Arthanis the Dungeon (0, 0, D) a swamp drake corpse (skeletalised by now) (1, -23, D) the +2 great sword "Noegiewkug" {slice, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. (1, -22, D) a +0 demon blade of venom (1, -4, D) a lightning rod (4/4) (1, -3, D) an uncursed staff of fire (1, -2, D) +0 ice dragon scales (still there?) +0 ice dragon scales (still there?) (2, -4, D) an uncursed staff of power (2, -3, D) the Handbook of Aid and the Arsonist Spells Type Level a - Song of Slaying Charms 2 b - Ozocubu's Armour Charms/Ice 3 c - Spectral Weapon Hexes/Charms 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (unseen) (3, -41, D) the ring of Qamn {rF+ rN+ MR+ Stlth+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. (3, -40, D) a +2 scimitar of electrocution (unseen) (3, -39, D) the +10 crystal plate armour "Gonyko" {rN+} It protects you from negative energy. (3, -22, D) a +0 leather armour (3, -21, D) a +1 pair of gloves of archery (unseen) (3, -4, D) a book of the Sky (3, -3, D) a book of Annihilations (still there?) a book of Flames (still there?) (4, -52, D) a +5 triple sword (unseen) (4, -51, D) a +5 lajatang (4, -50, D) 1000 sling bullets (unseen) (4, -38, D) a +2 plate armour of cold resistance (still there?) a +2 plate armour of cold resistance (still there?) (4, -21, D) a fan of gales (still there?) a fan of gales (still there?) (4, -20, D) a +0 scale mail (unseen) (4, -4, D) a +4 hand axe of draining (5, -52, D) a +5 quick blade (unseen) (5, -51, D) a +5 giant spiked club (unseen) (5, -50, D) a +5 bardiche (unseen) (5, -49, D) a +5 executioner's axe (unseen) (5, -47, D) a +3 large shield (unseen) (5, -46, D) a +5 crystal plate armour (unseen) (5, -23, D) a gelid demonspawn corpse (skeletalised by now) (5, -22, D) a +2 hunting sling of flaming (unseen) (5, -21, D) a +3 spear of piercing (still there?) an uncursed staff of poison (still there?) (6, -40, D) a +1 scale mail of cold resistance (unseen) (6, -23, D) the +2 ring mail of Insurance {rElec} It insulates you from electricity. (unseen) (6, -5, D) the +3 hunting sling "Grom" {velocity, rElec rN++} Any stone fired from it inflicts extra damage. It insulates you from electricity. It greatly protects you from negative energy. (6, -4, D) a +4 quarterstaff of protection a cursed amulet of inaccuracy (6, -3, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. a lightning rod (4/4) a swamp drake corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a rime drake corpse (skeletalised by now) (6, -2, D) +0 shadow dragon scales a +2 flail of protection a hydra corpse (skeletalised by now) (6, 1, D) a wyvern corpse (skeletalised by now) (7, -40, D) a +3 hunting sling of freezing (7, -11, D) a hell hound corpse (skeletalised by now) (7, 1, D) +0 steam dragon scales (8, -41, D) a box of beasts (8, -40, D) a +3 shortbow of freezing a book of Maledictions (8, -39, D) a box of beasts a +0 scimitar of holy wrath (8, -38, D) the +8 great sword of Chaos {drain, *Corrode rElec Str+3 Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (+4). It insulates you from electricity. It may corrode you when you take damage. (8, -23, D) a book of Alchemy (8, -5, D) a book of the Earth (8, -4, D) a +4 dagger of venom (still there?) a +1 whip of electrocution (still there?) (9, -22, D) a +4 plate armour of positive energy (unseen) (9, -4, D) Jejuizi's Disquisition on Evil Rituals and Orientation Spells Type Level a - Animate Dead Necromancy 4 b - Malign Gateway Summoning/Translocation 7 (9, -3, D) a +0 great sword of electrocution (still there?) a book of the Tempests (still there?) (9, 2, D) +0 ice dragon scales (10, -39, D) a sack of spiders (unseen) (10, -5, D) an uncursed amulet of harm (10, -3, D) an uncursed staff of poison (unseen) (11, -53, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -49, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (11, -48, D) a crystal ball of energy (11, -40, D) the ring of Nidorom {+Blink MR+ Stlth-} [ring of attention] It affects your resistance to hostile enchantments. It lets you blink. It makes you less stealthy. (11, -39, D) an uncursed staff of air (11, -37, D) an uncursed staff of energy (11, -22, D) a scroll of brand weapon (unseen) (11, -19, D) an uncursed staff of wizardry (11, 2, D) an ice dragon corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) (12, -53, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (12, -40, D) a book of Conjurations (12, -39, D) the +2 pair of boots of Imperfection {rF+ MR+ Slay+2} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from fire. It affects your resistance to hostile enchantments. a +6 antimagic hand axe (still there?) (12, -1, D) a lamp of fire (still there?) +0 acid dragon scales (still there?) (13, -41, D) an uncursed staff of power (13, -38, D) the cursed +1 rapier of Sueherism {freeze, *Contam Dex+5 SInv Stlth+} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. It has a curse placed upon it. an uncursed ring of wizardry (still there?) (13, -23, D) the cursed +3 broad axe of Kujyfayq {flame, *Slow rElec Int+6 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+6). It insulates you from electricity. It may slow you when you take damage. It makes you more stealthy. It has a curse placed upon it. (13, -19, D) an uncursed staff of earth (still there?) a manual of Hexes (still there?) (13, -4, D) a book of Clouds (unseen) (13, -2, D) a +4 hand crossbow of flaming (still there?) the cursed +1 mace "Qehuic" {freeze, MR+ Int+2} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (13, 1, D) an iron dragon corpse (14, -38, D) the Incunabulum of Bewitching Snow Spells Type Level a - Corona Hexes 1 b - Slow Hexes 2 c - Inner Flame Hexes/Fire 3 d - Confuse Hexes 3 e - Metabolic Englaciation Hexes/Ice 5 f - Ozocubu's Refrigeration Ice 6 (14, -4, D) a +0 short sword of freezing (14, -3, D) +0 fire dragon scales (still there?) the ring "Vyshaig" {rPois rC+ Stlth+} (still there?) [ring of stealth] It protects you from cold. It protects you from poison. It makes you more stealthy. (14, -2, D) a scarf of spirit shield (still there?) a scarf of spirit shield (still there?) (15, -23, D) a +0 ring mail (unseen) (15, -4, D) a +0 hand axe of chopping (15, -3, D) a +0 bardiche of flaming (15, -2, D) a +0 trident of venom (15, -1, D) quicksilver dragon scales (15, 0, D) a rime drake corpse (skeletalised by now) (16, -22, D) a +2 great sword of holy wrath (16, -20, D) the +1 morningstar of Untimely Demise {drain, rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. (19, -5, D) a +0 pair of gloves of strength (19, -4, D) an uncursed staff of energy (20, -55, D) a phantom mirror (20, -54, D) an uncursed amulet of harm (20, -53, D) an uncursed amulet of guardian spirit (still there?) a +4 flail of protection (still there?) (20, -38, D) an uncursed ring of stealth (20, -37, D) the cursed +0 helmet of Chimes {MP-9 Str+2 Int+2} It affects your strength (+2). It affects your intelligence (+2). It affects your magic capacity (-9). It has a curse placed upon it. (20, -22, D) an uncursed staff of conjuration (20, -21, D) a Young Poisoner's Handbook (20, -5, D) an uncursed staff of wizardry (20, -4, D) a +6 mace of crushing (21, -54, D) an uncursed ring of stealth (still there?) a +0 hunting sling of freezing (still there?) (21, -38, D) a sack of