Arthanis the Dungeon (0, 36, D) a monstrous demonspawn corpse (skeletalised by now) (0, 51, D) a +1 ring mail of magic resistance (unseen) (1, 14, D) a scroll of brand weapon (unseen) (1, 32, D) an uncursed staff of energy (1, 33, D) an uncursed staff of fire (1, 34, D) a +0 dagger (1, 49, D) Diodghet's Reference Book on Aerial Dislocation Spells Type Level a - Static Discharge Conjuration/Air 3 b - Airstrike Air 4 c - Force Lance Conjuration/Translocation 4 (1, 50, D) an uncursed ring of positive energy (1, 51, D) an uncursed staff of death (1, 53, D) +0 steam dragon scales (unseen) (2, 14, D) the ring of the Evening {rC+ Str+2 Int+3 Slay-5} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (+3). It affects your accuracy and damage with ranged weapons and melee attacks (-5). It protects you from cold. (unseen) (2, 32, D) the ring "Rixeog" {rN+ Int+7} [ring of positive energy] It affects your intelligence (+7). It protects you from negative energy. (2, 33, D) a +4 scimitar of flaming (2, 34, D) an uncursed ring of protection from fire (2, 51, D) +0 ice dragon scales a +2 robe (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed ring of wizardry (3, 33, D) a scroll of brand weapon (3, 34, D) a +0 plate armour a +3 great mace of draining a +2 great sword of slicing (3, 35, D) a fan of gales a +5 dagger of electrocution a +2 robe of cold resistance an infernal demonspawn corpse (skeletalised by now) (3, 36, D) a cursed +0 buckler (3, 50, D) a +0 ring mail of magic resistance (still there?) the cursed +0 chain mail of Runuvu {*Slow Str+3 Int+4 Slay+2} (still there?) It affects your strength (+3). It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It may slow you when you take damage. It has a curse placed upon it. (3, 53, D) a book of Geomancy +0 fire dragon scales quicksilver dragon scales an ice dragon corpse (skeletalised by now) a fire dragon corpse (skeletalised by now) a quicksilver dragon corpse (skeletalised by now) (3, 54, D) an iron dragon corpse (skeletalised by now) (still there?) a swamp dragon corpse (skeletalised by now) (still there?) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a crystal ball of energy (4, 15, D) a phial of floods (4, 33, D) a +4 plate armour of cold resistance an uncursed staff of death (4, 49, D) +2 steam dragon scales (5, 14, D) a +2 robe of magic resistance (5, 15, D) a +6 longbow (still there?) the +11 dagger of Pestilence {elec, Fragile rElec rN+++ SInv} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It renders you almost immune to negative energy. It lets you see invisible. It will be destroyed if unequipped. (5, 17, D) a fan of gales a +2 glaive of chopping a ghoul corpse (skeletalised by now) (5, 32, D) an uncursed staff of air (unseen) (5, 33, D) a +0 antimagic spear (5, 50, D) a +8 giant spiked club (unseen) (5, 51, D) +0 fire dragon scales a fire dragon corpse (skeletalised by now) an acid dragon corpse (skeletalised by now) (5, 52, D) a lamp of fire +0 swamp dragon scales a swamp dragon corpse (skeletalised by now) (5, 56, D) quicksilver dragon scales (unseen) (6, 14, D) a +1 vampiric broad axe (6, 15, D) an uncursed staff of air (6, 16, D) a +3 scale mail of fire resistance (6, 32, D) a +2 centaur barding of fire resistance (6, 34, D) a +0 scale mail (still there?) a +4 flail of holy wrath (still there?) (6, 35, D) a +0 leather armour (unseen) (6, 50, D) a +2 morningstar of protection (6, 56, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (7, 6, D) a scroll of holy word (7, 14, D) a +6 rapier of draining (7, 15, D) the +4 plate armour "Hikhlywk" {rCorr} It provides partial protection from all sources of acid and corrosion. (7, 17, D) +0 shadow dragon scales (unseen) (7, 32, D) a +2 dagger of protection (7, 37, D) a +0 great sword (7, 49, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. an uncursed ring of stealth the ring of Ynau {rF- MR- Str+2 Int+9} [ring of strength] It affects your strength (+2). It affects your intelligence (+9). