Arthanis the Dungeon (0, 16, D) a +1 vampiric glaive (0, 50, D) an uncursed staff of summoning (0, 52, D) the +4 spear of Bodily Humours {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (1, 32, D) the +2 scale mail "Gubyrph" {Str+2} It affects your strength (+2). (unseen) (1, 33, D) the +7 crystal plate armour "Panudetto" {MR- Int+3 Stlth+} It affects your intelligence (+3). It affects your resistance to hostile enchantments. It makes you more stealthy. (1, 50, D) a book of Alchemy (1, 51, D) a +1 halberd of chopping (unseen) (1, 52, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (1, 54, D) a +0 chain mail (1, 55, D) an uncursed ring of protection from cold (still there?) a +0 dagger (still there?) (1, 56, D) 41 arrows (unseen) (2, 14, D) an uncursed staff of energy (still there?) a manual of Slings (still there?) (2, 32, D) an uncursed ring of poison resistance (2, 33, D) a lightning rod (4/4) (2, 50, D) an uncursed staff of power (2, 53, D) a +0 ring mail (unseen) (2, 58, D) a +0 short sword (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 13, D) an entropy weaver corpse (3, 22, D) a jumping spider corpse (3, 32, D) a phial of floods (3, 33, D) an uncursed staff of summoning (still there?) a lamp of fire (still there?) (3, 34, D) a +4 broad axe of chopping (still there?) an uncursed staff of fire (still there?) (3, 38, D) +0 shadow dragon scales (unseen) (3, 50, D) a lightning rod (4/4) (still there?) a scroll of brand weapon (still there?) (3, 54, D) the +5 hand axe "Colov" {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) an uncursed amulet of the acrobat (unseen) (4, 15, D) a lightning rod (4/4) (4, 32, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (4, 33, D) a +2 ring mail of cold resistance (4, 50, D) a +0 short sword (still there?) an uncursed staff of death (still there?) (4, 52, D) a +0 rapier (still there?) a +0 longbow (still there?) (4, 55, D) the ring "Beiwup" {Ice rElec rN+ Dex+3} (still there?) [ring of ice] It enhances your ice magic. It affects your dexterity (+3). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from negative energy. a cursed +0 leather armour (still there?) (4, 59, D) a +0 leather armour (5, 14, D) an uncursed ring of protection from fire (5, 17, D) an uncursed staff of wizardry (unseen) (5, 32, D) a scroll of brand weapon (5, 34, D) Sif Muna's Handbook of Supportive Curses Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Summon Lightning Spire Summoning/Air 4 d - Metabolic Englaciation Hexes/Ice 5 e - Dragon's Call Summoning 9 a +0 helmet of see invisible a box of beasts (5, 37, D) a cursed +5 scimitar a +0 robe (5, 52, D) a +0 long sword (unseen) (5, 58, D) a +0 rapier (unseen) (6, 14, D) a book of Maledictions (unseen) (6, 21, D) a redback corpse (6, 32, D) a crystal ball of energy (6, 33, D) the Guide on Cold and the Voyage Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Force Lance Conjuration/Translocation 4 c - Ozocubu's Refrigeration Ice 6 d - Controlled Blink Translocation 8 (6, 35, D) an uncursed staff of earth (6, 53, D) 132 arrows a +0 leather armour of magic resistance a lamp of fire a cursed +0 longbow a +2 leather armour of cold resistance a +0 rapier an elf corpse (6, 60, D) a +0 rapier (7, 14, D) 4 scrolls of enchant weapon a fan of gales (7, 15, D) an uncursed staff of power (7, 16, D) a +5 long sword of electrocution a hornet corpse (7, 17, D) a redback corpse (7, 18, D) a ghost moth corpse (7, 19, D) a wolf spider corpse (7, 32, D) a +1 trident of protection (7, 33, D) a +2 antimagic scimitar (still there?) a sack of spiders (still there?) (7, 50, D) a +0 leather armour a +1 centaur barding of cold resistance a book of Enchantments (7, 54, D) a +0 rapier a +0 leather armour the ring of Rimuclol {+Blink rF++ rC++ EV+5} [ring of evasion] It affects your evasion (+5). It greatly protects you from fire. It greatly protects you