Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 7, D) a +0 scale mail a +0 shield a +0 flail (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 8, D) a cursed ring of attention (62, 0, D) the +6 dagger of Reryonko {pierce, *Contam rC+ rN+} It inflicts extra damage upon your enemies. It protects you from cold. It protects you from negative energy. It causes magical contamination when unequipped. (62, 3, D) a scorpion corpse (62, 5, D) a scorpion corpse (62, 8, D) a +4 hand crossbow of freezing (62, 9, D) a +3 spear of flaming (63, 0, D) the +7 hunting sling "Ederoc Wyi" {velocity, rF+} Any stone fired from it inflicts extra damage. It protects you from fire. (63, 4, D) a scorpion corpse (63, 12, D) a necrophage corpse (67, 0, D) a +7 giant club (68, 0, D) a lightning rod (4/4) (69, 11, D) a ball python skeleton (69, 12, D) an adder skeleton (70, 9, D) a +2 ring of protection (71, 8, D) a +2 ring mail of magic resistance (71, 13, D) a ball python skeleton (71, 16, D) a +0 leather armour of magic resistance (71, 17, D) a +6 morningstar of protection (72, 16, D) a +1 scale mail of cold resistance (72, 17, D) the +10 great sword of the Ten Ships {antimagic, Dex+8} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+8). (73, 1, D) a book of Unlife (73, 16, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (73, 17, D) a +1 great sword of slicing (74, 3, D) a +0 short sword of holy wrath