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. a phantom mirror (7, 52, D) +0 ice dragon scales a sack of spiders a golden dragon corpse (skeletalised by now) an ice dragon corpse (skeletalised by now) (8, 14, D) a +0 morningstar of holy wrath (8, 15, D) an uncursed staff of earth (8, 16, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. a +0 robe a +1 glaive of protection a ghoul corpse (skeletalised by now) (8, 19, D) a ghoul corpse (skeletalised by now) (unseen) (8, 32, D) an uncursed staff of fire (8, 33, D) a +0 demon blade a +0 pair of boots of running (8, 34, D) a +2 executioner's axe of distortion (8, 40, D) a +2 fustibalus of flaming (8, 53, D) a hydra corpse (skeletalised by now) (9, 14, D) a +2 long sword of protection (9, 16, D) the +8 hunting sling "Kevegrif" {flame, -Tele rN++ Int+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from negative energy. It prevents most forms of teleportation. (9, 32, D) a sack of spiders (9, 33, D) the cursed +0 robe "Meph" {Str+6 SInv} It affects your strength (+6). It lets you see invisible. It has a curse placed upon it. (9, 34, D) the +6 lightning scales {run, rElec} (still there?) It insulates you from electricity. the +6 lightning scales {run, rElec} (still there?) It insulates you from electricity. (9, 52, D) a +1 trident of piercing (unseen) (9, 58, D) quicksilver dragon scales (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) a crystal ball of energy (10, 14, D) a phantom mirror (10, 15, D) a box of beasts (10, 16, D) a crystal ball of energy (10, 32, D) the ring "Zeajoz" {rC+ Stlth+} [ring of protection from cold] It protects you from cold. It makes you more stealthy. (10, 34, D) a +2 robe of cold resistance (10, 50, D) an uncursed staff of poison a swamp drake corpse (skeletalised by now) a swamp drake corpse (skeletalised by now) (10, 52, D) +0 swamp dragon scales (unseen) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) the +4 dagger "Morg" {pain, MR+ Int+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. (11, 15, D) a fan of gales (11, 16, D) an uncursed staff of death (11, 17, D) a +3 scythe of slicing (11, 32, D) the ring of the Zebra {+Fly rF+ rC+ Str-2 Dex+5} [ring of flight] It affects your strength (-2). It affects your dexterity (+5). It protects you from fire. It protects you from cold. It lets you fly. the +3 shortbow of the Depths {freeze, Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+2). (11, 34, D) a +5 hand axe of flaming (11, 50, D) a crystal ball of energy a phantom mirror an uncursed staff of cold (12, 14, D) an uncursed staff of fire (12, 15, D) a +4 flail of protection (12, 16, D) an uncursed ring of flight (12, 32, D) an uncursed staff of summoning (12, 33, D) an uncursed ring of protection from cold (13, 32, D) a phial of floods (13, 52, D) an uncursed staff of earth (unseen) (13, 53, D) quicksilver dragon scales (13, 55, D) a quicksilver dragon corpse (skeletalised by now) (14, 33, D) a +6 ring of strength a +6 ring of strength a +6 ring of dexterity a +6 ring of dexterity a +1 chain mail of fire resistance (14, 49, D) an uncursed staff of air (14, 51, D) an uncursed amulet of regeneration (14, 52, D) an uncursed ring of protection from cold (unseen) (18, 48, D) a cursed ring of attention (18, 49, D) the ring of Phasing {EV+8} [ring of evasion] It affects your evasion (+8). (18, 50, D) a +1 rapier of protection (19, 0, D) a +1 naga barding of cold resistance (19, 1, D) the +1 leather armour "Qeynish" {rElec} It insulates you from electricity. (19, 15, D) a phantom mirror (19, 17, D) a +0 great sword (still there?) a +0 great sword (still there?) (19, 33, D) the +3 spear of Pumots {chaos, rElec Str+4 Stlth+} (still there?) Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It insulates you from electricity. It makes you more stealthy. the +1 robe of Card Tricks {rF+ Str+2} (still there?) It affects your strength (+2). It protects you from fire. (19, 48, D) a +0 troll leather armour (19, 49, D) a +1 battleaxe of electrocution an uncursed amulet of regeneration (19, 50, D) an uncursed ring of fire (20, -1, D) a box of beasts (20, 1, D) an uncursed amulet of guardian spirit (20, 16, D) a cursed staff of earth (20, 19, D) the +7 great sword "Ogrebane" {antimagic, Dex+4 Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+4). It makes you more stealthy. (unseen) (20, 21, D) a +0 plate armour (unseen) (20, 23, D) a +0 shield (unseen) (20, 31, D) a scroll of brand weapon (unseen) (20, 32, D) a +0 war axe of chopping (20, 35, D) a +1 scythe of slicing (20, 49, D) a +0 battleaxe of flaming (21, 0, D) the +7 longbow "Fipp" {freeze, rElec rPois rF+ rN+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It protects you from poison. It protects you from negative energy. (21, 1, D) the ring "Afer" {Wiz +Inv rN+ Str+4} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It protects you from negative energy. It lets you turn invisible. (21, 17, D) a +0 plate armour (still there?) a +0 long sword (still there?) (21, 18, D) a +1 war axe a +0 plate armour (21, 19, D) a cursed +0 chain mail the +9 staff of Wucad Mu {channel} a +0 battleaxe a bolt 3 large rocks a human corpse (skeletalised by now) (21, 33, D) an uncursed ring of protection from magic (still there?) an uncursed ring of positive energy (still there?) (21, 36, D) an uncursed staff of air (unseen) (21, 48, D) a +1 long sword of slicing (21, 49, D) the cursed +1 scale mail of Hopscotch {rElec Str+3 Slay+3} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It has a curse placed upon it. (21, 50, D) an uncursed staff of conjuration a ghoul corpse (22, -1, D) the cursed +0 quarterstaff "Ufri" {chaos, *Drain rElec rC+ Int+5} Each time it hits an enemy it has a different, random effect. It affects your intelligence (+5). It protects you from cold. It insulates you from electricity. It causes draining when unequipped. It has a curse placed upon it. (22, 1, D) a +1 hand axe of venom (22, 16, D) a +0 war axe (still there?) a sack of spiders (still there?) (22, 23, D) 12 bolts (unseen) (22, 24, D) a +0 broad axe (22, 32, D) a +2 large shield of positive energy an uncursed staff of conjuration an ice dragon corpse (skeletalised by now) (22, 48, D) a phantom mirror (22, 49, D) a lightning rod (4/4) (23, 0, D) the +1 leather armour "Seohige" {rElec rPois rF++ Stlth-} It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +4 vampiric war axe (23, 1, D) a +1 ring mail of cold resistance (23, 16, D) a fan of gales (23, 17, D) a cursed staff of death a book of Alchemy (23, 18, D) the ring of the Skies Above {rElec rC+ MR++ Dex+2 Stlth-} (still there?) [ring of dexterity] It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 dire flail (still there?) (23, 23, D) a +0 arbalest (still there?) a +0 war axe (still there?) (23, 32, D) an uncursed staff of energy a box of beasts (23, 34, D) a +1 scale mail of poison resistance (still there?) an uncursed staff of death (still there?) (23, 36, D) a +1 scythe of protection (unseen) (23, 48, D) a +2 shield of poison resistance a +3 leather armour of fire resistance (23, 49, D) an uncursed staff of air (unseen) (23, 51, D) an uncursed staff of summoning (24, 17, D) an uncursed staff of power a +0 plate armour a book of Unlife (24, 21, D) a +0 plate armour (unseen) (24, 32, D) a sack of spiders (24, 48, D) an uncursed ring of magical power the +6 rapier of the Gloaming {antimagic, SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you see invisible. (25, 0, D) a scroll of brand weapon (unseen) (25, 16, D) a +0 pair of gloves of archery (25, 17, D) a +1 robe of magic resistance an uncursed staff of cold (25, 22, D) a +0 shield (unseen) (25, 32, D) a +3 leather armour of poison resistance (25, 33, D) a +1 chain mail of fire resistance (25, 35, D) a +3 flail of freezing a +0 robe an uncursed amulet of the gourmand a cursed +0 flail a +0 robe (25, 48, D) an uncursed staff of conjuration a +1 pair of gloves of archery (25, 51, D) 4 scrolls of enchant armour (25, 52, D) a ghost crab corpse (26, -1, D) a book of the Sky (unseen) (26, 17, D) an uncursed ring of positive energy (unseen) (26, 22, D) a human corpse (skeletalised by now) (26, 23, D) a +0 arbalest (unseen) (26, 33, D) an uncursed staff of fire (26, 34, D) an uncursed staff of earth (26, 48, D) an uncursed staff of death a lamp of