ASSERT(!in_bounds(you.pos()) || !cell_is_solid(you.pos()) || you.wizmode_teleported_into_rock) in 'movement.cc' at line 471 failed. Version: Dungeon Crawl Stone Soup 0.25-a0-36-g303dd5b1f4 Platform: unix Bits: 64 Game mode: sprint Tiles: online Seed: 15295782905063555150, deterministic pregen: 1 Command line: /usr/games/crawl-git-303dd5b1f4 -name Arum -rc /dgldir/rcfiles/crawl-git/Arum.rc -macro /dgldir/rcfiles/crawl-git/Arum.macro -morgue /dgldir/morgue/Arum/ -sprint -webtiles-socket /crawl-master/webserver/sockets/Arum:2019-10-20.14:55:51.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 23 stack frames. /usr/games/crawl-git-303dd5b1f4(_Z17write_stack_traceP8_IO_FILEi+0x3b) [0x55939f32b3cb]: write_stack_trace(_IO_FILE*, int) /usr/games/crawl-git-303dd5b1f4(_Z13do_crash_dumpv+0x47c) [0x55939f33379c]: do_crash_dump() /usr/games/crawl-git-303dd5b1f4(_Z20crash_signal_handleri+0xae) [0x55939f32b73e]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x3ef20) [0x7f38b8f74f20]: /lib/x86_64-linux-gnu/libpthread.so.0(raise+0xc7) [0x7f38b9339727]: /usr/games/crawl-git-303dd5b1f4(+0x34de0b) [0x55939f332e0b]: /usr/games/crawl-git-303dd5b1f4(+0x34e07e) [0x55939f33307e]: /usr/games/crawl-git-303dd5b1f4(_Z18move_player_action9coord_def+0x345) [0x55939f6a22d5]: move_player_action(coord_def) /usr/games/crawl-git-303dd5b1f4(_Z15process_command12command_type+0x71e) [0x55939f8f69de]: process_command(command_type) /usr/games/crawl-git-303dd5b1f4(+0x526a2a) [0x55939f50ba2a]: /usr/games/crawl-git-303dd5b1f4(+0x992460) [0x55939f977460]: /usr/games/crawl-git-303dd5b1f4(+0x99be52) [0x55939f980e52]: /usr/games/crawl-git-303dd5b1f4(+0x99290d) [0x55939f97790d]: /usr/games/crawl-git-303dd5b1f4(+0x991c2e) [0x55939f976c2e]: /usr/games/crawl-git-303dd5b1f4(+0x992a7b) [0x55939f977a7b]: /usr/games/crawl-git-303dd5b1f4(lua_pcall+0x58) [0x55939f975198]: /usr/games/crawl-git-303dd5b1f4(_ZN4CLua6callfnEPKcii+0xca) [0x55939f316d5a]: CLua::callfn(char const*, int, int) /usr/games/crawl-git-303dd5b1f4(_Z15process_command12command_type+0x921) [0x55939f8f6be1]: process_command(command_type) /usr/games/crawl-git-303dd5b1f4(+0x9101a7) [0x55939f8f51a7]: /usr/games/crawl-git-303dd5b1f4(+0x910bb5) [0x55939f8f5bb5]: /usr/games/crawl-git-303dd5b1f4(main+0x323) [0x55939f28b5b3]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xe7) [0x7f38b8f57b97]: /usr/games/crawl-git-303dd5b1f4(_start+0x2a) [0x55939f28bcda]: /usr/bin/gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 7.4.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -Irltiles -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-303dd5b1f4/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-303dd5b1f4/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-303dd5b1f4/data/web/" -D_GNU_SOURCE -D_DEFAULT_SOURCE -isystem /usr/include/ncursesw LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #170, type 0 at (67, 68): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< * * * LOW HITPOINT WARNING * * * The acid blob is heavily wounded. The acid blob spits acid at you. The splash of acid hits you but does no damage. You are splashed with acid! * * * LOW HITPOINT WARNING * * * Unknown command. You slice the acid blob!! Your hands burn! * * * LOW HITPOINT WARNING * * * The acid blob is almost dead. Unknown command. You feel better. You block the acid blob's attack. The acid blob spits acid at you. The splash of acid hits you. * * * LOW HITPOINT WARNING * * * The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * You feel much better. You block the acid blob's attack. You hit the acid blob but do no damage. Your hands burn! * * * LOW HITPOINT WARNING * * * The acid blob is almost dead. The acid blob spits acid at you. The splash of acid hits you but does no damage. The acid corrodes you! You are splashed with acid! * * * LOW HITPOINT WARNING * * * Your gold dragon scales prevents you from hitting the acid blob. The acid blob is almost dead. The acid blob hits you!! * * * LOW HITPOINT WARNING * * * You are splashed with acid! * * * LOW HITPOINT WARNING * * * Unknown command. You feel much better. You block the acid blob's attack. You slash the acid blob! Your hands burn! * * * LOW HITPOINT WARNING * * * The acid blob is almost dead. You block the acid blob's attack. Unknown command. You slash the acid blob! You kill the acid blob! Okawaru accepts your kill. You pick up the slimy rune and feel its power. You now have 7 runes. Press } to see all the runes you have collected. You start resting. You are no longer corroded. You start resting. Magic restored. You start resting. HP restored. You open the door. There is an open door here. You gain the combat prowess of a mighty hero. Unknown command. You can now deal lightning-fast blows. Unknown command. You open the door. 6 sphinxes come into view. The sphinx shouts! x6; You hear a shout! Unknown command. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is heavily wounded. You chop the sphinx into pieces!!! The sphinx's magic leaks into the air. The sphinx is almost dead. The sphinx misses you. You block the sphinx's attack. x2 You slice the sphinx!! You kill the sphinx! Okawaru accepts your kill. Your Evocations skill increases to level 22! You hit the sphinx. The sphinx's magic leaks into the air. The sphinx is lightly wounded. You barely miss the sphinx. The sphinx is lightly wounded. The sphinx casts a spell. Something smites you! You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is heavily wounded. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is severely wounded. The sphinx casts a spell. The sphinx is healed somewhat. You carve the sphinx like a ham!!! The sphinx's magic leaks into the air. The sphinx is almost dead. You barely miss the sphinx. The sphinx is almost dead. You slash the sphinx! You kill the sphinx! Okawaru accepts your kill. A sphinx comes into view. The sphinx shouts! You hear a shout! A sphinx comes into view. The sphinx hits you but does no damage. You block the sphinx's attack. The sphinx hits you but does no damage. There is an open door to the Tomb, spattered with blood here. Things that are here: a sphinx corpse x2 The sphinx shouts! You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. A sphinx comes into view. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is heavily wounded. The sphinx barely misses you. You block the sphinx's attack. x2 You cut the sphinx into ribbons!!! You kill the sphinx! Okawaru accepts your kill. A sphinx comes into view. You block the sphinx's attack. x3 You see here a sphinx corpse. You slice the sphinx like a ripe choko!!