Arthanis the Dungeon (0, 18, D) a +0 arbalest (0, 19, D) a +0 arbalest (0, 34, D) an uncursed amulet of guardian spirit (0, 52, D) the cursed +1 mace of the Gloaming {drain, *Contam rElec rC+ Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from cold. It insulates you from electricity. It causes magical contamination when unequipped. It has a curse placed upon it. (1, 17, D) 23 bolts (unseen) (1, 32, D) a +4 scale mail of poison resistance (1, 50, D) a +0 trident (1, 52, D) the +5 flail of Dullness {venom, *Corrode rPois rC+ Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It protects you from cold. It protects you from poison. It may corrode you when you take damage. It makes you more stealthy. (2, 32, D) a cursed ring of attention (2, 33, D) +0 steam dragon scales a +4 mace of crushing a steam dragon corpse (2, 34, D) the cursed +1 hand axe of Equivalence {chop, rC- MR+ Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It has a curse placed upon it. an uncursed staff of summoning (2, 50, D) a +2 dagger of protection (2, 55, D) a +0 trident (unseen) (2, 56, D) a hippogriff corpse (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) the +1 ring mail of Goidabb {-Tele rN++ SInv Stlth+} It greatly protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. It makes you more stealthy. a +1 great sword of slicing a +0 great mace a +0 chain mail a +0 chain mail an uncursed staff of wizardry a +0 chain mail the +7 spear "Beastslayer" {vamp, rF+++ rN+++ Int-2 Dex-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-2). It affects your dexterity (-3). It renders you almost immune to fire. It renders you almost immune to negative energy. a titan corpse (skeletalised by now) (3, 19, D) a +0 bardiche (3, 32, D) a +2 vampiric short sword (still there?) a +2 vampiric short sword (still there?) (3, 33, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (3, 50, D) a book of Party Tricks (3, 51, D) a +0 halberd of venom (unseen) (3, 52, D) a box of beasts (3, 55, D) a +3 spear of venom (3, 56, D) a +2 trident of piercing (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 15, D) the +2 chain mail "Imeu" {-Cast *Drain +Fly rElec} It insulates you from electricity. It lets you fly. It prevents spellcasting. It causes draining when unequipped. a phial of floods 4 large rocks a +0 long sword of electrocution a stone giant corpse (skeletalised by now) (4, 31, D) the cursed +1 hand axe of the Beast {flame, rElec rPois rN+++ Dex-3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (-3). It insulates you from electricity. It protects you from poison. It renders you almost immune to negative energy. It has a curse placed upon it. (4, 52, D) a +0 spear (5, 14, D) a +0 chain mail a +2 chain mail of cold resistance a stone giant corpse (skeletalised by now) (5, 20, D) an uncursed amulet of the gourmand (5, 31, D) a +1 hand axe of draining (unseen) (5, 50, D) a +0 trident (5, 51, D) an uncursed staff of summoning (5, 52, D) a +4 halberd of venom (still there?) the +8 mithril axe "Arga" {speed, MR+} (still there?) Attacks with this weapon are significantly faster. It affects your resistance to hostile enchantments. (5, 53, D) the +5 broad axe of Charity {drain, rPois rF+ Str+5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It protects you from fire. It protects you from poison. (unseen) (5, 54, D) an alligator snapping turtle corpse (5, 56, D) a +1 trident of venom (still there?) a snapping turtle corpse (still there?) (5, 59, D) a silver javelin (5, 60, D) a silver javelin (5, 61, D) a javelin (5, 62, D) a javelin (6, 14, D) a +0 chain mail a +2 quarterstaff of draining a lightning rod (4/4) a +1 great sword of slicing a +0 chain mail a human corpse (skeletalised by now) a human corpse (skeletalised by now) (6, 15, D) a +4 halberd of flaming (6, 23, D) a bolt (6, 38, D) a wyvern corpse (6, 50, D) an uncursed ring of stealth an uncursed ring of wizardry (6, 51, D) a +1 broad axe of holy wrath (still there?) a +1 long sword of electrocution (still there?) (6, 52, D) a +2 spear of distortion (still there?) the +7 dagger "Tuah" {flame, rElec Dex+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It insulates you from electricity. (6, 53, D) 13 javelins (6, 54, D) a +0 demon trident of electrocution (unseen) (6, 55, D) a +1 trident of piercing (unseen) (7, 6, D) a scroll of holy word (7, 15, D) a +0 long sword a +0 shield a +0 long sword (7, 16, D) a +0 battleaxe (still there?) a +0 long sword (still there?) (7, 17, D) a lightning rod (4/4) (unseen) (7, 18, D) 3 large rocks (unseen) (7, 19, D) a +1 long sword of electrocution a +0 plate armour (7, 37, D) +0 shadow dragon scales a +5 scimitar of holy wrath an uncursed ring of protection from fire a fan of gales a death drake corpse a quicksilver dragon corpse a quicksilver dragon corpse (7, 51, D) a +4 trident of freezing (unseen) (7, 52, D) a +7 trident of protection (still there?) a manual of Ice Magic (still there?) (7, 56, D) a cursed +0 leather armour (7, 58, D) a cursed -2 trident a merfolk corpse (8, 14, D) a lamp of fire a +0 shield a +0 chain mail (8, 17, D) a +0 plate armour a +1 great sword the Disquisition on Dusty Transmigration Spells Type Level Known a - Sandblast Earth 1 yes b - Passwall Transmutation/Earth 2 yes c - Stone Arrow Conjuration/Earth 3 no d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Alistair's Intoxication Transmutation/Poison 5 yes f - Statue Form Transmutation/Earth 6 yes a +2 chain mail of cold resistance a +0 war axe a +0 chain mail (8, 18, D) +0 shadow dragon scales a human corpse (skeletalised by now) (8, 32, D) a +2 dagger of protection a book of the Warp +0 acid dragon scales a cursed staff of power a +2 robe of positive energy a fan of gales a +4 antimagic demon whip a +2 ring of protection a +0 vampiric battleaxe (8, 33, D) +0 acid dragon scales (unseen) (8, 38, D) a swamp drake corpse a golden dragon corpse (8, 50, D) a +1 spear of flaming (8, 51, D) the cursed +1 scale mail "Mooxav" {MP+9 Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It affects your magic capacity (+9). It has a curse placed upon it. (8, 53, D) a +0 spear of freezing (8, 54, D) a +0 vampiric spear (unseen) (8, 55, D) a +2 scale mail of cold resistance a +2 vampiric spear 19 javelins a +0 leather armour a merfolk corpse (9, 14, D) an uncursed staff of energy (9, 17, D) a +0 plate armour a +1 hunting sling of freezing a +0 glaive a +0 bardiche a cursed +0 chain mail (9, 31, D) a +2 spear of venom (unseen) (9, 50, D) a lightning rod (4/4) (9, 51, D) a +0 robe (9, 52, D) a cursed staff of air (9, 53, D) a +2 rapier of speed a +0 robe (9, 54, D) a +0 robe (9, 55, D) a +2 morningstar of crushing (9, 56, D) a +0 trident (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 15, D) a cursed amulet of inaccuracy (unseen) (10, 16, D) a +6 ring of strength a +1 chain mail of cold resistance a +1 war axe a +0 plate armour a +3 short sword of venom a human corpse (skeletalised by now) a human corpse (skeletalised by now) (10, 50, D) an uncursed staff of summoning (10, 51, D) a +0 trident (10, 52, D) a fan of gales (10, 53, D) a +0 spear (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 13, D) a book of Frost (11, 32, D) a book of Minor Magic the +11 flail "Filus" {crush, *Corrode Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It may corrode you when you take damage. It makes you more stealthy. (11, 51, D) a +0 leather armour (11, 52, D) an uncursed ring of protection from magic the ring "Ugal" {MR+ Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you less stealthy. a +4 amulet of reflection a +6 ring of dexterity a +6 ring of strength (11, 53, D) a +0 robe (unseen) (11, 54, D) a +3 dagger of draining (unseen) (12, 14, D) a +0 dire flail (12, 15, D) the +9 crystal plate armour "Soaw Woluuq" {rPois rC- Int+3 Dex+3} It affects your intelligence (+3). It affects your dexterity (+3). It makes you vulnerable to cold. It protects you from poison. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 robe a +0 arbalest a +0 chain mail a +0 war axe a human corpse (skeletalised by now) (12, 32, D) a +0 pair of gloves of strength a +0 pair of boots of running (12, 33, D) +0 ice dragon scales a Grand Grimoire (12, 39, D) a wyvern corpse (12, 50, D) a book of Death (12, 52, D) a +0 trident (12, 55, D) a +0 vampiric spear (13, 32, D) a +7 mace of draining (still there?) a +2 hunting sling of velocity (still there?) (13, 35, D) the cursed +2 dagger of Makhleb's Supremacy {antimagic, rN++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It greatly protects you from negative energy. It has a curse placed upon it. (unseen) (13, 50, D) a +2 hand crossbow of freezing (13, 51, D) a +0 rapier (13, 52, D) an uncursed staff of conjuration (13, 53, D) the cursed +2 hunting sling "Qujif" {velocity, +Inv MR+ Str+3 Int+4} Any stone fired from it inflicts extra damage. It affects your strength (+3). It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (unseen) (13, 55, D) 17 silver javelins (14, 15, D) 19 bolts (14, 34, D) a +2 flail of draining (unseen) (14, 50, D) an uncursed staff of fire (14, 51, D) a Young Poisoner's Handbook (14, 52, D) a +5 glaive of flaming (17, 17, D) a box of beasts (18, 0, D) a cursed staff of wizardry (18, 16, D) a phial of floods (18, 19, D) a lamp of fire (19, 0, D) a +0 robe (unseen) (19, 15, D) an uncursed staff of air (unseen) (19, 33, D) a +2 long sword of venom (still there?) a +1 short sword of holy wrath (still there?) (19, 48, D) a phantom mirror (19, 49, D) the +2 helmet of Masoa {*Slow rPois Str+4} It affects your strength (+4). It protects you from poison. It may slow you when you take damage. (19, 50, D) a +0 rapier (20, 0, D) a +4 mace of protection (20, 48, D) a +0 spear (20, 49, D) a fan of gales (21, 0, D) the +4 hand crossbow "Gymaw" {freeze, Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It makes you more stealthy. (21, 1, D) a +2 hand axe of freezing (still there?) a +3 dagger of holy wrath (still there?) (21, 5, D) a cursed +3 hand axe (21, 31, D) the ring "Wyiptof" {rN+ Int+2 Dex-2 Stlth-} [ring of attention] It affects your intelligence (+2). It affects your dexterity (-2). It protects you from negative energy. It makes you less stealthy. (21, 32, D) an uncursed staff of death (still there?) a phantom mirror (still there?) a +0 chain mail of cold resistance (still there?) (21, 33, D) the +8 whip "Lej Juen" {freeze, rF+ rC- Str+9 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+9). It protects you from fire. It makes you vulnerable to cold. It makes you less stealthy. (21, 34, D) (unseen) (21, 48, D) an uncursed staff of poison (21, 51, D) a +0 trident (still there?) a manticore corpse (still there?) (21, 52, D) a +4 spear of freezing (still there?) a +4 spear of freezing (still there?) (21, 55, D) a +1 scimitar of distortion (unseen) (22, -1, D) a +7 war axe of freezing (unseen) (22, 0, D) a +0 hand axe (unseen) (22, 36, D) a +4 ring of evasion (22, 48, D) the Guide on Icy Curses Spells Type Level Known a - Freeze Ice 1 yes b - Confuse Hexes 3 yes c - Inner Flame Hexes/Fire 3 yes d - Throw Icicle Conjuration/Ice 4 yes e - Cause Fear Hexes 4 yes f - Yara's Violent Unravelling Hexes/Transmutation 5 yes (22, 49, D) a +3 trident (22, 50, D) a +0 robe (still there?) a fan of gales (still there?) (23, 2, D) a +0 trident a +0 trident the