spiders (21, -37, D) the +10 dagger of the Median {antimagic, Fragile rElec rC+++ Dex-2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It renders you almost immune to cold. It insulates you from electricity. It will be destroyed if unequipped. the +10 dagger of the Median {antimagic, Fragile rElec rC+++ Dex-2} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-2). It renders you almost immune to cold. It insulates you from electricity. It will be destroyed if unequipped. (21, -22, D) a fan of gales (21, -21, D) an uncursed staff of fire (21, -6, D) a phantom mirror (21, -5, D) a lightning rod (4/4) (21, -3, D) a +2 large shield of protection (unseen) (22, -39, D) a +3 flail of protection (22, -22, D) 4 scrolls of enchant weapon (unseen) (22, -21, D) a +3 falchion of draining (22, -20, D) an uncursed staff of wizardry (22, -6, D) a +2 halberd of freezing (22, -5, D) a +3 ring of strength (22, -4, D) the ring "Sitsuol" {Str+4 Stlth+} [ring of stealth] It affects your strength (+4). It makes you more stealthy. (unseen) (22, -1, D) a +0 chain mail (still there?) a +1 vampiric demon whip (still there?) (23, -55, D) an uncursed staff of cold (23, -52, D) a +1 morningstar of crushing (23, -39, D) a phial of floods (23, -37, D) an uncursed staff of poison (unseen) (23, -22, D) the cursed +0 chain mail "Poull" {rCorr Int-3 Dex+2 SInv} It affects your intelligence (-3). It affects your dexterity (+2). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (23, -21, D) an uncursed staff of cold (23, -20, D) an uncursed staff of cold (23, -6, D) an uncursed staff of conjuration (23, -5, D) a phial of floods a +2 long sword of slicing the cursed +1 dagger of Magnificence {freeze, Dex+3 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It makes you more stealthy. It has a curse placed upon it. (23, 0, D) a +0 trident (24, -54, D) a +2 long sword of venom (24, -53, D) an uncursed staff of power (24, -22, D) a cursed amulet of inaccuracy a cursed staff of wizardry (24, -20, D) 4 scrolls of enchant weapon (24, -17, D) a +3 hunting sling of flaming a +2 pair of gloves of strength (24, -6, D) a potion of might (25, -53, D) a +3 leather armour of cold resistance (25, -39, D) an uncursed ring of protection from magic (25, -37, D) a +3 leather armour of cold resistance (unseen) (25, -36, D) the +4 hand axe of Dismay {drain, *Noise +Blink rPois Stlth-} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It lets you blink. It may make noises in combat. It makes you less stealthy. a book of the Dragon (still there?) (25, -22, D) a book of Misfortune (unseen) (25, -20, D) an uncursed staff of conjuration (still there?) a +2 halberd of chopping (still there?) (25, -6, D) a phial of floods a potion of agility a +10 plate armour of ponderousness (26, -53, D) 4 scrolls of enchant weapon (26, -37, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (26, -21, D) a sack of spiders (unseen) (26, -6, D) a box of beasts (27, -54, D) a +1 hunting sling of flaming (27, -53, D) an uncursed staff of air (27, -36, D) a +2 flail of holy wrath (27, -22, D) a cursed staff of power (unseen) (27, -6, D) the +5 scythe "Uklofus" {slice, *Contam +Blink rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It causes magical contamination when unequipped. a +4 scimitar of holy wrath (27, -4, D) a +4 giant club (28, -54, D) a lightning rod (4/4) (28, -53, D) a book of Geomancy (28, -38, D) a scroll of brand weapon (28, -37, D) a lightning rod (4/4) (28, -5, D) an uncursed staff of poison (unseen) (29, -54, D) the amulet of Mirth {Spirit Int+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your intelligence (+4). (29, -53, D) a