from cold. It lets you blink. an uncursed ring of magical power (7, 56, D) a +0 leather armour an elf corpse (7, 58, D) a +0 short sword (7, 60, D) a +0 leather armour (still there?) an arrow (still there?) (8, 14, D) the +5 rapier "Jicezuan" {holy, rElec rC- Int-2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (-2). It makes you vulnerable to cold. It insulates you from electricity. It makes you more stealthy. (8, 15, D) the +7 plate armour "Eseoch" {rElec MR+ Dex+4} It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (8, 16, D) a +2 robe of fire resistance (8, 17, D) a jumping spider corpse (still there?) a redback corpse (still there?) (8, 19, D) a demonic crawler corpse (8, 20, D) a wolf spider corpse (8, 32, D) an uncursed ring of protection from fire (8, 33, D) a +2 leather armour of fire resistance (still there?) a +2 leather armour of fire resistance (still there?) (8, 51, D) a +0 longbow (still there?) a +0 leather armour (still there?) (8, 56, D) a +0 longbow an elf corpse an elf corpse (8, 59, D) an arrow (9, 16, D) a +2 ring of intelligence (9, 34, D) a fan of gales (still there?) the ring "Japseum" {MP+9 Int+6} (still there?) [ring of magical power] It affects your intelligence (+6). It affects your magic capacity (+9). (9, 51, D) a +1 robe of magic resistance (unseen) (9, 52, D) a sack of spiders (9, 55, D) a cursed -3 rapier a +0 long sword (9, 61, D) a +2 glaive of flaming (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 13, D) a +3 long sword of electrocution (10, 14, D) a book of the Warp (still there?) a +0 flail of protection (still there?) (10, 15, D) a +2 pair of boots of running (10, 16, D) a +4 glaive of protection (still there?) an uncursed ring of stealth (still there?) (10, 20, D) an orb spider corpse (10, 32, D) the +7 demon blade of Jaliusuakh {flame, rElec rPois rF- Dex+8} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+8). It makes you vulnerable to fire. It insulates you from electricity. It protects you from poison. a cursed staff of power (still there?) (10, 35, D) a +0 robe (still there?) an uncursed staff of death (still there?) (10, 54, D) a +0 leather armour (still there?) an elf corpse (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) an uncursed ring of protection from cold (11, 32, D) a +1 robe (still there?) the cursed +0 short sword of Herukhlokh {distort, Dex+3} (still there?) It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+3). It has a curse placed upon it. (11, 51, D) a lightning rod (4/4) (11, 52, D) a +4 chain mail of magic resistance (11, 56, D) a +0 leather armour (11, 58, D) a +2 rapier of electrocution (12, 16, D) a +0 falchion of holy wrath (12, 32, D) a book of Minor Magic (12, 52, D) a +2 helmet of see invisible (unseen) (12, 53, D) a +0 long sword (unseen) (13, 16, D) a +2 pair of gloves of strength (13, 32, D) an uncursed staff of poison (still there?) an uncursed staff of poison (still there?) (13, 33, D) a lamp of fire (still there?) a +1 fustibalus of freezing (still there?) (13, 50, D) a book of the Earth (still there?) an uncursed staff of wizardry (still there?) (13, 60, D) an elf corpse (14, 35, D) a +4 plate armour of fire resistance (14, 50, D) a book of Necromancy (14, 51, D) a lightning rod (4/4) (14, 52, D) a book of Transfigurations (14, 54, D) a +0 leather armour (unseen) (14, 55, D) a +0 rapier (unseen) (15, 55, D) a +0 short sword (15, 60, D) a +0 short sword (18, 48, D) an uncursed staff of wizardry (18, 49, D) a book of Dreams (18, 50, D) a +1 trident of venom (19, 0, D) an uncursed amulet of guardian spirit (19, 1, D) an uncursed staff of fire (still there?) a +3 flail of protection (still there?) (19, 16, D) an uncursed staff of poison (19, 17, D) a fan of gales (19, 33, D) the +7 great mace "Undeadhunter" {disrupt, rN+} It protects you from negative energy. (19, 34, D) an uncursed staff of fire (19, 48, D) the +7 falchion "Yrept" {freeze, MR+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your resistance to hostile enchantments. (19, 49, D) a +0 shield of poison resistance (19, 50, D) an uncursed ring of poison resistance (19, 51, D) an uncursed ring of ice (20, 2, D) a +0 halberd (20, 4, D) a water moccasin corpse (skeletalised by now) (20, 16, D) a book of Beasts (20, 17, D) an uncursed ring of protection from cold (20, 20, D) a shapeshifter corpse (20, 32, D) the ring "Wupleumn" {+Inv Int+3 Stlth-} [ring of attention] It affects your intelligence (+3). It lets you turn invisible. It makes you less stealthy. (20, 33, D) a +2 dagger of venom (still there?) a +1 fustibalus of flaming (still there?) (20, 48, D) a +2 ring mail of poison resistance (unseen) (20, 50, D) an uncursed staff of air (21, 0, D) a book of the Earth (still there?) a +0 robe (still there?) (21, 16, D) the ring of Xom's Esteem {Fire Str-2 Dex+6} [ring of fire] It enhances your fire magic. It affects your strength (-2). It affects your dexterity (+6). It protects you from fire. It makes you vulnerable to cold. (21, 17, D) a +0 falchion of holy wrath (21, 19, D) a glowing shapeshifter corpse (21, 32, D) a cursed ring of attention (21, 33, D) a book of the Warp (21, 34, D) a +0 dagger (21, 48, D) a sack of spiders (22, 0, D) a box of beasts (22, 1, D) a +0 flail (still there?) an uncursed amulet of regeneration (still there?) (22, 16, D) a +1 rapier of venom (22, 17, D) an uncursed staff of wizardry (22, 32, D) a +5 great sword of holy wrath (still there?) a sack of spiders (still there?) (22, 33, D) a +0 battleaxe (still there?) a +0 broad axe (still there?) (22, 36, D) a +1 dire flail of protection (unseen) (22, 39, D) a +0 robe (22, 47, D) a book of Spatial Translocations (22, 50, D) a box of beasts (still there?) an uncursed ring of magical power (still there?) (23, 0, D) a crystal ball of energy (still there?) a book of the Sky (still there?) (23, 6, D) a water moccasin corpse (skeletalised by now) (23, 17, D) the +10 falchion of Nacaru {chaos, SInv} (still there?) Each time it hits an enemy it has a different, random effect. It lets you see invisible. a cursed -2 ring of strength (still there?) (23, 21, D) the cursed +1 hunting sling "Oket" {venom, rF+ rC+ SInv} It poisons the ammo it fires. It protects you from fire. It protects you from cold. It lets you see invisible. It has a curse placed upon it. (unseen) (23, 32, D) a +3 vampiric trident (23, 35, D) a +0 robe (23, 36, D) a +0 robe (23, 50, D) 4 scrolls of enchant armour (24, 1, D) a +0 mace a +2 arbalest of freezing a +0 robe an uncursed staff of power (24, 2, D) a +0 club (24, 4, D) a +0 robe a ball python corpse (24, 15, D) a fan of gales an uncursed staff of earth (24, 16, D) a box of beasts (24, 19, D) a +3 great sword of freezing (24, 32, D) a +0 robe a +4 falchion the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. a +4 ring of protection a cursed +2 great sword of freezing a +0 robe (24, 38, D) a +0 chain mail a +0 great mace (24, 39, D) a cursed +3 falchion (24, 48, D) a book of Transfigurations (unseen) (24, 50, D) a +3 chain mail of fire resistance (25, 0, D) a +0 large shield (25, 1, D) a +0 ring mail of poison resistance (25, 2, D) an uncursed ring of flight (unseen) (25, 17, D) the +3 lajatang of Wyrd {protect, rN+ Int-3 Dex+3} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (-3). It affects your dexterity (+3). It protects you from negative energy. (25, 21, D) a glowing shapeshifter corpse (25, 33, D) the +8 autumn katana {slice, Clar} It inflicts extra damage upon your enemies. It protects you against confusion. a +0 robe a book of Power an uncursed staff of summoning an uncursed staff of fire a +4 long sword of draining a +0 robe a human corpse (25, 39, D) a +0 war axe (25, 48, D) a book of Air (25, 49, D) an uncursed amulet of harm (still there?) a ration (still there?) (25, 50, D) a +5 spear of venom (26, 0, D) a +2 robe of resistance (26, 2, D) an uncursed ring of flight (26, 4, D) a black mamba corpse (skeletalised by now) (26, 16, D) the +8 battleaxe "Gysidghed" {vamp, rElec rF+ Stlth+} (still there?) It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from fire. It insulates you from electricity. It makes you more stealthy. 