Arum the Dungeon (0, 50, D) an uncursed staff of death (0, 51, D) a +2 spear of piercing (0, 52, D) a +4 arbalest of freezing (1, 32, D) the +9 rapier of a sewer {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (1, 33, D) an uncursed staff of cold (1, 50, D) the +0 mask of the Dragon {MR+ Slay+3 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It affects your resistance to hostile enchantments. It lets you see invisible. (1, 51, D) a +1 vampiric hand axe (1, 52, D) an uncursed amulet of regeneration (2, 16, D) an uncursed staff of cold (2, 32, D) the +2 hand axe of the Purple Skies {chop, rC++ Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It greatly protects you from cold. It makes you less stealthy. (2, 33, D) a +2 robe of positive energy (2, 34, D) an uncursed staff of death (2, 52, D) a +3 shield of reflection (3, 2, D) a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the cursed +1 chain mail of Yredelemnul's Esteem {-Tele MR+ Stlth+} It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (3, 16, D) a lightning rod (4/4) (3, 32, D) an uncursed staff of energy (3, 33, D) the +0 robe of Boiling Hail {Str+4} It affects your strength (+4). (3, 34, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (3, 50, D) The Arcane Secrets of Rites and Rhymes Spells Type Level a - Ignition Fire 8 b - Discord Hexes 8 (3, 51, D) a +1 pair of gloves of dexterity (3, 52, D) a lightning rod (4/4) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 16, D) a +0 battleaxe (4, 34, D) a +7 long sword of electrocution (4, 50, D) a +2 hand crossbow of freezing (4, 51, D) an uncursed staff of earth (4, 52, D) a +0 robe of cold resistance (5, 14, D) an uncursed staff of death (5, 16, D) a +7 glaive of chopping a +0 arbalest 21 bolts a +2 robe of fire resistance (5, 18, D) a +0 arbalest 22 bolts (5, 32, D) an uncursed amulet of magic regeneration (5, 34, D) an uncursed ring of poison resistance (5, 51, D) an uncursed staff of power (5, 52, D) a +0 shortbow of freezing (6, 14, D) a crystal ball of energy (6, 16, D) a +0 long sword a +7 blowgun a +0 chain mail a +0 shield a lamp of fire (6, 17, D) a +0 long sword a +0 plate armour (6, 34, D) a lamp of fire (6, 50, D) a +2 plate armour of poison resistance (6, 51, D) a +0 hunting sling of freezing (7, 15, D) a +0 dire flail (7, 16, D) a +0 arbalest 15 bolts a cursed amulet of inaccuracy (7, 18, D) a +0 long sword a +0 chain mail (7, 19, D) a +0 glaive a +0 plate armour (7, 33, D) the cursed +1 chain mail of Polytheism {rPois rC+++ Dex-3 SInv} It affects your dexterity (-3). It renders you almost immune to cold. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (7, 34, D) a +1 morningstar of protection (7, 50, D) a +2 buckler of protection (7, 51, D) a +2 ring of dexterity (8, 14, D) the cursed +0 ring mail of Panentheism {rElec rPois rC+ Stlth+} It protects you from cold. It insulates you from electricity. It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (8, 16, D) an uncursed staff of poison a +0 arbalest 15 bolts an uncursed staff of earth (8, 17, D) a +2 long sword of draining a cursed +0 chain mail (8, 19, D) a +0 long sword a +0 plate armour a +2 shield (8, 21, D) a +1 great sword a +0 plate armour a +2 glaive of freezing a cursed +0 plate armour (8, 33, D) a +1 fustibalus of freezing (8, 35, D) the amulet of Suosom {Faith rN+ Int+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It protects you from negative energy. the amulet "Inguahuv" {Acrobat rC+ Dex+2} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+2). It protects you from cold. a +6 ring of strength a wand of iceblast (7) a wand of disintegration (7) a cursed ring of magical power (8, 50, D) an uncursed staff of poison (8, 51, D) a +0 scale mail of cold resistance (8, 52, D) an uncursed ring of fire (9, 14, D) the +1 short sword of the Hills {pierce, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (9, 16, D) a phial of floods (9, 19, D) the cursed +0 glaive "Hydraslayer" {chop, Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It has a curse placed upon it. a +0 plate armour (9, 33, D) a +4 fustibalus (9, 34, D) a phial of floods (9, 38, D) the +3 buckler of Feckeum {-Tele Int+2 Dex+3} It affects your intelligence (+2). It affects your dexterity (+3). It prevents most forms of teleportation. (9, 50, D) a +2 hat of magic resistance (9, 52, D) a +1 arbalest of flaming (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 3, D) a +0 scale mail a +0 shield a +0 long sword (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 whip of draining (10, 15, D) a +3 scale mail of poison resistance (10, 16, D) a +3 ring mail of fire resistance (10, 18, D) a cursed +0 glaive a +0 plate armour (10, 19, D) a +0 war axe a +0 chain mail a +0 shield (10, 20, D) a +0 great sword a +0 chain mail a +0 great sword a +0 chain mail (10, 21, D) +0 shadow dragon scales a +0 arbalest 14 bolts a +2 great sword a +0 chain mail a cursed -3 war axe a +0 plate armour (10, 32, D) a manual of Staves (10, 34, D) an uncursed staff of air (10, 50, D) a +2 hand axe of electrocution (10, 51, D) a +2 war axe of chopping (10, 52, D) an uncursed ring of protection from fire (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 17, D) a +0 battleaxe (unseen) (11, 20, D) a +0 long sword a cursed +0 plate armour a +0 battleaxe a +0 plate armour (11, 21, D) 2 large rocks (11, 32, D) a crystal ball of energy (11, 33, D) an uncursed staff of death (11, 34, D) a +3 dagger of speed (11, 51, D) the +8 chain mail of Zedghuib {Str+2} It affects your strength (+2). (11, 52, D) a +1 great sword of draining (12, 17, D) a large rock (12, 19, D) 3 large rocks (unseen) (12, 20, D) a large rock (12, 32, D) an uncursed staff of fire (12, 33, D) an uncursed staff of earth (12, 50, D) an uncursed staff of power (12, 51, D) an uncursed staff of fire (13, 20, D) a large rock (13, 32, D) a +3 fustibalus of flaming (13, 33, D) a +0 plate armour of cold resistance (13, 34, D) a crystal ball of energy (13, 52, D) an uncursed ring of flight (13, 56, D) a +0 trident (14, 39, D) (unseen) (14, 50, D) a +3 trident of protection (14, 51, D) a +1 hand axe of chopping (14, 52, D) the ring of Izeg {rPois Int+4} [ring of poison resistance] It affects your intelligence (+4). It protects you from poison. (14, 57, D) a +4 broad axe (unseen) (18, 49, D) the +0 spear "Dinkots" {holy, +Blink +Fly} It has been blessed by the Shining One to cause great damage to the undead and demons. It lets you fly. It lets you blink. (18, 50, D) an uncursed amulet of guardian spirit (19, 0, D) the +2 chain mail "Ockucan" {-Tele rCorr Int+3} It affects your intelligence (+3). It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (19, 1, D) a phial of floods (19, 17, D) a lamp of fire (19, 32, D) a fan of gales (19, 33, D) a +6 arbalest (19, 48, D) a +2 short sword of protection (19, 50, D) a +1 hand crossbow of flaming (20, 0, D) a +2 pair of gloves of archery (20, 16, D) a +4 ring of dexterity (20, 33, D) the +1 leather armour of the Sacrificial Victim {rN+ MP+9 Str-5} It affects your strength (-5). It protects you from negative energy. It affects your magic capacity (+9). (20, 48, D) a +3 ring of evasion (20, 49, D) the +2 arbalest "Q" {elec, *Corrode rPois Str+6} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+6). It protects you from poison. It may corrode you when you take damage. (20, 50, D) a +2 plate armour of fire resistance (21, 16, D) a phial of floods (21, 17, D) a +0 falchion of slicing (21, 32, D) an uncursed staff of air (21, 33, D) a +0 scimitar of flaming a book of the Earth (21, 48, D) a lamp of fire (21, 49, D) the cursed +0 helmet "Hidim" {rF+ MR+++ rCorr Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (21, 