Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. (10, 4, D) a +0 scale mail a +0 shield a +0 flail (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. The Shining One disapproves of the use of such an item. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. The Shining One disapproves of the use of such an item. the +0 sword of Power (35, 0, D) an uncursed staff of energy (36, 0, D) a +0 great sword of holy wrath (36, 1, D) a phantom mirror (37, 1, D) the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (37, 7, D) a +0 rapier of freezing (unseen) (37, 8, D) a +0 robe (unseen) (38, 0, D) an uncursed staff of wizardry (38, 7, D) a +0 antimagic broad axe (still there?) an anaconda corpse (still there?) (39, 0, D) a fan of gales (39, 1, D) an uncursed staff of poison (39, 7, D) a +0 rapier (unseen) (40, 0, D) a scroll of brand weapon (40, 1, D) a +3 mace of crushing (41, 0, D) a cursed staff of cold (41, 1, D) a +1 buckler of reflection (42, 0, D) a lamp of fire (42, 1, D) a book of Clouds (49, 0, D) an uncursed staff of death (49, 1, D) a +3 shortbow of flaming (49, 24, D) a +2 dagger of venom (49, 37, D) the +1 scale mail of Dice, Bag, and Bottle {Dex+5} It affects your dexterity (+5). (50, 0, D) the +9 long sword "Ultimatum" {venom, rF+ rN+ Str-3} It poisons the flesh of those it strikes. It affects your strength (-3). It protects you from fire. It protects you from negative energy. (50, 12, D) a lightning rod (4/4) a lightning rod (4/4) (50, 13, D) a +2 arbalest of freezing (50, 24, D) an uncursed staff of death (50, 25, D) the ring "Hoch" {+Fly rF+ rN+ MR- Dex+2} [ring of protection from fire] It affects your dexterity (+2). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you fly. (50, 36, D) the amulet "Soin" {Harm *Contam *Drain Dex+4 Stlth+} [amulet of harm] It increases damage dealt and taken. It affects your dexterity (+4). It causes magical contamination when unequipped. It causes draining when unequipped. It makes you more stealthy. (50, 37, D) an uncursed staff of energy (51, 0, D) a +0 crystal plate armour (51, 1, D) an uncursed staff of fire (51, 24, D) an uncursed staff of death (51, 25, D) an uncursed staff of power (51, 30, D) a +3 demon trident of electrocution a +0 robe an alligator snapping turtle corpse (skeletalised by now) a merfolk skeleton (51, 31, D) a +0 rapier a +0 robe (51, 36, D) a +4 quarterstaff of speed (51, 37, D) a +4 vampiric battleaxe (52, 2, D) a +2 amulet of reflection an uncursed ring of protection from cold (52, 12, D) a +3 broad axe of electrocution (52, 13, D) an uncursed staff of fire (52, 19, D) an uncursed staff of wizardry (52, 24, D) a +3 spear of piercing (52, 25, D) a +3 chain mail of poison resistance (52, 30, D) a steel javelin a +5 quarterstaff of holy wrath 6 tomahawks a +5 spear of piercing 15 javelins a +0 leather armour a merfolk skeleton (52, 31, D) the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). the +3 broad axe of Misong {chop, +Rage Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you go berserk. a cursed +0 leather armour 2 javelins a merfolk corpse (skeletalised by now) (52, 32, D) a javelin 4 steel javelins (52, 36, D) an uncursed staff of earth (52, 37, D) an uncursed staff of earth (53, 0, D) the cursed +0 helmet of the Valley of Death {rC+ Str-4 Dex+3} It affects your strength (-4). It affects your dexterity (+3). It protects you from cold. It has a curse placed upon it. (53, 1, D) a +1 hunting sling of flaming (53, 12, D) the +2 arbalest of Seppyhe {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (53, 13, D) an uncursed ring of resist corrosion (53, 15, D) a +5 executioner's axe (53, 24, D) a +0 trident (53, 25, D) a +3 dagger of flaming (53, 29, D) a +0 spear 11 steel javelins a +0 leather