4 potions of heal wounds (still there?) (26, 31, D) a box of beasts (26, 48, D) the Catalogue of Unstable Transformation Spells Type Level a - Passage of Golubria Translocation 4 b - Dispersal Translocation 6 c - Hydra Form Transmutation 6 (26, 49, D) a +0 flail of distortion a book of Alchemy (26, 50, D) an uncursed ring of positive energy (26, 57, D) a raiju corpse (27, 0, D) a book of Air (27, 1, D) a +1 flail of protection (27, 2, D) a +0 whip (unseen) (27, 16, D) a book of Unlife (still there?) the Reference Book on Sinister Creation (still there?) Spells Type Level a - Call Imp Summoning 2 b - Death Channel Necromancy 6 c - Dragon's Call Summoning 9 (27, 33, D) a +0 dagger (still there?) a +0 long sword (still there?) (27, 34, D) a +2 quarterstaff of draining (still there?) a phantom mirror (still there?) (27, 38, D) a ghoul corpse (28, 0, D) an uncursed amulet of rage (still there?) a Necronomicon (still there?) (28, 16, D) a cursed staff of conjuration (28, 17, D) a +4 hand crossbow of flaming (28, 18, D) a glowing shapeshifter corpse (28, 31, D) a +0 war axe (28, 33, D) a crystal ball of energy (28, 35, D) a +0 trident (28, 48, D) a book of the Warp (still there?) the +12 short sword of Muclasch {flame, *Contam rN+ MR+ Dex+2} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (28, 49, D) the +1 leather armour of Qossuif {rPois MR++} (still there?) It protects you from poison. It affects your resistance to hostile enchantments. a fan of gales (still there?) (29, 0, D) a book of Geomancy (29, 1, D) a +0 long sword (29, 3, D) a +3 hand axe of chopping (unseen) (29, 16, D) a book of Misfortune (unseen) (29, 17, D) a +2 chain mail of fire resistance (29, 33, D) an uncursed ring of poison resistance (29, 48, D) an uncursed staff of summoning (30, 32, D) a fan of gales (30, 33, D) a phantom mirror (30, 48, D) an uncursed ring of stealth (unseen) (30, 50, D) a +5 dire flail of crushing (still there?) a +2 scale mail of cold resistance (still there?) (30, 51, D) an uncursed staff of death (32, 49, D) a +0 vampiric demon trident (still there?) a +0 vampiric demon trident (still there?) (32, 50, D) a +2 short sword of venom (33, 30, D) a Necronomicon (33, 48, D) the +3 shield of Deb Qiti {Str+5} It affects your strength (+5). (33, 49, D) a +2 whip of electrocution (still there?) a +2 whip of electrocution (still there?) (33, 50, D) a +2 robe of fire resistance (34, 15, D) an uncursed staff of cold (34, 28, D) a +6 fustibalus of velocity (still there?) a +2 spear of venom (still there?) (34, 48, D) 4 potions of heal wounds (34, 49, D) 4 potions of heal wounds (34, 50, D) a +1 plate armour of cold resistance (35, 0, D) an uncursed staff of summoning (unseen) (35, 14, D) a +0 robe (still there?) an uncursed ring of protection from fire (still there?) (35, 32, D) a dire elephant corpse (skeletalised by now) (36, 1, D) the +15 ice dragon scales of the Hanged Man {rF- rC++ rN+ Int+2 Dex-2} (still there?) It affects your intelligence (+2). It affects your dexterity (-2). It makes you vulnerable to fire. It greatly protects you from cold. It protects you from negative energy. a +0 great mace of protection (still there?) (36, 14, D) a +0 hand crossbow of freezing (36, 15, D) an uncursed staff of death (still there?) a +0 dagger (still there?) (36, 29, D) an uncursed ring of protection from fire (still there?) the ring of Roafel {Str+3 Int+7 Dex+4} (still there?) [ring of dexterity] It affects your strength (+3). It affects your intelligence (+7). It