Arthanis the Dungeon (0, 49, D) a +1 dagger of flaming (unseen) (0, 50, D) a +0 short sword (still there?) a manual of Unarmed Combat (still there?) (0, 51, D) an uncursed staff of conjuration (still there?) an uncursed staff of conjuration (still there?) (0, 55, D) a +4 ring of evasion (unseen) (1, 32, D) a box of beasts (1, 33, D) a +1 war axe of flaming (1, 34, D) a +2 mace of draining (1, 50, D) a +3 blowgun (2, 14, D) a +2 hand axe of venom (2, 15, D) the +7 chain mail of Buniwn {+Fly MP+9 Dex-4 Slay-3} It affects your dexterity (-4). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It affects your magic capacity (+9). It lets you fly. (2, 16, D) a +0 buckler of positive energy (2, 32, D) a +0 falchion of slicing (still there?) a +2 falchion of distortion (still there?) (2, 33, D) a +0 short sword of holy wrath (still there?) a potion of agility (still there?) (2, 35, D) the ring of Awer Ist {rCorr *Corrode rF+ Dex+5} [ring of resist corrosion] It affects your dexterity (+5). It protects you from fire. It may corrode you when you take damage. (unseen) (2, 51, D) a scroll of acquirement (still there?) a scroll of acquirement (still there?) (2, 53, D) a +0 robe (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a +2 scale mail of fire resistance (3, 15, D) a book of Alchemy (3, 16, D) an uncursed staff of summoning (3, 32, D) a +2 mace of crushing (3, 50, D) a +2 plate armour of fire resistance (still there?) a +0 hand axe (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +0 halberd of protection (4, 15, D) a +1 flail of protection (4, 16, D) a box of beasts (4, 17, D) a +4 scimitar of flaming (4, 19, D) a +1 antimagic demon whip (4, 20, D) a +2 scimitar of flaming (4, 51, D) a +1 plate armour of magic resistance (unseen) (4, 52, D) a ration (still there?) the ring "Ipradwor" {rN+ Str+4 Slay+5} (still there?) [ring of positive energy] It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from negative energy. (5, 15, D) a +4 scimitar of flaming the cursed +0 robe "Kamak" {rElec Str+7} It affects your strength (+7). It insulates you from electricity. It has a curse placed upon it. an uncursed staff of fire (5, 16, D) an uncursed staff of poison (5, 21, D) a +4 ring of slaying (5, 34, D) the cursed +1 robe "Nattooxt" {Str+4} It affects your strength (+4). It has a curse placed upon it. (5, 35, D) a +1 ring of protection (5, 49, D) a book of Clouds (5, 50, D) a +2 battleaxe of chopping (5, 51, D) a +0 broad axe (5, 53, D) a potion of blood (5, 55, D) a +0 robe (6, 14, D) a +2 scale mail of magic resistance (6, 16, D) a +1 great sword of flaming (still there?) a +3 ring mail of cold resistance (still there?) (6, 19, D) the +3 halberd of Tysm {chop, rElec Dex+6 Stlth-} It inflicts extra damage upon your enemies. It affects your dexterity (+6). It insulates you from electricity. It makes you less stealthy. (6, 33, D) the +4 battleaxe of the Inquisitive Songs {chop, Str+3} It inflicts extra damage upon your enemies. It affects your strength (+3). (6, 37, D) a +3 hand axe of electrocution (6, 51, D) a +7 fustibalus (6, 53, D) the +5 scythe "Finisher" {speed, eviscerate} Attacks with this weapon are significantly faster. (unseen) (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (7, 7, D) 2 potions of brilliance 2 potions of invisibility 5 potions of haste 4 potions of resistance a potion of experience 5 potions of magic 5 potions of agility 5 potions of might 2 potions of berserk rage 9 potions of heal wounds 9 potions of curing (7, 14, D) an uncursed staff of summoning (7, 15, D) a +0 halberd of holy wrath (7, 16, D) a +0 demon whip (7, 31, D) a sack of spiders (7, 32, D) a book of Power (7, 33, D) a lamp of fire (7, 34, D) a crystal ball of energy (7, 35, D) a book of Beasts (unseen) (7, 