Arum Level 1 of the Dungeon (2, -18, D:1) a +0 club (3, -18, D:1) a +0 dagger (14, -10, D:1) a cursed +0 dagger (15, -7, D:1) a +0 club (16, -19, D:1) a +0 whip (17, -18, D:1) a +0 club (17, -5, D:1) 6 boomerangs (20, -48, D:1) a +0 short sword (22, -35, D:1) 19 arrows (22, 7, D:1) a +0 dagger (30, -1, D:1) a +0 chain mail (30, 6, D:1) a +0 club 3 stones (31, -21, D:1) a +0 club (31, 8, D:1) a stone (32, 9, D:1) a stone (39, -19, D:1) a +0 hand axe (40, 4, D:1) a +0 dagger (49, -19, D:1) a +0 club (53, -11, D:1) a +0 robe Level 2 of the Dungeon (11, 3, D:2) 10 poisoned darts (26, 8, D:2) 24 stones (28, -13, D:2) a +0 short sword (29, -18, D:2) a stone (41, -27, D:2) 25 arrows (42, -28, D:2) 11 stones Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (2, -13, D:3) a +0 whip (2, 1, D:3) a +0 ring mail (4, -11, D:3) a +1 whip of electrocution a +2 vampiric falchion a +0 scale mail (15, -21, D:3) a +0 trident (17, -2, D:3) a +0 mace (18, -27, D:3) 7 stones (36, 7, D:3) a +0 whip (38, 11, D:3) a stone (39, 11, D:3) a stone (39, 12, D:3) a stone (46, -12, D:3) a +0 falchion (49, -24, D:3) 15 stones Level 4 of the Dungeon (8, -8, D:4) 19 stones (8, 8, D:4) a +0 spear (17, 2, D:4) a +0 hand axe (20, 21, D:4) a +0 chain mail (29, -19, D:4) a +1 dagger of venom a +0 club (30, -19, D:4) a +0 dagger (30, -7, D:4) a +0 hand axe (31, -24, D:4) a cursed -2 rapier a +1 leather armour of positive energy (32, -19, D:4) a +0 dagger (32, -13, D:4) 19 arrows (34, -20, D:4) a cursed -3 scythe a +0 robe a +1 falchion of holy wrath a +0 animal skin a +0 helmet a +0 dagger a +0 dagger a +0 club a +0 club a +0 hunting sling 18 stones a +0 club a +0 dagger (38, -12, D:4) a +0 scale mail (41, 7, D:4) a +0 rapier (52, 2, D:4) a +0 rapier Level 5 of the Dungeon [Shop] Gozag's Platinum Reserve the +5 ring mail "Ycin" {Harm Int+3} (4230 gold) It affects your intelligence (+3). It increases damage dealt and taken. the ring "Misk" {rElec rPois Str+3 Stlth-} (3200 gold) [ring of attention] It affects your strength (+3). It insulates you from electricity. It protects you from poison. It makes you less stealthy. the cursed +1 ring mail of the Thirsty Friars {Harm rF++ rN+ Slay+5} (5570 gold) It affects your accuracy and damage with ranged weapons and melee attacks (+5). It greatly protects you from fire. It protects you from negative energy. It increases damage dealt and taken. It has a curse placed upon it. the +4 short sword of the Shoals {drain, rC- rN++ Dex+4} (4430 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It makes you vulnerable to cold. It greatly protects you from negative energy. (0, 0, D:5) an uncursed amulet of faith (4, 2, D:5) 12 arrows (5, -4, D:5) a +0 club a +0 ring mail (6, -5, D:5) a +0 whip (6, -4, D:5) a +0 scale mail a +0 leather armour (7, -4, D:5) a +0 short sword a +0 ring mail (21, 5, D:5) a +0 leather armour (22, 0, D:5) a +0 hand axe (22, 