affects your dexterity (+4). (36, 33, D) a +0 buckler (37, -1, D) a +1 short sword of venom (37, 0, D) a +3 spear of flaming (unseen) (37, 14, D) a +8 long sword of flaming (still there?) a +2 dire flail of holy wrath (still there?) (37, 19, D) a +0 dire flail (unseen) (38, 14, D) an uncursed staff of summoning (unseen) (38, 17, D) a +0 war axe (unseen) (38, 28, D) a +0 war axe (still there?) a scroll of brand weapon (still there?) (38, 48, D) a +0 battleaxe of freezing (38, 49, D) a +3 leather armour of cold resistance (38, 50, D) an uncursed staff of death (38, 51, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (39, 3, D) a +2 demon whip of freezing a +1 vampiric demon whip a scroll of acquirement the ring of Egomania {rPois AC+3 Dex+2} [ring of protection] It affects your AC (+3). It affects your dexterity (+2). It protects you from poison. (39, 14, D) a book of Dreams (39, 15, D) a +0 giant spiked club a +0 robe (39, 48, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (39, 49, D) a +6 trident of venom (39, 50, D) an uncursed staff of cold (40, 1, D) a +1 cloak of poison resistance (40, 14, D) a +3 amulet of reflection (40, 15, D) a fan of gales (40, 16, D) a +2 hand crossbow of freezing a cursed -1 dagger a +2 broad axe a +0 chain mail an orc corpse (skeletalised by now) (40, 19, D) a +0 giant spiked club (unseen) (40, 28, D) a +0 robe (still there?) a phantom mirror (still there?) (40, 29, D) a +0 robe (still there?) a +8 scimitar of draining (still there?) (40, 48, D) the Disquisition on Frigorific Enchantment Spells Type Level a - Confusing Touch Hexes 1 b - Dazzling Spray Conjuration/Hexes 3 c - Inner Flame Hexes/Fire 3 d - Metabolic Englaciation Hexes/Ice 5 e - Summon Mana Viper Hexes/Summoning 5 (40, 49, D) a book of Battle (41, 1, D) an uncursed staff of earth (41, 14, D) a +0 robe of positive energy (41, 17, D) a +0 robe (unseen) (41, 18, D) a +0 ring mail (unseen) (41, 27, D) a +2 hunting sling of velocity (41, 28, D) a sack of spiders (still there?) +1 gold dragon scales (still there?) (41, 29, D) a +2 hunting sling of flaming (41, 30, D) a +0 robe (still there?) 10 stones (still there?) (41, 38, D) a stone (41, 48, D) a book of Necromancy (41, 49, D) the cursed +0 morningstar "Rurokh" {venom, rF+ rN+} It poisons the flesh of those it strikes. It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (unseen) (42, 0, D) a +3 plate armour of poison resistance (42, 1, D) an uncursed staff of fire (still there?) a book of Fire (still there?) (42, 14, D) a +0 dagger (42, 15, D) a manual of Maces & Flails (42, 48, D) the Almanac of Floating Augmentations Spells Type Level a - Infusion Charms 1 b - Airstrike Air 4 c - Iskenderun's Battlesphere Conjuration/Charms 5 d - Tornado Air 9 (42, 49, D) a +1 dagger of venom (unseen) (43, 14, D) an uncursed staff of death (43, 15, D) an uncursed staff of power (43, 17, D) a +0 chain mail (43, 27, D) an uncursed staff of cold (unseen) (43, 48, D) the ring "Puat" {+Inv +Fly rPois Str-5 Int+6} [ring of flight] It affects your strength (-5). It affects your intelligence (+6). It protects you from poison. It lets you turn invisible. It lets you fly. (43, 49, D) the ring of Miggaw Enyrch {rF+ AC+3 Dex+2} [ring of protection] It affects your AC (+3). It affects your dexterity (+2). It protects you from fire. (43, 50, D) a phantom mirror (44, 27, D) a dire elephant corpse (skeletalised by now) (44, 29, D) a +0 hand axe (unseen) (44, 48, D) the cursed +0 chain mail of the Rabble {Dex+5} It affects your dexterity (+5). It has a curse placed upon it. (44, 49, D) the ring "Pununt Qyugu" {Ice *Slow rN+ Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It protects you from negative energy. It may slow you when you take damage. (44, 51, D) a sack of spiders a +3 leather armour of positive energy (44, 52, D) a rime drake corpse (45, 28, D) a sack of spiders (45, 48, D) an uncursed