cursed +0 hunting sling of Fortitude {velocity, MR+ Str+2 Int+3 SInv} Any stone fired from it inflicts extra damage. It affects your strength (+2). It affects your intelligence (+3). It affects your resistance to hostile enchantments. It lets you see invisible. It has a curse placed upon it. (23, 32, D) a +3 hand axe of draining a book of Minor Magic a +0 shortbow of freezing (23, 33, D) +0 swamp dragon scales (23, 48, D) a +0 dagger of protection (23, 50, D) a +0 spear (23, 51, D) a +0 spear of distortion (unseen) (23, 52, D) a +2 demon trident of freezing (23, 54, D) a +1 vampiric trident (unseen) (23, 56, D) a +0 falchion of holy wrath (unseen) (24, -1, D) a cursed staff of wizardry (24, 15, D) a crystal ball of energy an uncursed staff of earth a +2 shortbow of freezing (24, 16, D) the amulet of Temptation {rF+ rN++ Regen+ MP+9 Dex-2} [amulet of regeneration] It affects your dexterity (-2). It protects you from fire. It greatly protects you from negative energy. It affects your magic capacity (+9). It increases your rate of regeneration. a phial of floods (24, 34, D) a fan of gales a book of Party Tricks an uncursed staff of summoning (24, 48, D) an uncursed staff of air (24, 49, D) a +2 scimitar of distortion (still there?) a book of Air (still there?) (24, 55, D) a +2 trident of protection (unseen) (25, 0, D) a +4 falchion of holy wrath (25, 17, D) a +0 rapier of venom (still there?) a +0 rapier of venom (still there?) (25, 32, D) an uncursed staff of energy (25, 33, D) a +0 dagger of venom (unseen) (25, 35, D) Pojaodgh's Advanced Guide to the Arcane Arts Spells Type Level Known a - Throw Icicle Conjuration/Ice 4 yes b - Cause Fear Hexes 4 yes c - Summon Ice Beast Ice/Summoning 4 yes d - Ice Form Ice/Transmutation 4 yes e - Passage of Golubria Translocation 4 yes f - Petrify Transmutation/Earth 4 yes (25, 48, D) a +0 rapier of flaming (25, 49, D) a +0 trident (25, 50, D) a +0 spear (25, 51, D) the +8 demon blade of Etwoipny {venom, +Fly rElec Int-4 Dex-3} It poisons the flesh of those it strikes. It affects your intelligence (-4). It affects your dexterity (-3). It insulates you from electricity. It lets you fly. (unseen) (25, 53, D) a water nymph corpse (26, 0, D) a +1 hand axe of chopping (26, 17, D) an uncursed ring of ice a lightning rod (4/4) (26, 48, D) the +8 glaive "Xegoeprug" {distort, rC+ Int+4} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+4). It protects you from cold. (26, 49, D) a +0 leather armour (26, 52, D) a cursed -2 spear (unseen) (26, 55, D) a cursed -3 trident (unseen) (26, 56, D) a +4 rapier of draining (unseen) (27, 2, D) the +6 plate armour "Zotez" {Dex+4} It affects your dexterity (+4). (27, 16, D) a +2 plate armour of fire resistance a phial of floods a +2 glaive of protection (27, 31, D) an uncursed staff of power (unseen) (27, 34, D) a cursed staff of air (unseen) (27, 48, D) a book of Debilitation (27, 49, D) an uncursed staff of wizardry (27, 50, D) a book of the Tempests a manticore corpse (27, 53, D) a +2 triple sword of slicing (unseen) (27, 54, D) a +0 rapier (unseen) (27, 57, D) 2 javelins (still there?) a javelin (still there?) an arrow (still there?) (28, 0, D) a +2 cloak of poison resistance (unseen) (28, 1, D) a +1 fustibalus of freezing (28, 48, D) a +2 leather armour of magic resistance (28, 49, D) a lamp of fire (28, 50, D) a +1 fustibalus of freezing (28, 52, D) a +0 shortbow (unseen) (28, 53, D) a +4 antimagic trident (28, 57, D) a silver javelin (28, 59, D) a water nymph corpse (29, 0, D) a +1 mace of crushing (29, 1, D) a cursed +3 long sword (still there?) a +2 long sword of pain (still there?) (29, 4, D) a +0 robe (29, 17, D) a +1 dagger of venom (29, 34, D) a lamp of fire (29, 49, D) a +2 whip of venom (29, 50, D) a +1 trident of protection (still