Arum the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) the cursed +1 shadow dragon scales of the Four Stars {rElec rC+ MP-9 Dex+2 Stlth++++} It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It affects your magic capacity (-9). It makes you much more stealthy. It has a curse placed upon it. (19, 1, D) a +0 chain mail (19, 15, D) a +0 long sword (unseen) (19, 16, D) a crystal ball of energy (19, 17, D) a fan of gales (19, 33, D) an uncursed staff of earth (20, 33, D) the +0 chain mail of Yesterday {Int+7} It affects your intelligence (+7). (20, 38, D) the troll corpse of Purgy (21, 0, D) a +1 dagger of holy wrath (21, 1, D) a +1 dagger of speed (21, 7, D) a +4 mace of draining a +0 robe (21, 16, D) a +0 hand axe (21, 17, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (21, 20, D) a +0 glaive (unseen) (21, 32, D) a box of beasts (21, 33, D) a lamp of fire (21, 34, D) the ring "Unutegh" {+Fly rPois rF+ rN+++ Dex-4} [ring of flight] It affects your dexterity (-4). It protects you from fire. It protects you from poison. It renders you almost immune to negative energy. It lets you fly. (21, 35, D) a +4 scimitar of holy wrath (unseen) (21, 38, D) the human corpse of Kirke (22, 1, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (22, 5, D) a +0 giant club an ogre corpse (22, 6, D) a +0 trident an orc corpse (22, 7, D) a +0 great mace a +0 plate armour a +0 flail a +6 plate armour of ponderousness an orc corpse (22, 9, D) a +0 long sword a +0 leather armour (22, 17, D) the +1 broad axe of Extinguishment {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (22, 18, D) a +0 glaive a black draconian corpse (22, 19, D) a +0 long sword (unseen) (22, 20, D) a +0 flail (22, 32, D) an uncursed staff of fire (22, 33, D) a book of Ice (22, 34, D) a book of Necromancy (22, 36, D) a +1 flail of protection (unseen) (22, 37, D) a +0 giant club (unseen) (23, 1, D) an uncursed ring of ice (23, 4, D) a cursed -1 dagger a +0 robe a cursed -2 scimitar a +0 plate armour (23, 6, D) a +1 trident of freezing a +0 plate armour (23, 7, D) a +0 dire flail a +0 plate armour an orc corpse (23, 8, D) a +1 dire flail a +0 chain mail (23, 9, D) a +3 battleaxe a +0 chain mail an orc corpse (23, 17, D) a fan of gales (23, 18, D) a fan of gales (23, 19, D) a +6 ring of dexterity the ring of the Skies Above {Wiz *Slow MR+ Str+3 Stlth+} [ring of wizardry] It improves your spell success rate. It affects your strength (+3). It affects your resistance to hostile enchantments. It may slow you when you take damage. It makes you more stealthy. a +0 war axe a +0 cloak a yellow draconian corpse (23, 22, D) the +4 glaive "Beast's Nightmare" {flame, rF+++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It renders you almost immune to fire. (unseen) (23, 32, D) an uncursed staff of poison (23, 33, D) a +0 hand axe (still there?) an uncursed amulet of rage (still there?) (23, 34, D) a lightning rod (4/4) (24, 0, D) a +0 hand axe (24, 3, D) a +0 halberd a +0 plate armour (24, 6, D) a +0 giant spiked club an ogre corpse (24, 9, D) 4 large rocks a +2 battleaxe of chopping a +2 chain mail of fire resistance a stone giant corpse (24, 10, D) a +1 long sword of holy wrath the +10 longbow of Drought {velocity, rElec rN+ Str+2} Any arrow fired from it inflicts extra damage. It affects your strength (+2). It insulates you from electricity. It protects you from negative energy. a +0 plate armour (24, 16, D) a +4 ring mail of fire resistance (24, 17, D) a phial of floods (24, 18, D) a +0 dire flail a +0 battleaxe of electrocution a green