51, D) a +0 great mace (still there?) an uncursed staff of air (still there?) (7, 52, D) a lamp of fire (unseen) (7, 57, D) a +0 dire flail (8, 14, D) a +4 giant club (8, 15, D) a +2 great sword of flaming a +2 great sword of flaming (8, 32, D) a +2 flail of holy wrath (8, 50, D) a +0 short sword the +1 arbalest of the Evening {venom, Int+6} It poisons the ammo it fires. It affects your intelligence (+6). a +0 robe an uncursed staff of wizardry (8, 51, D) a +3 leather armour of positive energy (still there?) a +3 leather armour of positive energy (still there?) (9, 14, D) a lamp of fire (9, 32, D) a +0 halberd of protection (9, 33, D) an uncursed staff of power (9, 50, D) a cursed amulet of inaccuracy (9, 51, D) a +0 mace (9, 52, D) a +0 short sword the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. the +6 plate armour "Foany" {rPois rF- rCorr Slay+3} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. the +0 cloak of the Thistle {rF+ Dex+7} It affects your dexterity (+7). It protects you from fire. a +2 triple sword of freezing (9, 53, D) a +0 long sword (unseen) (10, 1, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 14, D) the +4 ring mail of Weightlessness {rPois Dex+4} It affects your dexterity (+4). It protects you from poison. (10, 15, D) a +4 plate armour of fire resistance the +5 scale mail of Xoti {rF+ Stlth+} It protects you from fire. It makes you more stealthy. a book of Cantrips a +2 ring mail of fire resistance (10, 19, D) +0 fire dragon scales (10, 32, D) a cursed -2 ring of strength a book of Summonings (10, 34, D) a +2 spear of piercing (10, 50, D) the Almanac of Wyrd Spells Type Level a - Animate Skeleton Necromancy 1 b - Conjure Ball Lightning Conjuration/Air 6 c - Death Channel Necromancy 6 d - Orb of Destruction Conjuration 7 (10, 51, D) a cursed +0 hand axe a cursed +0 robe (11, 1, D) the +1 great mace "Dragonslayer" {venom, Int+5} It poisons the flesh of those it strikes. It affects your intelligence (+5). the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a lightning rod (4/4) (unseen) (11, 32, D) an uncursed staff of summoning (11, 33, D) a +3 ring of protection a +3 ring of intelligence a +3 ring of strength an uncursed ring of protection from cold an uncursed ring of protection from cold a +6 ring of strength a +6 ring of strength (11, 35, D) the +5 executioner's axe of Exoneration {flame, *Drain Str+2 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). It affects your dexterity (+6). It causes draining when unequipped. (11, 51, D) the +5 arbalest "Arthanis's Regret" {penet, rF+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from fire. (unseen) (11, 55, D) a +0 robe (unseen) (12, 14, D) a lamp of fire (unseen) (12, 16, D) a phantom mirror (12, 17, D) a +1 great sword of flaming (12, 32, D) the +2 war axe "Paeblano" {flame, rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from negative energy. (12, 33, D) an uncursed staff of poison (12, 34, D) a book of Burglary (12, 36, D) the ring "Tauhiff" {rPois SInv} [ring of see invisible] It protects you from poison. It lets you see invisible. (12, 51, D) a +2 war axe of chopping (12, 52, D) a +2 mace of crushing (unseen) (13, 32, D) a potion of agility (13, 33, D) a +2 long sword of slicing (13, 51, D) a +0 dagger (13, 52, D) an uncursed staff of death (14, 50, D) 4 potions of heal wounds (14, 51, D) a +5 hand axe of chopping (14, 52, D) a cursed +0 war axe (still there?) the Catalogue of Changing (still there?) Spells Type Level a - Ice Form Ice/Transmutation 4 b - Irradiate Conjuration/Transmutation 5 c - Dragon Form Transmutation 7 (14, 54, D) a +5 dire flail of protection (unseen) (17, 48, D) a fan of gales (18, 48, D) an uncursed staff of conjuration (still there?) the +4 morningstar of