fire a fan of gales (26, 51, D) +0 shadow dragon scales a manual of Shields a shadow dragon corpse a shadow dragon corpse (26, 52, D) a ghoul corpse (26, 53, D) a ghoul corpse (27, 0, D) a +8 blowgun (unseen) (27, 16, D) a +0 arbalest of velocity (27, 17, D) 4 large rocks (unseen) (27, 19, D) a cursed +0 chain mail (unseen) (27, 33, D) a phantom mirror (27, 35, D) a +4 vampiric scythe (27, 48, D) a +2 ring of evasion (27, 49, D) a phial of floods (unseen) (28, -1, D) the +10 rapier "Archen" {flame, SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It lets you see invisible. (28, 16, D) a +4 whip of electrocution (28, 19, D) a +0 great sword (unseen) (28, 20, D) a +0 chain mail (28, 33, D) the +4 hunting sling of Plunder {flame, *Slow Str+7} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It may slow you when you take damage. (28, 48, D) a crystal ball of energy (28, 49, D) an uncursed staff of wizardry (unseen) (29, 0, D) Keevoaf's Tome of Shifting Displacement Spells Type Level a - Apportation Translocation 1 b - Beastly Appendage Transmutation 1 c - Gell's Gravitas Translocation 3 d - Ice Form Ice/Transmutation 4 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Dispersal Translocation 6 (29, 1, D) a lamp of fire (29, 16, D) the +7 spear of Xaojebb {pierce, *Drain +Rage rElec MR+} It inflicts extra damage upon your enemies. It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you go berserk. It causes draining when unequipped. (29, 32, D) a +0 pair of gloves of dexterity (29, 33, D) a +1 scythe of flaming (29, 48, D) a +0 great sword of electrocution (29, 52, D) a ghoul corpse (unseen) (29, 53, D) a shadow dragon corpse (30, 48, D) a +2 leather armour of poison resistance (unseen) (30, 49, D) a +1 hand axe of chopping (30, 50, D) an uncursed staff of earth (31, 48, D) a +2 scimitar of electrocution (31, 49, D) a potion of agility (31, 50, D) a +4 scale mail of cold resistance (32, 48, D) a phial of floods (32, 49, D) an uncursed staff of conjuration (32, 50, D) the +7 shortbow of Death {velocity, Int+6} Any arrow fired from it inflicts extra damage. It affects your intelligence (+6). (34, 0, D) a +0 longbow of flaming (unseen) (35, -1, D) a +1 buckler of resistance (unseen) (35, 1, D) a +0 chain mail (35, 14, D) a manual of Throwing (35, 15, D) a +2 halberd of venom (35, 28, D) a lightning rod (4/4) (36, -1, D) a +2 robe of cold resistance (36, 14, D) a cursed +2 giant spiked club (36, 29, D) a +2 leather armour of cold resistance a +0 shortbow of flaming the +1 centaur barding "Woent" {+Fly Regen+} It lets you fly. It increases your rate of regeneration. (37, 14, D) an uncursed staff of energy (37, 15, D) a phial of floods (37, 28, D) a +4 war axe of freezing (37, 29, D) a +5 mace of draining the +9 flail "Ympues" {crush, rElec rC+ rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from cold. It insulates you from electricity. It protects you from negative energy. (38, 14, D) a +1 fustibalus of flaming (38, 15, D) a lamp of fire (38, 28, D) a book of Summonings a +2 dire flail of protection (38, 48, D) an uncursed ring of ice (38, 49, D) a +5 morningstar of crushing (38, 50, D) the ring of Modor {*Slow rF+ Str+2 Stlth+} [ring of stealth] It affects your strength (+2). It protects you from fire. It may slow you when you take damage. It makes you more stealthy. (39, 0, D) an uncursed ring of resist corrosion the +4 morningstar of Foolhardiness {crush, *Noise rC+ rN+++ Int-5} It inflicts extra damage upon your enemies. It affects your intelligence (-5). It protects you from cold. It renders you almost immune to negative energy. It may make noises in combat. (39, 1, D) a phial of floods a +4 scimitar of electrocution the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. (39, 6, D) a +2 scythe of venom (unseen) (39, 14, D) a +2 shortbow of velocity (unseen) (39, 17, D) a +2 antimagic scythe (39, 27, D) an uncursed staff of poison a book of Burglary (39, 48, D) an uncursed amulet of magic regeneration (39, 49, D) a +6 blowgun (40, 2, D) a +3 scythe of freezing (40, 3, D) a +0 great sword (40, 14, D) a +2 morningstar