Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (6, 8, D) a potion of berserk rage a potion of haste a +0 scale mail a +0 shield a +0 war axe a scroll of blinking (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 0, D) a book of Power (49, 1, D) the +3 ring mail of Gosa {+Blink Dex+5} It affects your dexterity (+5). It lets you blink. (49, 36, D) a crystal ball of energy (50, 0, D) a +2 whip of electrocution (50, 1, D) +2 storm dragon scales (50, 12, D) a +5 hand crossbow of flaming (50, 13, D) a +0 spear of piercing (50, 24, D) the ring of Kilaips {Str+4 Int+3 Slay-5 SInv} [ring of see invisible] It affects your strength (+4). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It lets you see invisible. (50, 36, D) an uncursed staff of poison (50, 37, D) the +7 great sword of Heothum {slice, rElec rN+ Int-2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (-2). It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (51, 1, D) an uncursed staff of cold (51, 12, D) a +1 short sword of speed (51, 24, D) a +1 great sword of electrocution (51, 25, D) a phial of floods (51, 36, D) a +2 lajatang of electrocution (51, 37, D) a +8 plate armour of ponderousness (51, 41, D) a water moccasin corpse (skeletalised by now) (still there?) a bullfrog corpse (skeletalised by now) (still there?) (52, 0, D) a +2 ring of protection (52, 1, D) an uncursed staff of death (52, 5, D) the +2 robe "Zieth" {rPois rF+ Regen+} It protects you from fire. It protects you from poison. It increases your rate of regeneration. (52, 12, D) a +2 mace of holy wrath (52, 13, D) a +5 giant spiked club (52, 24, D) a +2 antimagic broad axe (52, 25, D) an uncursed staff of poison (52, 29, D) a +0 trident (52, 37, D) the cursed +1 spear "Wyrabal" {elec, Int-4 Dex+3 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (-4). It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (52, 41, D) a porcupine corpse (skeletalised by now) (53, 1, D) 4 scrolls of enchant weapon (53, 12, D) a lamp of fire (53, 13, D) a +0 short sword (53, 18, D) a +0 halberd a cursed +0 chain mail (53, 19, D) a cursed -1 giant spiked club a +0 glaive a +0 plate armour a +6 falchion of protection a cursed -1 plate armour a +0 battleaxe (53, 20, D) a +0 battleaxe a +0 leather armour a +0 troll leather armour a +0 dagger a +2 robe a +2 rapier of electrocution a +0 chain mail (53, 21, D) a cursed -3 giant club a +0 giant spiked club (53, 24, D) a +1 dagger of draining (53, 36, D) a lightning rod (4/4) (53, 37, D) a +7 giant spiked club (54, 0, D) a lightning rod (4/4) (54, 1, D) the cursed +0 trident of Strategic Superiority {flame, rPois rN+ Str+2 Dex+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (54, 13, D) a +0 halberd (54, 25, D) a cursed ring of loudness (54, 36, D) a +2 spear of pain (55, 0, D) a lightning rod (4/4) (55, 1, D) the +0 hat of Rotation {+Blink Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). It lets you blink. (55, 12, D) an uncursed ring of positive energy (60, 37, D) an uncursed ring of see invisible (61, 0, D) a +0 antimagic morningstar (61, 8, D) a cursed staff of death (61, 16, D) a +2 long sword of flaming (61, 29, D) a +0 trident (61, 36, D) an uncursed staff of death (61, 37, D) a +1 longbow of freezing (62, 0, D) a +1 shortbow of freezing (62, 8, D) a +1 scale mail of fire resistance (62, 17, D) a +4 scale mail of fire resistance (62, 27, D) a +4 hand axe of electrocution (62, 28, D) 2 large rocks (62, 29, D) a +2 trident of flaming the +8 hand crossbow of Defiance {flame, Dex+6} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+6). (62, 30, D) a large rock (62, 36, D) a +3 long sword of holy wrath (63, 0, D) a +3 scale mail of fire resistance (63, 8, D) a +2 leather armour of poison resistance (63, 16, D) an uncursed staff of wizardry (63, 17, D) a +3 ring of dexterity (63, 27, D) a +3 chain mail of poison resistance (63, 29, D) a +0 trident (63, 30, D) a +0 shortbow 16 arrows (64, 16, D) a +4 hand crossbow of flaming (64, 17, D) a +0 helmet of intelligence (64, 26, D) a cursed staff of cold (64, 29, D) a +0 trident (65, 26, D) a large rock (69, 0, D) an uncursed staff of poison (69, 30, D) a +3 arbalest a +0 long sword 26 bolts a +0 scale mail (69, 31, D) a +2 great mace of protection a +0 chain mail a +0 battleaxe a +0 plate armour (70, 8, D) a crystal ball of energy (70, 20, D) a +1 dire flail of protection (70, 21, D) an uncursed staff of conjuration a +0 chain mail (70, 31, D) a +0 great mace a +0 chain mail (70, 33, D) a +0 morningstar a +0 ring mail (70, 36, D) a +2 halberd of pain (70, 37, D) an uncursed staff of fire (71, 16, D) a +0 dagger (71, 20, D) a +1 halberd of pain (71, 23, D) a +0 rapier a +0 ring mail (71, 36, D) a +2 battleaxe of flaming (72, 10, D) the amulet "Nodagav" {Inacc MR+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your resistance to hostile enchantments. a +6 ring of dexterity (72, 12, D) (unseen) (72, 16, D) a +1 troll leather armour (72, 17, D) the cursed +1 plate armour of the Present {rC- Int+4 SInv} It affects your intelligence (+4). It makes you vulnerable to cold. It lets you see invisible. It has a curse placed upon it. (72, 26, D) a phial of floods (72, 36, D) a +2 eveningstar of protection (73, 1, D) a +2 triple sword of slicing (73, 16, D) the +0 chain mail of Purpose {rN+} It protects you from negative energy. (73, 17, D) a +0 dagger (73, 20, D) an uncursed staff of air a +0 leather armour a +0 long sword (73, 26, D) a cursed staff of summoning (73, 36, D) an uncursed staff of death (73, 37, D) a crystal ball of energy