50, D) a +2 leather armour of cold resistance (22, 0, D) an uncursed staff of conjuration (22, 1, D) a crystal ball of energy (22, 16, D) an uncursed ring of flight (22, 17, D) an uncursed staff of poison (22, 33, D) the +5 chain mail of Lilacs {*Drain rN+++ SInv} It renders you almost immune to negative energy. It lets you see invisible. It causes draining when unequipped. (22, 34, D) an uncursed staff of energy (22, 48, D) a +2 morningstar of protection (22, 49, D) an uncursed staff of conjuration (23, 0, D) an uncursed staff of summoning (23, 16, D) an uncursed staff of summoning (23, 20, D) an uncursed staff of energy (unseen) (23, 33, D) a +1 rapier of speed (23, 34, D) a +4 executioner's axe of flaming (23, 48, D) a +0 ring mail of cold resistance (23, 50, D) an uncursed staff of death (24, 0, D) a +3 fustibalus of flaming (24, 1, D) a crystal ball of energy (24, 16, D) an uncursed ring of fire (24, 17, D) 4 scrolls of blinking 3 potions of berserk rage 13 potions of haste (24, 18, D) the +7 battleaxe of the Enemy {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). (24, 32, D) a fan of gales (24, 34, D) 4 scrolls of enchant weapon (24, 36, D) a +0 scimitar of flaming (unseen) (24, 48, D) the +2 robe of Free Expression {Str+6 Dex-3 Slay+2} It affects your strength (+6). It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (24, 50, D) a +2 great sword of freezing (25, 1, D) a +1 vampiric whip (25, 17, D) the +1 chain mail of Trog's Brutal Revenge {rF- Str+5} It affects your strength (+5). It makes you vulnerable to fire. (25, 18, D) an uncursed amulet of the acrobat (25, 32, D) a +2 mace of protection (25, 34, D) a +1 rapier of draining (25, 38, D) a +3 scimitar of flaming (25, 50, D) a +0 hand axe of flaming (26, 0, D) the +6 trident of Ytaetuc {freeze, rN+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from negative energy. (26, 1, D) an uncursed staff of death (26, 17, D) a +1 short sword of flaming (26, 32, D) a crystal ball of energy (26, 34, D) a +3 mace of pain (26, 35, D) a +2 scimitar of flaming (26, 37, D) a +1 demon whip of freezing (26, 38, D) a +0 great sword of flaming a +0 great sword of flaming (26, 39, D) a +2 great sword of flaming (26, 48, D) a +2 short sword of venom (27, 0, D) a +3 leather armour of poison resistance (27, 1, D) a +2 plate armour of poison resistance (27, 8, D) a +0 chain mail (27, 16, D) the +2 ring mail "Jasuv" {rC+ Int+7 Slay-3} It affects your intelligence (+7). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It protects you from cold. (27, 17, D) the +5 dagger "Tacwosm" {pierce, rC++ Int-4 Dex+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-4). It affects your dexterity (+2). It greatly protects you from cold. It makes you more stealthy. (27, 18, D) an uncursed amulet of regeneration (27, 32, D) a lamp of fire (27, 33, D) a +2 hunting sling of flaming (27, 34, D) an uncursed staff of summoning (27, 38, D) a +2 great sword of flaming a +0 demon whip of venom (27, 50, D) a +5 trident of protection (28, 0, D) a +3 ring of strength (28, 1, D) a +1 plate armour of fire resistance (28, 8, D) a +0 trident (28, 17, D) a +3 fustibalus of freezing (28, 32, D) an uncursed staff of fire (28, 33, D) a lamp of fire (28, 38, D) +0 fire dragon scales (28, 39, D) a +1 great sword of flaming (28, 40, D) a +5 great mace of protection (28, 48, D) a cursed ring of attention (28, 49, D) a lightning rod (4/4) (28, 50, D) a +4 flail of protection (29, 0, D) a +5 blowgun (29, 1, D) a +3 ring mail of fire resistance (29, 16, D) a +1 scale mail of fire resistance (29, 17, D) the +4 hand axe of Untruth {venom, Stlth+} It poisons the flesh of those it strikes. It makes you more stealthy. (29, 32, D) a +2 great sword of flaming (29, 33, D) a +2 dagger of flaming (29, 48, D) a phial of floods (29, 49, D) a +2 hat