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. You barely miss the sphinx. The sphinx is moderately wounded. You block the sphinx's attack. x2; The sphinx completely misses you. You cut the sphinx into ribbons!!! You kill the sphinx! Okawaru accepts your kill. You hear a shout! A sphinx comes into view. The sphinx shouts! You block the sphinx's attack. x2; The sphinx hits you. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is lightly wounded. The sphinx misses you. You block the sphinx's attack. The sphinx hits you but does no damage. The sphinx mumbles some strange words. Something smites you! You hit the sphinx but do no damage. The sphinx is lightly wounded. You hit the sphinx. The sphinx's magic leaks into the air. The sphinx is lightly wounded. The sphinx hits you but does no damage. You block the sphinx's attack. x2 Your gold dragon scales prevents you from hitting the sphinx. The sphinx is lightly wounded. The sphinx casts a spell. Something smites you! You open the sphinx like a pillowcase!!! The sphinx's magic leaks into the air. The sphinx is severely wounded. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is almost dead. The sphinx falters for a moment. You carve the sphinx like a ham!!! You kill the sphinx! Okawaru accepts your kill. Your Spellcasting skill increases to level 21! A sphinx comes into view. The sphinx shouts! The sphinx mumbles some strange words. Something smites you! You block the sphinx's attack. x3 The sphinx casts a spell. Something smites you! You slice the sphinx like a ripe choko!!! The sphinx's magic leaks into the air. The sphinx is severely wounded. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is almost dead. The sphinx falters for a moment. You slice the sphinx!! You kill the sphinx! Okawaru accepts your kill. Your Invocations skill increases to level 25! You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. You open the sphinx like a pillowcase!!! The sphinx's magic leaks into the air. The sphinx is almost dead. You barely miss the sphinx. The sphinx is almost dead. The sphinx falters for a moment. You barely miss the sphinx. The sphinx is severely wounded. You open the sphinx like a pillowcase!!! You kill the sphinx! Okawaru accepts your kill. Your base Staves skill increases to level 26! You block the sphinx's attack. The sphinx misses you. You block the sphinx's attack. The sphinx mumbles some strange words. Something smites you! You see here a sphinx corpse. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. You block the sphinx's attack. x3 You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is severely wounded. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is almost dead. You block the sphinx's attack. x2; The sphinx barely misses you. You hit the sphinx. The sphinx's magic leaks into the air. The sphinx is almost dead. You cut the sphinx into ribbons!!! You kill the sphinx! Okawaru accepts your kill. You block the sphinx's attack. The sphinx hits you but does no damage. You block the sphinx's attack. You completely miss the sphinx. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is lightly wounded. The sphinx hits you. The sphinx completely misses you. The sphinx hits you but does no damage. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. You barely miss the sphinx. The sphinx is moderately wounded. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is heavily wounded. The sphinx falters for a moment. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is severely wounded. You hit the sphinx but do no damage. The sphinx is severely wounded. You block the sphinx's attack. x2; The sphinx hits you but does no damage. You chop the sphinx into pieces!!! You kill the sphinx! Okawaru accepts your kill. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is moderately wounded. You slice the sphinx!! The sphinx's magic leaks into the air. The sphinx is heavily wounded. You barely miss the sphinx. The sphinx is heavily wounded. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is severely wounded. You block the sphinx's attack. x2; The sphinx hits you but does no damage. You open the sphinx like a pillowcase!!! You kill the sphinx! Okawaru accepts your kill. Your Evocations skill increases to level 23! The sphinx completely misses you. You block the sphinx's attack. x2 You see here a sphinx corpse. You chop the sphinx into pieces!!! The sphinx's magic leaks into the air. The sphinx is heavily wounded. You hit the sphinx. The sphinx's magic leaks into the air. The sphinx is heavily wounded. You block the sphinx's attack. x3 You are feeling hungry. You carve the sphinx like a ham!!! You kill the sphinx! Okawaru accepts your kill. The sphinx casts a spell. You resist with almost no effort. You see here a sphinx corpse. You slash the sphinx! The sphinx's magic leaks into the air. The sphinx is lightly wounded. The sphinx misses you. The sphinx hits you but does no damage. You block the sphinx's attack. You hit the sphinx. The sphinx's magic leaks into the air. The sphinx is lightly wounded. You hit the sphinx. The sphinx's magic leaks into the air. The sphinx is lightly wounded. The sphinx completely misses you. You block the sphinx's attack. x2 You cut the sphinx into ribbons!!! The sphinx's magic leaks into the air. The sphinx is almost dead. Your gold dragon scales prevents you from hitting the sphinx. The sphinx is almost dead. You carve the sphinx like a ham!!! You kill the sphinx! Okawaru accepts your kill. Something appears at your feet! Okawaru grants you a weapon! You see here a sphinx corpse. You butcher the sphinx corpse. x - 5 chunks of flesh You see here a sphinx skeleton. Things that are here: a runed scimitar {god gift}; a sphinx corpse You see here a sphinx corpse. You butcher the sphinx corpse. x - 12 chunks of flesh (gained 7) You see here a sphinx skeleton. Things that are here: a runed scimitar {god gift}; a sphinx corpse You butcher the sphinx corpse. x - 15 chunks of flesh (gained 3) Things that are here: a runed scimitar {god gift}; a sphinx skeleton You see here a sphinx skeleton. You see here a sphinx corpse. You butcher the sphinx corpse. x - 16 chunks of flesh (gained 1) You see here a sphinx skeleton. You see here a sphinx corpse. You butcher the sphinx corpse. x - 22 chunks of flesh (gained 6) You see here a sphinx skeleton. There is an open door to the Tomb, spattered with blood here. Things that