Arthanis Level 1 of the Dungeon (0, 0, D:1) a stone (0, 1, D:1) a stone (0, 2, D:1) a stone (2, 0, D:1) a +0 club (2, 16, D:1) a +0 leather armour (5, -1, D:1) a +0 dagger a stone (14, -9, D:1) 19 stones (15, 4, D:1) a +0 dagger (31, -17, D:1) a +0 dagger (36, 3, D:1) 13 poisoned needles (38, -8, D:1) 14 sling bullets (41, 9, D:1) a cursed -1 hunting sling (43, 22, D:1) 24 stones (50, -6, D:1) a +0 whip (52, -12, D:1) 18 stones (54, -11, D:1) a +0 ring mail (58, -9, D:1) a +0 dagger (64, 12, D:1) 15 stones Level 2 of the Dungeon (8, -10, D:2) a +0 club (10, 28, D:2) a +0 cloak (18, -10, D:2) 24 stones (19, 2, D:2) a +0 robe (19, 9, D:2) a cursed -1 hunting sling (21, -19, D:2) 6 tomahawks (24, 17, D:2) 25 stones (26, -1, D:2) a cursed -2 club a stone (29, 2, D:2) a stone (30, 3, D:2) 2 stones (31, -18, D:2) a +0 whip (33, -8, D:2) 24 stones (46, 13, D:2) a +0 short sword (54, -16, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) 21 stones (3, -17, D:3) a +0 robe (10, -6, D:3) a +0 club (21, -11, D:3) a +0 club (21, -1, D:3) a +0 flail (22, 19, D:3) a +0 leather armour (24, 36, D:3) a +0 hand axe (26, 26, D:3) a +0 club (32, -10, D:3) a +0 spear (34, -2, D:3) a +0 hand axe a +0 dagger (35, -2, D:3) a cursed +0 club (36, -4, D:3) a +0 dagger (38, -9, D:3) a +0 leather armour (39, 27, D:3) a +0 club (40, 29, D:3) 19 stones (47, 30, D:3) a +0 robe (56, -11, D:3) a cursed -1 short sword a stone (59, 8, D:3) a +0 trident Level 4 of the Dungeon [Shop] Olai's Weapon Shoppe a +0 club (14 gold) a +1 antimagic spear (224 gold) a +0 halberd (56 gold) a +0 whip (35 gold) a +0 short sword (42 gold) a +3 glaive of freezing (401 gold) the cursed +2 long sword of Yredelemnul's Delight {flame, *Noise rPois rF+ Str+4} (509 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It protects you from fire. It protects you from poison. It may make noises in combat. It has a curse placed upon it. a cursed +0 great sword (49 gold) a cursed +0 rapier (42 gold) a +0 falchion (42 gold) a +6 great mace of venom (557 gold) (0, 0, D:4) a +0 spear (6, 19, D:4) a +0 leather armour a +0 morningstar (8, 19, D:4) a +0 dagger (33, 4, D:4) a cursed -2 short sword (37, 14, D:4) 25 stones (44, -16, D:4) a +0 leather armour a +0 dagger a +0 robe (44, -2, D:4) a +0 dagger a +0 scale mail (45, -7, D:4) a +0 club (47, 28, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a cursed +0 ring mail (10, 7, D:5) 21 stones (13, 6, D:5) a +0 ring mail (37, 31, D:5) a cursed -2 falchion (38, 9, D:5) 19 arrows (38, 27, D:5) a cursed +0 ring mail (40, 13, D:5) 3 curare-tipped needles (46, 22, D:5) 28 stones (49, 4, D:5) a cursed +0 trident (49, 8, D:5) a +0 dagger (55, 4, D:5) a +0 whip (57, 46, D:5) 27 arrows a +0 shortbow Level 6 of the Dungeon [Shop] Zuigal's Jewellery Boutique an uncursed ring of protection from cold (250 gold) an uncursed ring of resist corrosion (200 gold) an uncursed amulet of the acrobat (300 gold) an uncursed ring of flight (175 gold) a cursed -3 ring of strength (20 gold) an uncursed ring of protection from fire (250 gold) a ring of the Octopus King {MP+9 AC+1 EV+1 Str+1 Int+1 Dex+1} (417 gold) [ring of magical power] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It affects your magic capacity (+9). an uncursed ring of wizardry (300 gold) an uncursed ring of protection from fire (250 gold) (0, 0, D:6) a +0 shortbow of flaming 10 arrows (2, 0, D:6) 2 arrows (4, 0, D:6) an arrow (8, -7, D:6) a +0 mace (19, 15, D:6) a cursed -2 trident a +0 ring mail (19, 17, D:6) a +0 ring mail (21, 14, D:6) a cursed +0 ring mail a +0 flail (22, 9, D:6) a +0 dire flail a +0 robe a +0 war axe (22, 11, D:6) a +0 dagger a +0 robe (23, -6, D:6) a +0 animal skin (23, 10, D:6) 16 stones (23, 22, D:6) a +0 ring mail 19 stones (24, -14, D:6) 21 stones (24, -6, D:6) a +0 giant club (25, 15, D:6) a +0 whip of flaming a +0 robe (26, 19, D:6) 8 poisoned needles (30, 24, D:6) 17 arrows (36, 10, D:6) 15 stones (37, 3, D:6) a +3 longbow (37, 4, D:6) 15 stones (42, -4, D:6) a +0 leather armour (44, -4, D:6) 17 sling bullets Level 7 of the Dungeon (0, 0, D:7) a leopard gecko skeleton (5, 8, D:7) 14 poisoned needles (6, 0, D:7) 16 stones (7, -4, D:7) a +0 giant club an ogre skeleton (7, 8, D:7) 23 stones (7, 10, D:7) 22 bolts (8, 5, D:7) 18 stones (9, -5, D:7) a bullfrog skeleton (11, -7, D:7) a cursed +0 leather armour (13, -8, D:7) a +3 halberd a +0 robe (13, -7, D:7) a +0 mace a +0 scale mail an orc skeleton (13, 7, D:7) an uncursed staff of power (13, 8, D:7) a +0 club (still there?) the +7 scimitar of the Eel {elec, Str+8} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+8). (13, 9, D:7) an orc corpse (13, 10, D:7) a +0 whip (still there?) a cursed +0 giant spiked club (still there?) (14, -8, D:7) a +0 dagger a +0 robe a +0 battleaxe a +0 chain mail a cursed +1 falchion of protection a +0 robe an orc skeleton an orc skeleton (14, -7, D:7) a +0 dagger a cursed +0 dire flail a +0 robe an orc skeleton (14, 8, D:7) a lightning rod (4/4) (15, -7, D:7) a +0 robe (15, 8, D:7) an uncursed staff of conjuration (16, 10, D:7) an uncursed ring of protection from cold (17, 10, D:7) a +1 mace of pain (17, 11, D:7) a book of Callings (21, -7, D:7) an adder skeleton