Arum the Dungeon (1, 34, D) a +1 rapier of electrocution (2, 14, D) a lamp of fire (2, 15, D) an uncursed staff of cold (2, 16, D) a phial of floods (2, 34, D) a +3 scale mail of cold resistance (3, 2, D) a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 15, D) a +2 longbow of freezing (3, 16, D) an uncursed ring of positive energy (3, 34, D) a book of Maledictions (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a lamp of fire (4, 15, D) a +3 longbow (4, 16, D) an uncursed staff of wizardry (4, 34, D) a lamp of fire (5, 15, D) a +3 flail of holy wrath (5, 16, D) a +2 chain mail of fire resistance (5, 34, D) an uncursed ring of protection from fire (6, 14, D) a phial of floods (6, 15, D) a +0 falchion of flaming (7, 15, D) a +4 falchion of holy wrath (7, 16, D) an uncursed staff of summoning (7, 34, D) an uncursed staff of poison (8, 6, D) a +0 leather armour a +0 long sword (8, 14, D) a +2 scimitar of holy wrath (8, 16, D) the cursed +1 rapier of Distant Worlds {pierce, *Contam +Fly rN++} It inflicts extra damage upon your enemies. It greatly protects you from negative energy. It lets you fly. It causes magical contamination when unequipped. It has a curse placed upon it. (8, 17, D) an ice dragon skeleton (8, 18, D) a +0 battleaxe of freezing a frost giant corpse (8, 34, D) a +2 buckler of fire resistance (9, 15, D) a +2 ring mail of positive energy (9, 34, D) the +1 leather armour of the Trees {rC+ Str+4} It affects your strength (+4). It protects you from cold. (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a phial of floods (10, 15, D) a ration (10, 16, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (10, 20, D) a +1 battleaxe of freezing +0 ice dragon scales an ice dragon corpse (10, 34, D) a cursed -3 ring of evasion (10, 46, D) an uncursed staff of earth (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +3 ring mail "Reicwamui" {rElec rF+ Int-4 SInv} It affects your intelligence (-4). It protects you from fire. It insulates you from electricity. It lets you see invisible. (11, 15, D) a +1 flail of protection (11, 16, D) an uncursed staff of air (11, 17, D) a polar bear skeleton (11, 34, D) a +6 quarterstaff of speed (12, 14, D) an uncursed staff of conjuration (12, 15, D) a +2 dagger of electrocution (12, 16, D) a +2 dagger of pain (12, 34, D) a +1 plate armour of cold resistance (13, 34, D) a sack of spiders (18, 32, D) the +0 pair of gloves of Luawki Aniat {Str+6} It affects your strength (+6). (19, 0, D) a +0 shortbow of flaming (19, 1, D) a +0 ring mail of fire resistance (19, 16, D) a +2 chain mail of fire resistance (20, 0, D) an uncursed staff of poison (20, 1, D) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). (20, 17, D) the +6 long sword "Foxaxiv" {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (20, 32, D) a +7 hunting sling (20, 33, D) an uncursed staff of air (21, 1, D) a +0 helmet of intelligence (21, 2, D) a +0 mace (unseen) (21, 3, D) a +0 spear (unseen) (21, 17, D) a crystal ball of energy (21, 32, D) a +3 chain mail of cold resistance (21, 33, D) an uncursed staff of summoning (21, 34, D) an uncursed staff of fire (22, 0, D) a +5 spear of freezing (22, 3, D) a +0 dagger (unseen) (22, 16, D) a +2 long sword of slicing (22, 17, D) a +1 naga barding of stealth (22, 32, D) a +1 quarterstaff of protection (22, 33, D) an uncursed staff of earth (22, 34, D) a lamp of fire (23, 1, D) the cursed ring "Asidich" {rElec rC- Int+2 Dex-3 SInv} [ring of dexterity] It affects your intelligence (+2). It affects your dexterity (-3). It makes you vulnerable to cold. It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (23, 