are here: a sphinx corpse x2 Butcher a sphinx corpse? [(y)es/(n)o/(a)ll/(q)uit/?] You butcher the sphinx corpse. x2 x - 24 chunks of flesh (gained 2); x - 30 chunks of flesh (gained 6) There is an open door to the Tomb, spattered with blood here. Things that are here: a sphinx skeleton x2 Unknown command. You see here a sphinx skeleton. You start resting. Eating one of 30 chunks of flesh. You eat one of the 30 chunks of flesh. This raw flesh tastes terrible. You feel like a meek peon again. You start resting. Your hands slow down. You start resting. HP restored. You see here a sphinx skeleton. You see here a sphinx skeleton. Things that are here: a runed scimitar {god gift}; a sphinx skeleton You see here a sphinx skeleton. Okay, then. Unknown command. You gain the combat prowess of a mighty hero. You can now deal lightning-fast blows. You open the door. 6 guardian mummies come into view. Unknown command. You hit the guardian mummy. The guardian mummy is lightly damaged. You hit the guardian mummy. The guardian mummy is lightly damaged. You slice the guardian mummy!! The guardian mummy is severely damaged. You block the guardian mummy's attack. You carve the guardian mummy like a ham!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Something reaches out for you... You hit the guardian mummy. The guardian mummy is lightly damaged. Your gold dragon scales prevents you from hitting the guardian mummy. The guardian mummy is lightly damaged. You slice the guardian mummy!! The guardian mummy is heavily damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Your stasis prevents you from being slowed. You feel horribly lethargic. You hit the soul eater but do no damage. You barely miss the soul eater. You slice the soul eater!! The soul eater's magic leaks into the air. The soul eater is heavily wounded. You block the soul eater's attack. You slash the soul eater! The soul eater's magic leaks into the air. The soul eater is almost dead. You block the guardian mummy's attack. You barely miss the soul eater. The soul eater is almost dead. You block the soul eater's attack. You hit the soul eater. The soul eater's magic leaks into the air. The soul eater is almost dead. You slice the soul eater!! You kill the soul eater! You block the guardian mummy's attack. You slice the guardian mummy!! The guardian mummy is heavily damaged. You slice the guardian mummy!! The guardian mummy is almost destroyed. You slice the guardian mummy like a ripe choko!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You smell decay. You slice the guardian mummy!! The guardian mummy is severely damaged. You hit the guardian mummy. The guardian mummy is almost destroyed. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You convulse helplessly as pain tears through your body! A guardian mummy comes into view. You block the guardian mummy's attack. There is an open door here. You slash the guardian mummy! The guardian mummy is moderately damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Your bones ache. A guardian mummy comes into view. You block the guardian mummy's attack. You slice the guardian mummy!! The guardian mummy is heavily damaged. You barely miss the guardian mummy. The guardian mummy is heavily damaged. You block the guardian mummy's attack. You closely miss the guardian mummy. The guardian mummy is heavily damaged. You slash the guardian mummy! The guardian mummy is almost destroyed. You slash the guardian mummy! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You shiver with cold. A mummy priest comes into view. You slice the guardian mummy!! The guardian mummy is heavily damaged. You cut the guardian mummy into ribbons!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Pain shoots through your body! A guardian mummy comes into view. Press: ? - help, v - describe, . - travel Here: a guardian mummy The floor. You slice the guardian mummy!! The guardian mummy is severely damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Pain shoots through your body. You slash the mummy priest! The mummy priest is lightly damaged. You block the mummy priest's attack. You slash the mummy priest! The mummy priest is moderately damaged. You slice the mummy priest like a ripe choko!!! The mummy priest is almost destroyed. You slice the mummy priest like a ripe choko!!! You destroy the mummy priest! Okawaru accepts your kill. You feel extremely nervous for a moment... You convulse helplessly as pain tears through your body! You block the guardian mummy's attack. You slash the guardian mummy! The guardian mummy is moderately damaged. You slash the guardian mummy! The guardian mummy is severely damaged. You hit the guardian mummy. The guardian mummy is severely damaged. You block the guardian mummy's attack. Your gold dragon scales prevents you from hitting the guardian mummy. The guardian mummy is severely damaged. You barely miss the guardian mummy. The guardian mummy is severely damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Pain shoots through your body. No target in view! No target in view! No target in view! No target in view! No target in view! You start resting. Magic restored. You start resting. Some of the chunks of flesh in your inventory have rotted away. You feel like a meek peon again. You start resting. All of the chunks of flesh in your inventory have rotted away. Your hands slow down. You start resting. You are feeling hungry. You start resting. HP restored. You gain the combat prowess of a mighty hero. You can now deal lightning-fast blows. Unknown command. You open the door. 5 guardian mummies and a mummy priest come into view. The mummy priest calls down the wrath of its god upon you. Something smites you! Unknown command. Press: ? - help, v - describe, . - travel Here: a mummy priest The floor. A guardian mummy comes into view. There is an open door here. You hit the mummy priest but do no damage. The mummy priest mumbles some strange prayers to its god against you. Something smites you! You hit the mummy priest but do no damage. You slice the mummy priest!! The mummy priest is heavily damaged. You hit the mummy priest. The mummy priest is heavily damaged. Your gold dragon scales prevents you from hitting the mummy priest. The mummy priest is heavily damaged. The mummy priest prays to its god. You slice the mummy priest!! You destroy the mummy priest! Okawaru accepts your kill. The smoke demon disappears in a puff of smoke! You feel extremely nervous for a moment... You feel your