Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour (unseen) (8, 7, D) a +2 dagger (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -3 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 5, D) a bolt (61, 8, D) a +0 club the cursed +1 long sword of Govoabij {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It has a curse placed upon it. (62, 0, D) an uncursed staff of fire (62, 5, D) an arrow 2 bolts (62, 8, D) a +0 flail a +1 flail of protection (62, 9, D) a +2 broad axe of freezing (63, 0, D) a +1 chain mail of cold resistance (63, 1, D) a +0 arbalest 10 bolts (63, 2, D) a +0 arbalest 14 bolts (63, 3, D) a +0 shortbow 12 arrows a bolt (64, 1, D) a cursed -3 arbalest 24 bolts (64, 2, D) an arrow (68, 13, D) a +0 hand axe (69, 0, D) an uncursed staff of earth (70, 12, D) a +0 morningstar a cursed -2 dagger (71, 16, D) an uncursed staff of death (71, 17, D) a +0 shortbow 14 arrows (71, 26, D) a +2 robe (71, 27, D) the +5 scimitar of Destiny {drain, Str-3 Dex+6} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It affects your dexterity (+6). (72, 8, D) a +0 club (72, 9, D) a +0 mace (72, 15, D) a +0 shortbow 26 arrows (72, 16, D) a +0 trident an uncursed staff of death (72, 17, D) a +0 trident a +1 mace of protection (72, 26, D) the +5 rapier "Zecket" {freeze, *Slow +Inv rC++ SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. It lets you see invisible. It lets you turn invisible. It may slow you when you take damage. (72, 27, D) an uncursed staff of conjuration (73, 17, D) the cursed +0 chain mail of the Jackalope {rC- rN+++ MR+ SInv} It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (73, 26, D) a phantom mirror (73, 27, D) a box of beasts (74, 33, D) an arrow (75, 1, D) an uncursed staff of death