the Sneaky Friends {drain, *Drain +Inv rF+ rN+} (still there?) A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from negative energy. It lets you turn invisible. It causes draining when unequipped. (19, 0, D) a lamp of fire (19, 1, D) a +4 hand axe of venom (19, 16, D) a +2 buckler of reflection (19, 17, D) a +1 hunting sling of freezing (19, 18, D) an uncursed staff of wizardry (19, 33, D) a +2 morningstar of draining (19, 48, D) a cursed ring of fire (19, 50, D) a +1 short sword of speed (20, 16, D) a +2 dagger of venom (unseen) (20, 32, D) a +4 chain mail of positive energy (20, 33, D) a +2 hand axe of freezing (20, 49, D) a +4 plate armour of cold resistance (21, 0, D) a phial of floods (21, 1, D) a +0 hand crossbow of freezing (21, 17, D) the +1 plate armour "Egettog" {Str+3 Dex+4} It affects your strength (+3). It affects your dexterity (+4). (21, 32, D) a +3 leather armour of magic resistance (21, 33, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (21, 49, D) a phantom mirror a book of Cantrips (21, 50, D) an uncursed staff of summoning (still there?) an uncursed staff of energy (still there?) (21, 52, D) a +3 scythe of slicing (22, 0, D) a +2 vampiric dagger (22, 16, D) an uncursed ring of positive energy (unseen) (22, 17, D) a +4 scale mail of positive energy (22, 33, D) a +3 ring mail of poison resistance (unseen) (22, 47, D) a +5 flail of protection (22, 49, D) an uncursed staff of earth (22, 52, D) a +0 mace (23, 0, D) the Almanac of Stolen Souls and Moulding Spells Type Level a - Animate Skeleton Necromancy 1 b - Beastly Appendage Transmutation 1 c - Irradiate Conjuration/Transmutation 5 d - Hydra Form Transmutation 6 e - Dragon Form Transmutation 7 (23, 1, D) a +0 short sword of venom (still there?) a +0 short sword of venom (still there?) (23, 16, D) an uncursed staff of energy (23, 17, D) a +1 mace of holy wrath (23, 18, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (23, 49, D) an uncursed staff of cold (still there?) an uncursed staff of cold (still there?) (23, 50, D) an uncursed staff of power the +8 orange crystal plate armour {Archmagi, Int+3 Clar} It affects your intelligence (+3). It protects you against confusion. a +0 battleaxe a +3 scale mail of poison resistance (23, 53, D) a +2 scythe of slicing (24, 0, D) a +3 leather armour of cold resistance (24, 1, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (24, 16, D) a ration (24, 17, D) the Papyrus of Ice and Earth Spells Type Level a - Freeze Ice 1 b - Throw Frost Conjuration/Ice 2 c - Summon Ice Beast Ice/Summoning 4 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 a +2 robe of positive energy (24, 31, D) a +0 hunting sling of freezing (24, 48, D) a +2 long sword of holy wrath a phantom mirror (24, 51, D) an uncursed amulet of rage a +0 flail a +6 shortbow of velocity (25, 2, D) a crystal ball of energy (25, 16, D) an uncursed staff of fire (25, 17, D) an uncursed staff of power (25, 18, D) an uncursed staff of death (25, 50, D) a +0 vampiric trident (26, 1, D) an uncursed staff of earth (26, 16, D) +1 storm dragon scales (26, 17, D) a phial of floods (unseen) (26, 31, D) the +10 broad axe of Eziqau {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (26, 32, D) the +4 spear of the Hawk {vamp, rPois rN+ Int-4 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-4). It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. Sif Muna's Tome of Earthen Lightness Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Stone Arrow Conjuration/Earth 3 c - Summon Lightning Spire Summoning/Air 4 d - Petrify Transmutation/Earth 4 e - Freezing Cloud Conjuration/Ice/Air 6 (26, 34, D) a crystal ball of energy a +0 morningstar of protection (26, 47, D) a +3 morningstar of holy wrath the +6 whip of Cheibriados's