Arum the Dungeon (3, 2, D) a +5 double sword (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 scale mail a +0 shield a +0 long sword a scroll of blinking a potion of berserk rage a potion of haste (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 32, D) a +2 dagger of speed a +0 shortbow 14 arrows a +0 leather armour an elf skeleton (59, 36, D) a book of Minor Magic (59, 37, D) the amulet "Raleciom" {Harm *Drain rC+ MP-9 Str+7} [amulet of harm] It increases damage dealt and taken. It affects your strength (+7). It protects you from cold. It affects your magic capacity (-9). It causes draining when unequipped. (60, 2, D) a +0 trident (60, 36, D) the Volume of Flight Spells Type Level Known a - Static Discharge Conjuration/Air 3 no b - Tornado Air 9 no (60, 37, D) a phial of floods (61, 2, D) a +0 trident (61, 8, D) the +4 spear "Ypeuxze" {speed, -Tele rElec rN++} Attacks with this weapon are significantly faster. It insulates you from electricity. It greatly protects you from negative energy. It prevents most forms of teleportation. (61, 16, D) a +0 fustibalus of flaming (61, 26, D) an uncursed staff of conjuration (61, 31, D) a +0 long sword a +0 ring mail 4 chunks of flesh an elf skeleton (61, 37, D) a +0 hand axe (62, 0, D) a +5 giant club (62, 1, D) a +3 halberd of venom a +0 trident (62, 2, D) a +0 trident (62, 8, D) a +0 shortbow of velocity (62, 9, D) a cursed staff of cold (62, 16, D) a +2 war axe of electrocution (62, 17, D) a +0 dire flail of venom (62, 26, D) a book of Maledictions (62, 27, D) an uncursed staff of wizardry (62, 29, D) the +2 morningstar "Usaasau" {holy, Dex+6} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+6). an elf corpse (62, 31, D) a +0 dagger (62, 32, D) an arrow (62, 36, D) a box of beasts (62, 37, D) Sif Muna's Papyrus of Dusty Heat Spells Type Level Known a - Sandblast Earth 1 no b - Throw Flame Conjuration/Fire 2 yes c - Leda's Liquefaction Hexes/Earth 4 no d - Lee's Rapid Deconstruction Earth 5 no e - Ignition Fire 8 no (63, 16, D) a lightning rod (4/4) (63, 17, D) a lightning rod (4/4) (63, 26, D) a +0 long sword (63, 27, D) an uncursed staff of earth (63, 31, D) a +0 rapier an elf corpse (63, 32, D) a +2 battleaxe of electrocution (63, 33, D) an arrow (63, 36, D) the cursed +1 scale mail of Death's Door {Int+4} It affects your intelligence (+4). It has a curse placed upon it. (63, 37, D) a manual of Polearms (64, 26, D) a +1 demon whip of draining (64, 27, D) a crystal ball of energy (65, 26, D) the cursed +1 falchion of Discretion {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (68, 0, D) a +3 leather armour of positive energy (69, 0, D) a +3 hand axe of electrocution (70, 9, D) a +0 battleaxe of draining (71, 8, D) a +4 hand crossbow of velocity (71, 12, D) a hell hound corpse (skeletalised by now) (71, 16, D) a +3 rapier of flaming (71, 17, D) a +1 mace of crushing (71, 26, D) the +8 glaive of Precise Incision {pain, rElec rC+ Int-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (-4). It protects you from cold. It insulates you from electricity. It lets you see invisible. The Shining One disapproves of the use of such an item. (71, 27, D) a +0 hand crossbow of velocity (71, 36, D) an uncursed staff of cold (72, 8, D) a +6 spear of piercing (72, 9, D) a +6 great sword of protection (72, 16, D) a +2 chain mail of fire resistance (72, 17, D) a +3 chain mail of positive energy (72, 27, D) an uncursed ring of fire (72, 37, D) the +6 scythe "Nagywuox" {slice, rC- Str+3 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your dexterity (+4). It makes you vulnerable to cold. (73, 1, D) a +2 whip of flaming a +0 robe a +0 dagger (73, 9, D) a +5 great sword (73, 16, D) a +0 short sword of holy wrath (73, 17, D) a +0 falchion of protection (73, 26, D) a +9 shortbow (73, 27, D) a +2 vampiric lajatang (73, 36, D) a +0 war axe of chopping (73, 42, D) an uncursed staff of conjuration a hell hound corpse (73, 43, D) the +7 short sword of Inconvenience {venom, Str+2} It poisons the flesh of those it strikes. It affects your strength (+2). a +4 hunting sling of flaming a hell hound corpse (75, 1, D) the cursed +3 trident of Amorality {venom, Fragile rPois rN+} It poisons the flesh of those it strikes. It protects you from poison. It protects you from negative energy. It will be destroyed if unequipped. It has a curse placed upon it. a +0 robe a +0 dagger