draconian corpse (24, 19, D) a +0 scimitar a +0 glaive (24, 20, D) a +0 mace a cursed -2 hand axe a green draconian corpse (24, 21, D) a +0 short sword of speed a +0 cloak (24, 22, D) a +0 long sword a +0 cloak a black draconian corpse (24, 23, D) a +2 dire flail of holy wrath a white draconian skeleton (24, 26, D) a +0 long sword (unseen) (24, 33, D) a book of Battle (24, 34, D) an uncursed staff of earth (24, 37, D) a +2 flail of holy wrath (unseen) (25, 0, D) a +1 glaive of flaming (25, 1, D) a +5 giant spiked club (25, 6, D) a +0 dire flail a +0 chain mail (25, 9, D) a cursed +0 giant club (25, 16, D) a manual of Transmutations (25, 17, D) a +0 rapier a +0 cloak an uncursed staff of air a green draconian corpse (25, 18, D) a cursed staff of power (25, 21, D) a +0 glaive (25, 22, D) a +0 halberd a cursed -3 mace (25, 32, D) a phial of floods (25, 33, D) a box of beasts (25, 34, D) a book of Alchemy (26, 0, D) a +0 dagger (26, 1, D) the +4 longbow of Patience {velocity, *Contam +Fly rPois Int+2} Any arrow fired from it inflicts extra damage. It affects your intelligence (+2). It protects you from poison. It lets you fly. It causes magical contamination when unequipped. (26, 4, D) a +0 trident a +6 arbalest of freezing a +0 plate armour an orc corpse (26, 17, D) an uncursed staff of cold (26, 18, D) a +0 battleaxe a green draconian corpse (26, 21, D) a +0 short sword (26, 22, D) a +6 ring of intelligence (26, 32, D) a phial of floods (26, 33, D) a book of the Dragon (26, 34, D) a +0 longbow of freezing (27, 0, D) the cursed +0 plate armour "Miqizif" {+Inv rC+++ Str-5 Dex-5} It affects your strength (-5). It affects your dexterity (-5). It renders you almost immune to cold. It lets you turn invisible. It has a curse placed upon it. (27, 16, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (27, 17, D) a lightning rod (4/4) (27, 20, D) a +0 battleaxe a white draconian corpse (27, 23, D) the +10 whip "Rehiy" {slash, rPois rN+} It inflicts extra damage upon your enemies. It protects you from poison. It protects you from negative energy. (27, 33, D) a book of Spatial Translocations (27, 34, D) a +4 lajatang of speed (28, 0, D) the +3 dire flail "Arbiter" {freeze, *Rage rElec Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It insulates you from electricity. It may make you go berserk in combat. (28, 1, D) a +2 vampiric dagger (28, 17, D) a +0 long sword (28, 33, D) a fan of gales (29, 0, D) a +3 dagger of venom (29, 17, D) a +1 scale mail of cold resistance (29, 19, D) a +0 mace a scroll of brand weapon (29, 32, D) a +2 plate armour of cold resistance (29, 33, D) an uncursed staff of wizardry (34, 28, D) a +1 falchion of electrocution (35, 28, D) a +2 plate armour of fire resistance (36, 0, D) a +2 executioner's axe of venom (36, 2, D) a +6 ring of strength (36, 15, D) a +0 antimagic lajatang (36, 29, D) the Catalogue of Entrancing Shape Shifting Spells Type Level a - Sticks to Snakes Transmutation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Summon Guardian Golem Hexes/Summoning 3 e - Cause Fear Hexes 4 f - Silence Hexes/Air 5 (36, 34, D) a swamp drake corpse (skeletalised by now) (37, 2, D) a +6 ring of strength (37, 14, D) an uncursed ring of resist corrosion (37, 15, D) a book of Misfortune (37, 28, D) a manual of Stealth (38, 1, D) an uncursed staff of air (38, 14, D) an uncursed staff of death (38, 15, D) the +1 leather armour of the Bulwark {rF+ rC+ Str+2 Dex+3} It affects your strength (+2). It affects your dexterity (+3). It protects you from fire. It protects you from