Arthanis the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow 1000 arrows a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, 1, D) the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 38, D) a cursed -1 arbalest (unseen) (60, 37, D) the +11 plate armour of the Forgotten Beds {rElec MR- Stlth+} It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (61, 5, D) a +3 glaive of chopping (61, 8, D) a +0 trident (61, 10, D) a +0 trident (unseen) (61, 26, D) a +0 rapier (61, 37, D) an uncursed staff of wizardry (61, 39, D) a +0 war axe (unseen) (61, 40, D) a +3 war axe (unseen) (61, 44, D) a large rock (62, 0, D) an uncursed staff of death (62, 3, D) a +3 trident of flaming (62, 10, D) a +0 trident (unseen) (62, 26, D) a +6 ring of dexterity a +6 ring of dexterity a +0 robe a lightning rod (4/4) (62, 29, D) a +0 short sword (unseen) (62, 30, D) a +4 spear of venom (unseen) (62, 37, D) a cursed ring of attention (63, 0, D) the +6 scimitar of Execution {slice, Dex+3} It inflicts extra damage upon your enemies. It affects your dexterity (+3). (63, 3, D) a cursed +0 short sword a +0 shortbow 14 arrows a +0 ring mail (63, 4, D) a +0 scimitar a +0 buckler (63, 8, D) a +0 spear of flaming (63, 10, D) a +1 long sword of holy wrath (63, 11, D) a +0 trident (unseen) (63, 17, D) a crystal ball of energy (63, 20, D) a +4 mace of protection (63, 27, D) a +0 dagger (63, 29, D) a +0 robe (63, 30, D) a +4 short sword a +0 robe a spriggan corpse (63, 32, D) a +2 scimitar of holy wrath a spriggan corpse a hornet corpse (63, 37, D) a book of Alchemy (64, 16, D) a +3 leather armour of poison resistance (64, 17, D) a +3 spear of piercing (64, 27, D) an uncursed staff of energy (64, 31, D) a wolf corpse (65, 26, D) a +0 spear (66, 7, D) a throwing net (69, 36, D) a +2 falchion of slicing (70, 8, D) a +1 hand axe of flaming (70, 30, D) a +0 rapier (unseen) (70, 37, D) a +1 ring mail of fire resistance (70, 41, D) a +0 spear (unseen) (71, 8, D) the +12 Vampire's Tooth {vamp} It inflicts no extra harm, but heals its wielder when it wounds a living foe. (71, 16, D) a +0 flail (71, 17, D) a +5 flail of draining (71, 31, D) a +0 spear (unseen) (71, 32, D) a black bear corpse (skeletalised by now) (71, 36, D) an uncursed ring of stealth the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +6 ring of strength a +6 ring of strength (71, 37, D) a lightning rod (4/4) (71, 41, D) a +0 spear (unseen) (71, 42, D) a wolf skeleton (72, 1, D) a cursed -1 trident (72, 20, D) the +4 scimitar of the Absolute Madman {holy, Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). a +0 robe (72, 26, D) a +0 spear (72, 30, D) the +7 long sword "Beetleslayer" {vamp, rElec rPois Dex-4 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It insulates you from electricity. It protects you from poison. It lets you see invisible. a spriggan corpse (skeletalised by now) (72, 32, D) a +2 quarterstaff of protection (unseen) (72, 36, D) a cursed staff of conjuration (72, 37, D) a +2 battleaxe of venom (72, 40, D) a +0 spear (72, 42, D) a wolf skeleton (72, 43, D) a wolf corpse (73, 17, D) a phial of floods (73, 27, D) a +0 buckler a +0 short sword (74, 2, D) a +0 trident (unseen) (75, 1, D) the cursed +0 scale mail of the Big Bang {Str+4} It affects your strength (+4). It has a curse placed upon it.