of see invisible (29, 50, D) the +12 spear of Impatience {pierce, MR- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (30, 49, D) an uncursed staff of summoning (30, 50, D) a +2 shortbow of flaming (31, 48, D) a +2 great sword of holy wrath (31, 50, D) a +3 flail of crushing (33, 48, D) a +4 blowgun (34, 28, D) an uncursed ring of see invisible (34, 49, D) an uncursed staff of poison (34, 50, D) the +5 halberd "Vuqorcha" {chop, rC+ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from cold. (35, 0, D) the +6 spear "Italex" {pierce, rPois Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. (35, 14, D) the +10 great mace "Puthrelel" {crush, rElec rF+} It inflicts extra damage upon your enemies. It protects you from fire. It insulates you from electricity. (35, 28, D) a +1 troll leather armour (36, 0, D) a +0 trident (36, 1, D) a +0 trident (36, 15, D) a phial of floods (36, 28, D) a crystal ball of energy (36, 29, D) an uncursed staff of poison (37, 0, D) an uncursed staff of power (37, 1, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (37, 15, D) a lightning rod (4/4) (37, 28, D) the +5 chain mail of a wizard's laboratory {Int-2 Dex+5} It affects your intelligence (-2). It affects your dexterity (+5). (37, 29, D) an uncursed staff of power (38, 0, D) an uncursed staff of power (38, 1, D) an uncursed staff of death (38, 14, D) a +2 ring of strength (38, 15, D) the cursed +0 robe of Dawn {*Corrode *Slow rElec rPois} It insulates you from electricity. It protects you from poison. It may corrode you when you take damage. It may slow you when you take damage. It has a curse placed upon it. (38, 28, D) the +4 plate armour of a Gauntlet {*Drain +Blink rElec rN+++} It insulates you from electricity. It renders you almost immune to negative energy. It lets you blink. It causes draining when unequipped. (38, 48, D) a lightning rod (4/4) (38, 49, D) a lamp of fire (38, 50, D) the +2 robe of the Slug {Str+4 Int-5 Dex+2} It affects your strength (+4). It affects your intelligence (-5). It affects your dexterity (+2). (39, 0, D) an uncursed staff of fire (39, 15, D) an uncursed staff of conjuration (39, 28, D) a crystal ball of energy (39, 42, D) a stone (39, 48, D) an uncursed ring of fire (39, 49, D) a +1 hunting sling of velocity (39, 50, D) an uncursed staff of fire (40, 0, D) the ring of the Will of the Gods {Dex+4 SInv} [ring of see invisible] It affects your dexterity (+4). It lets you see invisible. (40, 1, D) a +5 blowgun (40, 8, D) a javelin (40, 14, D) a +3 leather armour of magic resistance (40, 15, D) a +3 chain mail of poison resistance (40, 20, D) a +0 robe (unseen) (40, 28, D) an uncursed staff of summoning (40, 42, D) a stone (40, 48, D) a +2 hand crossbow of flaming (40, 50, D) an uncursed ring of stealth (41, 6, D) a javelin (41, 7, D) a javelin a tomahawk (41, 14, D) a lightning rod (4/4) (41, 28, D) an uncursed staff of cold (41, 29, D) an uncursed staff of earth (41, 42, D) a stone (41, 48, D) a +2 helmet of intelligence (41, 49, D) a lamp of fire (42, 1, D) a +0 spear of piercing (42, 4, D) a +6 ring of strength (42, 6, D) a +3 spear of piercing a +0 leather armour 5 javelins (42, 15, D) a lamp of fire (42, 18, D) a +0 robe (unseen) (42, 19, D) a +0 robe (unseen) (42, 28, D) the +3 morningstar "Icaec" {protect, *Corrode rC++ rN+ Stlth+} It protects the one who uses it against injury (+AC on strike). It greatly protects you from cold. It protects you from negative energy. It may corrode you when you take damage. It makes you more stealthy. (42, 42, D) a stone (42, 48, D) a +6 plate armour of ponderousness (42, 49, D) a +3 long sword of flaming (42, 50, D) an uncursed staff of earth (43, 4, D) a +2 spear of pain 14 javelins of returning a +0 leather armour (43, 6, D) 3 javelins (43, 14, D) a +2 war axe of venom (43, 15, D) a +2 great sword of slicing (43, 18, D) +0 storm dragon scales (unseen) (43, 28, D) a scarf of spirit shield (43, 29, D) a +1 ring of evasion (43, 48, D) a +1 long sword of holy wrath (43, 49, D) a +5 shortbow of velocity (43, 50, D) an uncursed staff of summoning (44, 4, D) a +2 trident of protection 2 exploding tomahawks a +0 spear (44, 5, D) a +0 rapier of speed a +0 robe (44, 6, D) the +6 hand axe "Mapaegat" {chop, rPois rN+ Int-2} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It protects you from poison. It protects you from negative energy. 