Arum the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +1 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (35, 0, D) a +3 ring of strength (35, 14, D) a +2 chain mail of positive energy (35, 15, D) a book of Summonings (36, 0, D) a +8 halberd of venom (36, 1, D) a book of Enchantments (36, 14, D) a +0 short sword (36, 15, D) a +1 hand crossbow of flaming (37, 0, D) a +1 buckler of fire resistance (37, 1, D) an uncursed ring of fire (37, 14, D) an uncursed staff of poison (37, 15, D) a +0 dire flail (37, 22, D) a +0 glaive (37, 23, D) a +4 vampiric scimitar (37, 24, D) a +0 long sword (38, 0, D) the +4 scale mail "Pegu" {Dex+6} It affects your dexterity (+6). (38, 14, D) a +0 glaive (38, 24, D) a +3 hand axe of electrocution (39, 0, D) a +2 glaive of venom (39, 1, D) a +4 hand crossbow of freezing (39, 14, D) a +2 dagger of venom (39, 15, D) a book of Party Tricks (39, 22, D) a +0 mace (unseen) (39, 23, D) a +0 glaive (39, 24, D) a +0 trident (40, 6, D) an uncursed staff of cold a glowing shapeshifter corpse (40, 14, D) the +10 hunting sling of Valour {velocity, rElec Str-4 Int+6 Dex+4} Any stone fired from it inflicts extra damage. It affects your strength (-4). It affects your intelligence (+6). It affects your dexterity (+4). It insulates you from electricity. (40, 15, D) an uncursed staff of earth (41, 14, D) a book of Alchemy (42, 0, D) an uncursed ring of poison resistance (42, 1, D) the +2 spear "Seyteuc" {pain, Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It makes you more stealthy. (42, 14, D) a +0 short sword of flaming (42, 15, D) a +0 dagger (43, 14, D) a +2 ring mail of cold resistance (43, 15, D) a cursed staff of cold (49, 0, D) a +4 plate armour of fire resistance (49, 1, D) the amulet "Koothuj" {Gourm MR+ Str-4 Int+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your strength (-4). It affects your intelligence (+2). It affects your resistance to hostile enchantments. (49, 12, D) an uncursed ring of poison resistance (50, 0, D) an uncursed staff of fire (50, 1, D) a phial of floods (50, 12, D) an uncursed staff of poison (50, 14, D) a lightning rod (4/4) a lamp of fire a lamp of fire a fan of gales a cursed ring of stealth 4 scrolls of blinking 3 potions of berserk rage 6 potions of haste a +0 war axe (50, 24, D) a +3 chain mail of fire resistance (50, 25, D) an uncursed staff of air (50, 36, D) a +0 whip of holy wrath (50, 37, D) a +1 vampiric short sword (50, 42, D) an uncursed staff of earth (50, 43, D) a +0 war axe (unseen) (51, 0, D) the cursed +0 plate armour of Booqid {rF+ Str+2} It affects your strength (+2). It protects you from fire. It has a curse placed upon it. (51, 15, D) +0 storm dragon scales (51, 17, D) a wind drake skeleton (51, 24, D) the +3 mace of Hiuzuimi {holy, MP+9 Str+4 Dex-3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+4). It affects your dexterity (-3). It affects your magic capacity (+9). (51, 25, D) the +5 demon blade of the Unseen Realm {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (51, 36, D) an uncursed staff of wizardry (51, 41, D) a +0 glaive (51, 42, D) a +0 robe the +1 leather armour of the Desert {rN++ Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It greatly protects you from negative energy. a potion of blood (52, 1, D) a +1 naga barding of cold resistance (52, 14, D) a +0 robe (52, 24, D) a +2 scimitar of holy wrath (52, 42, D) a +0 war axe (unseen) (53, 0, D) a lamp of fire (53, 1, D) a +2 quarterstaff of protection (53, 13, D) an uncursed staff of fire (53, 24, D) a +1 long sword of flaming (53, 25, D) a book of