Arum the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 5, D) a +0 shield a +0 scale mail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) an uncursed ring of poison resistance (49, 1, D) the +6 whip of Oseopiso {protect, rN+ Int-2 Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (-2). It affects your dexterity (+3). It protects you from negative energy. (49, 24, D) an uncursed staff of fire (49, 36, D) a +2 morningstar of holy wrath (49, 37, D) an uncursed staff of death (50, 0, D) the +5 fustibalus of Circularity {freeze, MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (50, 1, D) a lightning rod (4/4) (50, 12, D) a +2 halberd of venom (50, 13, D) a +0 club (50, 24, D) the +8 scythe of Disorder {protect, rElec rF+ Int+3} It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It protects you from fire. It insulates you from electricity. (50, 36, D) a +2 demon blade of venom (50, 37, D) a +0 vampiric long sword (51, 0, D) a +1 flail of distortion (51, 1, D) an uncursed staff of summoning (51, 12, D) a +2 chain mail of cold resistance (51, 13, D) an uncursed amulet of the gourmand (51, 25, D) an uncursed staff of energy (51, 37, D) a +1 fustibalus of velocity (52, 0, D) a +1 great mace of holy wrath (52, 1, D) an uncursed amulet of rage (52, 13, D) a +0 halberd of venom (52, 24, D) a +4 arbalest of freezing (52, 25, D) the +10 scale mail of Jiol {rElec} It insulates you from electricity. (52, 39, D) a +0 trident (53, 0, D) a +0 falchion of holy wrath (53, 1, D) a book of Necromancy (53, 12, D) a +1 ring mail of poison resistance (53, 13, D) 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste (53, 14, D) an uncursed ring of stealth (53, 17, D) a +0 flail a naga corpse (53, 18, D) a +2 quarterstaff of protection a +2 robe of fire resistance a water moccasin corpse (53, 19, D) a ball python skeleton (53, 24, D) the +5 scimitar of Robloeg {drain, *Slow Str+4 Dex+3 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your dexterity (+3). It lets you see invisible. It may slow you when you take damage. (53, 25, D) a +1 war axe of chopping (53, 36, D) a +1 vampiric spear (53, 37, D) an uncursed staff of conjuration (53, 41, D) a +2 vampiric demon whip (54, 0, D) the amulet "Jowaxa" {Spirit Dex+2} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+2). (54, 1, D) a book of the Earth (54, 7, D) a large rock (54, 8, D) 5 large rocks (still there?) a large rock (still there?) (54, 12, D) an uncursed amulet of rage (54, 13, D) a +1 helmet of intelligence (54, 17, D) a +0 club a cursed +0 robe a black mamba corpse (54, 24, D) a +1 rapier of electrocution (54, 25, D) a lamp of fire (55, 0, D) a +2 hunting sling of flaming (55, 1, D) a +2 whip of flaming (55, 13, D) an uncursed staff of earth (55, 18, D) an adder skeleton (55, 24, D) a +2 great sword of electrocution (56, 5, D) a large rock (56, 6, D) a large rock (56, 7, D) a large rock (unseen) (57, 7, D) a large rock (60, 36, D) a cursed ring of attention (60, 37, D) a +3 ring of protection (61, 0, D) a cursed -3 ring of dexterity (61, 16, D) a +3 flail of crushing (61, 26, D) a +1 spear of venom (61, 36, D) the cursed +0 ring mail "Roidei" {rCorr Int+5 Dex-2} It affects your intelligence (+5). It affects your dexterity (-2). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (61, 37, D) a crystal ball of energy (62, 1, D) an uncursed staff of fire (62, 9, D) a +1 plate armour of cold resistance (62, 16, D) the +0 dire flail of Past Mistakes {flame, rElec rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from negative energy. (62, 26, D) an uncursed ring of see invisible (62, 27, D) a fan of gales (62, 36, D) an uncursed ring of magical power (62, 43, D) a very ugly thing corpse (skeletalised by now) (63, 0, D) an uncursed staff of fire (63, 8, D) a +5 spear of distortion (63, 16, D) a +2 plate armour of cold resistance (63, 17, D) the +1 robe "Piphulex" {rF+++ rC- MR++ MP+9} It renders you almost immune to fire. It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (63, 27, D) a lightning rod (4/4) (63, 37, D) the cursed +1 ring mail of the Orb Guardian {Str+4} It affects your strength (+4). It has a curse placed upon it. (64, 16, D) a +5 spear (64, 17, D) a +0 quarterstaff (65, 13, D) a cursed -3 scimitar a +0 longbow 24 arrows (66, 13, D) a +0 short sword a cursed +0 leather armour a +0 buckler (66, 33, D) a +2 flail a cursed -2 robe a necrophage corpse (skeletalised by now) (67, 32, D) a cursed +2 falchion a cursed -1 robe (69, 0, D) the +7 shortbow of Victory {venom, rPois Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It protects you from poison. (69, 27, D) a +3 shield (70, 27, D) a +4 ring of evasion (70, 36, D) an uncursed staff of summoning (70, 37, D) a +6 broad axe of venom (70, 40, D) a +0 trident (71, 8, D) the +4 great sword of Dishonesty {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (71, 27, D) a lightning rod (4/4) (71, 36, D) an uncursed staff of wizardry (71, 37, D) a +1 hand crossbow of flaming (71, 40, D) a +0 trident 8 tomahawks (71, 41, D) 5 large rocks a cyclops corpse (skeletalised by now) (72, 8, D) the +11 short sword of Niuqef {venom, Int-3 Dex+9 SInv} It poisons the flesh of those it strikes. It affects your intelligence (-3). It affects your dexterity (+9). It lets you see invisible. (72, 17, D) an uncursed amulet of harm (72, 23, D) a bolt a large rock (72, 26, D) a lightning rod (4/4) (72, 27, D) a +3 scythe of protection (72, 30, D) a +0 club a +0 robe (72, 36, D) an uncursed amulet of rage (72, 37, D) the +9 spear of Paper {flame, +Inv Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). It lets you turn invisible. (73, 20, D) a +0 arbalest 8 bolts (73, 21, D) a +1 vampiric dagger a +0 arbalest 3 bolts (73, 23, D) an arrow a large rock (73, 27, D) a +1 hand axe of chopping (73, 30, D) the +3 dagger of Jitupook {venom, rElec rPois rF++ MR- Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. a +0 robe (73, 36, D) a tomahawk (still there?) the Handbook of Doomed Weightlessness (still there?) Spells Type Level a - Pain Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Agony Necromancy 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Conjure Ball Lightning Conjuration/Air 6 (73, 37, D) a +0 trident (73, 40, D) a +0 trident 3 tomahawks (73, 41, D) a +0 war axe of flaming (74, 19, D) the +8 spear of Qita {pierce, rC+} It inflicts extra damage upon your enemies. It protects you from cold. a +0 arbalest (74, 21, D) 8 bolts (74, 23, D) 4 bolts (74, 37, D) an arrow (74, 38, D) a +0 shortbow (unseen) (75, 1, D) a +1 halberd of freezing (75, 20, D) the +7 great mace "Ant's Death" {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). a +0 shortbow 16 arrows (75, 21, D) an uncursed staff of air a +0 arbalest 18 bolts (75, 22, D) an arrow (75, 23, D) 2 arrows a large rock 3 bolts