Regard {slash, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). an uncursed staff of air the +3 shadow dragon scales of Mirchin {rC+ MR+ Str+4 Stlth++++} It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It makes you much more stealthy. (27, 0, D) an uncursed staff of power (27, 1, D) a +1 trident of venom (27, 16, D) a box of beasts (27, 17, D) a +2 mace of protection (27, 32, D) an uncursed staff of air (27, 33, D) a phantom mirror (27, 52, D) an uncursed staff of poison (unseen) (27, 53, D) a +0 scythe of protection (28, 0, D) an uncursed amulet of rage an uncursed staff of air (28, 3, D) a phantom mirror (28, 16, D) a +4 hand crossbow of freezing (28, 17, D) a +1 chain mail of cold resistance (28, 32, D) a fan of gales (28, 33, D) a +2 falchion of distortion (28, 48, D) +1 steam dragon scales an uncursed staff of air (29, 16, D) a sack of spiders (29, 33, D) an uncursed staff of earth (30, 1, D) a +2 plate armour of magic resistance (30, 16, D) a +4 broad axe of chopping (30, 48, D) an uncursed staff of earth an uncursed staff of conjuration a book of Unlife a fan of gales a book of Enchantments (31, 48, D) a +0 pair of gloves of dexterity the +2 quarterstaff "Qummoj" {flame, +Rage rC+ Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It protects you from cold. It lets you go berserk. (31, 54, D) a +1 scythe of slicing (32, 49, D) an uncursed staff of poison (33, 48, D) an uncursed ring of poison resistance (33, 49, D) a fan of gales (33, 50, D) a phantom mirror (still there?) a phantom mirror (still there?) (33, 52, D) a +2 robe of magic resistance (still there?) an uncursed ring of wizardry (still there?) (34, 13, D) 2 potions of agility (34, 28, D) a +4 halberd of freezing (34, 48, D) the +6 great sword of Asiuru {protect, MR+} It protects the one who uses it against injury (+AC on strike). It affects your resistance to hostile enchantments. (34, 49, D) a +2 halberd of freezing (35, 15, D) a +0 scythe of protection (36, 0, D) a +2 longbow of velocity (36, 1, D) a +1 glaive of venom (36, 15, D) 3 large rocks (still there?) the +9 falchion "Rowyatt" {freeze, Int+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). (36, 16, D) an uncursed staff of poison (36, 17, D) 4 large rocks (36, 18, D) a +0 bardiche (unseen) (36, 28, D) a +3 leather armour of magic resistance (still there?) a +2 plate armour of positive energy (still there?) (36, 43, D) a +0 robe a +0 scythe of flaming a +1 sacred scourge of holy wrath (36, 44, D) a +2 scythe of protection (37, 0, D) a crystal ball of energy (37, 18, D) a +0 arbalest (unseen) (37, 19, D) a +0 large shield (37, 29, D) a lightning rod (4/4) a phial of floods a phantom mirror (37, 30, D) a +1 great sword of flaming a +2 morningstar of protection (38, 28, D) a +3 mace of pain (38, 29, D) a +1 scimitar of flaming (38, 43, D) a +0 scale mail a +0 scimitar +2 fire dragon scales a +7 great sword of flaming a +3 scythe of protection a +3 whip of holy wrath a +0 robe (38, 49, D) a +0 animal skin (unseen) (38, 50, D) a phantom mirror (unseen) (38, 51, D) a sack of spiders (39, -1, D) a +4 scale mail of fire resistance (39, 13, D) the +1 short sword of Woe {holy, rF+ SInv} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. It lets you see invisible. +0 ice dragon scales (39, 16, D) a +0 plate armour (unseen) (39, 22, D) a large rock (39, 28, D) the +11 dagger "Kutaxorch" {antimagic, +Inv MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you turn invisible. (39, 31, D) a +2 scimitar of flaming (39, 48, D) a scroll of brand weapon (unseen) (39, 52, D) a +0 hand axe (unseen) (40, 1, D) a +2 dagger of venom (40, 14, D) a +0 plate armour (40, 18, D) a +0 shield (unseen) (40, 20, D) a +0 chain mail (unseen) (40, 22, D) 2 bolts (40, 28, D) an uncursed