Arthanis the Dungeon (0, 33, D) the +9 mace of the Spider {flame, Int+3 Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). It makes you more stealthy. (0, 50, D) a +4 dagger of draining (0, 51, D) a +0 buckler of reflection (unseen) (1, 17, D) a +0 longbow (unseen) (1, 32, D) the +2 scale mail of Aseehoz {Regen+} It increases your rate of regeneration. (1, 33, D) a +2 battleaxe of freezing (still there?) a fan of gales (still there?) (1, 50, D) the +0 robe "Yroapoed" {Int+6 Slay+3} It affects your intelligence (+6). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (unseen) (2, 15, D) a book of Flames (2, 32, D) a book of Spatial Translocations (2, 33, D) an uncursed staff of fire (2, 50, D) a sack of spiders (2, 51, D) a book of Misfortune (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a book of Minor Magic (3, 15, D) a phantom mirror (3, 16, D) the +5 quarterstaff of Gozag {venom, Str+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It lets you see invisible. (unseen) (3, 17, D) a +2 great sword of venom (unseen) (3, 25, D) a javelin (3, 32, D) the cursed +1 scale mail of Eles Urusk {+Blink +Inv rPois} It protects you from poison. It lets you turn invisible. It lets you blink. It has a curse placed upon it. (unseen) (3, 33, D) a +5 war axe of holy wrath (still there?) an uncursed staff of wizardry (still there?) (3, 51, D) an uncursed staff of energy (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a lightning rod (4/4) (4, 15, D) 22 arrows (still there?) a +2 pair of boots of running (still there?) (4, 16, D) a +0 arbalest (still there?) a +1 mace of draining (still there?) (4, 17, D) a +0 leather armour (4, 18, D) 20 arrows (unseen) (4, 32, D) a +1 battleaxe of freezing (unseen) (4, 36, D) a +2 battleaxe of freezing (unseen) (4, 38, D) a +1 battleaxe of freezing (unseen) (4, 39, D) a +0 battleaxe of freezing (4, 50, D) a phial of floods (4, 51, D) a ration an uncursed amulet of regeneration a glowing shapeshifter corpse (5, 14, D) a lightning rod (4/4) (5, 15, D) 4 large rocks a +2 long sword of protection (5, 17, D) a +0 longbow 58 arrows a cursed -2 leather armour (5, 18, D) 36 bolts (5, 31, D) the cursed +0 trident of Bodily Humours {protect, rPois Dex-4 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (-4). It protects you from poison. It makes you more stealthy. It has a curse placed upon it. (unseen) (5, 50, D) a +4 plate armour of magic resistance an uncursed staff of energy (5, 51, D) a box of beasts (still there?) an uncursed staff of air (still there?) (6, 14, D) an uncursed staff of poison a +0 shortbow 17 arrows a lightning rod (4/4) (6, 15, D) the Almanac of Assistive Clay Spells Type Level a - Infusion Charms 1 b - Song of Slaying Charms 2 c - Excruciating Wounds Charms/Necromancy 5 d - Statue Form Transmutation/Earth 6 (unseen) (6, 16, D) a +0 shortbow (unseen) (6, 21, D) a bolt a javelin 2 arrows (6, 22, D) 2 arrows 2 large rocks (6, 23, D) 2 large rocks 3 arrows (6, 32, D) the Guide on Transformation and Fire Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Blade Hands Transmutation 5 d - Ignition Fire 8 +0 ice dragon scales the +2 ring mail "Ezeode" {-Tele rPois rN+++ Str+6} It affects your strength (+6). It protects you from poison. It renders you almost immune to negative energy. It prevents most forms of teleportation. an ice dragon corpse (skeletalised by now) (6, 51, D) the +6 rapier of Watchfulness {pierce, Str+7} It inflicts extra damage upon your enemies. It affects your strength (+7). (unseen) (6, 53, D) the ring of Ureimiat {rF+ EV+3} [ring of evasion] It affects your evasion (+3). It protects you from fire. (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear (7, 7, D) 4 potions of resistance (7, 13, D) 25 arrows a book of Geomancy 24 bolts (7, 20, D) a +2 war axe of chopping (7, 24, D) 2 arrows 3 large rocks (7, 32, D) a lamp of fire (7, 36, D) a +2 ring mail of poison resistance (7, 49, D) Niewn's Lost Papyrus of the Archmage Spells Type Level a - Ignition Fire 8 b - Controlled Blink Translocation 8 