12 javelins a +0 leather armour (44, 7, D) a +1 vampiric great sword a +0 robe (44, 28, D) a +2 battleaxe of chopping (44, 43, D) a +1 flail of flaming a +0 fustibalus 13 stones a +0 robe a +0 buckler (44, 48, D) an uncursed ring of poison resistance (44, 50, D) a +3 amulet of reflection (44, 51, D) a lightning rod (4/4) (45, 5, D) a +1 falchion of draining 5 tomahawks (45, 6, D) a +1 trident of freezing a +0 leather armour (45, 7, D) 6 javelins (45, 48, D) a +0 hand axe of chopping (45, 50, D) a +1 leather armour of cold resistance (45, 51, D) a fan of gales (46, 49, D) a +3 trident of venom (46, 50, D) the +3 short sword "Hiodemir" {pierce, rF+ Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). It protects you from fire. (46, 51, D) the +4 robe of Augmentation {Str+4 Int+4 Dex+4} It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). (47, 48, D) an uncursed ring of protection from fire (47, 49, D) an uncursed ring of stealth (47, 50, D) a scroll of brand weapon (47, 51, D) the cursed +1 broad axe of the Enchanted Forest {elec, rF+ rN+ Str+2 Dex+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (48, 48, D) the cursed +0 ring mail "Pynkeoti" {MR+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (48, 49, D) a +2 quarterstaff of protection (48, 50, D) an uncursed staff of air (48, 51, D) an uncursed ring of see invisible (48, 53, D) (unseen) (48, 56, D) (unseen) (49, 0, D) the +8 spear "Colluq" {pierce, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (49, 1, D) the +1 robe of Objectivity {rElec Str+4} It affects your strength (+4). It insulates you from electricity. (49, 12, D) the +5 falchion "Zycweitt" {elec, rC+ Int+4 Dex+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+4). It affects your dexterity (+6). It protects you from cold. (49, 24, D) an uncursed staff of cold (49, 37, D) a lightning rod (4/4) (49, 48, D) an uncursed ring of ice (49, 49, D) an uncursed staff of earth (49, 50, D) a +3 dagger of venom (49, 55, D) (unseen) (50, 0, D) the ring of Uneof {Dex+2 SInv} [ring of see invisible] It affects your dexterity (+2). It lets you see invisible. (50, 12, D) a +2 antimagic spear (50, 13, D) a +0 long sword of holy wrath (50, 36, D) a +3 falchion of electrocution (50, 48, D) the cursed +1 scale mail of the Bulwark {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (50, 49, D) the cursed +1 ring mail of the Bruised Seas {rElec rPois rC+ rCorr} It protects you from cold. It insulates you from electricity. It protects you from poison. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (50, 50, D) a cursed staff of earth (51, 1, D) a crystal ball of energy (51, 20, D) an uncursed staff of conjuration a +0 robe a +5 hand axe of electrocution (51, 21, D) a +2 robe of the Archmagi (51, 25, D) an uncursed staff of wizardry (51, 36, D) a +4 falchion of slicing (51, 37, D) a +2 scale mail of cold resistance (51, 49, D) an uncursed staff of death (52, 1, D) an uncursed staff of air (52, 19, D) a +2 hand axe a +0 robe (52, 20, D) a +0 battleaxe a +2 hand crossbow of flaming a cursed +0 chain mail a potion of blood (52, 24, D) a phial of floods (52, 25, D) a +4 ring mail of cold resistance (52, 37, D) a +0 plate armour of magic resistance (52, 38, D) +0 steam dragon scales (52, 50, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (53, 