flesh rotting away! A guardian mummy comes into view. You block the guardian mummy's attack. You closely miss the guardian mummy. You hit the guardian mummy. The guardian mummy is lightly damaged. You block the guardian mummy's attack. You completely miss the guardian mummy. The guardian mummy is lightly damaged. You slash the guardian mummy! The guardian mummy is heavily damaged. You slash the guardian mummy! The guardian mummy is severely damaged. You block the guardian mummy's attack. You hit the guardian mummy but do no damage. The guardian mummy is severely damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You are engulfed in negative energy! You partially resist. You feel drained. A guardian mummy comes into view. You block the guardian mummy's attack. You barely miss the guardian mummy. You slice the guardian mummy!! The guardian mummy is severely damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Nothing appears to happen. You block the guardian mummy's attack. You slice the guardian mummy!! The guardian mummy is heavily damaged. Unknown command. You slice the guardian mummy like a ripe choko!!! You destroy the guardian mummy! Okawaru accepts your kill. Your base Spellcasting skill increases to level 22! You feel extremely nervous for a moment... You hear strange and distant voices. You block the guardian mummy's attack. You slash the guardian mummy! The guardian mummy is moderately damaged. You hit the guardian mummy. The guardian mummy is heavily damaged. You closely miss the guardian mummy. The guardian mummy is heavily damaged. You slice the guardian mummy!! The guardian mummy is almost destroyed. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. Your life force feels restored. You feel extremely nervous for a moment... Flickering shadows surround you. You slash the shadow! The shadow is severely damaged. You slice the shadow!! You destroy the shadow! You hit the guardian mummy. The guardian mummy is lightly damaged. You hit the guardian mummy. The guardian mummy is moderately damaged. You barely miss the guardian mummy. The guardian mummy is moderately damaged. You completely miss the guardian mummy. The guardian mummy is moderately damaged. The shadow slips into darkness. The shadow flickers and vanishes for a moment. You block the guardian mummy's attack. You slash the guardian mummy! The guardian mummy is moderately damaged. You completely miss the guardian mummy. The guardian mummy is moderately damaged. You block the shadow's attack. You slash the guardian mummy! The guardian mummy is severely damaged. You closely miss the guardian mummy. The guardian mummy is severely damaged. You block the guardian mummy's attack. You barely miss the guardian mummy. The guardian mummy is severely damaged. You block the shadow's attack. You barely miss the guardian mummy. The guardian mummy is severely damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. Your Invocations skill increases to level 26! You feel extremely nervous for a moment... You are engulfed in negative energy! You partially resist. You feel drained. You cut the shadow into ribbons!!! You destroy the shadow! You barely miss the guardian mummy. You hit the guardian mummy but do no damage. You hit the guardian mummy. The guardian mummy is lightly damaged. You chop the guardian mummy into pieces!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You sense a malignant aura. You block the guardian mummy's attack. You barely miss the guardian mummy. You slice the guardian mummy!! The guardian mummy is moderately damaged. You slice the guardian mummy!! The guardian mummy is severely damaged. You slice the guardian mummy like a ripe choko!!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Your flesh rots away! You barely miss the guardian mummy. You slash the guardian mummy! The guardian mummy is moderately damaged. You hit the guardian mummy. The guardian mummy is heavily damaged. You barely miss the guardian mummy. The guardian mummy is heavily damaged. You block the guardian mummy's attack. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. Your life force feels restored. You feel extremely nervous for a moment... Your stasis prevents you from being slowed. You feel horribly lethargic. No target in view! You start resting. HP restored. You start resting. Your hands slow down. You start resting. Magic restored. You start waiting. You feel like a meek peon again. You gain the combat prowess of a mighty hero. You can now deal lightning-fast blows. You open the door. 3 guardian mummies, a greater mummy and 2 mummy priests come into view. The greater mummy gestures wildly while chanting. Found a golden rune of Zot. A greater mummy comes into view. The mummy priest prays to its god. The mummy priest mumbles some strange prayers to its god against you. Something smites you! There is an open door here. You hit the mummy priest but do no damage. You slash the mummy priest! The mummy priest is moderately damaged. The mummy priest completely misses you. You hit the mummy priest but do no damage. The mummy priest is moderately damaged. You hit the mummy priest. The mummy priest is moderately damaged. You slash the mummy priest! The mummy priest is heavily damaged. The greater mummy gestures wildly while chanting. x2 You slash the mummy priest! The mummy priest is severely damaged. The mummy priest completely misses you. You hit the mummy priest but do no damage. The mummy priest is severely damaged. You chop the mummy priest into pieces!!! You destroy the mummy priest! Okawaru accepts your kill. You feel extremely nervous for a moment... You feel dopey. The greater mummy points at you and mumbles some strange words. Something smites you! You feel magic returning to you. Your +2 great sword of holy wrath softly glows with a divine radiance! R - a +2 great sword of holy wrath (weapon) The mummy priest mumbles some strange prayers to its god against you. Something smites you! Unknown command. Unknown command. You slash the guardian mummy! The guardian mummy convulses! The guardian mummy is heavily damaged. You slice the guardian mummy!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Your flesh rots away! The greater mummy points at you and mumbles some strange words. Something smites you! A guardian mummy comes into view. The mummy priest utters an invocation to its god. The greater mummy casts a spell. You slice the wight like a ripe choko!!! You destroy the wight! A guardian mummy comes into view. The mummy priest calls on the powers of darkness! Your body is wracked with pain! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You slash the mummy priest! The mummy priest convulses! The mummy priest is moderately damaged. You slice the mummy priest like a ripe choko!!! You destroy the mummy priest! Okawaru accepts your kill. You feel your intelligence returning. You feel extremely nervous for a moment... You feel weakened. The greater mummy casts a spell. The greater mummy gestures at you while chanting. Something smites you! You block the guardian mummy's attack. You closely miss the guardian mummy. You slash the guardian mummy! The guardian mummy convulses. The guardian mummy is moderately damaged. You cut the guardian mummy into ribbons!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel your intelligence returning. You feel extremely nervous for a moment... You feel dopey. You block the guardian mummy's attack. The greater mummy calls on the powers of darkness! Your body is wracked with pain! * * * LOW HITPOINT WARNING * * * You slash the guardian mummy! The guardian mummy convulses. The guardian mummy is moderately damaged. You open the guardian mummy like a pillowcase!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Nothing appears to happen. The greater mummy casts a spell. You slice the greater mummy!! The greater mummy convulses. The greater mummy is lightly damaged. The greater mummy casts a spell. You block the greater mummy's attack. You hit the greater mummy. The greater mummy convulses. The greater mummy is lightly damaged. You slash the greater mummy! The greater mummy convulses! The greater mummy is moderately damaged. You block the shadow wraith's attack. You hit the greater mummy but do no damage. The greater mummy is moderately damaged. The greater mummy gestures wildly while chanting. You slice the greater mummy!! The greater mummy convulses!! The greater mummy is heavily damaged. You slash the greater mummy! The greater mummy convulses!! The greater mummy is severely damaged. You block the shadow wraith's attack. You slash the greater mummy! The greater mummy convulses. The greater mummy is severely damaged. The greater mummy casts a spell at you. Something smites you! * * * LOW HITPOINT WARNING * * * You slice the greater mummy!! The greater mummy convulses!! You destroy the greater mummy! Okawaru is honoured by your kill. The shadow wraith disappears in a puff of smoke! You feel your strength returning. You feel your intelligence returning. Your Evocations skill increases to level 24! You feel extremely nervous for a moment... Death has come for you... You are feeling very hungry. You feel much better. You block the reaper's attack. You barely miss the reaper. You closely miss the reaper. You closely miss the reaper. You slice the reaper!! The reaper convulses!! The reaper is severely wounded. You slice the reaper!! The reaper convulses! You kill the reaper! You hit the greater mummy but do no damage. You slash the greater mummy! The greater mummy convulses!! The greater mummy is lightly damaged. You slice the greater mummy!! The greater mummy convulses!! The greater mummy is heavily damaged. You block the greater mummy's attack. You slice the greater mummy!! The greater mummy convulses!! The greater mummy is severely damaged. You slice the greater mummy!! The greater mummy convulses. The greater mummy is almost destroyed. You slash the greater mummy! The greater mummy convulses!! You destroy the greater mummy! Okawaru accepts your kill. You have mastered Staves! You feel extremely nervous for a moment... You are engulfed in negative energy! You partially resist. You feel drained. You block the guardian mummy's attack. You see here a golden rune of Zot. You slice the guardian mummy like a ripe choko!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... Strange energies run through your body. You closely miss the guardian mummy. You open the guardian mummy like a pillowcase!!! The guardian mummy convulses!!! You destroy the guardian mummy! Okawaru accepts your kill. You feel extremely nervous for a moment... You convulse helplessly as pain tears through your body! * * * LOW HITPOINT WARNING * * * You pick up the golden rune and feel its power. You now have 8 runes. Press } to see all the runes you have collected. You start resting. Your hands slow down. You start resting. You feel like a meek peon again. You eat one of the 8 rations. That ration really hit the spot! You start resting. Magic restored. You start resting. HP restored. You gain the combat prowess of a mighty hero. You can now deal lightning-fast blows. You open the door. A blink frog, a wandering mushroom, a ynoxinul, a tentacled starspawn, a lurking horror and a small abomination come into view. The blink frog gives a loud, deep croak! The ynoxinul bellows! The ynoxinul gestures. Found an abyssal rune of Zot. You miss the ufetubus. You slash the ufetubus! You kill the ufetubus! A starcursed mass comes into view. You block the ynoxinul's attack. The blink frog blinks! There is an open door to the Abyss here. Press: ? - help, v - describe, . - travel Here: a ynoxinul The floor. Unknown command. Okay, then. Press: ? - help, v - describe, . - travel Here: a starcursed mass The floor. Your +2 great sword of holy wrath stops glowing. You feel magic leave you. I - a +3 antimagic lajatang (weapon) You block the ynoxinul's attack. Unknown command. Unknown command. You slash the ynoxinul! The ynoxinul's magic leaks into the air. The ynoxinul is moderately wounded. You slice the ynoxinul!! You kill the ynoxinul! Okawaru accepts your kill. Your life force feels restored. A tentacled starspawn comes into view. The small abomination misses you. The starcursed mass shrieks in your mind. You slice the small abomination!! The small abomination is almost destroyed. You block the small abomination's attack. Your gold dragon scales prevents you from hitting the small abomination. The small abomination is almost destroyed. You hit the small abomination. The small abomination is almost destroyed. You hit the small abomination but do no damage. The small abomination is almost destroyed. You block the small abomination's attack. You hit the small abomination. The small abomination is almost destroyed. The starcursed mass shrieks in your mind. You slice the small abomination like a ripe choko!!! You destroy the small abomination! Okawaru accepts your kill. A starspawn tentacle comes into view. You block the tentacled