Arum the Dungeon (0, 0, D) a cursed +0 club (10, -4, D) the +3 hunting sling of Oraet {venom, -Tele rPois MR++ MP+9} It poisons the ammo it fires. It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It prevents most forms of teleportation. (11, -4, D) a +0 leather armour (16, -4, D) a death yak skeleton (17, -4, D) a black mamba skeleton a spiny frog corpse (skeletalised by now) (25, -4, D) a hell rat corpse a water moccasin corpse (26, -4, D) a komodo dragon corpse (still there?) a crocodile corpse (still there?) (38, 0, D) a potion of invisibility (40, 0, D) an uncursed staff of energy (41, 0, D) a +2 scimitar of holy wrath a +4 quarterstaff of speed a +2 halberd of chopping a +1 broad axe of freezing a +2 rapier of venom (42, 0, D) a +0 helmet (43, 0, D) a +0 naga barding (44, 0, D) a +2 ring mail (45, 0, D) a +3 ring of intelligence (46, 0, D) a stone (48, 0, D) 2 stones (49, 0, D) a +0 trident (51, 0, D) a +0 shortbow 15 arrows (55, 0, D) a +0 battleaxe a +0 chain mail a +0 short sword a +0 leather armour a +3 scimitar of flaming