Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 4, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) the ring "Xusmuif" {rElec rF+ MP+9 Str+4 Dex-5} [ring of magical power] It affects your strength (+4). It affects your dexterity (-5). It protects you from fire. It insulates you from electricity. It affects your magic capacity (+9). (36, 0, D) a +1 falchion of holy wrath (36, 1, D) a +4 glaive of protection (37, 0, D) Sif Muna's Incunabulum of Dusty Self-Knowledge Spells Type Level a - Infusion Charms 1 b - Passwall Transmutation/Earth 2 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (37, 1, D) a fan of gales (38, 0, D) a +5 antimagic dagger (38, 1, D) a +3 ring of slaying (39, 0, D) the Handbook of Helpful Poisoning Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Regeneration Charms/Necromancy 3 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 (39, 1, D) a lightning rod (4/4) (40, 0, D) a +1 short sword of speed (40, 1, D) a potion of agility (41, 0, D) Ypreimoite's Almanac of Stones and the Blaze Spells Type Level a - Sandblast Earth 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Ignition Fire 8 (41, 1, D) a lightning rod (4/4) (42, 0, D) an uncursed ring of resist corrosion (42, 1, D) the Almanac of Blistering Moulding Spells Type Level a - Passwall Transmutation/Earth 2 b - Bolt of Magma Conjuration/Fire/Earth 5 c - Yara's Violent Unravelling Hexes/Transmutation 5 d - Ring of Flames Charms/Fire 7 (48, 33, D) a chunk of flesh (49, 0, D) a +2 robe of resistance (49, 1, D) a +3 ring of protection (49, 12, D) a +0 dagger of holy wrath (49, 24, D) a +2 ring of strength (49, 36, D) a fan of gales (49, 37, D) an uncursed ring of see invisible (50, 0, D) a +0 dagger of venom (50, 1, D) an inedible chunk of flesh (50, 12, D) an uncursed staff of poison (50, 13, D) a phial of floods (50, 18, D) 2 inedible chunks of flesh (50, 24, D) a +3 spear of venom (50, 25, D) a +2 great sword of electrocution (50, 36, D) the cursed +1 plate armour of Juatrirch {rC+++ MR+++ Regen+ Int-4} It affects your intelligence (-4). It renders you almost immune to cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It has a curse placed upon it. (50, 37, D) a +0 flail (51, 0, D) an uncursed ring of protection from fire (51, 1, D) the +4 shortbow "Xaqumigy" {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (51, 12, D) an uncursed ring of magical power (51, 13, D) a cursed -3 ring of strength (51, 24, D) a +4 giant spiked club (51, 25, D) a fan of gales (51, 36, D) a +0 dire flail (52, 0, D) an uncursed staff of death (52, 6, D) a shapeshifter corpse (52, 7, D) a glowing shapeshifter corpse (52, 8, D) an inedible chunk of flesh (52, 12, D) a cursed -2 ring of intelligence (52, 25, D) a manual of Crossbows (52, 28, D) a blink frog corpse (52, 36, D) the +10 plate armour of the Shrike {rC- Str+7 Int-3} It affects your strength (+7). It affects your intelligence (-3). It makes you vulnerable to cold. (53, 0, D) a +2 robe of magic resistance (53, 1, D) an uncursed staff of air (53, 6, D) an inedible chunk of flesh a glowing shapeshifter corpse an ugly thing corpse (53, 8, D) an inedible chunk of flesh (53, 12, D) a crystal ball of energy (53, 17, D) a shapeshifter corpse (53, 25, D) a crystal ball of energy (53, 29, D) a basilisk corpse (still there?) a porcupine corpse (still there?) (53, 30, D) a yak corpse (still there?) a rime drake corpse (still there?) (53, 36, D) an uncursed staff of poison (53, 44, D) a +0 hand axe (54, -1, D) an inedible chunk of flesh (54, 0, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. (54, 1, D) an inedible chunk of flesh (54, 8, D) a shapeshifter corpse (54, 13, D) an uncursed ring of fire (54, 16, D) a shapeshifter corpse (54, 17, D) an inedible chunk of flesh (54, 24, D) a +2 dagger of venom (54, 25, D) a +2 great mace of holy wrath (54, 28, D) a spiny frog corpse (54, 29, D) a water moccasin corpse (54, 36, D) the cursed +1 shortbow of the Hundredfold Eyes {speed, Int+2 Dex+4} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It affects your