there?) a +2 ring mail of poison resistance (still there?) (29, 51, D) a manticore skeleton (29, 53, D) a sea snake corpse (30, 3, D) the ring of Quroiten {+Fly rPois rF- MR+++ Dex+3} [ring of dexterity] It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (30, 48, D) a lightning rod (4/4) (30, 49, D) a +0 spear (30, 50, D) a +0 spear (still there?) a +1 hunting sling of flaming (still there?) (30, 52, D) 26 arrows (30, 53, D) a manticore corpse (30, 55, D) a sea snake corpse (31, 48, D) an uncursed staff of earth (31, 49, D) an uncursed staff of cold (31, 50, D) a +3 battleaxe of freezing (still there?) a +1 lajatang of pain (still there?) (31, 52, D) a +2 trident of venom (unseen) (32, 48, D) an uncursed staff of power (32, 55, D) a +1 trident of protection (unseen) (33, 49, D) Sif Muna's Handbook of the Wolf Spells Type Level Known a - Freeze Ice 1 yes b - Ozocubu's Armour Charms/Ice 3 yes c - Ice Form Ice/Transmutation 4 yes d - Freezing Cloud Conjuration/Ice/Air 6 yes e - Ozocubu's Refrigeration Ice 6 yes (33, 50, D) an uncursed ring of resist corrosion (34, 48, D) a +0 leather armour (34, 50, D) a +0 trident (still there?) an uncursed staff of power (still there?) (35, 14, D) an uncursed staff of wizardry (35, 15, D) a +2 flail of holy wrath (35, 28, D) an uncursed ring of stealth (35, 29, D) a +1 dagger of holy wrath (still there?) a book of Air (still there?) (36, 0, D) a +0 war axe of chopping (36, 1, D) an uncursed staff of death (36, 14, D) a +1 trident of venom a fan of gales (36, 15, D) a +0 robe (36, 28, D) a +2 flail of protection (36, 29, D) the cursed +1 chain mail of the Thistle {rF+} It protects you from fire. It has a curse placed upon it. (36, 30, D) a +0 dagger (36, 31, D) a +0 dagger (unseen) (37, 0, D) an uncursed staff of death (37, 1, D) an uncursed staff of cold (37, 14, D) an uncursed staff of wizardry (37, 15, D) a +0 spear a book of Maledictions (37, 19, D) a +2 demon trident of freezing (unseen) (37, 23, D) a silver javelin (37, 29, D) a +0 battleaxe (still there?) the Almanac of the Glacial Entourage (still there?) Spells Type Level Known a - Summon Butterflies Summoning 1 yes b - Summon Small Mammal Summoning 1 yes c - Call Imp Summoning 2 no d - Summon Ice Beast Ice/Summoning 4 yes e - Freezing Cloud Conjuration/Ice/Air 6 yes f - Simulacrum Ice/Necromancy 6 yes (37, 30, D) the +8 rapier of Hesurrint {freeze, rElec} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It insulates you from electricity. (unseen) (38, 0, D) an uncursed staff of air (38, 1, D) the +5 halberd "Pendulum" {flame, rF- Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It makes you vulnerable to fire. (38, 17, D) a cursed +0 trident (unseen) (38, 29, D) a phial of floods (still there?) a phial of floods (still there?) (38, 33, D) a +1 leather armour of fire resistance (38, 48, D) a +4 scale mail of positive energy (38, 49, D) a book of Transfigurations (38, 50, D) a +1 ring mail of fire resistance (38, 51, D) a +0 buckler (39, 0, D) an uncursed staff of fire (39, 1, D) the +5 ring mail "Koun" {rF++ Str-2 Dex+3} It affects your strength (-2). It affects your dexterity (+3). It greatly protects you from fire. a +5 scimitar of electrocution (39, 14, D) a crystal ball of energy (39, 15, D) a +0 robe (unseen) (39, 17, D) a +1 lajatang of protection 11 javelins a cursed +0 leather armour (39, 22, D) a javelin (39, 29, D) a +7 war axe of chopping (still there?) a +0 dagger (still there?) (39, 48, D) 4 potions of heal wounds (39, 49, D) a +2 demon whip of flaming (unseen) (40, 14, D) a +0 trident of piercing (40, 15, D) a +2 spear of pain (still there?) a lightning rod (4/4) (still there?) (40, 17, D) a +0 spear (40, 22, D) a javelin (40, 29, D) a +0 mace (40, 48, D) a +1 scale mail of cold resistance (40, 50, D) the +7 trident of the Manifold Beds {antimagic, Fragile +Rage MR++ Int+4} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you go berserk. It will be destroyed if unequipped. an uncursed staff of wizardry (still there?) (41, 2, D) a +5 amulet of reflection a +0 scimitar an uncursed ring of ice a +2 ring of dexterity the ring "Ampetu" {AC+1 Int+4 Slay+2} [ring of protection] It affects your AC (+1). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). a +6 ring of dexterity a +6 ring of dexterity a cursed ring of ice a +0 falchion (41, 15, D) a +0 trident a +0 spear of freezing (41, 16, D) a +0 trident of flaming (unseen) (41, 27, D) an uncursed ring of poison resistance (41, 29, D) a +0 dagger (41, 33, D) a +0 scimitar (41, 48, D) a +0 robe (unseen) (41, 49, D) a +2 quarterstaff of speed (unseen) (41, 51, D) a +0 animal skin a +0 antimagic rapier a +0 robe a +0 animal skin a +0 robe a hornet corpse (42, 15, D) an uncursed staff of summoning (42, 16, D) a +2 vampiric spear (unseen) (42, 29, D) a +0 robe a +3 dire flail of freezing a +0 robe (42, 48, D) an uncursed staff of wizardry (42, 49, D) a +0 robe (still there?) a +0 robe (still there?) (42, 53, D) the +7 spear "Uhuaqikh" {pierce, *Noise MP+9 Stlth+} It inflicts extra damage upon your enemies. It affects your magic capacity (+9). It may make noises in combat. It makes you more stealthy. a +0 quarterstaff a +0 robe a dryad corpse (42, 54, D) a +0 robe a spriggan corpse (42, 55, D) a spriggan corpse (43, 28, D) the +5 plate armour of the Elven Halls {rC+ Str+4} It affects your strength (+4). It protects you from cold. (43, 32, D) a +0 robe (43, 48, D) a +1 battleaxe of chopping (43, 49, D) a +0 ring mail of fire resistance a +0 robe (44, 29, D) a +4 ring mail of magic resistance (44, 48, D) an uncursed staff of power (44, 49, D) an uncursed staff of poison a +0 war axe a +0 robe (44, 56, D) a dryad corpse (44, 59, D) a +0 quarterstaff (45, 50, D) a +2 flail of holy wrath a +3 spear a +0 robe a +0 buckler a +3 leather armour of poison resistance a spriggan corpse a hornet corpse (45, 51, D) the +9 hunting sling "Polopt" {speed, rF++} (still there?) Attacks with this weapon are significantly faster. It greatly protects you from fire. a lamp of fire (still there?) (45, 59, D) a +0 flail of protection (unseen) (46, 49, D) a +0 robe a +2 chain mail of cold resistance a dryad corpse (46, 51, D) a +1 flail of draining (still there?) a +1 flail of draining (still there?) (46, 52, D) a +0 robe (unseen) (47, 12, D) a lamp of fire (47, 48, D) the +10 long sword of Kismet {slice, *Drain +Inv rPois rF+++} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from poison. It lets you turn invisible. It causes draining when unequipped. (47, 50, D) a +3 scale mail of cold resistance (47, 53, D) a +0 rapier of venom (unseen) (47, 58, D) a +0 fustibalus (unseen) (48, 48, D) a +0 quarterstaff a +1 hat of magic resistance (48, 49, D) a +1 antimagic war axe (unseen) (48, 54, D) a +0 buckler (unseen) (49, 1, D) an uncursed staff of energy (49, 24, D) a +1 antimagic demon whip a +0 robe (49, 36, D) the Guide on the Lethal Volcanoes Spells Type Level Known a - Force Lance Conjuration/Translocation 4 yes b - Bolt of Fire Conjuration/Fire 6 yes a +6 vampiric spear (49, 49, D) the +8 whip "Beetleslayer" {slash, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (unseen) (49, 51, D) an uncursed staff of air (unseen) (49, 57, D) a spriggan corpse (50, 1, D) a +2 robe of fire resistance (50, 11, D) an uncursed staff of conjuration (50, 24, D) a +3 leather armour of poison resistance (50, 25, D) a +0 rapier of venom (unseen) (50, 36, D) a +0 spear of flaming (50, 38, D) a crystal ball of energy (50, 49, D) a cursed +0 buckler (still there?) a +2 rapier of protection (still there?) (50, 