Arum Level 1 of the Dungeon (0, 0, D:1) a +1 dagger of electrocution a stone (1, 0, D:1) a +1 short sword of protection (2, -3, D:1) a +0 leather armour (2, 3, D:1) 18 stones (4, -22, D:1) 7 stones (5, -3, D:1) 2 stones (7, -4, D:1) 2 stones (16, -14, D:1) a +0 club a stone (16, -10, D:1) 9 stones (16, 7, D:1) a rat corpse (skeletalised by now) (16, 13, D:1) a +0 club (17, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (20, -13, D:1) 15 poisoned darts (22, -18, D:1) 23 stones (22, 6, D:1) a cursed -2 ring mail (27, -8, D:1) a +0 mace (27, 11, D:1) a +0 leather armour (29, 12, D:1) a frilled lizard skeleton (29, 13, D:1) a frilled lizard skeleton (33, 19, D:1) a +0 leather armour (34, 15, D:1) a bat skeleton (37, 1, D:1) a +0 dagger (41, -8, D:1) a potion of degeneration (43, -8, D:1) 25 bolts (44, -11, D:1) a +0 short sword (45, -11, D:1) a stone (46, -11, D:1) a stone (46, -10, D:1) a stone (47, -9, D:1) a stone (48, -8, D:1) 17 poisoned darts (49, -5, D:1) 8 stones (50, -14, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a cursed +0 whip (0, 6, D:2) a rat corpse (0, 11, D:2) 21 stones (5, 11, D:2) a throwing net (11, 10, D:2) a scroll of enchant weapon