Arthanis the Dungeon (0, 0, D) +1 storm dragon scales (1, -3, D) a scroll of fog (1, -2, D) an uncursed staff of death (1, 3, D) a +0 hunting sling of flaming (2, -3, D) a potion of agility (2, -2, D) an uncursed staff of earth (2, -1, D) a +0 helmet of intelligence (3, -36, D) a +0 long sword (unseen) (3, -21, D) a manual of Slings (3, -20, D) a +2 dagger of speed (unseen) (3, -1, D) a +3 giant spiked club (still there?) a +0 trident (still there?) (4, -51, D) a +5 triple sword (unseen) (4, -50, D) a +5 lajatang (4, -49, D) 1000 sling bullets (unseen) (4, -38, D) the +3 giant club "Skullcrusher" {speed, Str+7} Attacks with this weapon are significantly faster. It affects your strength (+7). (unseen) (4, -35, D) an elf corpse (skeletalised by now) (4, -21, D) a +2 robe of fire resistance (unseen) (4, -20, D) Geucir's Reference Book on Lethal Ignition Spells Type Level a - Fireball Conjuration/Fire 5 b - Death Channel Necromancy 6 (unseen) (4, 1, D) a +0 hand axe (still there?) a +0 robe (still there?) (5, -51, D) a +5 quick blade (unseen) (5, -50, D) a +5 giant spiked club (unseen) (5, -49, D) a +5 bardiche (unseen) (5, -48, D) a +5 executioner's axe (unseen) (5, -46, D) a +3 large shield (unseen) (5, -45, D) a +5 crystal plate armour (unseen) (5, -40, D) an uncursed staff of energy (unseen) (5, -39, D) a +0 longbow (unseen) (5, -38, D) an uncursed staff of wizardry (unseen) (5, -36, D) a +0 leather armour (5, -34, D) a cursed -2 longbow (unseen) (5, -21, D) an uncursed staff of poison (5, -1, D) a +2 great sword of slicing (still there?) a +1 robe of the Archmagi (still there?) (5, 4, D) a +0 glaive a +0 plate armour a +0 long sword (6, -40, D) a +0 leather armour (unseen) (6, -35, D) a +1 great sword of slicing (unseen) (6, -33, D) a +0 rapier (unseen) (6, -31, D) a +0 rapier (unseen) (6, -21, D) a lightning rod (4/4) (6, -20, D) a manual of Summonings (unseen) (6, -3, D) an uncursed ring of magical power (still there?) an uncursed ring of magical power (still there?) (7, -34, D) an arrow an elf corpse (skeletalised by now) an elf corpse (7, -21, D) an uncursed staff of poison (7, -20, D) a scroll of brand weapon (7, -3, D) an uncursed staff of summoning (7, -2, D) a phial of floods (unseen) (7, -1, D) a +0 scimitar (unseen) (7, 0, D) a cursed ring of attention (8, -47, D) a scroll of holy word (8, -40, D) an uncursed staff of earth an uncursed staff of power a +0 rapier a manual of Hexes a +0 rapier a +0 ring mail an uncursed staff of power the +8 lajatang "Notaoc" {holy, +Rage +Fly rElec} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It lets you fly. It lets you go berserk. (8, -34, D) a +0 ring mail a +2 spear of piercing a +0 long sword a +4 vampiric trident a +0 leather armour 18 arrows an elf corpse (skeletalised by now) an elf corpse (skeletalised by now) (8, -31, D) a +0 short sword (unseen) (8, -21, D) the Collected Works on Sinister Earth Spells Type Level a - Lee's Rapid Deconstruction Earth 5 b - Agony Necromancy 5 c - Iron Shot Conjuration/Earth 6 (8, -19, D) the +9 great sword "Ceipneik" {antimagic, +Fly MP+9} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your magic capacity (+9). It lets you fly. the +9 great sword "Ceipneik" {antimagic, +Fly MP+9} (still there?) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your magic capacity (+9). It lets you fly. (8, -3, D) a +0 robe the Compendium of Earth and Air Spells Type Level a - Passwall Transmutation/Earth 2 b - Airstrike Air 4 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Lee's Rapid Deconstruction Earth 5 (8, -2, D) a book of Summonings (still there?) Renucs's Compendium of the Frostbite (still there?) Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Metabolic Englaciation Hexes/Ice 5 c - Ozocubu's Refrigeration Ice 6 d - Simulacrum Ice/Necromancy 6 (8, -1, D) a +0 cloak of poison resistance (9, -35, D) a +0 scimitar a +3 scimitar of slicing (9, -33, D) a +0 rapier (unseen) (9, -21, D) a +8 giant club (9, -1, D) a +0 dagger (unseen) (9, 0, D) a +0 hunting sling of velocity (unseen) (9, 1, D) a cursed -1 dagger (unseen) (9, 2, D) a fan of gales (still there?) a +0 dire flail (still there?) (10, -40, D) a +3 ring mail of magic resistance (unseen) (10, -21, D) a +0 battleaxe of electrocution (10, -20, D) an uncursed staff of earth (unseen) (10, -19, D) the +2 great sword of the Present {drain, +Rage} A truly terrible weapon, it drains the life of those it strikes. It lets you go berserk. an uncursed staff of fire (10, -2, D) a +0 hand axe (unseen) (11, -52, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -47, D) a crystal ball of energy (11, -34, D) a +0 short sword (unseen) (11, -21, D) an uncursed ring of ice (11, -20, D) a +2 rapier of draining (unseen) (11, -2, D) a +0 robe (unseen) (11, 1, D) the +3 battleaxe of Luyleamy {vamp, MR+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your resistance to hostile enchantments. (unseen) (12, -52, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (12, -40, D) a +0 short sword (unseen) (12, -39, D) a +0 hand crossbow of freezing (still there?) a sack of spiders (still there?) (12, -21, D) a +5 great mace of crushing (12, -20, D) a +0 falchion of holy wrath (12, -19, D) a +4 scale mail of cold resistance (12, -1, D) a +2 mace of holy wrath (unseen) (13, -39, D) a +1 buckler of reflection (unseen) (13, -36, D) a +0 short sword (unseen) (13, -21, D) an uncursed staff of energy (13, -20, D) an uncursed staff of power (13, -19, D) 4 scrolls of enchant armour (13, 0, D) a cursed +0 hand axe (unseen) (13, 1, D) a cursed -1 long sword (unseen) (14, -36, D) a +0 short sword of venom (14, -35, D) an elf corpse (14, -21, D) an uncursed amulet of faith (14, -20, D) a +5 blowgun (14, -19, D) a phantom mirror (18, -37, D) the cursed +2 arbalest of the Iron City of Dis {penet, MR+ Str+3} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your strength (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (19, -20, D) a +4 flail of protection (20, -53, D) an uncursed staff of energy (20, -38, D) a phantom mirror (unseen) (21, -54, D) a box of beasts (21, -49, D) a +0 shield (unseen) (21, -48, D) a +0 hand axe (unseen) (21, -38, D) a +5 war axe of freezing (unseen) (21, -22, D) a +3 ring of strength (21, -5, D) a +2 robe of positive energy (unseen) (21, -4, D) Sif Muna's Collected Works on Aerial Protection Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Regeneration Charms/Necromancy 3 c - Airstrike Air 4 d - Iskenderun's Battlesphere Conjuration/Charms 5 (21, -3, D) the ring "Metiy" {+Blink rF+ MR+ MP+9} [ring of magical power] It protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). It lets you blink. (unseen) (21, -1, D) a +0 great sword of flaming (21, 0, D) 5 large rocks (still there?) a large rock (still there?) (21, 1, D) a +0 dire flail (unseen) (22, -52, D) a +2 robe of positive energy (22, -51, D) a +2 robe of resistance (unseen) (22, -48, D) the cursed +1 morningstar of Megalomania {flame, rF+ MP+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your magic capacity (+9). It has a curse placed upon it. (unseen) (22, -32, D) a +0 chain mail a monstrous demonspawn corpse (skeletalised by now) (22, -22, D) a +0 rapier of electrocution (unseen) (22, -20, D) a fan of gales (still there?) a fan of gales (still there?) (22, -19, D) a +2 whip of venom (22, -5, D) an uncursed staff of poison (23, -53, D) a book of Frost (23, -52, D) a +0 long sword (23, -51, D) a +0 chain mail (23, -49, D) a +0 long sword (unseen) (23, -48, D) a +2 longbow of freezing (23, -32, D) a book of Cantrips (23, -21, D) a manual of Maces & Flails (unseen) (23, -5, D) 5 large rocks (unseen) (23, -3, D) a phantom mirror (23, -2, D) a +0 dire flail (unseen) (23, -1, D) a +1 