Arum the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 2, D) a +6 ring of dexterity a +6 ring of dexterity (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed ring of stealth (61, 16, D) a +1 great mace of holy wrath (62, 0, D) a +1 great sword of holy wrath (62, 1, D) an uncursed staff of power (62, 8, D) a +0 spear of distortion (62, 9, D) a +4 dagger of protection (62, 11, D) a jumping spider corpse (62, 16, D) a sack of spiders (62, 17, D) the Handbook of Summoning Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Summon Demon Summoning 5 c - Spellforged Servitor Conjuration/Summoning 7 (62, 19, D) a +2 battleaxe of freezing (63, 0, D) a crystal ball of energy (63, 8, D) a +2 plate armour of positive energy (63, 17, D) the amulet of Borafatri {Acrobat +Inv MR+} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your resistance to hostile enchantments. It lets you turn invisible. (63, 19, D) a +0 long sword (unseen) (63, 20, D) a bolt (64, 8, D) a +0 scale mail a +0 shield (64, 16, D) an uncursed staff of cold (64, 17, D) a +0 morningstar (64, 19, D) a +2 war axe of electrocution (unseen) (64, 20, D) 3 bolts (68, 0, D) a cursed staff of conjuration (69, 0, D) a +2 great mace of crushing (70, 9, D) a +1 whip of flaming (71, 16, D) a +0 war axe of venom (71, 20, D) a +4 mace (unseen) (71, 26, D) a +3 spear of flaming (71, 31, D) a shapeshifter corpse (72, 9, D) the +9 morningstar "Uxysso" {flame, rF+ MR+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (72, 11, D) a necrophage corpse (72, 20, D) a necrophage corpse (72, 26, D) a cursed ring of attention (72, 27, D) a fan of gales (72, 30, D) an ugly thing corpse (73, 17, D) a +6 ring of strength (74, 3, D) a cursed -3 shortbow 11 arrows (74, 4, D) 2 arrows (75, 1, D) a +6 dagger of pain a +0 shortbow 17 arrows