dexterity (+4). It has a curse placed upon it. (54, 41, D) a +0 quarterstaff of speed (54, 42, D) a +0 whip a +0 cloak a +0 glaive a white draconian skeleton (55, 0, D) a lightning rod (4/4) (55, 6, D) a glowing shapeshifter corpse (55, 8, D) an inedible chunk of flesh (55, 13, D) a +2 scale mail of cold resistance (55, 17, D) a shapeshifter corpse (55, 24, D) the +7 glaive "Vuon Zei" {speed, rF- rN+ SInv} Attacks with this weapon are significantly faster. It makes you vulnerable to fire. It protects you from negative energy. It lets you see invisible. (55, 41, D) a +0 war axe a +0 long sword (55, 42, D) a +0 scimitar the +3 morningstar "Pokkithra" {pain, Fragile rF+ Int+3 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+3). It protects you from fire. It will be destroyed if unequipped. It makes you more stealthy. a +0 cloak a green draconian corpse (skeletalised by now) (55, 44, D) a +0 short sword (56, 1, D) an inedible chunk of flesh (56, 6, D) an inedible chunk of flesh (56, 29, D) a porcupine skeleton (59, 36, D) an uncursed staff of poison (59, 37, D) a phial of floods (60, 36, D) an uncursed staff of energy (60, 42, D) a necrophage corpse (skeletalised by now) (61, 8, D) an uncursed ring of see invisible (61, 16, D) the cursed +1 morningstar "Ahemati" {freeze, MR+ Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (61, 37, D) an uncursed staff of conjuration (61, 41, D) a cursed +0 halberd a +0 robe (62, 0, D) a +1 shortbow of flaming (62, 1, D) a +0 vampiric spear (62, 8, D) a +0 bardiche of holy wrath (62, 16, D) a +2 chain mail of positive energy (62, 17, D) a +0 rapier (62, 20, D) a +0 dagger (unseen) (62, 26, D) an uncursed staff of air (62, 27, D) a +1 short sword of draining (62, 36, D) a +2 vampiric long sword (62, 37, D) the +8 great sword of Disgust {slice, *Rage +Fly rC+} It inflicts extra damage upon your enemies. It protects you from cold. It lets you fly. It may make you go berserk in combat. (62, 40, D) a +0 trident (62, 41, D) a +0 battleaxe (unseen) (63, 8, D) a lightning rod (4/4) (63, 16, D) an uncursed amulet of harm (63, 17, D) the +9 plate armour of the Lair of Beasts {rPois} It protects you from poison. (63, 19, D) the +7 trident of the Wasp {flame, MP+9 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It affects your magic capacity (+9). a +0 robe (63, 20, D) a +0 spear a +0 buckler (64, 16, D) the cursed +1 ring mail of Snakes and Ladders {Str+4 SInv} It affects your strength (+4). It lets you see invisible. It has a curse placed upon it. (64, 17, D) an uncursed ring of magical power (64, 20, D) a +0 short sword a +0 robe a +0 buckler (64, 26, D) the +3 shortbow of Xek Bynt {venom, rPois} It poisons the ammo it fires. It protects you from poison. (64, 30, D) an uncursed staff of energy (68, 0, D) the cursed +0 whip of Royalism {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It has a curse placed upon it. (69, 36, D) a +4 morningstar of protection (70, 8, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (70, 36, D) an uncursed amulet of harm (70, 37, D) a +8 spear (71, 16, D) an uncursed ring of ice (71, 17, D) a +1 scale mail of cold resistance (71, 26, D) a +0 falchion of protection (71, 27, D) an uncursed staff of fire (71, 37, D) a +3 hand axe of freezing (72, 8, D) an uncursed staff of death (72, 9, D) a crystal ball of energy (72, 20, D) a cursed -1 trident (72, 27, D) the cursed +1 scale mail "Qauzimuss" {+Blink rC++ rN+ Str-4} It affects your strength (-4). It greatly protects you from cold. It protects you from negative energy. It lets you blink. It has a curse placed upon it. (72, 36, D) a +3 great sword of slicing (73, 1, D) an uncursed staff of death (73, 23, D) a cursed -2 whip (73, 26, D) an uncursed staff of power (73, 27, D) a fan of gales (73, 30, D) a +0 short sword a +0 leather armour a +6 short sword of protection (73, 37, D) a fan of gales (74, 23, D) a +0 war axe (75, 1, D) a +3 leather armour of poison resistance (75, 22, D) a +0 mace (still there?) a +0 club (still there?) (75, 29, D) a +0 rapier (75, 41, D) a +0 mace