Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 8, D) a +5 crystal plate armour (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) a +0 mace (still there?) a +0 mace (still there?) the +11 plutonium sword {*Contam Stlth-} (still there?) It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} (still there?) A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power (still there?) the +7 Singing Sword (still there?) the +7 longbow "Piercer" {penet, EV-2} (still there?) Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 0, D) an uncursed amulet of guardian spirit (61, 8, D) a +5 blowgun (61, 10, D) a +0 arbalest 29 bolts a +0 shortbow 9 arrows (62, 0, D) a +1 centaur barding of flying (62, 10, D) a +0 shortbow 15 arrows (62, 13, D) a bolt an arrow (63, 8, D) an uncursed amulet of the acrobat (63, 10, D) the +3 long sword "Ypnies" {freeze, MR+ Dex+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+2). It affects your resistance to hostile enchantments. a +0 shortbow 18 arrows (63, 12, D) an arrow (68, 0, D) a +2 falchion of distortion (68, 2, D) a +0 trident (69, 0, D) a +1 scale mail of poison resistance (69, 8, D) a chunk of flesh (70, 8, D) a +1 chain mail of magic resistance (70, 9, D) a lamp of fire (70, 12, D) a +0 giant spiked club (unseen) (70, 13, D) a chunk of flesh (unseen) (71, 8, D) a book of Annihilations (72, 8, D) a phantom mirror (72, 9, D) an uncursed staff of power (73, 3, D) the +0 leather armour "Xoumy Esh" {rCorr} It protects you from acid and corrosion.