box of beasts (29, -38, D) a box of beasts (unseen) (29, -22, D) a +3 scale mail of fire resistance (unseen) (29, -6, D) a lamp of fire (29, -5, D) a +0 shortbow of freezing a phial of floods (30, -54, D) a +7 vampiric bardiche (30, -53, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Int+1 Dex+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (30, -38, D) a +1 hunting sling of freezing (30, -37, D) the +2 hand axe of Impatience {freeze, Int-4 Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-4). It affects your dexterity (+5). (30, -22, D) a book of Misfortune (unseen) (30, -6, D) the +5 scythe "Qyaro" {slice, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (30, -5, D) a +0 vampiric dagger (31, -21, D) an uncursed ring of protection from magic (31, -6, D) 4 scrolls of enchant armour an uncursed staff of poison (31, -4, D) the +8 falchion of Popular Demand {slice, rF+} It inflicts extra damage upon your enemies. It protects you from fire. (unseen) (32, -6, D) an uncursed staff of fire (32, -5, D) a +4 fustibalus (32, -4, D) an uncursed ring of flight (33, -6, D) a phial of floods (33, -5, D) a +2 dire flail of crushing (34, -6, D) an uncursed staff of death (34, -5, D) a +4 plate armour of fire resistance (34, -4, D) an uncursed ring of protection from magic (unseen) (35, -40, D) a +0 arbalest (unseen) (35, -6, D) a +2 double sword of draining (36, -54, D) an uncursed staff of wizardry (36, -53, D) a +0 short sword (36, -26, D) a +1 hand crossbow of flaming (unseen) (36, -25, D) a book of Minor Magic (36, -3, D) a +2 halberd of chopping (37, -54, D) a +3 chain mail of poison resistance (unseen) (37, -52, D) a +0 long sword (37, -40, D) a +2 robe of fire resistance (unseen) (37, -37, D) a +0 plate armour (unseen) (37, -26, D) a cursed +0 robe (unseen) (38, -53, D) a +0 war axe (38, -52, D) a cursed -3 hand axe (unseen) (38, -40, D) the +1 scale mail of Subjectivity {MR- Str+8} It affects your strength (+8). It affects your resistance to hostile enchantments. (38, -36, D) a +0 chain mail (unseen) (38, -26, D) a +4 great sword (unseen) (38, -25, D) an uncursed staff of energy (still there?) a +0 dagger (still there?) (38, -24, D) a +2 great sword (unseen) (38, -23, D) a cursed +0 robe (38, -21, D) a +0 trident (39, -53, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (39, -51, D) a +0 scimitar of holy wrath (unseen) (39, -50, D) a +0 hand axe (unseen) (39, -40, D) a +0 battleaxe (still there?) a lightning rod (4/4) (still there?) (39, -39, D) a +1 dire flail (unseen) (39, -32, D) 2 bolts (39, -26, D) a +0 battleaxe (unseen) (39, -25, D) a phantom mirror (40, -55, D) a book of Changes (40, -53, D) a +0 war axe (unseen) (40, -52, D) a +0 halberd (40, -50, D) a +0 halberd (40, -40, D) a sack of spiders (40, -38, D) a +1 arbalest of velocity (unseen) (40, -37, D) a +3 falchion of draining (unseen) (40, -26, D) an uncursed staff of poison (40, -25, D) the +1 leather armour of Vewom {rCorr Slay+2 SInv} (still there?) It affects your accuracy and damage with ranged weapons and melee attacks (+2). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. the +9 rapier "Zasiz" {freeze, rN+++} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It renders you almost immune to negative energy. (40, -18, D) a +3 battleaxe (40, -6, D) a lightning rod (4/4) (40, -5, D) a +1 dire flail of crushing (unseen) (40, -4, D) 4 large rocks (still there?) a book of Beasts (still there?) (40, -2, D) 4 large rocks (41, -54, D) an uncursed staff of earth (41, -52, D) a +0 long sword (unseen) (41, -50, D) a +0 short sword (41, -40, D) a sack of spiders (41, -39, D) a cursed -1 bardiche a +0 plate armour (41, -38, D) a cursed -3 great mace a +0 chain mail a +0 war axe a +0 plate armour a +2 shield a scroll of brand weapon (41, -36, D) a +0 great sword a +0 plate armour (41, -25, D) a +0 robe a +1 pair of gloves of archery (41, -6, D) an uncursed staff of energy (41, -4, D) a +0 dire flail (still there?) 