1, D:5) a +0 hand axe (22, 2, D:5) a +0 whip (24, 1, D:5) a +0 dagger a +0 robe (26, 1, D:5) 18 arrows (28, 8, D:5) a +0 dagger (32, 14, D:5) a +2 long sword of electrocution (39, 31, D:5) a +0 shortbow 21 arrows (40, 8, D:5) a +0 mace a +0 scale mail (46, 19, D:5) a +0 leather armour (49, -10, D:5) 12 stones Level 6 of the Dungeon (0, 0, D:6) a +0 whip a +0 leather armour a +0 dagger (1, -1, D:6) a +0 morningstar a +0 dagger a +0 robe (17, 10, D:6) 17 sling bullets (19, 48, D:6) 21 bolts (25, 3, D:6) a +2 whip of freezing a +0 robe (27, 4, D:6) a +0 robe (31, 19, D:6) a +0 hunting sling (33, 19, D:6) 16 stones (34, 46, D:6) a +0 ring mail (37, 23, D:6) a +1 war axe of flaming (45, 14, D:6) 23 arrows (47, 12, D:6) 31 arrows (53, 15, D:6) a cursed -3 falchion a +0 ring mail Level 7 of the Dungeon (8, -12, D:7) a +0 giant club (9, 4, D:7) a +0 war axe a +0 leather armour a +2 flail of protection a +0 ring mail (11, 5, D:7) a +0 short sword (11, 6, D:7) a +0 dagger a +0 leather armour (12, 3, D:7) a +0 giant club (36, -6, D:7) a +0 trident a +0 chain mail (36, -5, D:7) a +0 club a +0 ring mail (36, 13, D:7) a +0 rapier (37, -5, D:7) a +0 giant spiked club a +0 club a +0 leather armour a +0 club a +0 ring mail (51, -7, D:7) 16 arrows (52, -11, D:7) a +0 helmet Level 8 of the Dungeon (0, 0, D:8) a +0 giant club (1, -12, D:8) a +0 robe (9, -6, D:8) a +0 robe (11, 10, D:8) 5 stones (16, -7, D:8) a +0 ring mail (16, -2, D:8) 10 stones (21, 6, D:8) 21 stones (30, -15, D:8) 21 bolts (30, 26, D:8) a +0 ring mail (31, -12, D:8) a +0 quarterstaff (33, 6, D:8) a +0 chain mail (39, 10, D:8) 25 stones (44, 21, D:8) 19 stones (48, -12, D:8) a +0 club Level 9 of the Dungeon [Shop] Xawnower's Magic Scroll Emporium 3 scrolls of remove curse (162 gold) a scroll of remove curse (54 gold) a scroll of amnesia (63 gold) a scroll of teleportation (54 gold) a scroll of teleportation (54 gold) a scroll of identify (36 gold) (0, 0, D:9) a +0 giant spiked club a +0 giant club (1, 1, D:9) a +4 dagger of chaos a +2 robe of positive energy (2, -5, D:9) a +0 leather armour (3, -21, D:9) 19 bolts (22, -8, D:9) a +0 giant spiked club a +0 giant spiked club (25, 9, D:9) an arrow (26, -38, D:9) 30 bolts (26, 9, D:9) an arrow (28, 3, D:9) a +0 falchion (28, 9, D:9) an arrow (30, 9, D:9) a +0 shortbow of flaming 12 arrows (32, -29, D:9) a stone (33, -29, D:9) a stone (34, -35, D:9) a +0 giant spiked club a +0 giant club a +0 leather armour a +0 flail a +0 falchion a +0 chain mail a +1 short sword of venom (34, -29, D:9) a bolt (35, -30, D:9) 2 stones (35, -29, D:9) a +0 hand crossbow 19 bolts (35, -28, D:9) a +0 whip (37, -15, D:9) a +0 short sword a +0 robe (38, -37, D:9) 20 arrows Level 10 of the Dungeon (0, 0, D:10) a +0 short sword a +0 club a +0 short sword a +0 hand crossbow 20 bolts a +1 dagger of venom a +0 whip of flaming 9 stones a +0 club (0, 4, D:10) a +0 dagger a stone