0, D) a +3 scale mail of magic resistance (53, 1, D) an uncursed staff of summoning (53, 21, D) a +0 long sword a +0 chain mail (53, 24, D) an uncursed staff of air (53, 32, D) a large rock (53, 36, D) a +2 quarterstaff of protection (53, 37, D) a +0 mace of venom (53, 39, D) +0 acid dragon scales (unseen) (53, 48, D) the +2 glaive "Fiufrenef" {venom, -Tele Int+4 Stlth+} It poisons the flesh of those it strikes. It affects your intelligence (+4). It prevents most forms of teleportation. It makes you more stealthy. (53, 49, D) an uncursed staff of air (53, 50, D) a +1 centaur barding of flying (54, 0, D) a +2 robe of magic resistance (54, 25, D) a +2 hand axe of flaming (54, 36, D) a lightning rod (4/4) (54, 48, D) an uncursed ring of wizardry (54, 49, D) a +0 mace of crushing (55, 1, D) a crystal ball of energy (55, 24, D) an uncursed ring of see invisible (55, 30, D) 3 large rocks (56, 28, D) a +0 flail (57, 31, D) a +0 flail of distortion (58, 47, D) a +1 fustibalus of freezing (58, 48, D) an uncursed staff of power (58, 49, D) a +2 morningstar of crushing (59, 37, D) a crystal ball of energy (59, 47, D) a +1 rapier of holy wrath (59, 48, D) a fan of gales (59, 49, D) a +1 glaive of chopping (60, 36, D) an uncursed staff of air (60, 37, D) an uncursed staff of air (60, 47, D) an uncursed staff of cold (60, 49, D) the ring of the Elephant {rElec Str+3 Dex-2 SInv Stlth+} [ring of strength] It affects your strength (+3). It affects your dexterity (-2). It insulates you from electricity. It lets you see invisible. It makes you more stealthy. (61, 0, D) an uncursed staff of conjuration (61, 8, D) a lamp of fire (61, 16, D) a +0 long sword of holy wrath (61, 26, D) a manual of Polearms (61, 37, D) the +6 scimitar "Ogre's Demise" {pain, MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. (61, 48, D) a +2 morningstar of protection (61, 49, D) the +7 whip "Ixuagaq" {slash, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (62, 0, D) an uncursed staff of cold (62, 8, D) the cursed +0 mace "Bass" {flame, -Tele MR++ Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+5). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It has a curse placed upon it. (62, 17, D) a +1 shortbow of freezing (62, 26, D) a fan of gales (62, 36, D) a +0 mace of crushing (62, 47, D) the cursed +1 scimitar of Focvuor {slice, +Fly SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It has a curse placed upon it. (63, 0, D) a +5 quick blade (63, 17, D) an uncursed ring of magical power (63, 27, D) a phial of floods (63, 31, D) a +0 giant club (unseen) (63, 36, D) a +5 hunting sling (63, 37, D) an uncursed staff of death (63, 48, D) a +2 long sword of holy wrath (63, 49, D) an uncursed staff of cold (63, 50, D) the +6 falchion of the Tiger {freeze, -Tele MR+ Str+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your resistance to hostile enchantments. It prevents most forms of teleportation. It makes you more stealthy. (64, 16, D) a +3 ring of evasion (64, 17, D) a +5 dagger of draining (64, 26, D) an uncursed ring of see invisible (64, 27, D) a +1 hand crossbow of freezing (64, 30, D) a +0 giant club (64, 31, D) a +0 giant spiked club (still there?) a +0 giant club (still there?) (64, 47, D) the +5 scale mail of Baldness {MR- Int-3 Dex+6} It affects your intelligence (-3). It affects your dexterity (+6). It affects your resistance to hostile enchantments. (64, 48, D) an uncursed staff of summoning (64, 49, D) a +5 blowgun (64, 50, D) the cursed +1 broad axe of the Extremes {antimagic, rC+ Str+2 Stlth-} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+2). It protects you from cold. It makes you less stealthy. It has a curse placed upon it. (65, 29, D) a +0 giant club (unseen) (65, 30, D) a +0 giant club a +0 giant spiked club (65, 47, D) a cursed staff of earth (65, 48, D) a lamp of fire (65, 