starspawn's attack. x2 The starcursed mass shrieks in your mind. You slice the tentacled starspawn!! The tentacled starspawn is moderately damaged. You hit the tentacled starspawn. The tentacled starspawn is moderately damaged. You block the tentacled starspawn's attack. x2 The starcursed mass shrieks in your mind. You open the tentacled starspawn like a pillowcase!!! The tentacled starspawn is severely damaged. You slice the tentacled starspawn!! You destroy the tentacled starspawn! Okawaru accepts your kill. The lurking horror explodes! Your body is wracked with pain! The blink frog convulses! You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You slice the blink frog!! You kill the blink frog! Okawaru accepts your kill. The starcursed mass shrieks in your mind. A smoke demon comes into view. You see here a blink frog corpse. You block the wandering mushroom's attack. The starcursed mass shrieks in your mind. You cut the wandering mushroom into ribbons!!! You destroy the wandering mushroom! Okawaru accepts your kill. You have mastered Invocations! The starcursed mass shrieks in your mind. You see here an abyssal rune of Zot. You hit the starcursed mass but do no damage. You slice the starcursed mass!! The starcursed mass is lightly damaged. You slash the starcursed mass! The starcursed mass is moderately damaged. You block the starcursed mass's attack. You slash the starcursed mass! The starcursed mass is moderately damaged. You hit the starcursed mass. The starcursed mass is moderately damaged. You slice the starcursed mass!! The starcursed mass is heavily damaged. You block the starcursed mass's attack. You slice the starcursed mass!! The starcursed mass is severely damaged. You cut the starcursed mass into ribbons!!! The starcursed mass is almost destroyed. You chop the starcursed mass into pieces!!! You destroy the starcursed mass! Okawaru accepts your kill. Your Spellcasting skill increases to level 23! You slice the tentacled starspawn!! The tentacled starspawn is moderately damaged. You slash the tentacled starspawn! The tentacled starspawn is moderately damaged. You slash the tentacled starspawn! The tentacled starspawn is heavily damaged. You block the tentacled starspawn's attack. x2 Press: ? - help, v - describe, . - travel Here: a smoke demon The floor. Your gold dragon scales prevents you from hitting the tentacled starspawn. The tentacled starspawn is heavily damaged. You slice the tentacled starspawn!! The tentacled starspawn is almost destroyed. You hit the tentacled starspawn. The tentacled starspawn is almost destroyed. The smoke demon gestures at you. Something smites you! You hit the tentacled starspawn. The tentacled starspawn is almost destroyed. You slash the tentacled starspawn! The tentacled starspawn is almost destroyed. You hit the tentacled starspawn. You destroy the tentacled starspawn! Okawaru accepts your kill. The starspawn's tentacles wither and die. You block the small abomination's attack. You chop the small abomination into pieces!!! You destroy the small abomination! Okawaru accepts your kill. You block the smoke demon's attack. x2; The smoke demon barely misses you. You slice the smoke demon!! The smoke demon's magic leaks into the air. The smoke demon is severely wounded. You open the smoke demon like a pillowcase!!! You kill the smoke demon! Okawaru accepts your kill. Something appears at your feet! Okawaru grants you ammunition! J - 84 javelins (gained 8) You pick up the abyssal rune and feel its power. You now have 9 runes. Press } to see all the runes you have collected. You feel the abyssal rune guiding you out of this place. You see here a blink frog corpse. You butcher the blink frog corpse. x - a chunk of flesh You see here a blink frog skeleton. You start resting. You feel like a meek peon again. You start resting. Your hands slow down. You start resting. All of the chunks of flesh in your inventory have rotted away. HP restored. You open the door. There is an open door here. You open the door. Geryon, Gatekeeper of Hell comes into view. Geryon roars, "Quail, thou tasty snackling!" You block Geryon's attack. You block Geryon's attack. There is an open door to Hell & Pan here. You slash Geryon! Geryon's magic leaks into the air. Level annotation: Geryon Welcome back, Arum the Formicid Fighter. Okawaru says: Bring me glory in combat! Press ? for a list of commands and other information. Geryon, Gatekeeper of Hell comes into view. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.25-a0-36-g303dd5b1f4 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 4, arena_suspended: 0 prev_cmd = CMD_AUTOFIGHT repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Arum] Species: Formicid Job: Fighter HP: 219/219; mods: 0/0 MP: 16/16; mod: 0 Stats: 29 (29) 13 (13) 24 (24) Position: (11, 25), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: closed door Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 27 | 25016 | 0/0 Short Blades | | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 27 | 29750 | 0/0 Axes | | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | | 0 | 0 | 0 | 0 | 0/50 Polearms | | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 27 | 29750 | 0/0 Slings | | 0 | 0 | 0 | 0 | 0/42 Bows | | 0 | 0 | 0 | 0 | 0/70 Crossbows | | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 27 | 29750 | 0/0 Armour | X | 0 | 0 | 27 | 25016 | 0/0 Dodging | X | 0 | 0 | 27 | 35378 | 0/0 Stealth | X | 0 | 0 | 0 | 0 | 0/29 Shields | X | 0 | 0 | 27 | 21036 | 0/0 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 50 | 23 | 20424 | 624/2250 Conjurations | | 0 | 0 | 0 | 0 | 0/59 Hexes | | 0 | 0 | 0 | 0 | 0/35 Charms | | 0 | 0 | 0 | 0 | 0/50 Summonings | | 0 | 0 | 0 | 0 | 0/50 Necromancy | | 0 | 0 | 0 | 0 | 0/50 Translocations | | 0 | 0 | 0 | 0 | 0/59 Transmutations | | 0 | 0 | 0 | 0 | 0/42 Fire Magic | | 0 | 0 | 0 | 0 | 0/50 Ice Magic | | 0 | 0 | 0 | 0 | 0/50 Air Magic | | 0 | 0 | 0 | 0 | 0/70 Earth Magic | | 0 | 0 | 0 | 0 | 0/35 Poison Magic | | 0 | 0 | 0 | 0 | 0/29 Invocations | X | 0 | 0 | 27 | 21036 | 0/0 Evocations | X | 1 | 50 | 24 | 20464 | 1923/2018 Spell bugs: Durations: Attributes: #12: 1919 #13: 517 #27: 680052 #49: 1969 #59: 1 Mutations: antennae: 3 (innate) wild magic: 2 Inventory bugs: Equipment: eq slot #0, inv slot #34: +3 antimagic lajatang eq slot #1, inv slot #27: +0 cloak of magic resistance eq slot #3, inv slot #16: +0 pair of gloves of Disaster {rC+ Str+4} eq slot #4, inv slot #20: +1 pair of boots of running eq slot #5, inv slot #49: +3 large shield of reflection eq slot #6, inv slot #1: +4 gold dragon scales eq slot #7, inv slot #47: ring "Ximosh" {rF+ rN+ MR+ Int+2 Dex+3} eq slot #8, inv slot #7: ring "Pozinil" {Wiz rPois Dex+5} eq slot #9, inv slot #46: amulet "Titzer" {Reflect rPois Str+3 SH+3} }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ▓+▓ ▓&▓ ▓@▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ ▓.