armour (53, 31, D) a +2 trident of pain a +0 robe (53, 36, D) an uncursed staff of wizardry (54, 0, D) a +4 great sword of freezing (54, 24, D) a +3 dire flail of protection (54, 25, D) an uncursed staff of fire (55, 0, D) an uncursed ring of resist corrosion (55, 1, D) an uncursed ring of magical power (55, 12, D) an uncursed ring of positive energy (55, 13, D) the cursed +0 leather armour of the Black Skies {rC+} It protects you from cold. It has a curse placed upon it. (55, 24, D) an uncursed ring of protection from cold (59, 36, D) an uncursed staff of earth (59, 37, D) a +1 spear of venom (60, 36, D) a +4 scale mail of cold resistance (60, 38, D) a +4 ring of intelligence a +4 ring of evasion (61, 4, D) a +0 morningstar (61, 8, D) an uncursed staff of poison (61, 16, D) +2 fire dragon scales (61, 26, D) an uncursed ring of stealth (61, 36, D) an uncursed staff of death (62, 1, D) +2 gold dragon scales (62, 3, D) a +3 buckler a +5 demon whip the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). The Shining One disapproves of the use of such an item. the +14 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. The Shining One disapproves of the use of such an item. (62, 9, D) an uncursed staff of poison (62, 16, D) a +4 shortbow of velocity (62, 26, D) the +8 spear of False Hope {drain, Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). The Shining One disapproves of the use of such an item. (62, 27, D) a book of Beasts (62, 36, D) the +2 arbalest of the Five Blessings {elec, *Corrode Int+4 SInv} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+4). It lets you see invisible. It may corrode you when you take damage. (62, 37, D) a +2 hunting sling of flaming (63, 4, D) a +0 club (63, 5, D) a +0 war axe (63, 16, D) a +1 flail of draining (63, 26, D) a +8 giant spiked club (63, 27, D) a +0 arbalest of velocity (63, 37, D) the +5 demon blade of Insufficient Pleasure {vamp, +Rage +Inv Dex+5} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+5). It lets you turn invisible. It lets you go berserk. The Shining One disapproves of the use of such an item. (64, 16, D) a +4 arbalest (64, 17, D) an uncursed staff of fire (64, 26, D) a +2 hunting sling of freezing (65, 26, D) a +5 falchion of holy wrath (67, 0, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (67, 2, D) a +0 shortbow 8 arrows (69, 2, D) a +0 short sword (69, 3, D) 5 arrows (69, 36, D) an uncursed ring of ice (69, 43, D) a +1 scimitar of flaming (70, 9, D) an uncursed staff of conjuration (70, 11, D) a +0 scimitar a +0 shortbow 15 arrows a +0 ring mail (70, 12, D) a +0 longbow a +0 dagger 12 arrows a +0 leather armour (70, 20, D) a +2 falchion of flaming (unseen) (70, 41, D) a +1 scimitar of flaming (71, 11, D) a +0 long sword (unseen) (71, 12, D) 2 arrows (71, 13, D) an arrow (71, 16, D) a -1 dagger (71, 20, D) a +0 long sword (unseen) (71, 27, D) a +0 whip of flaming (71, 36, D) an uncursed staff of summoning (71, 37, D) a +2 longbow of velocity (71, 42, D) a +0 scimitar of flaming (72, 9, D) an uncursed staff of wizardry (72, 11, D) a +0 long sword (unseen) (72, 16, D) a cursed staff of earth (72, 22, D) 2 arrows (72, 26, D) a +2 spear of flaming (72, 28, D) a +0 trident 6 tomahawks (72, 33, D) a large rock (72, 36, D) an uncursed staff of cold (72, 37, D) a +1 ring mail of cold resistance (73, 16, D) an uncursed staff of conjuration (73, 17, D) the +2 scale mail of Death's Door {Dex+3} It affects your dexterity (+3). (73, 21, D) a +0 short sword (unseen) (73, 26, D) a +1 halberd of flaming (73, 27, D) an uncursed ring of flight (73, 31, D) 2 large rocks (still there?) an arrow (still there?) (73, 32, D) a tomahawk an arrow (74, 29, D) a +0 shortbow 11 arrows (75, 1, D) an uncursed staff of air (75, 29, D) 4 large rocks