49, D) a +2 spear of venom (65, 50, D) an uncursed ring of poison resistance (66, 30, D) a +0 giant club a +0 giant club (66, 48, D) the +2 long sword of Insufficient Pleasure {venom, rN+++ MP-9 Str+6} It poisons the flesh of those it strikes. It affects your strength (+6). It renders you almost immune to negative energy. It affects your magic capacity (-9). (66, 49, D) the +1 pair of gloves of the Shore {rElec rPois Regen+ Dex-4} It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. (66, 51, D) an uncursed ring of wizardry (67, 0, D) a +1 leather armour of magic resistance (67, 47, D) the cursed +3 quarterstaff of the Sneaky Souls {antimagic, Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It has a curse placed upon it. (67, 48, D) a +3 leather armour of positive energy (67, 51, D) a +6 ring of intelligence a +6 ring of intelligence (68, 1, D) a +6 ring of dexterity a +6 ring of dexterity (68, 47, D) a phial of floods (68, 48, D) the ring "Wuahofro" {rC+ Dex+4} [ring of protection from cold] It affects your dexterity (+4). It protects you from cold. (68, 49, D) a +2 hunting sling of flaming (68, 50, D) a +1 leather armour of magic resistance (69, 36, D) a +0 dagger (69, 49, D) a +3 scale mail of positive energy (69, 50, D) an uncursed staff of wizardry (69, 54, D) the +5 trident of Deczi {pierce, +Fly Int+5 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It affects your dexterity (-3). It lets you fly. (70, 8, D) the +1 hand axe "Fistes" {chop, rC+ rN+ Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. (70, 9, D) a +2 battleaxe of flaming (70, 36, D) a +1 pair of gloves of archery (70, 37, D) an uncursed staff of power (70, 47, D) a +5 scythe of venom a +1 hand crossbow of freezing (70, 48, D) the +9 hand crossbow of the Lamprey {velocity, -Tele Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It prevents most forms of teleportation. (70, 57, D) a +6 spear (71, 16, D) +1 pearl dragon scales (71, 17, D) a lightning rod (4/4) (71, 19, D) a +0 trident (71, 26, D) a +0 hat (71, 27, D) a +0 shortbow of flaming (71, 37, D) a +1 short sword of venom (71, 47, D) a crystal ball of energy (71, 48, D) a scroll of brand weapon (71, 49, D) an uncursed staff of energy (71, 53, D) a +6 amulet of reflection (72, 8, D) a +3 ring mail of cold resistance (72, 9, D) a lamp of fire (72, 16, D) a lamp of fire (72, 17, D) a +0 trident (72, 19, D) a +0 trident (72, 20, D) the +5 scimitar of the Crushed Lives {pain, *Contam rF- Dex+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+8). It makes you vulnerable to fire. It causes magical contamination when unequipped. (72, 21, D) 2 large rocks (72, 26, D) a +2 leather armour of cold resistance (72, 27, D) an uncursed staff of cold (72, 36, D) a +3 leather armour of magic resistance (72, 41, D) a +0 long sword a cursed +0 leather armour a +4 trident of venom (72, 47, D) the +8 trident of Vanity {freeze, Int+6} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+6). (72, 48, D) the +0 quarterstaff "Demonbane" {holy, rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. (72, 49, D) +1 acid dragon scales (73, 17, D) a +1 quarterstaff of crushing (73, 19, D) a +0 trident (73, 26, D) a lightning rod (4/4) (73, 27, D) a +4 hunting sling of velocity (73, 36, D) a cursed amulet of inaccuracy (73, 40, D) a +1 long sword of holy wrath a cursed -2 buckler (73, 41, D) a +0 rapier a +2 leather armour of magic resistance (73, 42, D) an uncursed staff of air (73, 47, D) a scroll of brand weapon (73, 48, D) the amulet of the Philosopher {Inacc +Inv rN++ MR- Int+4} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. It lets you turn invisible. (74, 20, D) 2 large rocks (74, 41, D) a +0 short sword (74, 47, D) an uncursed staff of fire (74, 49, D) a +3 giant spiked club (75, 1, D) a +2 chain mail of magic resistance (75, 47, D) a fan of gales