▓ clua stack: [C], function do_commands, line -1 autofight.lua, function attack_melee, line 304 autofight.lua, function attack, line 392 autofight.lua, function (null), line 412 dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (11, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 1 at (11, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 2 at (11, 25): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Hell & Pan }}}} Lua marker 3 at (15, 7): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 4 at (15, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 5 at (15, 19): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Abyss }}}} Lua marker 6 at (15, 29): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 7 at (15, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 8 at (15, 50): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 9 at (15, 63): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 10 at (15, 63): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Tomb }}}} Lua marker 11 at (18, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 12 at (18, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 13 at (18, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 14 at (18, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 15 at (18, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 16 at (18, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 17 at (18, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 18 at (18, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 19 at (18, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 20 at (18, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 21 at (18, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 22 at (18, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 23 at (19, 6): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 24 at (19, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 25 at (19, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Slime Pits }}}} Lua marker 26 at (19, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 27 at (19, 41): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Elven Halls }}}} Lua marker 28 at (19, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 29 at (19, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Forest }}}} Lua marker 30 at (19, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 31 at (19, 65): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Crypt }}}} Lua marker 32 at (20, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 33 at (20, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 34 at (20, 44): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 35 at (20, 45): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 36 at (20, 46): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 37 at (20, 47): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 38 at (20, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 39 at (20, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 40 at (20, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 41 at (20, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 42 at (20, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 43 at (20, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 44 at (23, 3): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 45 at (23, 3): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the ~*~Extended Endgame~*~ }}}} Lua marker 46 at (23, 18): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 47 at (23, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 48 at (23, 39): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 49 at (23, 48): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 50 at (23, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 51 at (23, 59): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Zot:5 }}}} Lua marker 52 at (27, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 53 at (27, 15): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 54 at (27, 25): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 55 at (27, 34): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 56 at (27, 42): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 57 at (27, 42): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Realm of Zot }}}} Lua marker 58 at (27, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 59 at (27, 65): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 60 at (27, 65): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to D:27 }}}} Lua marker 61 at (31, 7): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 62 at (31, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 63 at (35, 4): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 64 at (35, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 65 at (35, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 66 at (35, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 67 at (35, 58): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Vaults:5 }}}} Lua marker 68 at (38, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 69 at (38, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 70 at (38, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 71 at (38, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 72 at (38, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 73 at (38, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 74 at (38, 54): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 75 at (38, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 76 at (38, 56): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 77 at (38, 57): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 78 at (38, 58): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 79 at (38, 59): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 80 at (38, 60): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 81 at (38, 61): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 82 at (39, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 83 at (39, 19): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 84 at (39, 19): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Snake:4 }}}} Lua marker 85 at (39, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 86 at (39, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Spider:4 }}}} Lua marker 87 at (39, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 88 at (39, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Shoals:4 }}}} Lua marker 89 at (39, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 90 at (39, 61): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Swamp:4 }}}} Lua marker 91 at (40, 48): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 92 at (40, 49): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 93 at (40, 50): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 94 at (40, 51): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 95 at (40, 52): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 96 at (40, 53): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 97 at (40, 54): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 98 at (40, 55): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 99 at (40, 56): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 100 at (40, 57): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 101 at (40, 58): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 102 at (40, 59): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 103 at (40, 60): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 104 at (40, 61): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 105 at (43, 11): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 106 at (43, 56): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 107 at (47, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 108 at (47, 32): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 109 at (47, 32): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Vaults }}}} Lua marker 110 at (47, 51): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 111 at (47, 51): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 112 at (50, 34): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 113 at (50, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 114 at (50, 36): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 115 at (50, 37): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 116 at (50, 38): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 117 at (50, 39): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 118 at (50, 40): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 119 at (50, 41): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 120 at (50, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 121 at (50, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 122 at (51, 13): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 123 at (51, 23): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 124 at (51, 23): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Shoals }}}} Lua marker 125 at (51, 33): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 126 at (51, 33): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Spider Nest }}}} Lua marker 127 at (51, 43): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 128 at (51, 43): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Swamp }}}} Lua marker 129 at (51, 53): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 130 at (51, 53): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Snake Pit }}}} Lua marker 131 at (52, 34): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 132 at (52, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 133 at (52, 36): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 134 at (52, 37): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 135 at (52, 38): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 136 at (52, 39): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 137 at (52, 40): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 138 at (52, 41): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 139 at (52, 42): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 140 at (52, 43): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 141 at (55, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 142 at (55, 26): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 143 at (55, 26): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 144 at (55, 59): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 145 at (59, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 146 at (59, 28): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 147 at (59, 28): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Orc:2 }}}} Lua marker 148 at (59, 41): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 149 at (59, 55): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 150 at (59, 55): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Orcish Mines }}}} Lua marker 151 at (63, 5): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 152 at (63, 14): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 153 at (63, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 154 at (63, 27): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to Lair:6 }}}} Lua marker 155 at (63, 37): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 156 at (63, 47): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 157 at (63, 47): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Lair }}}} Lua marker 158 at (63, 61): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 159 at (67, 3): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 160 at (67, 10): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 161 at (67, 17): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 162 at (67, 17): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} Lua marker 163 at (67, 27): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 164 at (67, 35): {{{{ CLASS: PropertiesDescriptor props: veto_fire: veto veto_shatter: veto veto_dig: veto }}}} Lua marker 165 at (67, 52): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 166 at (67, 52): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Temple }}}} Lua marker 167 at (67, 58): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 168 at (67, 64): {{{{ CLASS: RestrictDoor triggerers: 1: CLASS: DgnTriggerer method: dgn_event type: door_opened listeners: activating: false dgn_trigs_by_type: 8192: 1: 1 activated: true props: door_restrict: veto }}}} Lua marker 169 at (67, 64): {{{{ CLASS: PropertiesDescriptor props: door_description_suffix: to the Dungeon }}}} >>>>>>>>>>>>>>>>>>>>>>