5 large rocks (still there?) (41, 0, D) a cursed -4 ring of intelligence (42, -54, D) a +1 trident of protection (42, -52, D) a +2 flail of protection (42, -50, D) a +0 halberd (unseen) (42, -40, D) a +2 dagger of freezing (42, -39, D) the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (42, -38, D) +0 shadow dragon scales (unseen) (42, -36, D) a +0 war axe (unseen) (42, -27, D) 4 scrolls of enchant weapon (42, -17, D) a +2 ring of protection (unseen) (42, -6, D) a book of the Earth (unseen) (42, -5, D) a +0 great sword of flaming (unseen) (42, -4, D) a +2 battleaxe of freezing (still there?) the +9 war axe "Uphituqe" {freeze, -Tele rC+ rN+ Dex+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It protects you from negative energy. It prevents most forms of teleportation. (43, -54, D) a +2 pair of gloves of strength (43, -53, D) an uncursed staff of energy (43, -40, D) a manual of Long Blades (43, -39, D) an uncursed staff of earth (43, -38, D) a +0 great mace (unseen) (43, -37, D) a +0 glaive (unseen) (43, -6, D) the Reference Book on Fire and Changing (still there?) Spells Type Level a - Statue Form Transmutation/Earth 6 b - Ignition Fire 8 the Guide on Nocuous Confrontation (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Conjure Flame Conjuration/Fire 3 c - Throw Icicle Conjuration/Ice 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Bolt of Cold Conjuration/Ice 6 (43, -2, D) 6 large rocks (unseen) (43, 1, D) a +3 dire flail (still there?) a +0 dire flail (still there?) (44, -40, D) a +1 scale mail of magic resistance (44, -27, D) an uncursed staff of earth (unseen) (44, -25, D) a +0 long sword (still there?) a box of beasts (still there?) (44, -23, D) a +0 robe (44, -6, D) a +0 leather armour of poison resistance (44, -2, D) 4 large rocks (44, -1, D) 3 large rocks (still there?) a +2 battleaxe of freezing (still there?) (45, -26, D) a +2 hand axe of electrocution (45, -6, D) a +2 quarterstaff of speed (still there?) the +6 hunting sling "Mehyh" {flame, *Drain +Inv rPois rN++} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It greatly protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. (45, -5, D) the +11 plate armour of Summertime {rC+ Regen+ Dex-5 Stlth+} It affects your dexterity (-5). It protects you from cold. It increases your rate of regeneration. It makes you more stealthy. (unseen) (45, 2, D) a +0 dire flail (still there?) a +0 dire flail of protection (still there?) (45, 3, D) a +2 dire flail of protection (46, -5, D) the +6 hand axe "Gishrir" {chop, rPois MR+++ Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (unseen) (46, -1, D) a +1 battleaxe of freezing (still there?) the +10 morningstar "Eos" {elec, Halo rElec} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. (46, 2, D) a +0 dire flail (47, -6, D) a fan of gales an uncursed staff of conjuration (47, -2, D) 2 large rocks a scroll of brand weapon (47, -1, D) a frost giant corpse (47, 3, D) 4 large rocks (47, 4, D) 2 large rocks (47, 5, D) 2 large rocks (48, -42, D) the +8 war axe "Cutogipa" {freeze, Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (48, -6, D) the +3 battleaxe "Qypryen" {pain, rPois rC+ Str+3} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It protects you from cold. It protects you from poison. a phantom mirror (still there?) (48, -5, D) a +0 dire flail 3 large