of crushing (40, 48, D) a +0 hand axe of flaming (40, 49, D) a sack of spiders (40, 50, D) the ring of Etocwina {Int+7 Dex+4 SInv} [ring of dexterity] It affects your intelligence (+7). It affects your dexterity (+4). It lets you see invisible. (41, 0, D) an uncursed staff of cold (41, 1, D) the Incunabulum of Feathers and Enchantment (still there?) Spells Type Level a - Shock Conjuration/Air 1 b - Corona Hexes 1 c - Cause Fear Hexes 4 d - Invisibility Hexes 6 e - Discord Hexes 8 a manual of Slings (still there?) (41, 15, D) an uncursed staff of poison (41, 49, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). a +4 amulet of reflection a +1 plate armour of positive energy (42, 15, D) a cursed +0 great sword (unseen) (42, 17, D) a cursed +4 great sword (unseen) (42, 27, D) an uncursed amulet of rage an uncursed staff of cold (42, 28, D) a sack of spiders (42, 29, D) a +3 arbalest of flaming an uncursed amulet of guardian spirit a +1 war axe of venom (42, 31, D) a +1 scythe of protection (42, 48, D) a +1 scale mail of fire resistance (42, 49, D) an uncursed staff of wizardry (42, 50, D) a +3 leather armour of fire resistance (43, 14, D) an uncursed staff of cold (43, 15, D) a box of beasts (43, 48, D) a fan of gales (43, 49, D) a +2 ring mail of poison resistance (43, 50, D) a +2 ring of protection (unseen) (44, 48, D) a +2 ring of slaying (44, 49, D) a phial of floods (45, 48, D) an uncursed staff of air (45, 49, D) an uncursed staff of conjuration (45, 50, D) the +8 demon trident "Rift" {distort, reach+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. (45, 51, D) a phial of floods (46, 50, D) a phantom mirror (47, 48, D) an uncursed staff of poison (47, 50, D) a +2 flail of draining (unseen) (48, 35, D) the +2 scale mail of the Last Princes {rPois rC+ Str-3 Dex+2} It affects your strength (-3). It affects your dexterity (+2). It protects you from cold. It protects you from poison. (48, 37, D) a phial of floods (48, 48, D) a cursed -3 ring of evasion (48, 50, D) a +2 quarterstaff of distortion (still there?) Voafooh's Guide on the Compass and the Volcanoes (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Recall Summoning/Translocation 3 e - Gell's Gravitas Translocation 3 f - Bolt of Fire Conjuration/Fire 6 (49, 0, D) an uncursed amulet of faith (unseen) (49, 38, D) a +0 long sword (unseen) (49, 48, D) an uncursed staff of earth (49, 50, D) a +1 ring mail of cold resistance (50, 0, D) the +10 chain mail "Sudic" {rF+ rN+ MR+ Str-4} It affects your strength (-4). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. (50, 25, D) an uncursed staff of energy (still there?) an uncursed staff of energy (still there?) (50, 36, D) a +0 short sword a cursed amulet of inaccuracy a +0 hand axe (50, 49, D) a +4 rapier of draining (still there?) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} (still there?) It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (51, 12, D) an uncursed staff of summoning (51, 13, D) a +2 ring mail of magic resistance (still there?) an uncursed ring of resist corrosion (still there?) (51, 24, D) an uncursed staff of cold (51, 25, D) the +8 battleaxe "Botoh" {flame, rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. (51, 40, D) a +2 cloak (51, 48, D) the +2 hunting sling "Ultimatum" {venom, MR- Dex+3} It poisons the ammo it fires. It affects your dexterity (+3). It affects your resistance to hostile enchantments. (51, 49, D) a +1 quarterstaff of distortion (unseen) (52, 1, D) a +2 war axe of flaming the cursed +3 halberd "Xibridot" {chop, +Rage Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It lets you go berserk. It has a curse placed upon it. (52, 2, D) a box of beasts (52, 13, D) a +0 vampiric trident (still there?) the Compendium of Summoning (still there?) Spells Type Level a - Shadow Creatures Summoning 6 b - Spellforged Servitor Conjuration/Summoning 7 c - Summon Hydra Summoning 7 (52, 25, D) the cursed +1 dagger "Zurez" {vamp, rF- Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It makes you vulnerable to fire. It has a curse placed upon it. (52, 27, D) +0 acid dragon