50, D) a +3 quarterstaff of protection (unseen) (50, 54, D) a +2 antimagic flail (unseen) (51, 0, D) a +2 scale mail of fire resistance (51, 1, D) an uncursed ring of protection from magic (51, 25, D) a +0 robe the +1 pair of boots of the Known World {rC- Str+3 Stlth+} It affects your strength (+3). It makes you vulnerable to cold. It makes you more stealthy. (51, 28, D) the +9 hand axe of Dekainij {venom, rPois rF- rN+ Dex+7} It poisons the flesh of those it strikes. It affects your dexterity (+7). It makes you vulnerable to fire. It protects you from poison. It protects you from negative energy. a +0 robe a +0 buckler (51, 36, D) a +1 large shield of poison resistance a +4 scythe of venom (51, 52, D) a +0 robe (unseen) (51, 53, D) a +0 robe (unseen) (52, 0, D) a +1 trident of protection (52, 12, D) a book of Misfortune a +0 club (52, 20, D) a +2 war axe of freezing (unseen) (52, 24, D) an uncursed staff of death (52, 26, D) an uncursed staff of summoning a +0 robe (52, 36, D) an uncursed staff of cold a phantom mirror (52, 48, D) a +2 dire flail of draining (52, 49, D) a fan of gales (unseen) (52, 50, D) a +1 long sword of electrocution (53, 0, D) an uncursed staff of earth (53, 1, D) the +7 hunting sling "Zowueris" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (53, 12, D) an uncursed staff of cold (53, 18, D) a +0 short sword (53, 25, D) an uncursed staff of cold (53, 35, D) a +3 broad axe of flaming (53, 49, D) a +0 flail of protection (53, 50, D) a +0 spear (54, 0, D) a +3 falchion of slicing (54, 13, D) an uncursed staff of conjuration (54, 24, D) a +1 scale mail of poison resistance (54, 26, D) a cursed +0 broad axe (unseen) (54, 28, D) a +0 robe (54, 49, D) a phial of floods (54, 50, D) a book of Clouds (55, 14, D) the +8 falchion "Demonspawn's Regret" {flame, rF+ Int+4 Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. a +0 robe (55, 24, D) the +5 scale mail of the Enchanted Forest {Int+2} It affects your intelligence (+2). (56, 13, D) a +2 great mace of holy wrath (unseen) (56, 14, D) a +0 halberd (58, 47, D) a potion of agility (58, 48, D) a phantom mirror (still there?) the +0 plate armour of Dithmenos's Favour {rF+ Str+7} (still there?) It affects your strength (+7). It protects you from fire. (58, 49, D) the amulet of the Scarab {Gourm Slay+2} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your accuracy and damage with ranged weapons and melee attacks (+2). (59, 26, D) a crystal ball of energy (59, 37, D) a +3 plate armour of magic resistance (59, 47, D) the Catalogue of Creative Stones Spells Type Level Known a - Call Imp Summoning 2 no b - Recall Summoning/Translocation 3 yes c - Summon Lightning Spire Summoning/Air 4 yes d - Aura of Abjuration Summoning 5 yes e - Statue Form Transmutation/Earth 6 yes (60, 37, D) an uncursed staff of wizardry (60, 49, D) 3 scrolls of brand weapon (61, 0, D) a fan of gales (61, 4, D) a +0 long sword (unseen) (61, 8, D) a manual of Axes (61, 16, D) the +1 robe "Juur Ada" {rF+} It protects you from fire. (61, 18, D) a box of beasts (61, 26, D) a +0 mace of protection (61, 36, D) a +2 chain mail of cold resistance (61, 38, D) a +0 trident a +2 scimitar (61, 46, D) +0 swamp dragon scales (61, 47, D) a scroll of acquirement (still there?) the cursed +0 troll leather armour "Xegi" {rF+ Regen+ Str+3 Int-2 Stlth+} (still there?) It affects your strength (+3). It affects your intelligence (-2). It protects you from fire. It increases your rate of regeneration. It makes you more stealthy. It has a curse placed upon it. (61, 49, D) a fan of gales (still there?) an uncursed amulet of the acrobat (still there?) (62, 3, D) a +0 long sword (62, 4, D) a +2 scimitar of holy wrath (62, 8, D) a +0 trident of flaming (62, 9, D) a +1 plate armour of magic resistance (62, 