cold. (38, 28, D) an uncursed staff of cold (38, 29, D) a +3 ring mail of cold resistance (38, 33, D) a swamp drake corpse (skeletalised by now) (38, 35, D) +0 fire dragon scales (unseen) (38, 36, D) +0 acid dragon scales (unseen) (39, 0, D) a lightning rod (4/4) (39, 1, D) a +2 ring mail of magic resistance (39, 15, D) a +2 scale mail of magic resistance (39, 29, D) a +2 whip of freezing (40, 14, D) a crystal ball of energy (40, 17, D) a +4 dagger a +0 robe (40, 28, D) a cursed staff of conjuration (40, 29, D) a +0 falchion of flaming (41, 1, D) the +4 battleaxe "Orb Guardian's Peril" {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. (41, 14, D) an uncursed ring of flight (41, 15, D) an uncursed amulet of guardian spirit (41, 16, D) a +0 flail a +0 robe (41, 28, D) an uncursed staff of death (41, 29, D) a crystal ball of energy (42, 0, D) a +2 plate armour of cold resistance (42, 3, D) an uncursed staff of poison (42, 14, D) a +1 great sword of distortion (42, 15, D) a +1 hand crossbow of velocity (42, 20, D) a +0 battleaxe a +0 robe (43, 14, D) the +7 great mace of Inference {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (43, 15, D) a crystal ball of energy (43, 18, D) a +5 halberd of freezing a +0 robe (43, 28, D) an uncursed ring of resist corrosion (43, 29, D) an uncursed staff of conjuration (44, 28, D) a +3 leather armour of fire resistance (49, 12, D) a +2 robe (49, 36, D) an uncursed ring of stealth (50, 1, D) a +1 long sword of slicing (50, 12, D) a +1 vampiric battleaxe (50, 24, D) a book of Flames (50, 36, D) a +1 halberd of freezing (50, 40, D) a +2 dagger of draining a +2 robe of fire resistance (51, 1, D) an uncursed ring of flight (51, 12, D) a +3 great sword of slicing (51, 13, D) a crystal ball of energy (51, 24, D) a lightning rod (4/4) (51, 37, D) the cursed +1 scale mail of Byohae {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (51, 41, D) a +0 dagger a +1 robe (52, 0, D) a +1 dagger of speed (52, 1, D) a +3 vampiric battleaxe (52, 12, D) an uncursed staff of earth (52, 29, D) a +0 short sword of electrocution a +2 ring mail of poison resistance an uncursed ring of stealth (52, 31, D) a +0 battleaxe an uncursed ring of poison resistance (52, 37, D) the +4 scale mail of the Gastropod {rPois Int+6} It affects your intelligence (+6). It protects you from poison. (52, 39, D) an uncursed amulet of faith (53, 0, D) an uncursed staff of wizardry (53, 1, D) a +3 flail of protection (53, 4, D) 2 large rocks (53, 5, D) a +0 bardiche a +0 plate armour (53, 13, D) a +0 great mace of draining (53, 36, D) an uncursed staff of energy (53, 38, D) the ring "Tovvox" {Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It makes you less stealthy. (54, 0, D) an uncursed staff of death (54, 4, D) a +0 war axe a +0 chain mail a +1 dire flail of holy wrath a +0 chain mail a +1 long sword a +0 plate armour of poison resistance a cursed +0 large shield (54, 5, D) a +2 dire flail a +0 plate armour (54, 12, D) a +3 plate armour of cold resistance (54, 13, D) the cursed +0 morningstar of Strategic Superiority {crush, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It has a curse placed upon it. (54, 14, D) a +2 amulet of reflection (54, 24, D) a +5 trident of holy wrath (54, 27, D) a wand of iceblast (7) a wand of disintegration (7) (55, 1, D) an uncursed staff of fire (55, 3, D) a +0 great sword a +0 plate armour a +0 bardiche a +0 chain mail (55, 4, D) a +0 great mace a +0 chain mail a cursed -4 ring of evasion (55, 5, D) a large rock (55, 12, D) a +3 great mace of draining (55, 