ring of ice (45, 49, D) an uncursed staff of death (45, 50, D) a book of Summonings (45, 63, D) a black mamba corpse (46, 49, D) a book of Cantrips (46, 50, D) an uncursed staff of earth (unseen) (46, 51, D) a +0 battleaxe of freezing (still there?) a +1 chain mail of cold resistance (still there?) (46, 57, D) a polar bear corpse (47, 48, D) a +3 spear of piercing (47, 49, D) a +0 fustibalus of flaming (47, 50, D) a crystal ball of energy (47, 51, D) the amulet of Rur Hafa {Acrobat Fragile Dex+8 SInv} [amulet of the acrobat] It helps you evade while moving and waiting. It affects your dexterity (+8). It lets you see invisible. It will be destroyed if unequipped. (unseen) (48, 15, D) a +2 quarterstaff of protection (unseen) (48, 17, D) a +0 morningstar (48, 48, D) an uncursed ring of protection from magic (48, 49, D) an uncursed staff of cold (48, 50, D) the +7 spear of the Grave {venom, SInv} It poisons the flesh of those it strikes. It lets you see invisible. (49, 12, D) a +0 mace (49, 13, D) a +0 trident (unseen) (49, 18, D) a +6 war axe of chopping (unseen) (49, 24, D) the ring of Jesi {rPois Dex+3 Stlth-} [ring of attention] It affects your dexterity (+3). It protects you from poison. It makes you less stealthy. (49, 36, D) a book of Spatial Translocations (49, 37, D) a +0 great sword of protection (49, 38, D) a +0 robe (unseen) (49, 39, D) a +0 flail (unseen) (49, 48, D) a +1 mace of protection (49, 49, D) the cursed +1 morningstar "Bualad" {vamp, Dex+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+4). It has a curse placed upon it. (49, 50, D) an uncursed staff of air (49, 51, D) a +1 battleaxe of freezing (49, 54, D) 4 potions of heal wounds (unseen) (50, 0, D) a book of Ice (50, 1, D) a cursed ring of attention (still there?) the amulet "Poixkelo" {RegenMP +Blink rC+ Int+3} (still there?) [amulet of magic regeneration] It increases your magic regeneration. It affects your intelligence (+3). It protects you from cold. It lets you blink. (50, 11, D) a +0 short sword (unseen) (50, 24, D) a crystal ball of energy (50, 25, D) an uncursed staff of wizardry (50, 37, D) a ration (50, 38, D) a +0 animal skin (50, 39, D) an uncursed staff of wizardry (unseen) (50, 40, D) a +0 war axe of electrocution (50, 48, D) a +3 vampiric lajatang (50, 49, D) a +4 rapier of electrocution (50, 50, D) a +0 broad axe of electrocution (51, 0, D) the +0 battleaxe of Riycs {venom, Dex+4 Stlth+} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+4). It makes you more stealthy. a +2 chain mail of fire resistance (still there?) (51, 36, D) a book of Geomancy (51, 43, D) an arrow (51, 48, D) a +3 great sword of holy wrath (51, 49, D) the Collected Works on the Helpful Glacier Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Throw Frost Conjuration/Ice 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Excruciating Wounds Charms/Necromancy 5 (52, 0, D) a phial of floods (52, 1, D) a +2 amulet of reflection (52, 11, D) a +0 short sword a book of Power (52, 14, D) a +0 cloak of poison resistance a +2 broad axe a +2 cloak a yellow draconian corpse (skeletalised by now) (52, 17, D) a +0 glaive (still there?) a +0 hand axe (still there?) (52, 23, D) a +0 great mace of draining a +1 long sword of slicing an uncursed staff of air (52, 27, D) the amulet of Cyon {RegenMP Str+5} [amulet of magic regeneration] It increases your magic regeneration. It affects your strength (+5). (52, 36, D) a +0 war axe (still there?) a box of beasts (still there?) (52, 38, D) a +0 quarterstaff (unseen) (52, 48, D) the +6 flail "Paunoer" {drain, rPois rN+++ Str+4 Int-5} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It affects your intelligence (-5). It protects you from poison. It renders you almost immune to negative energy. (52, 49, D) a book of Fire (52, 50, D) a manual of Axes (53, 0, D) an uncursed ring of poison resistance (53, 1, D) a book of