Arum the Dungeon [Shop] Yroz's Antique Weapon Emporium a +0 dagger (54 gold) a +0 hunting sling (40 gold) a +0 spear (81 gold) a +0 trident (94 gold) a +0 spear (81 gold) a +0 short sword (81 gold) a +0 whip (67 gold) a +0 short sword (81 gold) a +0 dagger (54 gold) a +0 rapier (108 gold) a +0 club (27 gold) the +4 hand axe of Checkmate {freeze, *Noise +Rage +Fly Int+2 Dex+3} (1215 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your dexterity (+3). It lets you fly. It lets you go berserk. It may make noises in combat. a +0 club (27 gold) (1, -4, D) a cursed +0 chain mail (4, -3, D) a +0 giant club (6, -1, D) 27 gold pieces (6, 0, D) 27 gold pieces (7, -4, D) a +0 scythe a +0 robe (7, -1, D) 27 gold pieces (7, 0, D) 27 gold pieces (7, 3, D) 3 curare-tipped needles (7, 6, D) 27 gold pieces (7, 7, D) 27 gold pieces (8, -1, D) 27 gold pieces (8, 4, D) a curare-tipped needle (9, 6, D) 27 gold pieces (9, 7, D) 27 gold pieces