staff of energy (40, 29, D) a fan of gales a lamp of fire (40, 47, D) a +1 mace of crushing (40, 52, D) (unseen) (41, 0, D) a +3 great sword of distortion (41, 1, D) a +1 arbalest of freezing the +2 helmet "Veefipn" {rElec} It insulates you from electricity. (41, 14, D) an uncursed staff of poison (41, 17, D) 4 large rocks (unseen) (41, 20, D) a +0 war axe (41, 47, D) a +0 animal skin (unseen) (42, 0, D) a phantom mirror (42, 14, D) a +5 great mace of holy wrath (42, 18, D) the +1 chain mail of the Sixty-Six Coins {rPois Int+2} It affects your intelligence (+2). It protects you from poison. (42, 19, D) a +0 shield a +0 long sword (42, 28, D) a +0 triple sword of freezing a +1 shortbow of freezing (42, 29, D) +0 fire dragon scales an uncursed staff of air an uncursed staff of summoning (42, 31, D) a +3 scimitar of flaming (42, 43, D) a +0 robe (still there?) a cursed -2 shortbow (still there?) a +8 great sword of flaming (still there?) (42, 47, D) the Almanac of Vitriolic Snow Spells Type Level a - Sting Conjuration/Poison 1 b - Freeze Ice 1 c - Throw Frost Conjuration/Ice 2 d - Ignite Poison Fire/Transmutation/Poison 3 e - Olgreb's Toxic Radiance Poison 4 f - Venom Bolt Conjuration/Poison 5 a +0 war axe a +0 robe a +0 robe (42, 52, D) a +0 buckler (42, 54, D) a +0 quarterstaff (unseen) (43, 14, D) a +3 blowgun (43, 28, D) a +0 falchion of protection (43, 29, D) a +1 demon blade of electrocution (43, 47, D) a +0 animal skin a +0 antimagic broad axe a crystal ball of energy a +1 robe of magic resistance (43, 52, D) a +0 robe (unseen) (44, 18, D) 16 bolts (44, 28, D) a +1 vampiric lajatang (44, 48, D) an uncursed staff of air (44, 53, D) a +0 robe (45, 48, D) a +2 leather armour of fire resistance the +4 mace of Grandeur {drain, +Blink rC++} A truly terrible weapon, it drains the life of those it strikes. It greatly protects you from cold. It lets you blink. a +0 dagger of venom a +0 robe a +0 quarterstaff a +1 plate armour of magic resistance (45, 52, D) an uncursed staff of fire an uncursed staff of death a +0 flail of crushing a +4 rapier of holy wrath a +0 robe a +0 buckler (45, 54, D) a +0 hand axe (unseen) (46, 47, D) a +0 flail 19 arrows (46, 50, D) a +0 robe (still there?) the cursed +0 rapier of Akapton {venom, Stlth+} (still there?) It poisons the flesh of those it strikes. It makes you more stealthy. It has a curse placed upon it. (46, 52, D) a lightning rod (4/4) an uncursed staff of air (46, 53, D) a +6 hand axe of electrocution a +0 robe (46, 54, D) a +0 robe (46, 55, D) a +0 hand axe a +0 animal skin (47, 0, D) a +0 great sword of flaming (47, 51, D) a +0 rapier (still there?) a book of Changes (still there?) (47, 54, D) a +0 robe (unseen) (48, 0, D) an uncursed ring of flight (48, 35, D) a +3 leather armour of cold resistance (48, 47, D) a +6 scimitar of flaming (unseen) (48, 49, D) an uncursed staff of conjuration (still there?) a book of Clouds (still there?) (48, 52, D) a +0 rapier (unseen) (49, 11, D) a phial of floods (49, 12, D) an uncursed staff of earth (49, 24, D) a +3 flail (still there?) a +1 pair of gloves of dexterity (still there?) (49, 26, D) a cursed staff of energy (49, 37, D) a +0 rapier of electrocution (49, 48, D) a +0 animal skin (still there?) a +1 arbalest of velocity (still there?) (49, 50, D) an uncursed staff of fire (unseen) (50, -1, D) the +6 mace of the Reaper {elec, rElec rPois} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It protects you from poison. (50, 3, D) +2 storm dragon scales (unseen) (50, 13, D) a lightning rod (4/4) (50, 37, D) a crystal ball of energy (50, 49, D) a phantom mirror (still there?) an uncursed staff of energy (still there?) (50, 52, D) a +0 animal skin (unseen) (51, 0, D) +0 fire dragon scales the cursed +1 arbalest "Rummage" {venom, -Tele Str+6 Int+5} It poisons the ammo it fires. It affects your strength (+6). It affects your intelligence (+5). It prevents most forms of teleportation. It has a curse placed upon it. (51, 1, D) a +3 hand axe of flaming (51, 13, D) an uncursed staff of air (51, 24, D) an uncursed staff of air (51, 25, D) a box of beasts (51, 36, D) a crystal ball of energy a +2 flail of draining (51, 37, D) a +0 scimitar a lamp of fire a +2 leather armour of fire resistance (51, 38, D) +0 ice dragon scales (51, 48, D) a +0 quarterstaff (unseen) (51, 49, D) Sif Muna's Catalogue of the Volcanoes and Clay Spells Type Level a - Inner Flame Hexes/Fire 3 b - Leda's Liquefaction Hexes/Earth 4 c - Petrify Transmutation/Earth 4 d - Statue Form Transmutation/Earth 6 (51, 50, D) 3 potions of haste (still there?) 3 potions of haste (still there?) (51, 51, D) a +0 hand axe (unseen) (51, 52, D) an uncursed staff of earth (52, 0, D) a lamp of fire (52, 1, D) a phantom mirror (52, 13, D) a +3 plate armour of fire resistance an uncursed staff of wizardry (52, 23, D) a +3 executioner's axe of chopping (52, 27, D) an uncursed staff of conjuration (52, 48, D) a +3 plate armour of cold resistance (52, 52, D) a +0 rapier (unseen) (53, 1, D) a +1 great sword of flaming a potion of agility (53, 27, D) an uncursed staff of cold (unseen) (53, 35, D) a phantom mirror (53, 37, D) +0 ice dragon scales (53, 48, D) a book of Air (53, 49, D) a +0 pair of gloves of strength (unseen) (53, 50, D) a +0 spear (unseen) (54, 0, D) an uncursed staff of air (54, 2, D) a +0 scimitar of flaming (unseen) (54, 13, D) a +0 flail of holy wrath the +6 great sword of Uncertain Death {flame, Str+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+2). (54, 24, D) the +4 spear of Reason {drain, Dex+3} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). (54, 25, D) a box of beasts (54, 48, D) the Reference Book on Conjuration and the Snowflakes Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Venom Bolt Conjuration/Poison 5 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Iron Shot Conjuration/Earth 6 (55, 0, D) a ration (55, 1, D) the amulet of Bucrady {Harm *Drain rC+++} [amulet of harm] It increases damage dealt and taken. It renders you almost immune to cold. It causes draining when unequipped. (55, 2, D) +0 fire dragon scales (unseen) (57, 11, D) an uncursed ring of ice (58, 49, D) a lamp of fire (59, 36, D) the cursed +1 scale mail of the Great Game {rF- rCorr Str+2 Dex+5} It affects your strength (+2). It affects your dexterity (+5). It makes you vulnerable to fire. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (59, 47, D) the Almanac of Conjuration and Feathers Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Bolt of Fire Conjuration/Fire 6 d - Tornado Air 9 (59, 48, D) a +3 great sword of electrocution (unseen) (60, 1, D) a +0 club (60, 36, D) a +4 demon trident of electrocution (60, 47, D) a lamp of fire (60, 48, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} (still there?) It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. a +3 plate armour of fire resistance (still there?) (60, 49, D) an uncursed staff of fire (still there?) an uncursed staff of energy (still there?) (61, 8, D) a phantom mirror (61, 16, D) an uncursed staff of power (61, 26, D) an uncursed staff of fire (61, 27, D) a +0 war axe of electrocution (61, 38, D) the +7 hand crossbow "Turior" {freeze, Int+8 Dex+3 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+8). It affects your dexterity (+3). It makes you more stealthy. (unseen) (61, 47, D) a book of the Sky (unseen) (61, 49, D) a cursed staff of air (61, 53, D) a cursed +5 ring of dexterity (62, -1, D) a +0 short sword (62, 0, D) a +3 ring mail of positive energy (62, 1, D) a +0 