Arum the Dungeon (0, 0, D) a +0 flail (unseen) (7, 0, D) a +0 giant spiked club (10, 0, D) a +0 scale mail (13, 0, D) a +2 scimitar of flaming a +4 quarterstaff of protection a +2 halberd of protection a +2 dire flail of protection a +3 war axe of chopping a +2 rapier of venom (14, 0, D) an uncursed staff of energy (49, 0, D) a +0 whip a +0 scale mail