scales (unseen) (52, 39, D) a +0 scimitar a cursed -3 rapier a +0 scimitar (52, 48, D) a crystal ball of energy (52, 49, D) the ring "Ylyahun" {rF+ MR+} [ring of protection from fire] It protects you from fire. It affects your resistance to hostile enchantments. (53, 0, D) Sif Muna's Almanac of Summoning and Arcane Weapons Spells Type Level a - Summon Butterflies Summoning 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Fireball Conjuration/Fire 5 (53, 12, D) a lamp of fire (53, 13, D) a fan of gales (53, 14, D) a +0 robe (unseen) (53, 24, D) the +6 flail "Oshet" {venom, Dex+4} It poisons the flesh of those it strikes. It affects your dexterity (+4). (53, 25, D) a box of beasts (53, 36, D) a +0 cloak a +0 cloak an uncursed ring of see invisible a +0 rapier a +0 cloak a +2 scimitar of holy wrath an uncursed staff of poison a +1 dagger of venom a sack of spiders (53, 39, D) a +0 long sword (53, 48, D) a +0 lajatang of electrocution (53, 49, D) the amulet of the Duke {Harm *Drain Fragile rElec rN+++ Str+5 Dex-2} [amulet of harm] It increases damage dealt and taken. It affects your strength (+5). It affects your dexterity (-2). It insulates you from electricity. It renders you almost immune to negative energy. It causes draining when unequipped. It will be destroyed if unequipped. (53, 50, D) the cursed +0 plate armour of Lesser Demons {SInv} It lets you see invisible. It has a curse placed upon it. (54, -1, D) an uncursed staff of cold (unseen) (54, 1, D) +0 shadow dragon scales (still there?) +0 shadow dragon scales (still there?) (54, 13, D) a +2 ring mail of cold resistance (54, 24, D) a +0 leather armour of fire resistance (54, 26, D) the cursed +3 long sword of Wofanor {freeze, rElec Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It insulates you from electricity. It has a curse placed upon it. (54, 38, D) a +0 battleaxe (54, 48, D) a lamp of fire (54, 49, D) a +3 ring of protection (54, 50, D) the +8 quarterstaff "Cookie Cutter" {flame, rF+ Int-3 Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-3). It affects your dexterity (+3). It protects you from fire. (55, 12, D) a book of Enchantments (55, 13, D) a crystal ball of energy (55, 24, D) a +4 flail of venom (56, 1, D) an uncursed ring of positive energy (58, 37, D) a book of the Tempests (58, 47, D) a phial of floods (58, 48, D) the +1 war axe of the Moon {chop, *Drain rPois rC- MR+++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It causes draining when unequipped. (59, 9, D) a +2 scale mail of poison resistance (59, 47, D) a +0 short sword of draining (59, 48, D) a lamp of fire (59, 49, D) a phantom mirror (60, 41, D) a phantom mirror (60, 47, D) a +0 pair of boots of running (60, 49, D) the +3 hunting sling of Quantum Leap {freeze, rN++ MR-} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (61, 0, D) a +1 shield of poison resistance (61, 16, D) a fan of gales (61, 35, D) a phial of floods an uncursed staff of fire (61, 38, D) a +2 demon trident of venom (unseen) (61, 46, D) an uncursed staff of cold an uncursed amulet of regeneration (61, 47, D) a +1 mace of protection a crystal ball of energy the cursed +1 arbalest of Estrod {flame, +Inv rElec rF- Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It makes you vulnerable to fire. It insulates you from electricity. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (61, 48, D) a lightning rod (4/4) (unseen) (61, 49, D) the amulet "Ceeduat" {+Rage rF++} [amulet of rage] It greatly protects you from fire. It lets you go berserk. (62, -1, D) the +7 large shield "Tiofyev" {rF+} It protects you from fire. (62, 1, D) a phial of floods (62, 8, D) an uncursed staff of summoning (62, 12, D) a +1 hand axe of draining (unseen) (62, 17, D) the Incunabulum of Poisonous Ignition Spells Type Level a - Sting Conjuration/Poison 1 b - Poisonous Vapours Poison/Air 2 c - Olgreb's Toxic Radiance Poison 4 d - Fireball Conjuration/Fire 5 e - Ring of Flames Charms/Fire 7 a phial of floods the +8 plate armour of Recklessness {rPois MR- Int+3} It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. (62, 26, D) a sack of