battleaxe of freezing (unseen) (23, 1, D) a +0 dire flail (24, -53, D) a book of Conjurations (24, -52, D) a +2 robe of resistance (24, -50, D) a +0 dagger a +0 hand axe a +0 plate armour an orc corpse (skeletalised by now) (24, -49, D) a +0 long sword a +0 plate armour the ring of Vaipsase {rElec SInv Stlth-} [ring of attention] It insulates you from electricity. It lets you see invisible. It makes you less stealthy. (24, -48, D) a +0 long sword a +0 chain mail a troll corpse (skeletalised by now) (24, -21, D) an uncursed ring of poison resistance (24, -20, D) a +3 ring of dexterity (24, -17, D) the +2 great sword of the Fool {slice, Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). (24, -5, D) a +1 helmet of intelligence (24, -4, D) a +0 great mace (unseen) (24, -3, D) 4 large rocks (unseen) (24, -2, D) 4 large rocks (24, -1, D) the +8 mace of Linearity {flame, rF+ rN+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It protects you from negative energy. (unseen) (24, 2, D) a +0 great mace (unseen) (25, -53, D) a fan of gales (25, -52, D) a fan of gales (25, -50, D) a +0 battleaxe (25, -49, D) a +0 hand axe (unseen) (25, -47, D) a +0 giant spiked club (unseen) (25, -44, D) a warg corpse (skeletalised by now) (25, -38, D) the Almanac of Unstable Poisoning Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Blink Translocation 2 d - Alistair's Intoxication Transmutation/Poison 5 e - Disjunction Translocation 8 (25, -35, D) a lightning rod (4/4) (25, -21, D) a +1 chain mail of cold resistance (25, -19, D) the +7 shortbow of Dyxkahan {freeze, +Blink} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you blink. (25, -18, D) the +6 dagger "Retu" {venom, +Blink +Inv Int-2} It poisons the flesh of those it strikes. It affects your intelligence (-2). It lets you turn invisible. It lets you blink. (25, -15, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. (25, -4, D) a book of Unlife (unseen) (25, -2, D) a +0 dire flail (26, -52, D) a +0 dagger (26, -51, D) a +4 short sword (unseen) (26, -47, D) a +0 giant club (unseen) (26, -37, D) a book of Alchemy (still there?) a +2 arbalest of velocity (still there?) (26, -35, D) a +0 scale mail (still there?) a phial of floods (still there?) (26, -21, D) a +1 ring mail of positive energy (26, -20, D) a +3 amulet of reflection (26, -19, D) a +1 war axe of chopping a sack of spiders (26, -3, D) a +1 great sword of flaming (unseen) (26, 1, D) a +1 battleaxe of freezing (27, -53, D) an uncursed staff of poison (27, -52, D) a +0 hand axe (27, -51, D) a +0 long sword (27, -50, D) a +0 plate armour (unseen) (27, -36, D) the +4 skin of Zhor {Hibernate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. (27, -21, D) a +3 chain mail of cold resistance (27, -20, D) a book of Callings (27, -16, D) a +1 hand axe of flaming (27, -6, D) a cursed staff of air (27, 2, D) 2 large rocks (28, -52, D) a +3 flail of protection (still there?) a +3 flail of protection (still there?) (28, -50, D) a +0 giant club (28, -48, D) a +0 dagger (unseen) (28, -37, D) a +0 bardiche of venom (unseen) (28, -36, D) an uncursed staff of conjuration (28, -35, D) a scroll of holy word (28, -34, D) a +0 trident (28, -20, D) a +3 leather armour of cold resistance (28, -5, D) a +1 battleaxe of freezing (unseen) (28, -3, D) an uncursed ring of stealth (unseen) (28, -1, D) a +0 dire flail a +3 battleaxe of freezing 11 large rocks a stone giant corpse a frost giant corpse a frost giant corpse (28, 1, D) a +0 battleaxe of freezing (still there?) a +0 great sword of flaming (still there?) a large rock (still there?) a fire giant corpse (still there?) (29, -51, D) an uncursed ring of protection from magic (unseen) (29, -37, D) a +2 antimagic lajatang (29, -36, D) an uncursed staff of energy (29, -21, D) a book of Debilitation (unseen) (29, -20, D) a phial of floods (29, -6, D) an uncursed ring of ice (unseen) (29, 0, D) a +2 battleaxe of freezing a cyclops corpse (30, -52, D) the ring of Robustness {AC+8} [ring of protection] It affects your AC (+8). (unseen) (30, -37, D) the cursed +0 scale mail "Awnik" {rC+++ Int-5 Dex-3 SInv} It affects your intelligence (-5). It affects your dexterity (-3). It renders you almost immune to cold. It lets you see invisible. It has a curse placed upon it. (30, -36, D) the +12 great mace of Enewk {flame, MR+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (30, -20, D) a +5 quick blade (31, -20, D) a +1 glaive of flaming (31, -6, D) an uncursed staff of air (unseen) (31, 0, D) a +0 dire flail (unseen) (33, -4, D) a +4 flail of venom (still there?) a fan of gales (still there?) (35, -24, D) a +4 mace of protection (36, -38, D) a book of the Earth (36, -35, D) a +0 dire flail (36, -24, D) a +2 robe of fire resistance (37, -48, D) a cursed -3 giant club (unseen) (37, -39, D) a phial of floods (37, -38, D) a +2 chain mail of cold resistance (37, -36, D) a cursed -1 trident (unseen) (37, -25, D) a +2 great sword of slicing (still there?) an uncursed staff of energy (still there?) (38, -54, D) a book of Changes (unseen) (38, -40, D) a lamp of fire (38, -39, D) a +2 scale mail of cold resistance (38, -33, D) a +0 flail (39, -37, D) a +0 dire flail (unseen) (39, -36, D) a +0 halberd a white draconian corpse (skeletalised by now) (39, -35, D) a +0 long sword (39, -25, D) a +1 mace of protection an uncursed staff of power a +0 dagger (39, -24, D) a book of Death an uncursed staff of fire a +1 hunting sling of flaming a +5 dire flail of protection (40, -53, D) an uncursed staff of conjuration 2 large rocks the Tome of Earth Spells Type Level a - Passwall Transmutation/Earth 2 b - Petrify Transmutation/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 a +0 giant club an uncursed staff of energy a +0 giant club (40, -39, D) the +1 chain mail "Fumautofifu" {rPois Regen+ SInv Stlth-} It protects you from poison. It lets you see invisible. It increases your rate of regeneration. It makes you less stealthy. (40, -37, D) a +0 scimitar a cursed -3 halberd a storm dragon corpse (skeletalised by now) a black draconian corpse (skeletalised by now) (40, -26, D) an uncursed staff of fire a book of Geomancy the +2 spear of Daduetur {pierce, rPois rF+ MR++} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. (40, -21, D) an uncursed staff of conjuration a +0 leather armour (41, -52, D) a +0 giant club a +0 crystal plate armour a troll corpse (skeletalised by now) (41, -49, D) a +0 giant club (unseen) (41, -39, D) a +0 flail (unseen) (41, -37, D) a red draconian corpse (skeletalised by now) (41, -22, D) the ring "Goserun" {Ice Dex+4} [ring of ice] It enhances your ice magic. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from cold. (42, -53, D) a +3 hand axe of electrocution (still there?) a lamp of fire (still there?) (42, -51, D) 2 large rocks (still there?) a +0 troll leather armour (still there?) (42, -39, D) a lightning rod (4/4) (42, -38, D) a +1 robe of fire resistance (unseen) (42, -37, D) a +0 trident (42, -33, D) a yellow draconian corpse (skeletalised by now) (42, -26, D) the +5 robe of Misfortune {*Contam Harm *Corrode *Drain *Slow EV+5} It affects your evasion (+5). It causes magical contamination when unequipped. It may corrode you when you take damage. It causes draining when unequipped. It may slow you when you take damage. It increases damage dealt and taken. (unseen) (42, -5, D) a +6 amulet of reflection (still there?) an uncursed staff of power (still there?) (42, -4, D) the +12 glaive of Chaos {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+3). (42, -3, D) a +1 scimitar of holy wrath (still there?) a +1 scimitar of holy wrath (still there?) (43, -53, D) an uncursed staff of summoning (still there?) a +3 blowgun (still there?) (43, -52, D) the ring "Vius" {rElec rPois rC- Str+3 Slay+2} [ring of poison resistance] It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It makes you vulnerable to cold. It insulates you from electricity. It protects you from poison. (43, -51, D) 3 large rocks (unseen) (43, -50, D) a troll corpse (skeletalised by now) (43, -39, D) a +1 scale mail of cold resistance (unseen) (43, -5, D) a manual of Unarmed Combat (43, -1, D) a lightning rod (4/4) (44, -35, D) a +0 flail (unseen) (44, -24, D) a box of beasts (44, -5, D) an uncursed ring of see invisible (45, -39, D) a book of Battle (unseen) (45, -26, D) a +0 scale mail of fire resistance (45, -25, D) a +0 scimitar of flaming (45, -3, D) an uncursed ring of stealth (unseen) (46, -5, D) an uncursed staff of power (46, -4, D) an uncursed ring of protection from magic (unseen) (47, -5, D) a +5 dagger of venom (47, -4, D) an uncursed amulet of rage (unseen) (47, 1, D) a +0 demon trident (unseen) (47, 4, D) a hell hound corpse (48, -18, D) a +1 falchion of electrocution (48, -5, D) an uncursed staff of summoning (unseen) (48, 0, D) a +0 trident the +3 robe of Clouds {+Thunder rCloud rElec} It insulates you from electricity. a +7 vampiric scythe (49, -27, D) a +0 robe (49, -5, D) a +0 hat (49, -3, D) a phial of floods (50, -53, D) an uncursed staff of earth (50, -52, D) the Compendium of Aid and Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Shroud of Golubria Charms/Translocation 2 c - Call Canine Familiar Summoning 3 d - Summon Ice Beast Ice/Summoning 4 e - Excruciating Wounds Charms/Necromancy 5 f - Summon Forest Summoning/Translocation 5 (50, -41, D) a book of the Sky (50, -29, D) a +2 ring of intelligence (unseen) (50, -5, D) an uncursed ring of see invisible (still there?) an uncursed ring of see invisible (still there?) (50, -3, D) an uncursed staff of cold (unseen) (50, -1, D) the +4 falchion of a Million Nights {slice, rElec Int+4 Dex+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (+4). It insulates you from electricity. (51, -53, D) a +4 hand axe of flaming (51, -52, D) a +0 quarterstaff of speed (51, -49, D) a +0 robe (unseen) (51, -40, D) a +1 short sword of flaming (51, -30, D) a +0 animal skin (52, -53, D) a +0 hunting sling of flaming (52, -52, D) the cursed +1 rapier of World's End {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. It has a curse placed upon it. (52, -50, D) +0 storm dragon scales (unseen) (52, -49, D) a wind drake corpse (skeletalised by now) (52, -41, D) a book of Callings (52, -40, D) a +0 whip of freezing (52, -23, D) a +0 quarterstaff (unseen) (52, -17, D) a scroll of brand weapon (52, -14, D) a +4 demon whip of electrocution a +6 ring of strength a +2 flail of venom an uncursed staff of wizardry a +0 buckler an uncursed staff of power (52, -2, D) a +0 great sword of electrocution (still there?) a +0 trident (still there?) (53, -54, D) an uncursed staff of death (53, -53, D) a +4 mace of protection (53, -51, D) a +2 hand axe of flaming (unseen) (53, -47, D) an uncursed staff of summoning (53, -41, D) a +1 robe of resistance (53, -40, D) a +2 long sword of venom (53, -30, D) the cursed +2 hunting sling "Kerutero" {velocity, *Slow rN++ Str+5 Int+4} Any stone fired from it inflicts extra damage. It affects your strength (+5). It affects your intelligence (+4). It greatly protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (53, -29, D) a crystal ball of energy the +8 falchion of Invincibility {slice, *Rage rF++ Int+5} It inflicts extra damage upon your enemies. It affects your intelligence (+5). It greatly protects you from fire. It may make you go berserk in combat. (53, -17, D) a crystal ball of energy (unseen) (53, -15, D) an uncursed staff of cold a +0 robe (53, -5, D) an uncursed staff of air (53, -4, D) the +9 quarterstaff "Locwaeten" {elec, Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). (53, -3, D) 4 