3, D) a +0 flail (unseen) (23, 16, D) the amulet of Paaddum {Acrobat rElec SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It insulates you from electricity. It lets you see invisible. (23, 18, D) a +0 cloak of invisibility (23, 32, D) a +4 quarterstaff of crushing (23, 33, D) an uncursed amulet of rage (23, 34, D) the ring of Zinexam {rElec rN+ Int+4 Dex+4} [ring of positive energy] It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. It protects you from negative energy. (24, 0, D) a crystal ball of energy (24, 1, D) a cursed ring of attention (24, 2, D) a cursed -1 flail an uncursed ring of fire (24, 4, D) a +3 great sword a +0 chain mail a +0 giant club (24, 5, D) a +2 broad axe of freezing a +0 chain mail (24, 16, D) a +1 arbalest of freezing (24, 17, D) an uncursed staff of summoning (24, 18, D) an uncursed staff of fire (24, 22, D) +0 ice dragon scales (24, 32, D) a +1 short sword of protection (24, 33, D) a +0 chain mail of fire resistance (24, 34, D) a +1 leather armour of magic resistance (25, 0, D) the +2 robe of Okawaru's Castigation {+Inv rCorr Dex+2} It affects your dexterity (+2). It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (25, 1, D) a +3 broad axe of chopping (25, 2, D) a +0 long sword a +0 chain mail (25, 3, D) a +1 war axe (unseen) (25, 4, D) a +0 hand axe a +0 chain mail a +0 morningstar of draining a cursed +0 leather armour (25, 5, D) a +9 double sword (25, 16, D) a +1 great sword of slicing (25, 17, D) a phial of floods (25, 18, D) a +4 hand axe of freezing (25, 32, D) +0 ice dragon scales (25, 33, D) a +5 hunting sling of flaming (25, 34, D) the +3 leather armour "Ceitwiz" {rElec} It insulates you from electricity. (25, 38, D) a +5 demon whip of flaming a +0 chain mail (26, 1, D) a +0 long sword (still there?) a +3 scale mail of cold resistance (still there?) (26, 3, D) a troll corpse (skeletalised by now) (26, 4, D) a +0 troll leather armour a +0 battleaxe a +0 chain mail (26, 33, D) a +0 hunting sling of freezing (26, 34, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (27, 0, D) a +2 robe of positive energy (27, 2, D) a +6 ring of intelligence a +6 ring of intelligence a +0 hand axe a +1 longbow of velocity a +0 ring mail an orc corpse (skeletalised by now) (27, 4, D) a +0 war axe a +0 chain mail an orc corpse (skeletalised by now) (27, 16, D) a +3 scale mail of fire resistance (27, 17, D) an uncursed staff of power (27, 32, D) the ring of Tender Moments {rElec rF+ Str-3 Slay-5 Stlth+} [ring of protection from fire] It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from fire. It insulates you from electricity. It makes you more stealthy. (27, 33, D) a +0 hand axe of draining (27, 37, D) a +1 scythe of venom (28, 0, D) a +0 scale mail of poison resistance (28, 16, D) an uncursed ring of ice (28, 17, D) an uncursed amulet of harm (28, 32, D) a lamp of fire (28, 34, D) a wand of disintegration (7) (29, 32, D) an uncursed staff of fire (29, 34, D) the +1 plate armour of the Moon {+Inv rC- rCorr Dex+3} It affects your dexterity (+3). It makes you vulnerable to cold. It lets you turn invisible. It provides partial protection from all sources of acid and corrosion. (34, 28, D) the +8 mace "Ecle Ysm" {pain, Str+6 Int-4 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+6). It affects your intelligence (-4). It lets you see invisible. (35, 15, D) a +0 scimitar of protection (35, 28, D) the +1 plate armour of Noucyfu {rC+ Str+2 Stlth-} It affects your strength (+2). It protects you from cold. It makes you less stealthy. (36, 14, D) an uncursed staff of conjuration (36, 15, D) an uncursed ring of flight (36, 28, D) a +1 robe of fire resistance (36, 29, D) the +2 leather armour of Xoiroxt {rC- MR++} It makes you vulnerable to cold. It affects your resistance to hostile enchantments. (37, 0, D) an uncursed staff of cold (37, 1, D) the +3 long sword "Ywewe" {slice, MP+9 Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your magic capacity (+9). (37, 14, D) a +4 fustibalus of velocity (37, 28, D) a +2 dagger of venom (37, 29, D) a +1 hat of see invisible (38, 0, D) a fan of gales (38, 1, D) a +0 antimagic rapier (38, 14, D) a +1 ring mail of magic resistance (38, 28, D) a +2 vampiric spear (39, 0, D) an uncursed staff of wizardry (39, 14, D) a +3 hand crossbow of velocity (39, 15, D) a +2 scale mail of fire resistance (39, 28, D) an uncursed staff of cold (39, 29, D) a +3 battleaxe of electrocution (40, 0, D) a crystal ball of energy (40, 1, D) the +1 plate armour of Lifelessness {Dex+5} It affects your dexterity (+5). (40, 14, D) a manual of Crossbows (40, 15, D) an uncursed amulet of magic regeneration (40, 28, D) an uncursed amulet of magic regeneration (40, 29, D) a +8 flail of crushing (41, 1, D) a crystal ball of energy (41, 14, D) a +3 ring mail of fire resistance (41, 15, D) an uncursed staff of death (41, 28, D) an uncursed staff of energy (42, 0, D) an uncursed amulet of magic regeneration (42, 1, D) a +1 fustibalus of flaming (42, 14, D) an uncursed staff of death (42, 29, D) a +1 morningstar of protection (43, 14, D) an uncursed staff of cold (43, 15, D) a lamp of fire (43, 28, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (43, 29, D) an uncursed staff of wizardry (44, 28, D) a +1 shortbow of freezing (45, 8, D) a +1 hunting sling of freezing (49, 0, D) the +12 hand crossbow "Foulueck" {elec, Str+3} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+3). (49, 1, D) a lightning rod (4/4) (49, 12, D) the +2 scale mail of Turph {MR- Str+6 Int+3} It affects your strength (+6). It affects your intelligence (+3). It affects your resistance to hostile enchantments. (49, 24, D) an uncursed staff of earth (49, 36, D) a crystal ball of energy (49, 37, D) an uncursed staff of earth (50, 12, D) an uncursed staff of summoning (50, 17, D) a cursed -2 scimitar (unseen) (50, 18, D) a +2 bardiche (unseen) (50, 24, D) the +4 hand crossbow "Unkeagoo" {elec, Int+2} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+2). (50, 36, D) a lightning rod (4/4) (51, 0, D) a +0 rapier of speed (51, 1, D) the ring of Peace {rElec rF+ Dex+3 Slay-6} [ring of dexterity] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-6). It protects you from fire. It insulates you from electricity. (51, 12, D) a +2 pair of gloves of archery a +2 cloak of poison resistance (51, 13, D) a +2 helmet of intelligence (51, 19, D) a +4 dagger a cursed +0 robe the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (51, 24, D) a +2 plate armour of cold resistance (51, 25, D) an uncursed amulet of the acrobat (51, 36, D) a +0 long sword of draining (51, 38, D) a +6 ring of strength (52, 1, D) a +4 flail of protection (52, 13, D) a phial of floods (52, 19, D) a +1 battleaxe a +0 chain mail (52, 24, D) a +5 ring of dexterity (52, 25, D) a +1 mace of venom (52, 32, D) a bolt (52, 33, D) a +5 trident of flaming a +0 arbalest 31 bolts (52, 36, D) a manual of Throwing (53, 0, D) a crystal ball of energy (53, 13, D) the ring of Salvation {rC+ Str+2} [ring of protection from cold] It affects your strength (+2). It protects you from cold. a cursed +5 ring of evasion an uncursed ring of protection from cold a +4 ring of protection (53, 16, D) a +0 great sword a +2 ring mail of poison resistance (53, 17, D) a +0 war axe (53, 