spiders (62, 36, D) a +2 vampiric rapier a +2 scale mail of fire resistance (63, 9, D) a book of the Dragon (63, 26, D) an uncursed staff of poison (63, 36, D) an uncursed staff of wizardry (63, 37, D) a +4 ring mail of positive energy (64, 16, D) a lamp of fire a book of Annihilations a +3 war axe of venom (64, 27, D) a book of Conjurations (64, 48, D) a cursed -2 ring of protection a +5 fustibalus of freezing a +1 centaur barding of cold resistance an uncursed staff of earth an uncursed amulet of regeneration (65, 26, D) Edotroi's Catalogue of the Dark Oath Spells Type Level a - Ensorcelled Hibernation Hexes/Ice 2 b - Corpse Rot Necromancy 2 c - Portal Projectile Hexes/Translocation 3 d - Yara's Violent Unravelling Hexes/Transmutation 5 e - Discord Hexes 8 (65, 27, D) a book of Misfortune (65, 54, D) a +2 quarterstaff of pain (still there?) an uncursed staff of poison (still there?) (65, 55, D) an uncursed staff of air (unseen) (66, 46, D) an uncursed ring of protection from magic the +3 fustibalus of Terror {venom, rN+ MR+} It poisons the ammo it fires. It protects you from negative energy. It affects your resistance to hostile enchantments. a box of beasts a cursed staff of earth a fan of gales (68, 0, D) an uncursed staff of air (68, 49, D) a +2 war axe of freezing (68, 50, D) an uncursed staff of cold an uncursed staff of earth a lightning rod (4/4) (68, 51, D) an uncursed ring of ice the amulet "Tiul" {Spirit rElec rPois Str+4 Int-4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+4). It affects your intelligence (-4). It insulates you from electricity. It protects you from poison. the +9 halberd of Vaarghig {chop, rPois rF+ MR- Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (69, 0, D) a lamp of fire (69, 27, D) a +0 shortbow (69, 39, D) a +4 glaive of freezing (70, 8, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (70, 9, D) an uncursed staff of cold (70, 17, D) a throwing net (unseen) (70, 30, D) 39 arrows a +0 shortbow (70, 49, D) a +3 morningstar of protection a +2 scimitar of protection a lightning rod (4/4) a +2 ring mail of fire resistance a box of beasts a +0 battleaxe of freezing an uncursed staff of earth (70, 51, D) a death scarab corpse (71, 8, D) an uncursed staff of poison (71, 16, D) an uncursed staff of wizardry (71, 17, D) a +0 trident a +0 shortbow 23 arrows a book of Conjurations a book of Necromancy (71, 19, D) a +0 trident (71, 26, D) a +0 vampiric long sword an uncursed staff of fire a +4 ring mail of magic resistance (71, 37, D) a +2 leather armour of fire resistance a crystal ball of energy a +4 great sword of flaming the +3 buckler of Iletaarife {Int+4 Dex+5} It affects your intelligence (+4). It affects your dexterity (+5). (71, 49, D) a +2 dagger of speed a lamp of fire an uncursed staff of summoning (72, 17, D) a +0 trident (unseen) (72, 20, D) 12 arrows (72, 23, D) an arrow a tomahawk (72, 25, D) a +0 trident (72, 26, D) a cursed -3 ring of slaying (72, 30, D) a +0 trident (72, 32, D) an arrow (72, 36, D) a phantom mirror a book of Burglary (72, 49, D) a +4 bardiche of venom an uncursed ring of stealth an uncursed amulet of rage the +6 shortbow of Dried Tears {speed, MR- Dex+7 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+7). It affects your resistance to hostile enchantments. It lets you see invisible. (73, 1, D) a cursed ring of resist corrosion (73, 17, D) a +3 short sword of draining (still there?) a +0 trident (still there?) (73, 27, D) 17 arrows (unseen) (73, 35, D) the +2 trident of Dim Light {venom, rN+ MP+9 Dex+2} It poisons the flesh of those it strikes. It affects your dexterity (+2). It protects you from negative energy. It affects your magic capacity (+9). an uncursed staff of death (74, 19, D) a +3 short sword of freezing (75, 1, D) the +5 hunting sling of Distant Worlds {flame, rC+ rN+ Dex+4} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+4). It protects you from cold. It protects you from negative energy. (75, 48, D) a +0 great sword of draining (unseen) (75, 49, D) an uncursed ring of resist corrosion (76, 46, D) an uncursed ring of resist corrosion