Arum the Dungeon (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 2, D) a +0 long sword (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) a +1 halberd of protection (19, 17, D) a +2 hand crossbow of freezing (20, 1, D) an uncursed staff of power (20, 16, D) a ration (20, 17, D) the +10 mace "Goily" {drain, SInv} A truly terrible weapon, it drains the life of those it strikes. It lets you see invisible. (21, 0, D) a +4 shortbow of velocity (21, 1, D) an uncursed staff of earth (21, 16, D) a +1 dagger of venom (21, 17, D) a book of Alchemy (22, 0, D) an uncursed staff of air (22, 1, D) an uncursed staff of energy (22, 16, D) a cursed staff of earth (22, 17, D) +0 steam dragon scales (23, 0, D) a +2 falchion of pain (23, 1, D) a wand of iceblast (7) a +1 mace of protection (23, 16, D) a +3 leather armour of poison resistance (23, 17, D) an uncursed staff of wizardry (23, 18, D) a +1 plate armour of cold resistance (24, 0, D) an uncursed staff of earth (24, 1, D) a +0 dagger of protection (24, 10, D) a large rock (24, 16, D) an uncursed staff of wizardry (24, 17, D) an uncursed ring of fire (24, 18, D) a scroll of brand weapon (25, 0, D) a +4 hand axe of draining (25, 1, D) a +1 trident of piercing (25, 8, D) 3 large rocks (25, 9, D) 2 large rocks a stone giant corpse (25, 16, D) a sack of spiders (25, 17, D) an uncursed staff of earth (25, 18, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (26, 0, D) an uncursed ring of resist corrosion (26, 2, D) a +6 ring of dexterity (26, 9, D) 4 large rocks (unseen) (26, 10, D) quicksilver dragon scales a quicksilver dragon corpse (26, 11, D) 5 large rocks (26, 16, D) a book of Geomancy (26, 17, D) a phial of floods (27, 0, D) a phial of floods (27, 1, D) a +3 long sword of holy wrath (27, 11, D) a quicksilver dragon skeleton (27, 16, D) a +0 spear of venom (27, 17, D) a +1 spear of venom (28, 2, D) a +6 ring of strength (28, 16, D) an uncursed amulet of harm (28, 17, D) a +3 leather armour of positive energy (29, 0, D) a lightning rod (4/4) (29, 1, D) a +4 great mace of holy wrath (29, 16, D) a book of Alchemy (29, 17, D) a scroll of brand weapon (31, 7, D) a large rock (34, 28, D) an uncursed staff of power (34, 30, D) a cursed +1 dire flail of protection (unseen) (35, 14, D) an uncursed staff of death (35, 15, D) an uncursed staff of cold (35, 28, D) a lamp of fire (36, 1, D) the amulet of Daisies {Faith Dex+2} [amulet of faith] It allows you to gain divine favour quickly. It affects your dexterity (+2). (36, 15, D) an uncursed staff of conjuration (37, 0, D) a wand of disintegration (7) (37, 1, D) an uncursed staff of poison (37, 14, D) a +2 vampiric scythe (37, 29, D) a +0 dagger (38, 0, D) a fan of gales (38, 1, D) a +3 scimitar a +0 robe an uncursed staff of wizardry (38, 3, D) a cursed +0 battleaxe a +0 robe (38, 14, D) the +9 long sword of Sudden Death {protect, *Contam +Blink rC+ Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It protects you from cold. It lets you blink. It causes magical contamination when unequipped. (38, 15, D) a +2 leather armour of fire resistance (38, 28, D) a +0 robe (38, 29, D) an uncursed staff of death (38, 32, D) a +0 great sword a +0 robe (39, 1, D) a +4 ring mail of fire resistance (39, 2, D) an uncursed staff of wizardry a +0 robe (39, 3, D) a +2 great sword a +0 plate armour (39, 14, D) a +1 ring of protection (39, 15, D) a +1 leather armour of fire resistance (39, 28, D) a +0 dagger (39, 33, D) a +0 glaive (40, 0, D) the amulet of Qaar {+Rage MP+9} [amulet of rage] It affects your magic capacity (+9). It