Arum Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (13, -8, D:1) 3 large rocks (21, 25, D:1) a +0 robe (22, -2, D:1) a rat corpse (still there?) a frilled lizard corpse (still there?) (23, 7, D:1) a potion of mutation (23, 32, D:1) a +0 hand axe (24, -2, D:1) a jackal corpse (29, 7, D:1) a scroll of identify (31, 9, D:1) a potion of curing (32, -2, D:1) a +0 club (33, 29, D:1) a bat corpse (skeletalised by now) (34, -5, D:1) a +0 club (34, 30, D:1) a +0 club a goblin corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (35, 6, D:1) a +0 dagger (43, 19, D:1) a +0 club (46, -14, D:1) a potion of berserk rage (50, -7, D:1) 17 bolts (60, 31, D:1) a potion of lignification