Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 rapier (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) +5 shadow dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 1, D) a +0 club (10, 1, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. (61, 8, D) a crystal ball of energy (62, 0, D) a crystal ball of energy (62, 1, D) the cursed +1 falchion of the Scavenger {slice, MR+ Str+3 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 9, D) a crystal ball of energy (63, 8, D) the +8 great mace of the Eternal Void {flame, rC+ MR+ Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It protects you from cold. It affects your resistance to hostile enchantments. (64, 13, D) a swamp drake corpse (skeletalised by now) (66, 10, D) a steam dragon corpse (skeletalised by now) (67, 0, D) a +2 lajatang of electrocution (68, 0, D) a +0 large shield of cold resistance (70, 8, D) a +1 plate armour of fire resistance (71, 16, D) an uncursed staff of earth (71, 17, D) a crystal ball of energy (72, 8, D) the +1 chain mail "Geedyfum" {rF- rN+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to fire. It protects you from negative energy. (72, 9, D) an uncursed staff of summoning (72, 16, D) a lightning rod (4/4) (72, 17, D) 4 potions of haste (73, 1, D) an uncursed staff of earth (73, 16, D) a lightning rod (4/4) (73, 17, D) a cursed ring of loudness (73, 21, D) a bolt (74, 19, D) a +0 arbalest (unseen) (74, 20, D) a large rock (74, 21, D) 2 large rocks 2 bolts (74, 23, D) a bolt (still there?) a large rock (still there?) (75, 1, D) an uncursed staff of earth (75, 2, D) a +0 long sword of pain (75, 19, D) a large rock (unseen)