scrolls of enchant armour (53, -2, D) a +1 vampiric scythe (54, -48, D) a +0 robe (54, -40, D) a book of the Dragon a +2 long sword of holy wrath (54, -26, D) a +0 dire flail of holy wrath (unseen) (54, -23, D) a +0 robe (still there?) a spriggan corpse (skeletalised by now) (still there?) (54, -17, D) a book of Transfigurations (54, -14, D) a +0 spear (54, -5, D) a book of Ice (54, -4, D) an uncursed staff of death (54, -3, D) a +1 fustibalus of velocity (55, -54, D) a +3 dagger of speed (unseen) (55, -42, D) a +3 chain mail of fire resistance (55, -41, D) a +0 scale mail of poison resistance (55, -29, D) a +0 war axe (unseen) (55, -23, D) a +0 animal skin (55, -17, D) a Necronomicon (56, -52, D) a +0 robe (56, -41, D) the cursed +3 long sword of Denebb {flame, *Slow rElec rPois rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It may slow you when you take damage. It has a curse placed upon it. (56, -40, D) a +3 glaive of freezing (56, -29, D) a manual of Polearms (60, -17, D) the +7 hunting sling of the Swamp {freeze, rF+ Int+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It protects you from fire. It makes you more stealthy. (60, -15, D) an uncursed staff of air (60, -6, D) a +1 hand axe of electrocution (60, -5, D) a +1 hand crossbow of flaming (60, -4, D) a +0 animal skin (unseen) (60, -1, D) a +0 buckler (unseen) (60, 0, D) a spriggan corpse (61, -17, D) an uncursed staff of earth (61, -7, D) the cursed +0 leather armour of Weightlessness {Int+5} It affects your intelligence (+5). It has a curse placed upon it. (61, -6, D) a crystal ball of energy (unseen) (61, -2, D) a +0 hand axe (unseen) (62, -53, D) a +0 short sword (62, -50, D) a +4 long sword of holy wrath (unseen) (62, -45, D) an uncursed staff of earth (62, -37, D) a +0 spear (still there?) a +2 dagger of protection (still there?) (62, -27, D) a +4 mace of crushing (62, -18, D) a +1 glaive of flaming a fan of gales (62, -17, D) a +0 hand axe of freezing (62, -7, D) a +0 animal skin (62, -4, D) 28 stones (unseen) (63, -53, D) a phantom mirror (63, -50, D) a +0 short sword a +0 robe a +0 buckler (63, -44, D) a +5 long sword of protection (63, -37, D) a cursed staff of fire (63, -27, D) a phial of floods (63, -26, D) an uncursed staff of power (63, -7, D) a +2 vampiric rapier (64, -53, D) a +2 antimagic battleaxe (64, -45, D) a +1 arbalest of velocity (64, -37, D) a +1 pair of boots of running a phantom mirror (64, -33, D) a +0 spear (64, -32, D) a +4 hand axe of chopping (unseen) (64, -27, D) the Incunabulum of Noxious Augmentations Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Poisonous Vapours Poison/Air 2 d - Regeneration Charms/Necromancy 3 e - Ignite Poison Fire/Transmutation/Poison 3 f - Olgreb's Toxic Radiance Poison 4 (64, -26, D) a +4 demon whip of flaming (64, -17, D) a book of Summonings (64, -16, D) a +0 robe of positive energy (still there?) an uncursed staff of earth (still there?) (64, -7, D) a box of beasts the cursed +0 flail of Watchfulness {flame, rN+++ MP-9 Str+4 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It renders you almost immune to negative energy. It affects your magic capacity (-9). It makes you more stealthy. It has a curse placed upon it. the +7 fire dragon scales of the Salmon {rF++ rC- Slay+6} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from fire. It makes you vulnerable to cold. (64, 5, D) a +0 buckler (unseen) (65, -37, D) a +0 spear (still there?) Oskin's Almanac of Earthen Ice (still there?) Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Lee's Rapid Deconstruction Earth 5 c - Metabolic Englaciation Hexes/Ice 5 d - Iron Shot Conjuration/Earth 6 (65, -33, D) a +0 robe (65, -32, D) a +1 quarterstaff of crushing (65, -27, D) a phantom mirror (65, -26, D) a cursed staff of summoning (65, 0, D) a +0 robe (unseen) (65, 3, D) a +0 robe (unseen) (66, -27, D) the Grimoire of Frigorific Earth Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Ozocubu's Armour Charms/Ice 3 d - Summon Ice Beast Ice/Summoning 4 e - Iron Shot Conjuration/Earth 6 (66, -5, D) the ring of Zuc Kia {rElec MR+ Slay+2} [ring of protection from magic] It affects your accuracy and damage with ranged weapons and melee attacks (+2). It insulates you from electricity. It affects your resistance to hostile enchantments. (unseen) (66, -1, D) a +1 antimagic rapier the +7 acid dragon scales "Oceddu" {+Blink rPois MR- rCorr Stlth+} It protects you from poison. It affects your resistance to hostile enchantments. It lets you blink. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. a +0 lajatang of pain a cursed ring of attention 3 potions of haste a +0 animal skin a +2 antimagic broad axe a +0 robe a +4 trident of pain a +2 antimagic flail a +0 robe a +4 ring of evasion a +1 antimagic hand axe a +0 quarterstaff a +0 robe a +0 animal skin a +0 war axe a +0 animal skin a spriggan corpse an anaconda corpse a spriggan corpse a hornet corpse a spriggan corpse (66, 0, D) a +0 quarterstaff a +0 robe a +3 amulet of reflection an uncursed staff of fire a +0 robe a +6 ring of intelligence a spriggan corpse (67, -33, D) the +8 rapier of Meoxtany {freeze, +Inv Str+8 Int-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It affects your intelligence (-3). It lets you see invisible. It lets you turn invisible. (unseen) (67, -7, D) a book of Clouds a +4 plate armour of positive energy a cursed -2 animal skin (67, -6, D) a +0 quarterstaff (67, 1, D) the ring of Loopt {rN+ Dex+4 Slay+3} [ring of positive energy] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from negative energy. (68, 0, D) 28 sling bullets (unseen) (68, 3, D) a +0 spear (69, -53, D) the +8 shortbow of Exuhalega {speed, rPois SInv} Attacks with this weapon are significantly faster. It protects you from poison. It lets you see invisible. (69, -18, D) the +9 broad axe of Omashrao {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). (69, -7, D) a book of Air (69, -6, D) a phantom mirror (unseen) (69, -3, D) a lamp of fire (still there?) a cursed +0 robe (still there?) (70, -53, D) a lightning rod (4/4) (70, -18, D) the cursed +1 leather armour of the Iron Devil {-Tele rF+++ Str-4 SInv} It affects your strength (-4). It renders you almost immune to fire. It lets you see invisible. It prevents most forms of teleportation. It has a curse placed upon it. (70, -6, D) a +0 animal skin (70, -2, D) a +0 hand axe (unseen) (70, 4, D) a +1 antimagic flail (71, -45, D) a +0 dagger of freezing (71, -6, D) a book of the Tempests (unseen) (72, -45, D) a +1 great mace of protection (72, -36, D) a +1 scale mail of poison resistance (72, -25, D) a +0 short sword (unseen) (72, -17, D) a crystal ball of energy a +3 chain mail of fire resistance (72, -15, D) a +1 hat an uncursed staff of air (72, -14, D) a +0 buckler (72, -13, D) a +0 long sword of protection a +0 robe a +0 short sword (72, -12, D) a +0 robe (73, -45, D) a +3 flail of protection (73, -44, D) a +3 chain mail of cold resistance (73, -37, D) the ring "Gaenwufo" {rElec rPois Dex+3} [ring of poison resistance] It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. (73, -26, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. the Handbook of the Ashen Oath Spells Type Level a - Sandblast Earth 1 b - Confusing Touch Hexes 1 c - Leda's Liquefaction Hexes/Earth 4 d - Shatter Earth 9 (73, -17, D) a book of Alchemy (74, -37, D) a +5 broad axe of freezing (74, -36, D) the +6 shortbow "Sarcophage" {flame, rN+ Str+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+4). It protects you from negative energy. It makes you more stealthy. (74, -27, D) a +2 ring mail of cold resistance (74, -26, D) a lamp of fire (74, -16, D) a lamp of fire (still there?) a lamp of fire (still there?) (76, -52, D) a lamp of fire