Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales (6, 6, D) a +5 plate armour +5 storm dragon scales a +5 crystal plate armour (6, 8, D) a +0 scale mail a +0 shield a +0 flail (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (36, 1, D) a book of Summonings (37, 1, D) a +3 great sword of slicing (38, 1, D) a +3 dire flail of draining (39, 1, D) a sack of spiders (40, 1, D) a book of Summonings (41, 1, D) a crystal ball of energy (42, 1, D) a phial of floods (47, 19, D) a +0 long sword (49, 0, D) a lightning rod (4/4) (49, 12, D) an uncursed staff of fire (49, 24, D) a +5 blowgun (49, 36, D) an uncursed staff of earth (50, 0, D) an uncursed ring of magical power (50, 1, D) an uncursed staff of wizardry (50, 25, D) a +1 great sword of freezing (50, 36, D) a +3 shortbow of flaming (51, 1, D) the amulet "Cichecho" {Inacc -Tele Str+7 Int+3 Dex-5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+7). It affects your intelligence (+3). It affects your dexterity (-5). It prevents most forms of teleportation. (51, 18, D) the amulet of Elitism {Faith rPois MR++ Int+5} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (+5). It protects you from poison. It affects your resistance to hostile enchantments. (51, 21, D) a +0 eveningstar of holy wrath (51, 24, D) an uncursed staff of power (51, 25, D) an uncursed staff of power (52, 0, D) a +1 battleaxe of electrocution (52, 1, D) the cursed +1 halberd of Job Ehu {freeze, MP+9 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It affects your magic capacity (+9). It has a curse placed upon it. (52, 6, D) a +0 trident (52, 7, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. a naga corpse (52, 20, D) a +0 short sword a +0 leather armour the elf skeleton of Duvessa (52, 21, D) a sling bullet (52, 24, D) an uncursed staff of fire (52, 26, D) a +6 ring of dexterity (52, 36, D) the cursed +0 dagger "Sastemecs" {pierce, rElec Int-5 SInv} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. (53, 0, D) a +5 demon whip (53, 1, D) a +3 ring mail of fire resistance (53, 7, D) a water moccasin corpse (53, 9, D) a chunk of flesh (53, 12, D) a +5 antimagic battleaxe (53, 20, D) a +0 hunting sling a +0 quarterstaff 10 sling bullets a +0 leather armour the human skeleton of Joseph (53, 21, D) a +0 blowgun a +2 short sword of distortion 4 curare-tipped needles a +0 eveningstar of protection a +0 plate armour a +0 large shield a sling bullet the kobold skeleton of Sonja (53, 24, D) the +1 robe of Fidwism {+Inv rElec Dex+5 Stlth+} It affects your dexterity (+5). It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. (53, 25, D) a +5 blowgun (53, 29, D) a hydra corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (53, 37, D) quicksilver dragon scales (54, 0, D) a +0 spear (54, 1, D) a crystal ball of energy (54, 12, D) a +6 blowgun (54, 13, D) a +1 dagger of protection (54, 20, D) a +0 great mace of draining a +2 chain mail of cold resistance the human skeleton of Rupert (54, 21, D) a +0 giant club a +0 robe a sling bullet a curare-tipped needle the ogre skeleton of Erolcha (54, 24, D) a +0 short sword of venom (54, 25, D) the ring of Vess {Dex+4 Stlth+} [ring of stealth] It affects your dexterity (+4). It makes you more stealthy. (54, 36, D) a +2 battleaxe of holy wrath (55, 0, D) an uncursed staff of death (55, 12, D) a +4 flail of venom (55, 19, D) a +4 rapier of electrocution a +0 cloak a +0 pair of gloves (55, 21, D) a sling bullet (55, 24, D) an uncursed ring of resist corrosion (56, 20, D) the +2 quick blade of Terom {drain, MR+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. a cursed +0 scale mail (56, 21, D) a +2 troll leather armour {Snorg} the troll skeleton of Snorg (59, 36, D) a scroll of fog (59, 37, D) a +1 ring mail of magic resistance (60, 1, D) a +0 short sword a +0 longbow 9 arrows a +0 leather armour (60, 2, D) 5 arrows (60, 37, D) an uncursed staff of earth (61, 2, D) a +0 short sword 2 arrows (61, 3, D) 2 arrows (61, 4, D) an arrow (61, 8, D) a +1 battleaxe of flaming (61, 16, D) an uncursed staff of cold (61, 26, D) a phial of floods (61, 36, D) the +9 shortbow "Vimujuhy" {velocity, rC- Str+4 Int+3 Stlth+} Any arrow fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+3). It makes you vulnerable to cold. It makes you more stealthy. (61, 37, D) a +4 triple crossbow of freezing (62, 2, D) an arrow (62, 5, D) an arrow (62, 8, D) a +3 leather armour of cold resistance (62, 9, D) an uncursed amulet of the gourmand (62, 16, D) an uncursed ring of flight (62, 17, D) a +4 demon blade of venom (62, 36, D) an uncursed staff of power (62, 37, D) an uncursed ring of poison resistance (63, 8, D) an uncursed staff of earth (63, 16, D) a +3 hand axe of freezing (63, 17, D) a +1 plate armour of magic resistance (63, 26, D) an uncursed staff of wizardry (63, 27, D) the +7 hand axe "Pudorch" {chop, rElec rN+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (63, 36, D) an uncursed ring of magical power (63, 37, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (64, 1, D) a +0 dagger a +0 shortbow 13 arrows a +0 leather armour (64, 17, D) a phial of floods (64, 20, D) a +5 trident a +0 robe (64, 26, D) an uncursed staff of wizardry (64, 27, D) the cursed +1 robe of Rationality {rF- Str+3 Int+2 SInv} It affects your strength (+3). It affects your intelligence (+2). It makes you vulnerable to fire. It lets you see invisible. It has a curse placed upon it. (65, 26, D) the +4 hand crossbow of the Ten Cities {velocity, +Inv rF+} Any bolt fired from it inflicts extra damage. It protects you from fire. It lets you turn invisible. (69, 36, D) an uncursed staff of conjuration (70, 8, D) a +1 crystal plate armour (70, 9, D) a lightning rod (4/4) (70, 36, D) a +2 troll leather armour (70, 37, D) an uncursed staff of cold (71, 8, D) a +2 ring mail of poison resistance (71, 16, D) a +2 antimagic scythe (71, 17, D) a +0 rapier of electrocution (71, 26, D) the +4 dagger "Boan" {holy, *Corrode Str+7 Int-3 Dex+2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+7). It affects your intelligence (-3). It affects your dexterity (+2). It may corrode you when you take damage. (71, 27, D) an uncursed staff of fire (72, 8, D) a +4 dagger of draining (72, 17, D) an uncursed amulet of magic regeneration (72, 36, D) a +2 hand axe of flaming (73, 1, D) a +0 trident the +1 ring mail of Afegos {rElec Dex-3 SInv} It affects your dexterity (-3). It insulates you from electricity. It lets you see invisible. (73, 16, D) a +6 ring of dexterity (73, 17, D) a +2 plate armour of magic resistance (73, 26, D) an uncursed staff of cold (73, 27, D) an uncursed staff of summoning (73, 36, D) an uncursed ring of magical power (73, 37, D) a +2 dagger of venom (74, 4, D) 2 throwing nets (75, 1, D) a +0 trident