Arum Level 1 of the Dungeon (0, 0, D:1) a +0 club (5, -6, D:1) a cursed +0 leather armour (12, 1, D:1) 23 arrows (21, 10, D:1) 18 stones (27, -19, D:1) a +0 whip (34, -14, D:1) a +0 club (36, 14, D:1) a +0 ring mail (42, -8, D:1) a +0 leather armour (44, -30, D:1) 11 poisoned needles (49, -21, D:1) 18 sling bullets (56, -36, D:1) a +0 leather armour (57, -38, D:1) a +0 whip (62, -7, D:1) a stone (63, -6, D:1) a stone (63, -5, D:1) a stone (63, -3, D:1) a +0 short sword a stone (69, -20, D:1) a +0 short sword (72, -26, D:1) 16 stones Level 2 of the Dungeon (0, 0, D:2) 21 stones (7, 6, D:2) an adder corpse (skeletalised by now) (7, 8, D:2) a +0 club (7, 11, D:2) a +0 quarterstaff (9, 6, D:2) 17 stones (17, 22, D:2) a +0 robe (18, 20, D:2) a stone (19, 20, D:2) a scroll of teleportation (20, -2, D:2) a worm corpse (20, 24, D:2) 28 arrows (21, -14, D:2) a +0 club (21, 40, D:2) a +0 hunting sling (22, -13, D:2) 4 curare-tipped needles (23, 11, D:2) an adder skeleton (23, 12, D:2) a bat skeleton (26, -17, D:2) a +0 helmet (31, -2, D:2) an uncursed ring of see invisible (40, 9, D:2) a +0 club (41, 11, D:2) a +0 mace (49, 11, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a +0 club (unseen)