Dungeon Crawl Stone Soup version 0.23-a0-164-g7711e57 (webtiles) character file. 2 Arum the Skirmisher (level 1, -1/18 HPs) Began as a Mummy Monk on Sept 9, 2018. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (207 turns). Arum the Skirmisher (Mummy Monk) Turns: 207, Time: 00:00:14 Health: -1/18 AC: 2 Str: 14 XL: 1 Next: 25% Magic: 1/1 EV: 13 Int: 9 God: Gold: 15 SH: 0 Dex: 14 Spells: 0/0 levels left rFire x . . SeeInvis . a - +0 short sword rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 robe rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.07/turn (no ring) @: no status effects A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons a - a +0 short sword (weapon) Armour b - a +0 robe (worn) Jewellery c - an uncursed ring of resist corrosion {unknown} Skills: + Level 3.0 Fighting - Level 2.4 Short Blades + Level 2.4 Dodging + Level 1.6 Stealth You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal is moderately wounded. The jackal misses you. The rat bites you but does no damage. The jackal closely misses you. You completely miss the jackal. The jackal bites you. The jackal misses you. The rat barely misses you. The jackal bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the rat. The jackal bites you. The rat closely misses you. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You closely miss the rat. The jackal bites you. * * * LOW HITPOINT WARNING * * * The rat bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. x2 You hit the rat. The rat is severely wounded. The jackal completely misses you. The rat misses you. The jackal bites you. You die... ..# #>. #.# #.# #.# #.# #.# #.# #.# #.# #.###.############ #.....#......'.... #r#.###.########## #@#.# #.# #.hh#)###.# ######## #####...#.# #..'...# #..!..#.#.# #..###.# #.###'#+#'# #'## #.# #.# #.# #<# #'# #.# #.# ### #.# #.# #.# #.# #.# #.########.# You could see 2 jackals and a rat. Vanquished Creatures A jackal (D:1) A kobold (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arum the Mummy Monk began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 1/1 207 | D:1 | Slain by a jackal Vault maps used: D:1: minmay_arrival_widening_spiral_narrow, hangedman_decor_points Action || total -------------------------++------- Melee: Short sword || 18 Armor: Robe || 3 Dodge: Dodged || 24 Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 3 | 0 | 0.0 | 2 | 0 | 0.0 +---------+---------+-------+---------+---------+-------