Arum Level 1 of the Dungeon (0, 0, D:1) a +0 club (12, -1, D:1) a +0 club (15, -3, D:1) 20 stones (21, 28, D:1) a +0 short sword (23, 3, D:1) a +0 hand axe (23, 28, D:1) a stone (25, 4, D:1) 15 poisoned needles (26, 13, D:1) 25 stones (30, 9, D:1) 14 poisoned needles (30, 29, D:1) a +0 whip (35, 47, D:1) a +0 club (36, 13, D:1) a +0 ring mail (36, 24, D:1) a +1 hand axe of venom (42, 18, D:1) a +0 club a +0 club (45, 6, D:1) a +0 ring mail (46, -3, D:1) a +0 short sword (46, 22, D:1) 18 arrows Level 2 of the Dungeon (0, 0, D:2) 25 stones (7, 13, D:2) 9 bolts (16, 14, D:2) 18 sling bullets (16, 18, D:2) a +0 spear (17, -13, D:2) 2 stones (17, -7, D:2) a stone (18, -11, D:2) a stone (18, -10, D:2) 21 stones (18, 11, D:2) a +0 robe (19, -16, D:2) a +0 club (20, 7, D:2) a +0 whip (25, 6, D:2) a stone (27, -11, D:2) 17 poisoned needles (33, -5, D:2) 7 poisoned needles (35, 6, D:2) a +0 hand axe (36, 2, D:2) 17 bolts (45, 10, D:2) a +0 club (46, 9, D:2) a +0 club a +0 dagger (46, 11, D:2) a +0 club a +1 dagger of speed a cursed +0 club (47, 10, D:2) a +0 club Level 3 of the Dungeon (5, 23, D:3) a +0 club (13, 15, D:3) a +0 dagger (21, 0, D:3) 18 arrows (22, 29, D:3) a +0 whip (33, 3, D:3) a +0 club (38, 22, D:3) a +0 leather armour (39, -12, D:3) 13 arrows (49, -10, D:3) 12 stones (49, -5, D:3) a +0 robe (52, -17, D:3) a +0 hand axe Level 4 of the Dungeon [Shop] Daub's General Store a potion of agility (40 gold) a scroll of fear (35 gold) a potion of might (40 gold) a +0 ring mail (40 gold) a potion of resistance (100 gold) a scroll of enchant weapon (75 gold) a +0 robe (7 gold) the +7 morningstar of Mycota {freeze, +Inv rElec MR+ MP+9} (877 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you turn invisible. a book of Changes (250 gold) (0, 0, D:4) 10 arrows (3, -27, D:4) 19 bolts (3, -24, D:4) a +0 scale mail (5, -27, D:4) a +0 leather armour (6, -12, D:4) a cursed -2 club (9, 16, D:4) a +0 spear (12, -5, D:4) 23 stones (30, -17, D:4) a +0 whip (32, -26, D:4) a +1 ring mail of fire resistance (32, 15, D:4) a +0 hunting sling (44, -30, D:4) 12 stones (46, -26, D:4) a cursed +0 ring mail Level 5 of the Dungeon (0, 0, D:5) 26 bolts (2, -1, D:5) 19 bolts (2, 19, D:5) a cursed -1 mace a +0 scale mail (4, -30, D:5) a +0 pair of gloves (6, 22, D:5) a +0 trident a +0 scale mail (6, 23, D:5) a +0 short sword 4 tomahawks (6, 24, D:5) a +0 short sword (11, -25, D:5) a cursed +0 long sword (14, -21, D:5) a +0 dagger (33, -4, D:5) a +0 giant club (35, 14, D:5) 20 arrows (36, 16, D:5) a +0 halberd (37, -6, D:5) a +0 hunting sling (38, -4, D:5) a +0 robe (38, -3, D:5) a +2 halberd of chopping (47, 30, D:5) 16 stones (52, -13, D:5) an arrow (55, -12, D:5) an arrow (57, -11, D:5) a +0 shortbow 23 arrows (63, -21, D:5) a +0 ring mail (68, 24, D:5) 16 stones (69, -7, D:5) a cursed +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a scroll of blinking (1, -1, D:6) a +0 trident (3, -11, D:6) 14 gold pieces (9, 24, D:6) 7 gold pieces (9, 25, D:6) 8 gold pieces (13, 2, D:6) 16 stones (16, 3, D:6) a +0 chain mail the Ecumenical Temple