Fire (53, 36, D) a +0 robe (54, 1, D) the cursed +1 falchion of the Coward {speed, Str+4 Int+4 Dex+4} Attacks with this weapon are significantly faster. It affects your strength (+4). It affects your intelligence (+4). It affects your dexterity (+4). It has a curse placed upon it. (54, 12, D) a +2 leather armour of magic resistance (54, 14, D) a +6 ring of dexterity (54, 24, D) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (54, 25, D) the +7 spear of Fate {freeze, rPois rF++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It protects you from poison. (54, 36, D) an uncursed amulet of the acrobat (55, 0, D) a lightning rod (4/4) (55, 1, D) a fan of gales (55, 12, D) an uncursed staff of death (58, 41, D) a +0 trident (59, 37, D) an uncursed staff of summoning (60, 36, D) a +0 flail of protection (61, 2, D) a +3 short sword of freezing (unseen) (61, 16, D) a +6 whip of draining (61, 36, D) an uncursed staff of air (61, 37, D) an uncursed staff of cold (62, 0, D) a +0 long sword (62, 1, D) an uncursed staff of death (62, 2, D) a +0 dagger of speed (unseen) (62, 3, D) 2 arrows (62, 5, D) an arrow (62, 8, D) the cursed +1 flail of Xisitisk {protect, rC+ MP+9} It protects the one who uses it against injury (+AC on strike). It protects you from cold. It affects your magic capacity (+9). It has a curse placed upon it. (62, 9, D) the +6 war axe "Rojiynot" {chop, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (62, 16, D) a +3 leather armour of fire resistance (62, 17, D) a lamp of fire (62, 26, D) a +1 scale mail of fire resistance (62, 36, D) the +6 trident "Killer Klown's Foe" {vamp, Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). (62, 37, D) an uncursed staff of air (63, 3, D) a +0 dagger a +0 shortbow 12 arrows a +0 leather armour (63, 12, D) a +0 scimitar (unseen) (63, 27, D) a +0 plate armour of fire resistance (63, 31, D) a +0 flail (unseen) (63, 37, D) a crystal ball of energy (64, 27, D) a +3 rapier of flaming (64, 31, D) a +0 mace (unseen) (65, 26, D) a +2 rapier of draining (68, 3, D) a +0 short sword of speed (70, 43, D) a +2 arbalest of flaming (71, 8, D) the +7 flail "Zuewn" {flame, *Contam rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (71, 11, D) a +0 giant club (71, 12, D) a +0 giant club a +0 giant spiked club a +0 giant spiked club (71, 17, D) a book of Dreams (71, 26, D) a +0 whip (71, 27, D) a +0 flail (71, 32, D) the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+} It affects your evasion (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It makes you more stealthy. (unseen) (71, 36, D) an uncursed staff of cold (71, 42, D) the +4 lajatang of the Wasp {pain, Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). (72, 8, D) the ring of Zunuotih {Ice Str+5 Dex-3} [ring of ice] It enhances your ice magic. It affects your strength (+5). It affects your dexterity (-3). It makes you vulnerable to fire. It protects you from cold. a +0 shield a +0 scale mail (72, 9, D) a +3 hand axe of venom (72, 11, D) a +0 giant club (72, 17, D) a +0 ring mail of magic resistance (72, 27, D) an uncursed staff of death (72, 31, D) a +1 antimagic quarterstaff (72, 36, D) an uncursed ring of ice (72, 37, D) the +9 dagger of Mourning {flame, rF- rN+ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from negative energy. (73, 12, D) a cursed -2 giant club (unseen) (73, 16, D) an uncursed staff of summoning (73, 20, D) an uncursed staff of air (73, 26, D) an uncursed staff of fire (73, 27, D) a +4 spear of venom (73, 32, D) a cursed -3 long sword (unseen) (75, 1, D) an uncursed staff of poison