Enchantments (53, 12, D) a +0 halberd a +1 short sword of venom a +0 cloak the +2 helmet of the Original Sin {rPois Regen+} It protects you from poison. It increases your rate of regeneration. (53, 16, D) a cursed -3 long sword (53, 29, D) a ghoul corpse (skeletalised by now) (53, 36, D) a +2 quarterstaff of protection (53, 38, D) a spriggan corpse (skeletalised by now) (53, 42, D) a cursed -2 broad axe (53, 48, D) a +0 longbow of freezing (53, 49, D) the +7 hand crossbow of Iconoclasm {velocity, rC++ Str+5 Int+2} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It affects your intelligence (+2). It greatly protects you from cold. (53, 50, D) a book of Changes (54, 0, D) a +4 falchion of holy wrath (still there?) a +1 hunting sling of freezing (still there?) (54, 1, D) the +2 morningstar of Incongruity {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. (54, 2, D) a very ugly thing corpse (skeletalised by now) (54, 12, D) the Guide on Blows and Bruises and the Traveller Spells Type Level a - Shock Conjuration/Air 1 b - Shroud of Golubria Charms/Translocation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Sticky Flame Conjuration/Fire 4 e - Iskenderun's Mystic Blast Conjuration 4 f - Summon Forest Summoning/Translocation 5 a crystal ball of energy a +0 battleaxe the +1 chain mail "Ceesk" {*Contam MR+ Dex+4} It affects your dexterity (+4). It affects your resistance to hostile enchantments. It causes magical contamination when unequipped. (54, 24, D) a +3 hunting sling of freezing (still there?) a +1 ring mail of cold resistance (still there?) (54, 36, D) a +1 dire flail of protection (54, 37, D) a +0 longbow (unseen) (54, 48, D) a +0 plate armour of cold resistance (54, 49, D) a +3 chain mail of fire resistance (54, 50, D) an uncursed staff of poison (55, 0, D) an uncursed staff of fire (still there?) an uncursed staff of fire (still there?) (55, 13, D) a +0 long sword (unseen) (55, 23, D) an uncursed staff of energy (56, 23, D) a +2 dagger of venom (58, 48, D) a cursed ring of attention (unseen) (59, 36, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (59, 37, D) an uncursed ring of flight (59, 47, D) an uncursed ring of poison resistance (unseen) (60, 36, D) a scroll of brand weapon (60, 37, D) a +7 plate armour of ponderousness (60, 48, D) a +0 flail of protection (still there?) a +0 leather armour (still there?) (61, 0, D) a phantom mirror (61, 8, D) an uncursed staff of summoning (61, 16, D) a phial of floods (61, 21, D) a +0 short sword (unseen) (61, 26, D) a book of Annihilations (61, 36, D) an uncursed staff of death (61, 37, D) the +7 glaive of the Dove {drain, Dex+4 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+4). It makes you more stealthy. (61, 46, D) a scroll of brand weapon (61, 47, D) a +0 leather armour (unseen) (62, 1, D) a +1 long sword of freezing (62, 8, D) the +8 falchion "Itoxefib" {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. (62, 9, D) a +2 scale mail of poison resistance (62, 10, D) a +2 spear of venom (62, 16, D) a scroll of brand weapon (62, 17, D) an uncursed staff of power (62, 26, D) a +3 shortbow of flaming (62, 27, D) a +0 ring mail of cold resistance (62, 36, D) the +4 scythe "Tormentor" {drain, rElec MR+ Str+3 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It affects your intelligence (-3). It insulates you from electricity. It affects your resistance to hostile enchantments. (62, 37, D) a +4 ring of evasion (62, 41, D) a ghoul corpse (skeletalised by now) (63, 0, D) a +3 plate armour of fire resistance (63, 16, D) a +1 falchion of flaming (63, 17, D) a +0 dagger (63, 26, D) a phantom mirror (63, 27, D) a +0 dire flail (63, 30, D) a +3 morningstar of draining (unseen) (63, 36, D) a box of beasts (63, 37, D) the Handbook of the Captivating Mountains Spells Type Level a - Sandblast Earth 1 b - Slow Hexes 2 c - Petrify Transmutation/Earth 4 d - Summon Mana Viper Hexes/Summoning 5 (63, 47, D) a +2 great sword of holy wrath (63, 48, D) a +0 shortbow (unseen) (63, 50, D) a +0 leather armour (unseen) (64, 16, D) an uncursed staff of power (64, 17, D) a +2 large shield of reflection (64, 21, D) a +0 robe (64, 27, D) an uncursed ring of protection from cold (64, 46, D) a +0 rapier (64, 47, D) a book of the Warp (64, 48, D) a +2 scimitar of draining (still there?) a +0 short sword (still there?) (65, 26, D) a phantom mirror (65, 48, D) an uncursed amulet of harm (unseen) (66, 46, D) 2 arrows (66, 47, D) an arrow (66, 48, D) a +0 buckler (unseen) (66, 55, D) a +0 quick blade (unseen) (66, 57, D) an arrow (66, 58, D) an arrow (66, 59, D) an arrow (67, 47, D) the cursed +0 robe of the Blessed Realm {rF+ MR+ Int+4} It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (67, 56, D) an arrow (67, 58, D) an arrow (68, 0, D) a +1 fustibalus of freezing (68, 47, D) a +0 rapier (unseen) (68, 49, D) a +0 rapier a book of Battle a +0 leather armour a +0 scale mail a +0 long sword a +2 robe of positive energy an elf corpse (69, 0, D) a +3 ring mail of fire resistance (69, 36, D) a +0 great sword of electrocution (69, 38, D) a ball python corpse (skeletalised by now) (69, 48, D) a fan of gales (still there?) a +0 longbow (still there?) (69, 49, D) a +0 short sword (still there?) a +1 long sword of slicing (still there?) (69, 51, D) a +0 short sword (unseen) (69, 54, D) a +0 longbow (70, 9, D) a +2 falchion of slicing (70, 36, D) Sif Muna's Reference Book on Earthen Intoxication Spells Type Level a - Sting Conjuration/Poison 1 b - Sandblast Earth 1 c - Poisonous Vapours Poison/Air 2 d - Stone Arrow Conjuration/Earth 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Petrify Transmutation/Earth 4 g - Venom Bolt Conjuration/Poison 5 (70, 47, D) a +0 dagger (still there?) a +0 short sword (still there?) (70, 48, D) 30 arrows (unseen) (71, 16, D) an uncursed staff of conjuration (71, 17, D) a +1 rapier of protection (71, 26, D) a +5 mace of crushing (71, 27, D) a ration (71, 32, D) a +0 short sword (unseen) (71, 36, D) a book of Debilitation an uncursed staff of air (71, 37, D) a +0 trident (still there?) the +8 spear "Ogre's Funeral" {flame, rPois} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. (71, 39, D) a water moccasin corpse (skeletalised by now) (71, 47, D) a cursed +0 leather armour (still there?) a +0 short sword (still there?) (71, 50, D) a +0 longbow (unseen) (72, 8, D) a +1 triple sword of slicing (72, 9, D) a fan of gales (72, 16, D) a +5 mace of protection (72, 26, D) an uncursed staff of power (72, 27, D) a +2 rapier of protection (72, 36, D) a +2 great sword of draining (72, 39, D) an adder corpse (skeletalised by now) (unseen) (72, 49, D) the cursed +0 great sword of Wu Jian's Regard {slice, rElec rC++ Dex+3 Stlth+} (still there?) It inflicts extra damage upon your enemies. It affects your dexterity (+3). It greatly protects you from cold. It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. a +0 leather armour (still there?) (72, 52, D) a +5 quarterstaff of crushing (72, 53, D) a +0 rapier (unseen) (73, 1, D) a crystal ball of energy (73, 16, D) 4 scrolls of enchant armour (73, 17, D) a +2 ring of dexterity (73, 27, D) a scarf of spirit shield (73, 33, D) (unseen) (73, 36, D) a +4 longbow of freezing (still there?) a book of Dreams (still there?) (73, 37, D) a +3 longbow of freezing (73, 47, D) a +0 scimitar (unseen) (73, 48, D) a +0 longbow (73, 49, D) a +1 long sword of holy wrath (still there?) a +1 great mace of protection (still there?) (73, 50, D) an elf corpse (73, 52, D) the +2 robe of Broken Taboos {rCorr} It provides partial protection from all sources of acid and corrosion. (unseen) (74, 47, D) a +0 hand axe of flaming (74, 48, D) a +5 hand crossbow of flaming (75, 47, D) a +6 morningstar of draining (75, 48, D) a +2 double sword of holy wrath