9) a +0 flail a +0 morningstar a +0 flail a +0 chain mail a +0 glaive (43, 18, D:9) a +0 spear (46, 14, D:9) a +0 long sword (46, 32, D:9) the +10 short sword of Zyr Faci {elec, rElec rCorr SInv Stlth-} It occasionally discharges a powerful burst of electricity upon striking a foe. rElec: It insulates you from electricity. SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. Stlth: It makes you less stealthy. (46, 33, D:9) a book of Conjurations (47, 31, D:9) a box of beasts (47, 32, D:9) a tin of tremorstones (2/2) (47, 33, D:9) a +0 great sword of draining (48, 31, D:9) a phial of floods (48, 32, D:9) a piece from Xom's chessboard (15/15) (48, 33, D:9) a book of Debilitation (54, 29, D:9) a +0 whip a +0 spear (54, 30, D:9) a +0 flail a +0 halberd (55, 27, D:9) a +0 ring mail a +0 spear of distortion (55, 30, D:9) a +0 whip (57, 47, D:9) a +0 war axe Level 10 of the Dungeon [Shop] Qedilose's Weapon Shoppe 16 arrows (35 gold) 19 arrows (41 gold) a +1 great mace of draining (205 gold) 6 atropa-tipped darts (39 gold) the +8 hand crossbow of the Beginning {venom, Will+ rCorr} (686 gold) Any ammunition fired from it poisons the flesh of those it strikes. rCorr: It protects you from acid and corrosion. Will: It increases your willpower. a +2 executioner's axe of draining (330 gold) the +5 bardiche of Umuor {vorpal, rC+ rN+ SInv} (669 gold) It inflicts extra damage upon your enemies. rC: It protects you from cold. rN: It protects you from negative energy. SInv: It lets you see invisible. a +0 vorpal spear (71 gold) a +2 falchion of protection (171 gold) (2, -4, D:10) 17 stones (3, 16, D:10) a +0 dagger (3, 17, D:10) a +0 leather armour a +0 flail a +0 robe a +0 dagger (4, 17, D:10) a +0 club a +0 mace (8, -21, D:10) 18 arrows (10, -1, D:10) a +0 war axe of freezing a +0 leather armour (12, 1, D:10) a +0 dagger a +0 buckler (13, 1, D:10) a +0 halberd a +0 plate armour (17, -10, D:10) a +0 chain mail (21, -24, D:10) a +0 leather armour (25, -17, D:10) the +3 leather armour of Dihawyg {Dex+4} Dex: It affects your dexterity (+4). the Ecumenical Temple