18, D) an uncursed staff of poison a +0 robe a potion of blood (53, 20, D) a +3 great sword (unseen) (53, 25, D) a +0 shield of fire resistance (53, 31, D) an uncursed staff of wizardry a +0 arbalest 18 bolts (53, 33, D) a cursed -3 arbalest 12 bolts (53, 36, D) an uncursed staff of earth (53, 37, D) a +2 robe of magic resistance (54, 24, D) a +0 chain mail (54, 32, D) a large rock (54, 33, D) a cursed -1 great sword a +0 plate armour (54, 36, D) a +4 shortbow of freezing (55, 1, D) a lamp of fire (55, 12, D) the +10 plate armour of Pathos {Int+6} It affects your intelligence (+6). (55, 33, D) a +1 war axe a +4 chain mail of magic resistance a +0 large shield a +0 battleaxe a +0 plate armour a +0 great sword a cursed +0 chain mail 5 large rocks (56, 32, D) a +0 dire flail a +0 chain mail an uncursed amulet of faith (57, 30, D) a +0 battleaxe a +0 chain mail (59, 36, D) an uncursed ring of see invisible (59, 37, D) a +0 spear of distortion (60, 4, D) a +0 vampiric short sword (60, 36, D) a +1 ring mail of cold resistance (60, 37, D) an uncursed staff of cold (61, 8, D) a +0 dagger (61, 26, D) the +8 mace "Wabosan" {freeze, rF- rN+ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It makes you vulnerable to fire. It protects you from negative energy. (61, 37, D) a fan of gales (61, 38, D) the +8 plate armour of the Bulwark {rPois MR+ Int+7} It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. (62, 9, D) a crystal ball of energy (62, 10, D) a +0 dagger a +0 robe (62, 12, D) a +2 hand axe of draining (unseen) (62, 16, D) a +3 short sword of distortion (62, 18, D) a +0 hat (62, 26, D) the +9 rapier "Zutailaxt" {antimagic, -Tele rC- Int+9 Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+9). It affects your dexterity (+2). It makes you vulnerable to cold. It prevents most forms of teleportation. (62, 27, D) a cursed -3 ring of evasion (62, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (63, 8, D) a +0 mace (63, 10, D) a +0 dagger a +0 robe (63, 16, D) a +7 flail of protection (63, 27, D) an uncursed amulet of the gourmand (63, 36, D) a +3 ring mail of cold resistance (64, 17, D) a +1 whip of venom (64, 29, D) a +2 quarterstaff of speed (65, 26, D) a +0 hand axe of freezing (65, 28, D) a +0 long sword a +0 robe (67, 0, D) a +4 blowgun (68, 0, D) a +2 morningstar of venom (69, 36, D) a +2 robe of positive energy (70, 8, D) an uncursed ring of fire (70, 9, D) an uncursed amulet of guardian spirit (70, 37, D) a +3 blowgun (70, 38, D) the amulet "Busch" {*Corrode +Fly rC+ Regen+} [amulet of regeneration] It protects you from cold. It lets you fly. It increases your rate of regeneration. It may corrode you when you take damage. (71, 8, D) an uncursed staff of power (71, 16, D) a +1 leather armour of fire resistance (71, 22, D) a +0 club a +0 club (71, 23, D) a +0 dagger of venom (71, 36, D) a +2 ring mail of cold resistance (71, 41, D) a +0 spear (72, 8, D) an uncursed ring of ice (72, 9, D) the +3 ring mail "Nesoelu" {rF+ rN+ Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. (72, 22, D) a +0 war axe (72, 30, D) an uncursed staff of air (72, 36, D) a +1 halberd of venom (72, 38, D) a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity (72, 41, D) a cursed +0 quarterstaff a +0 robe (72, 42, D) a +0 short sword a +0 robe (73, 17, D) a cursed amulet of rage (73, 22, D) a +0 dagger of venom (73, 23, D) a +0 falchion (73, 36, D) an uncursed staff of air (73, 40, D) a +0 dagger (unseen) (73, 41, D) a +0 rapier (unseen) (74, 1, D) a +2 vampiric trident a +2 shortbow of freezing 10 arrows a +0 leather armour (74, 41, D) a +0 rapier (unseen) (75, 1, D) a +0 dagger