rocks a +1 great sword of flaming a +3 antimagic hand axe a +1 great sword of flaming a book of Air a fire giant corpse (49, -55, D) a +4 morningstar of crushing (49, -6, D) 4 large rocks (still there?) a Fen Folio (still there?) (49, -3, D) a +1 great sword of flaming a +2 battleaxe of freezing a +0 battleaxe of freezing the +1 helmet of Qusanam {rCorr Dex+4} It affects your dexterity (+4). It provides partial protection from all sources of acid and corrosion. a +0 battleaxe of freezing 4 large rocks Dopn's Catalogue of Quantum Boosts Spells Type Level a - Passage of Golubria Translocation 4 b - Excruciating Wounds Charms/Necromancy 5 c - Summon Forest Summoning/Translocation 5 d - Dispersal Translocation 6 a titan corpse a fire giant corpse (49, 1, D) a large rock (50, -54, D) a +2 scimitar of flaming (unseen) (50, -41, D) a phantom mirror (unseen) (50, -29, D) a +0 trident (unseen) (50, -6, D) Odwaech's Disquisition on Calling and Poisoning (still there?) Spells Type Level a - Summon Small Mammal Summoning 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Olgreb's Toxic Radiance Poison 4 d - Spellforged Servitor Conjuration/Summoning 7 a +1 great sword of flaming (still there?) (51, -54, D) a fan of gales (51, -53, D) +0 fire dragon scales (still there?) +0 fire dragon scales (still there?) (51, -40, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (51, -39, D) a +0 dagger a +0 robe (51, -29, D) a +0 spear (unseen) (51, -18, D) a scroll of holy word a +3 falchion of slicing (51, -17, D) the ring "Oscherik" {rElec rC+ Dex-3 Slay+3} (still there?) [ring of protection from cold] It affects your dexterity (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. a +1 hunting sling of flaming (still there?) (51, -16, D) a cursed +4 war axe (unseen) (51, -15, D) a +1 dire flail of holy wrath (51, -14, D) a +0 robe (51, -7, D) a lightning rod (4/4) (unseen) (51, -3, D) a +0 dagger of venom (still there?) 4 large rocks (still there?) (51, -2, D) a +0 dire flail (still there?) a +0 great sword of flaming (still there?) (52, -54, D) a +0 morningstar of protection (unseen) (52, -40, D) a cursed ring of attention (52, -29, D) a +1 morningstar of holy wrath (unseen) (52, -22, D) a silver javelin (52, -12, D) a +0 war axe (unseen) (52, -6, D) a +6 ring of intelligence (still there?) an uncursed staff of air (still there?) (53, -30, D) a +0 trident (53, -29, D) a +0 trident (still there?) a +0 trident (still there?) (53, -27, D) the ring of Moodiness {Ice *Contam rElec rPois} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It causes magical contamination when unequipped. (unseen) (53, -23, D) a throwing net (53, -17, D) a +0 dagger (53, -4, D) a +4 ring mail of poison resistance (still there?) a +4 ring mail of poison resistance (still there?) (53, -3, D) a cyclops corpse (53, -1, D) a +0 dire flail (54, -54, D) an uncursed staff of power (54, -53, D) a +0 great sword of flaming a +3 quarterstaff of protection (54, -42, D) an uncursed ring of wizardry (54, -41, D) an uncursed staff of summoning (still there?) a Fen Folio (still there?) (54, -30, D) a box of beasts (54, -29, D) a scroll of fog a +0 robe (54, -27, D) 21 silver javelins (54, -26, D) a +2 rapier of venom (unseen) (54, -22, D) a silver javelin (54, -18, D) a cursed -2 ring of dexterity (54, -17, D) a +3 hand axe (54, -7, D) an uncursed staff of earth (54, -6, D) the cursed +0 leather armour "Asturch" {Str+7 Int+2} It affects your strength (+7). It affects your intelligence (+2). It has a curse placed upon it. (54, -4, D) 4 large rocks (still there?) a book of the Dragon (still there?) (55, -54, D) the cursed +1 trident of Byn Elowk {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (55, -53, D) a +1 hand axe of distortion (still there?) a +1 hand axe of distortion (still there?) (55, -52, D) a +1 great sword of flaming (55, -51, D) a +1 great sword of flaming (55, -43, D) the +6 dagger of the Sneaky Spirits {pierce, +Blink} It inflicts extra damage upon your enemies. It lets you blink. (55, -30, D) the ring of the Monkey {rC+ Int+3 Dex+5} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. (55, -27, D) a +2 flail of protection a +0 spear 17 silver javelins a +0 leather armour an uncursed amulet of harm (55, -18, D) an uncursed staff of conjuration (55, -16, D) a +5 great sword of protection (unseen) (55, -6, D) a manual of Poison Magic (unseen) (55, -5, D) the ring of the Mage {Wiz MR++ Int+3} [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (unseen) (55, -4, D) a +0 hunting sling of velocity (56, -54, D) a sack of spiders (56, -53, D) a +1 dagger of draining (56, -42, D) a phantom mirror (still there?) an uncursed ring of ice (still there?) (56, -30, D) a +0 leather armour (still there?) a +0 spear (still there?) (56, -27, D) a +0 trident (59, -7, D) an uncursed staff of energy (59, -6, D) an uncursed ring of protection from magic (60, -18, D) a fan of gales (60, -17, D) a +3 trident of piercing (still there?) an uncursed ring of protection from magic (still there?) (60, -7, D) a +0 short sword (60, -6, D) 4 potions of haste (60, -5, D) a +1 ring mail of fire resistance (61, -18, D) an uncursed staff of summoning (61, -17, D) a +5 spear of distortion (still there?) a +1 hand axe of flaming (still there?) (61, -14, D) a +2 rapier of venom (unseen) (61, -7, D) an uncursed amulet of the acrobat (61, -5, D) +1 acid dragon scales (62, -54, D) 4 potions of haste (62, -46, D) a +0 hat (62, -28, D) an uncursed staff of death (62, -18, D) a sack of spiders (62, -17, D) a +2 arbalest of flaming (62, -16, D) 5 large rocks (62, -7, D) a +3 ring of evasion (unseen) (62, -6, D) a +0 robe (unseen) (62, -5, D) a +0 buckler of reflection (still there?) the +0 Maxwell's etheric cage {RegenMP+ *Contam rElec MP+4} (still there?) It insulates you from electricity. It affects your magic capacity (+4). It causes magical contamination when unequipped. (62, -4, D) a scroll of brand weapon (unseen) (62, -3, D) a +0 robe (62, -1, D) a guardian serpent corpse (63, -53, D) a lamp of fire (63, -46, D) a +0 trident of freezing (63, -45, D) an uncursed staff of death (63, -38, D) a +0 chain mail the Volume of Changing and the Entourage Spells Type Level a - Summon Butterflies Summoning 1 b - Beastly Appendage Transmutation 1 c - Sticks to Snakes Transmutation 2 d - Ice Form Ice/Transmutation 4 e - Dragon's Call Summoning 9 (63, -37, D) a +2 long sword of electrocution a cursed +0 chain mail the ring "Vydel" {Ice Int+9} [ring of ice] It enhances your ice magic. It affects your intelligence (+9). It makes you vulnerable to fire. It protects you from cold. (63, -36, D) a +0 whip (unseen) (63, -28, D) an uncursed staff of fire (63, -27, D) an uncursed staff of poison (63, -18, D) 4 scrolls of enchant weapon (63, -17, D) a box of beasts (63, -7, D) a +0 long sword (64, -54, D) a phial of floods (64, -46, D) an uncursed staff of summoning (64, -36, D) a +0 club (64, -35, D) a +2 plate armour of fire resistance a +0 dagger the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. a +0 whip a +0 leather armour (64, -27, D) a +1 plate armour of poison resistance (64, -18, D) a +0 shortbow of flaming (64, -17, D) a +0 spear (still there?) a +0 battleaxe of chopping (still there?) (64, -7, D) a +0 flail (64, -6, D) an uncursed staff of conjuration (still there?) a +1 vampiric lajatang (still there?) (64, -5, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (unseen) (65, -38, D) an uncursed staff of poison (still there?) a +0 club (still there?) (65, -28, D) an uncursed staff of wizardry (65, -27, D) a +3 war axe of flaming (65, -6, D) a +4 hunting sling of flaming (still there?) a +4 hunting sling of flaming (still there?) (65, 0, D) a +0 battleaxe (unseen) (66, -36, D) a +0 robe (66, -28, D) an uncursed staff of air (67, -4, D) an uncursed staff of summoning (still there?) an uncursed ring of protection from cold (still there?) (67, -1, D) an anaconda corpse (68, -54, D) a +2 halberd of venom (68, 3, D) an anaconda corpse (still there?) a guardian serpent corpse (still there?) (69, -54, D) 4 scrolls of enchant weapon (69, -8, D) a book of Dreams (unseen) (69, 3, D) a water moccasin corpse (70, -54, D) an uncursed ring of protection from cold (70, -18, D) a crystal ball of energy (70, -17, D) a +0 leather armour (70, -7, D) an uncursed staff of poison (unseen) (70, -6, D) an uncursed ring of see invisible (still there?) the amulet of the Enemy {Inacc Dex+7} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your dexterity (+7). (70, -1, D) a +2 large shield a +0 scimitar a +0 robe a +3 trident of piercing a naga corpse (71, -46, D) an uncursed staff of air (71, -45, D) a +1 great mace of holy wrath (71, -17, D) a +2 double sword of protection a +0 plate armour an uncursed staff of air (71, -8, D) a box of beasts (72, -46, D) the Almanac of Toxic Boosts Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Spider Form Transmutation/Poison 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Venom Bolt Conjuration/Poison 5 (72, -37, D) an uncursed staff of energy (72, -18, D) a +0 whip a +0 robe a +0 mace (72, -16, D) a +2 longbow of flaming a +0 dagger a +3 quarterstaff of protection a +0 robe a +0 robe (72, -6, D) a lamp of fire (still there?) a lamp of fire (still there?) (72, -4, D) a +5 ring of slaying (unseen) (72, -1, D) a +2 dagger of speed (unseen) (73, -46, D) a +1 hand axe of distortion (73, -45, D) a +4 giant spiked club (73, -38, D) a +0 short sword (still there?) the ring of Noon {Ice MR+} (still there?) [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It affects your resistance to hostile enchantments. (73, -37, D) a +0 long sword (still there?) a +2 robe of magic resistance (still there?) (73, -29, D) an uncursed staff of cold (73, -27, D) the +8 longbow "Kaelitucw" {velocity, Dex+5} Any arrow fired from it inflicts extra damage. It affects your dexterity (+5). a +5 spear of flaming (73, -18, D) a +0 leather armour (still there?) a +3 ring mail of fire resistance (still there?) (73, -17, D) a +0 dagger (73, -16, D) a +3 falchion of holy wrath (unseen) (73, -7, D) an uncursed staff of wizardry (unseen) (74, -38, D) a +0 dagger (still there?) the amulet "Cadgh" {Inacc +Fly Int+3 Dex-5 Stlth+} (still there?) [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+3). It affects your dexterity (-5). It lets you fly. It makes you more stealthy. (74, -37, D) a cursed -3 long sword (still there?) a lamp of fire (still there?) (74, -27, D) a +1 hand crossbow of flaming (74, -18, D) a +0 dagger (74, -8, D) a +0 flail (unseen) (75, -28, D) a crystal ball of energy (75, -25, D) (unseen) (75, -17, D) a +2 mace of protection (unseen) (75, -8, D) a +0 rapier of holy wrath (unseen) (76, -53, D) a +2 vampiric dagger (76, -6, D) 4 potions of haste (still there?) the +7 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) It grants its wielder temporary protection when it strikes (+7 to AC). (77, -4, D) an anaconda corpse