Arum Level 1 of the Dungeon (0, 0, D:1) 20 arrows (4, 6, D:1) a +0 robe (7, 28, D:1) a +0 club (10, 2, D:1) a stone (11, 3, D:1) a stone (11, 28, D:1) a +1 hat (22, 24, D:1) a +0 dagger (24, 24, D:1) a stone (25, 24, D:1) a stone (31, 9, D:1) a +0 dagger (32, 16, D:1) a +0 club (33, 8, D:1) a +0 club (37, 25, D:1) a +0 robe (38, 24, D:1) a +0 club (48, 29, D:1) a +0 short sword (49, 29, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 24 stones (0, 14, D:2) 15 arrows (0, 27, D:2) a +0 club (2, 32, D:2) a +0 robe (4, 4, D:2) a +0 club (12, 21, D:2) a +0 whip (13, 22, D:2) 2 stones (14, 24, D:2) a +0 club (14, 33, D:2) a +0 leather armour (27, 23, D:2) 2 stones (29, 25, D:2) a stone (30, -3, D:2) 14 stones (30, 27, D:2) 2 stones (30, 28, D:2) a +0 club (33, 29, D:2) a +0 hand axe (38, -4, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a potion of berserk rage a potion of haste (1, -35, D:3) a +0 hunting sling (4, -12, D:3) 14 poisoned needles a +3 blowgun (4, -11, D:3) 3 poisoned needles (6, 0, D:3) a +0 robe (16, 8, D:3) a stone (17, 4, D:3) a +0 whip a +0 dagger (28, -40, D:3) a +0 whip (28, -34, D:3) 19 stones (29, -35, D:3) a cursed +0 leather armour (33, -18, D:3) 26 sling bullets (36, -19, D:3) a +0 club (37, -23, D:3) a +0 dagger (40, -6, D:3) 22 arrows (41, -33, D:3) a +0 club (41, -22, D:3) a cursed -1 club (47, -3, D:3) 5 stones a +0 short sword (50, -38, D:3) a +0 dagger 2 stones (52, -37, D:3) a stone (53, -36, D:3) a stone Level 4 of the Dungeon (8, -1, D:4) a +0 whip a +0 dagger a +0 robe a +0 whip (12, 4, D:4) a +0 mace a scroll of teleportation (20, 18, D:4) a +0 robe (23, 39, D:4) a scroll of teleportation (24, 20, D:4) a +0 robe (25, 48, D:4) 12 stones (26, 11, D:4) 16 bolts (30, 30, D:4) a cursed amulet of inaccuracy Level 5 of the Dungeon (0, 0, D:5) 17 arrows (1, -31, D:5) a +0 shortbow 7 arrows (3, -31, D:5) 2 arrows (4, -31, D:5) an arrow (5, -31, D:5) an arrow (5, 2, D:5) a +0 club a +0 chain mail a +0 dagger a +0 robe (14, -30, D:5) a +0 robe (16, -30, D:5) 20 bolts (17, 2, D:5) a +0 leather armour (25, -35, D:5) a +0 club (33, -41, D:5) a +0 flail of crushing (40, -34, D:5) a potion of haste Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (5, 25, D:6) a +0 scale mail (27, -1, D:6) 23 stones (33, 17, D:6) a +0 dagger a +0 robe a +0 trident (34, 18, D:6) a +0 dagger a +0 robe (37, -1, D:6) a +0 chain mail (39, 11, D:6) 19 arrows (42, 7, D:6) 17 bolts (44, -1, D:6) 23 stones (45, -20, D:6) a potion of haste (50, -26, D:6) an uncursed staff of earth Level 7 of the Dungeon [Shop] Ytaph's Antique Weapon Boutique a +0 hunting sling (42 gold) a +0 short sword (84 gold) a +0 whip (70 gold) a +6 hand crossbow (994 gold) a +1 dagger of venom (263 gold) a +0 scythe (84 gold) a +0 spear (84 gold) a +0 hand axe (84 gold) [Shop] Sorauss's Antique Weapon Shoppe a +0 war axe (91 gold) a +0 fustibalus (390 gold) a +0 hand axe of freezing (192 gold) a +0 club (26 gold) a +0 dagger (52 gold) a +0 trident of freezing (215 gold) a +0 war axe (91 gold) a +0 spear (78 gold) (0, 0, D:7) 11 poisoned needles (4, -1, D:7) a +0 leather armour (9, -10, D:7) 15 arrows (13, 14, D:7) a +0 club (14, 14, D:7) a +0 dagger a +0 dagger a +0 robe a +0 dagger a +0 robe (15, 14, D:7) a cursed +0 whip (17, -9, D:7) a cursed -2 giant spiked club (20, -11, D:7) 18 bolts (20, 18, D:7) 20 stones (25, -20, D:7) a +0 spear (30, 2, D:7) a +0 pair of gloves (40, 1, D:7) a cursed +3 halberd a +0 robe (45, 15, D:7) a +3 dire flail a +0 robe (46, 15, D:7) a +0 morningstar a cursed -2 robe (47, 2, D:7) 19 stones (47, 21, D:7) a +0 halberd a +0 plate armour (47, 22, D:7) a +0 ring mail (48, 22, D:7) a +0 dagger a +0 robe (49, 22, D:7) a +0 dagger a +0 chain mail (50, 19, D:7) a cursed +0 ring mail Level 8 of the Dungeon [Shop] Gacromaesk's Antique Weapon Shop a +0 dagger (52 gold) a +7 hunting sling (1001 gold) the +8 falchion of Accidental Termination {flame, +Inv rElec Stlth+} (1799 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. a +0 mace (78 gold) a +0 shortbow (78 gold) the +1 dagger of a Hundred Wonders {venom, +Blink rC+ Str+4} (956 gold) It poisons the flesh of those it strikes. It affects your strength (+4). It protects you from cold. It lets you blink. a +0 rapier (104 gold) a +0 whip (65 gold) a +0 shortbow (78 gold) a +0 flail (91 gold) a +0 trident (91 gold) (0, 0, D:8) a scroll of random uselessness (1, -2, D:8) a throwing net (1, 4, D:8) a +0 scale mail (10, 1, D:8) a +0 chain mail (16, -13, D:8) an iguana skeleton (30, -25, D:8) 10 stones (34, -1, D:8) a cursed +0 chain mail (34, 5, D:8) a +0 quarterstaff (36, -1, D:8) a +0 giant club (38, 10, D:8) a cursed +0 whip (52, 13, D:8) a cursed amulet of inaccuracy the Ecumenical Temple