lets you go berserk. (40, 1, D) an uncursed staff of air (40, 14, D) a lamp of fire (40, 15, D) an uncursed staff of summoning (40, 28, D) a +0 rapier of holy wrath (40, 29, D) a +0 dagger (40, 33, D) a +1 quarterstaff of holy wrath a +0 robe a human skeleton (40, 34, D) a ghoul corpse (41, 0, D) an uncursed staff of wizardry (41, 2, D) a +0 dagger a +0 robe (41, 3, D) a +0 scimitar (41, 14, D) an uncursed staff of wizardry (41, 15, D) a +2 ring mail of cold resistance (41, 19, D) a +0 trident a +0 robe (41, 29, D) a lightning rod (4/4) (41, 33, D) a +1 long sword of electrocution (unseen) (41, 34, D) the cursed +2 rapier of the Heavens {speed, rN+++ MR- Dex-4 Stlth+} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (unseen) (41, 35, D) a +0 morningstar a +0 robe a scroll of brand weapon (42, 0, D) a +3 long sword (still there?) a book of Beasts (still there?) (42, 1, D) a +2 cloak of invisibility (42, 16, D) a +2 flail a +0 robe (42, 20, D) a +0 dire flail (42, 28, D) an uncursed staff of wizardry (42, 29, D) an uncursed staff of fire (42, 37, D) a +0 great sword (unseen) (43, 14, D) a +2 fustibalus of velocity (43, 19, D) a +0 hand axe a +0 hand axe a +5 blowgun (43, 28, D) a +2 plate armour of magic resistance (43, 29, D) a +2 flail of protection (49, 12, D) a +0 executioner's axe of freezing (49, 18, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (49, 24, D) a +4 morningstar of holy wrath (50, 1, D) a fan of gales (50, 12, D) the +8 plate armour "Iduheh" {rC+ rN+} It protects you from cold. It protects you from negative energy. (50, 13, D) a +2 chain mail of cold resistance (50, 17, D) +0 ice dragon scales (50, 36, D) an uncursed staff of poison (50, 37, D) an uncursed staff of death (51, 0, D) a +3 quarterstaff of speed (51, 1, D) an uncursed staff of summoning (51, 12, D) an uncursed amulet of rage (51, 13, D) a +2 morningstar of protection (51, 17, D) +0 steam dragon scales (51, 24, D) an uncursed ring of magical power (51, 25, D) an uncursed staff of conjuration (51, 36, D) the cursed +2 flail "Haruj" {crush, Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It has a curse placed upon it. (51, 37, D) a +3 great mace of draining (52, 12, D) a crystal ball of energy (52, 13, D) a +1 plate armour of cold resistance (52, 24, D) a phial of floods (52, 25, D) a +3 morningstar of protection (52, 36, D) an uncursed ring of magical power (52, 37, D) a +0 vampiric dagger (52, 41, D) a +4 war axe a +0 chain mail (53, 0, D) the +8 spear "Xihad" {pierce, rC+ rN+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. It protects you from negative energy. (53, 12, D) a +5 antimagic short sword (53, 13, D) a cursed ring of attention (53, 24, D) a +3 scale mail of fire resistance (53, 36, D) a +6 plate armour of ponderousness (53, 37, D) an uncursed staff of conjuration (54, 0, D) an uncursed staff of poison (54, 1, D) a +2 hand axe of chopping (54, 12, D) a crystal ball of energy (54, 13, D) a phial of floods (54, 24, D) the +4 whip of Kismet {flame, Fragile MP+9 Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your magic capacity (+9). It will be destroyed if unequipped. (54, 25, D) the +5 fustibalus "Tifoe" {flame, Fragile rC++ Str+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It greatly protects you from cold. It will be destroyed if unequipped. (54, 40, D) a cursed +2 dagger a +0 robe (55, 0, D) a phial of floods (55, 1, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (55, 12, D) a +2 short sword of speed (55, 13, D) an uncursed staff of wizardry (55, 24, D) a lightning rod (4/4) (55, 28, D) a +0 demon trident (55, 40, D) a +0 vampiric demon whip (59, 36, D) a lightning rod (4/4) (60, 36, D) a +0 long sword of holy wrath (60, 37, D) a +4 arbalest of freezing (61, 16, D) a +4 chain mail of fire resistance (61, 26, D) the +4 moon troll leather armour {Spirit, Regen++ MP+5} It affects your magic capacity (+5). It increases your rate of regeneration. (61, 37, D) a +1 giant spiked club (61, 38, D) a +0 demon trident (62, 2, D) a +0 short sword a +0 robe (62, 3, D) a +1 long sword of electrocution a +0 robe a +3 quarterstaff of chaos a +0 cloak (62, 9, D) a +0 scimitar (62, 11, D) a +0 rapier (unseen) (62, 16, D) a +2 mace of crushing (62, 17, D) a +0 hand crossbow of flaming (62, 36, D) the +8 mace of Busont {pain, rElec MR+ SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (62, 39, D) a +0 trident (62, 40, D) a +0 scythe of freezing (63, 2, D) a +0 scythe a +0 robe (63, 8, D) a +0 hand crossbow of flaming (63, 11, D) a +0 rapier (63, 26, D) an uncursed staff of conjuration (63, 27, D) the +2 helmet "Zibysm" {*Contam +Inv rCorr Stlth+} It lets you turn invisible. It causes magical contamination when unequipped. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (63, 39, D) a +0 trident (64, 11, D) a +4 vampiric broad axe a +0 shortbow 18 arrows a cursed +0 ring mail (64, 12, D) a +0 dagger (64, 17, D) a +1 cloak of poison resistance (64, 26, D) a crystal ball of energy (64, 27, D) a +0 spear a cursed amulet of guardian spirit (65, 30, D) a +0 battleaxe (66, 28, D) a +0 long sword a +0 robe (67, 0, D) a +1 spear of venom (69, 0, D) a +2 war axe of flaming (69, 36, D) the cursed +2 rapier "Deylaim" {pierce, +Fly rC+ Int+6} It inflicts extra damage upon your enemies. It affects your intelligence (+6). It protects you from cold. It lets you fly. It has a curse placed upon it. (70, 8, D) a +0 dagger (70, 9, D) a crystal ball of energy (70, 36, D) an uncursed staff of conjuration (70, 37, D) the +4 trident of False Hope {venom, rF- Str+2 Int+5} It poisons the flesh of those it strikes. It affects your strength (+2). It affects your intelligence (+5). It makes you vulnerable to fire. (71, 10, D) a +0 plate armour of magic resistance (unseen) (71, 11, D) a +0 morningstar (71, 27, D) an uncursed staff of power (71, 37, D) a +2 hand axe of chopping (72, 8, D) an uncursed staff of cold (72, 9, D) an uncursed staff of power (72, 10, D) a +5 battleaxe of chopping a +0 ring mail a cursed -1 hand axe (72, 11, D) a +0 ring mail (72, 16, D) an uncursed staff of conjuration (72, 17, D) a +1 leather armour of fire resistance (72, 19, D) a +0 trident (unseen) (72, 23, D) an arrow (72, 26, D) an uncursed staff of power (72, 27, D) a +0 pair of boots of running (72, 28, D) a cursed -3 trident 4 tomahawks (72, 29, D) a +0 trident (unseen) (72, 37, D) a +1 shortbow of freezing (73, 1, D) a +0 dagger of electrocution (73, 16, D) an uncursed staff of conjuration (73, 18, D) a +0 trident 5 tomahawks (73, 19, D) a +0 trident (73, 22, D) an arrow (73, 23, D) an arrow (still there?) a tomahawk (still there?) (73, 28, D) a +0 trident (73, 29, D) a +0 shortbow 17 arrows (73, 32, D) 2 arrows (73, 36, D) the +5 ring mail of the Queen {MP+9} It affects your magic capacity (+9). (73, 37, D) a +2 robe of positive energy (74, 19, D) a +0 trident (unseen) (74, 28, D) a +0 trident (74, 29, D) a +0 shortbow (unseen) (74, 33, D) a throwing net (75, 1, D) the +3 quarterstaff of the Wraith {holy, Dex+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (+4). (75, 19, D) a +0 shortbow (unseen) (75, 33, D) an arrow