36, D) a fan of gales (62, 38, D) a cursed -2 robe (62, 48, D) an uncursed amulet of faith (62, 49, D) the +7 sceptre of Torment {pain, torment} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. an uncursed amulet of faith (still there?) (63, 4, D) a cursed +0 long sword (unseen) (63, 8, D) a cursed staff of death (63, 17, D) a +0 mace of protection (63, 26, D) a +0 spear a +0 robe a cursed amulet of inaccuracy (63, 36, D) a +2 arbalest of flaming (63, 47, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (63, 49, D) the +4 demon blade of Fehav {flame, rPois Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It protects you from poison. (63, 50, D) a scroll of brand weapon (64, 16, D) an uncursed staff of summoning (64, 26, D) a cursed +0 battleaxe (64, 27, D) a +3 hand axe a +0 robe a +2 war axe a +0 robe (64, 30, D) a +0 robe (64, 47, D) a +3 dagger of venom (64, 48, D) an uncursed staff of wizardry (unseen) (64, 49, D) a cursed ring of attention (64, 50, D) an uncursed amulet of the acrobat (65, 47, D) a +1 fustibalus of flaming a book of Party Tricks (65, 48, D) a lightning rod (4/4) (65, 50, D) a +1 whip of pain (66, 48, D) a +2 robe a crystal ball of energy a fan of gales (66, 49, D) an uncursed staff of summoning an uncursed ring of resist corrosion (67, 0, D) a +2 whip of venom (67, 38, D) a +0 arbalest (unseen) (67, 48, D) a +3 morningstar of protection (68, 0, D) a phantom mirror (68, 35, D) the +6 great sword "Gymop" {pain, rF+ MR- Str+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It protects you from fire. It affects your resistance to hostile enchantments. a +0 arbalest 17 bolts an uncursed staff of energy a +2 scale mail of magic resistance a +2 dire flail of protection (68, 48, D) a +4 falchion of holy wrath (unseen) (68, 50, D) a phial of floods (still there?) a book of the Dragon (still there?) (70, 8, D) a +3 plate armour of magic resistance (70, 9, D) a +0 short sword (70, 16, D) a +0 hand axe (70, 47, D) Xexzil's Guide on the Twisted Glacier Spells Type Level Known a - Throw Frost Conjuration/Ice 2 yes b - Ozocubu's Armour Charms/Ice 3 yes c - Agony Necromancy 5 yes d - Simulacrum Ice/Necromancy 6 yes (70, 48, D) the +1 ring mail of the Volcano {*Slow rElec rF+ Dex+2} (still there?) It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It may slow you when you take damage. a phantom mirror (still there?) (71, 10, D) a +1 dagger of speed (71, 11, D) a +0 shortbow a +5 battleaxe of electrocution 26 arrows a +0 leather armour (71, 12, D) a +2 dagger of draining (71, 13, D) an arrow (71, 16, D) a cursed -3 ring of evasion (71, 27, D) an uncursed staff of power (71, 35, D) a +0 shield 22 bolts (71, 48, D) a lightning rod (4/4) (still there?) a +3 plate armour of cold resistance (still there?) (71, 50, D) an uncursed staff of power (unseen) (72, 8, D) a crystal ball of energy (72, 9, D) a +0 longbow (unseen) (72, 16, D) a cursed -3 short sword an uncursed staff of wizardry a +3 lajatang of protection (72, 18, D) a cursed -2 ring of strength a +0 whip (72, 27, D) a +3 scale mail of fire resistance (72, 47, D) a manual of Staves (still there?) a book of the Sky (still there?) (73, 16, D) a +0 flail a lightning rod (4/4) (73, 26, D) a fan of gales (still there?) the +0 pair of gloves "Bifoxus" {Str+4 Int+6} (still there?) It affects your strength (+4). It affects your intelligence (+6). (73, 35, D) a +0 hunting sling of freezing (73, 36, D) a fan of gales the cursed +1 plate armour "Geovvatorph" {rPois Stlth+} It protects you from poison. It makes you more stealthy. It has a curse placed upon it. a +0 long sword a +0 arbalest a +0 plate armour (74, 2, D) a +0 dagger (74, 28, D) a +5 morningstar of draining (74, 37, D) a +0 arbalest (unseen) (74, 40, D) 4 large rocks (75, 38, D) 5 bolts