13, D) an uncursed staff of wizardry (55, 15, D) a +0 mace a cursed +0 robe (55, 24, D) an uncursed staff of poison (56, 4, D) a cursed -3 broad axe a +0 plate armour (56, 5, D) a +1 dire flail of crushing a cursed +0 chain mail (57, 5, D) a +0 arbalest 20 bolts an uncursed ring of resist corrosion (57, 31, D) a +2 dagger of venom a +2 hunting sling of flaming an uncursed ring of see invisible (59, 36, D) a phial of floods (59, 37, D) a +2 flail of draining (60, 36, D) a +0 trident a cursed +0 robe (60, 37, D) a +2 scimitar of slicing (60, 39, D) a +0 trident (61, 0, D) an uncursed staff of poison (61, 8, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (61, 12, D) a cursed ring of attention (61, 16, D) a +0 war axe (61, 26, D) a +2 helmet of intelligence (61, 39, D) a +1 glaive of distortion a +0 plate armour (62, 0, D) an uncursed staff of conjuration (62, 1, D) a +0 long sword a +0 leather armour a cursed staff of conjuration (62, 3, D) a +0 short sword a +0 buckler (62, 8, D) an uncursed staff of power (62, 9, D) the +6 war axe of Freehold {drain, rC+ Str+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from cold. (62, 17, D) a +2 chain mail of positive energy (62, 26, D) a +2 broad axe of freezing (62, 36, D) an uncursed staff of fire (62, 37, D) an uncursed staff of death (63, 0, D) a +2 rapier of freezing (63, 2, D) a +0 shortbow a +0 scimitar 14 arrows (63, 3, D) an arrow a +2 long sword of slicing (63, 17, D) a +2 scale mail of poison resistance (63, 26, D) an uncursed staff of summoning (63, 27, D) the +7 plate armour of Xuebedawn {rElec rPois Int-4} It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. (63, 36, D) a +1 naga barding of flying (63, 37, D) a +1 long sword of holy wrath (64, 17, D) a +0 dagger (64, 22, D) a +0 war axe a +0 arbalest 13 bolts a +0 scale mail (64, 26, D) a +1 glaive of venom (64, 27, D) an uncursed staff of summoning (65, 22, D) a +0 great sword a +0 plate armour an uncursed staff of conjuration a +0 shortbow 20 arrows a +0 leather armour a +0 arbalest 21 bolts (65, 23, D) a +1 rapier of draining a +0 chain mail (65, 26, D) an uncursed staff of fire (66, 23, D) a +0 long sword a +0 plate armour a +0 shield (67, 22, D) the cursed +1 war axe of Gozag's Vengeance {chop, rN+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from negative energy. It has a curse placed upon it. a +0 arbalest 12 bolts (68, 0, D) an uncursed staff of cold (69, 0, D) the cursed +3 spear of Law {freeze, *Drain Int+8 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It causes draining when unequipped. It makes you more stealthy. It has a curse placed upon it. (69, 36, D) an uncursed staff of wizardry (70, 8, D) a +2 hunting sling of flaming (70, 9, D) a +6 shortbow of velocity (71, 12, D) an uncursed staff of wizardry (71, 16, D) a +2 hand crossbow of freezing (71, 26, D) a +4 short sword of venom (71, 27, D) an uncursed amulet of harm (71, 36, D) an uncursed staff of earth (72, 9, D) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. (72, 16, D) the +8 plate armour of Rekhurr {MR+} It affects your resistance to hostile enchantments. (72, 17, D) a +3 morningstar of protection (72, 26, D) a +0 short sword of venom (72, 27, D) an uncursed staff of power (72, 36, D) a phial of floods (73, 1, D) a +4 great sword of holy wrath (73, 16, D) a +2 leather armour of cold resistance (73, 26, D) the cursed +2 trident of Yredelemnul's Scorn {drain, Dex+4} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It has a curse placed upon it. (73, 36, D) an uncursed staff of energy