hand axe (62, 8, D) the cursed +1 ring mail "Plog" {-Cast rPois rC+ Str+3} It affects your strength (+3). It protects you from cold. It protects you from poison. It prevents spellcasting. It has a curse placed upon it. (62, 9, D) an uncursed staff of earth (62, 16, D) an uncursed staff of power (62, 17, D) an uncursed ring of fire (62, 27, D) a fan of gales (62, 38, D) an uncursed staff of wizardry (62, 46, D) a book of Enchantments (62, 52, D) the +1 triple crossbow "Peorr" {venom, +Blink Str+4 Int+2 Dex+4} It poisons the ammo it fires. It affects your strength (+4). It affects your intelligence (+2). It affects your dexterity (+4). It lets you blink. (63, 4, D) a +0 short sword (63, 17, D) a +0 rapier of speed (63, 39, D) a +1 short sword of venom (unseen) (63, 51, D) a scroll of brand weapon (63, 52, D) the ring of Seud {*Drain EV+2 Str+3} [ring of evasion] It affects your evasion (+2). It affects your strength (+3). It causes draining when unequipped. (unseen) (64, 16, D) a book of Misfortune (64, 17, D) a phial of floods (65, 48, D) an uncursed staff of power (65, 50, D) a +2 ring mail of fire resistance (still there?) a +1 whip of flaming (still there?) (65, 52, D) a +0 long sword of holy wrath (unseen) (66, 47, D) the cursed +0 pair of boots "Bufey" {rPois} It protects you from poison. It has a curse placed upon it. an uncursed staff of conjuration a +4 spear of flaming a sack of spiders (66, 48, D) a +1 chain mail of cold resistance (67, 2, D) an uncursed staff of conjuration (67, 27, D) a +2 scale mail of cold resistance a cursed staff of conjuration (68, 0, D) a +0 club (68, 2, D) a +0 leather armour (68, 48, D) a +5 quick blade (unseen) (68, 53, D) a crystal ball of energy (unseen) (68, 55, D) a +2 spear of freezing (unseen) (69, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (69, 2, D) a +0 dagger (69, 35, D) a box of beasts (69, 48, D) a lamp of fire (69, 49, D) a scroll of acquirement (still there?) a scroll of acquirement (still there?) (69, 55, D) an uncursed staff of summoning (70, 8, D) a +0 flail of draining (70, 9, D) an uncursed staff of poison (70, 47, D) a book of Unlife (70, 48, D) the +1 war axe of Indomitability {freeze, +Rage} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It lets you go berserk. a book of Cantrips (still there?) (70, 49, D) a book of the Warp (71, 8, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (71, 17, D) an uncursed staff of power (71, 26, D) a +3 plate armour of cold resistance (71, 36, D) a +0 vampiric halberd (71, 37, D) a +0 mace a +1 falchion of holy wrath (71, 49, D) the +7 halberd of the Wraith {drain, rElec Str-4 Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-4). It affects your intelligence (+2). It insulates you from electricity. (unseen) (71, 50, D) an uncursed ring of resist corrosion (72, 9, D) the ring "Naavvei" {rPois rN+ Str+5 Int-4 Slay+2} [ring of positive energy] It affects your strength (+5). It affects your intelligence (-4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from poison. It protects you from negative energy. (72, 16, D) the cursed +1 trident of Kaegufa {pierce, +Fly Int+3 Dex-3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It affects your dexterity (-3). It lets you fly. It has a curse placed upon it. (72, 17, D) a lightning rod (4/4) (72, 26, D) a +1 rapier of protection (72, 27, D) a potion of might (72, 37, D) a +1 short sword of draining (72, 47, D) a +0 hand crossbow of flaming (72, 49, D) a +2 scimitar of draining (unseen) (73, 1, D) a lightning rod (4/4) (73, 36, D) an uncursed amulet of the acrobat (73, 37, D) a crystal ball of energy (still there?) a +3 double sword of protection (still there?) (73, 48, D) a +1 scimitar of holy wrath (unseen) (75, 1, D) a +3 rapier of draining