a cursed -3 club (0, 5, D:10) a stone (1, 0, D:10) a +2 dagger of venom 8 stones a +0 club (1, 1, D:10) a +0 short sword a +0 short sword a +0 dagger 7 stones a +0 dagger a cursed +0 robe (1, 2, D:10) a cursed -1 dagger a +0 whip a +0 whip a +0 short sword 9 stones (1, 3, D:10) a +0 club 5 stones (1, 4, D:10) 9 stones (10, -20, D:10) a +0 giant club a +0 giant club (10, -2, D:10) a +0 falchion a +0 leather armour (12, 0, D:10) a +0 whip a +0 leather armour (12, 1, D:10) a +0 flail (15, 3, D:10) a +0 trident a +0 chain mail (17, 15, D:10) a cursed -3 giant spiked club a +0 robe (27, -3, D:10) a +0 trident (28, -11, D:10) a +0 hand axe (29, -18, D:10) a +0 hand axe 3 boomerangs (29, -9, D:10) a +0 short sword (30, 0, D:10) a +0 trident a +1 plate armour of poison resistance a large rock (31, 0, D:10) a +0 trident a +0 chain mail a +0 giant club a cursed -1 giant club a large rock (32, 0, D:10) 2 large rocks (33, 0, D:10) a cursed +0 dagger (42, -1, D:10) a +0 quarterstaff (42, 22, D:10) a +0 shortbow 13 arrows (43, -20, D:10) a +0 dagger a +0 robe (43, -18, D:10) a +0 dagger (44, -20, D:10) a +0 dagger (45, 23, D:10) an arrow (46, 24, D:10) 2 arrows (46, 25, D:10) 6 large rocks (49, 19, D:10) 16 bolts (49, 35, D:10) a +2 robe of cold resistance (51, 3, D:10) a book of Conjurations (53, -20, D:10) a +0 helmet (54, 21, D:10) a +0 dagger (57, 9, D:10) a cursed -3 hand axe Level 11 of the Dungeon (0, 0, D:11) the +4 short sword "Hargh" {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. (6, -1, D:11) 14 stones (8, 22, D:11) a +0 giant club (23, -8, D:11) 13 arrows (25, -10, D:11) a +0 mace (32, -9, D:11) a book of Air (37, 23, D:11) a +0 leather armour a +0 flail (38, 23, D:11) a +0 scale mail a +0 short sword (39, 23, D:11) a +0 club a +0 chain mail (40, 23, D:11) a +0 war axe 5 boomerangs a +0 chain mail (42, 23, D:11) a +0 flail a +0 ring mail (43, 23, D:11) a +0 short sword (44, 23, D:11) a +0 flail a +0 chain mail (45, -6, D:11) 23 arrows (45, 14, D:11) a cursed +0 leather armour a +0 flail (45, 15, D:11) a +0 robe a +0 dagger (46, 16, D:11) a +0 chain mail 4 boomerangs a +0 hand axe of venom (47, -2, D:11) a scroll of blinking (49, -6, D:11) a +0 ring mail a +0 hand axe Level 12 of the Dungeon (0, 0, D:12) 16 gold pieces (7, -3, D:12) 18 gold pieces (24, 0, D:12) 7 stones (32, -2, D:12) a +0 chain mail (32, -1, D:12) a +0 dagger a +0 robe (33, -3, D:12) a +0 mace a +0 club (33, -2, D:12) a +0 dagger a +0 robe (33, 0, D:12) 5 potions of haste 4 scrolls of teleportation (35, -2, D:12) a +0 club (39, 7, D:12) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse is reanimated as a zombie friendly to the killer. (42, 5, D:12) 8 gold pieces (48, 4, D:12) 21 arrows (55, -16, D:12) a +0 whip (56, -16, D:12) an uncursed amulet of faith (59, -13, D:12) a +3 dagger a +0 robe (60, -16, D:12) a +0 dagger a +0 robe (60, -13, D:12) a +0 club a +0 club