a +3 great mace of protection (7, 53, D) a glowing shapeshifter corpse (unseen) (8, 16, D) a +0 longbow (still there?) a book of Debilitation (still there?) (8, 17, D) 20 javelins (unseen) (8, 18, D) a +0 arbalest (unseen) (8, 24, D) a large rock (8, 32, D) an uncursed amulet of harm (unseen) (8, 33, D) a +4 glaive of protection (still there?) a book of the Tempests (still there?) (8, 52, D) a +2 blowgun (still there?) the ring "Malypnisch" {+Inv rPois MR+} (still there?) [ring of protection from magic] It protects you from poison. It affects your resistance to hostile enchantments. It lets you turn invisible. (9, 15, D) a +0 arbalest (still there?) a book of Death (still there?) (9, 16, D) a +0 leather armour (unseen) (9, 18, D) 4 potions of heal wounds (unseen) (9, 19, D) 10 bolts (9, 32, D) a +1 shortbow of freezing (9, 33, D) an uncursed staff of fire (still there?) a book of the Earth (still there?) (9, 51, D) a crystal ball of energy (still there?) a +0 large shield of reflection (still there?) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +2 mace of crushing (10, 15, D) a +0 shortbow (10, 18, D) 4 large rocks (unseen) (10, 32, D) the Catalogue of Malediction and Orientation Spells Type Level a - Blink Translocation 2 b - Spectral Weapon Hexes/Charms 3 c - Gell's Gravitas Translocation 3 d - Cause Fear Hexes 4 e - Discord Hexes 8 (10, 33, D) a +2 battleaxe of freezing (still there?) a +2 vampiric whip (still there?) (10, 36, D) an ice dragon corpse (skeletalised by now) (10, 49, D) the ring of Lady Luck {rElec Str+2 Dex+4} [ring of strength] It affects your strength (+2). It affects your dexterity (+4). It insulates you from electricity. (10, 50, D) a cursed staff of earth (still there?) an uncursed staff of conjuration (still there?) (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the -2 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) a +0 leather armour (11, 15, D) a cursed -2 longbow (still there?) a +1 pair of gloves of strength (still there?) (11, 17, D) the +9 mace "Otylucik" {antimagic, +Rage MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. It lets you go berserk. (unseen) (11, 18, D) a +0 longbow (unseen) (11, 32, D) the +9 battleaxe of Forced Transition {freeze, rN+ Int-3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (-3). It protects you from negative energy. It lets you see invisible. (11, 33, D) an uncursed ring of ice (11, 34, D) a +5 dagger of electrocution (11, 35, D) a +2 battleaxe of freezing (unseen) (11, 36, D) a +2 battleaxe of freezing (unseen) (11, 49, D) a phial of floods (12, 14, D) a manual of Maces & Flails (12, 16, D) a +2 rapier of electrocution (still there?) a +3 scimitar of flaming (still there?) (12, 32, D) a +1 mace of draining (12, 33, D) the +4 quarterstaff of Compassion {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (12, 34, D) a +0 hunting sling of freezing (12, 50, D) an uncursed staff of fire (still there?) a +3 amulet of reflection (still there?) (12, 52, D) a +3 leather armour of fire resistance (13, 32, D) a +4 ring of protection (13, 33, D) a book of Party Tricks (13, 34, D) a +4 falchion of distortion (13, 50, D) a book of Callings (still there?) a book of Callings (still there?) (14, 51, D) a +3 ring of strength (unseen) (14, 52, D) a lightning rod (4/4) (18, 2, D) a +1 chain mail of fire resistance (18, 48, D) a +0 broad axe of chopping (unseen) (18, 49, D) an uncursed staff of cold (unseen) (18, 50, D) a +1 hand axe of venom (unseen) (19, 16, D) an uncursed staff of wizardry (19, 17, D) a +1 trident of venom (19, 19, D) a +0 mace (unseen) (19, 32, D) a box of beasts (19, 34, D) a +3 hunting sling of freezing (19, 47, D) an uncursed staff of fire (19, 50, D) a +0 mace of protection (19, 51, D) an uncursed ring of fire (still there?) a rime drake corpse (still there?) (20, 0, D) a +0 spear (still there?) an uncursed staff of power (still there?) (20, 2, D) the Collected Works on Unholy Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Excruciating Wounds Charms/Necromancy 5 c - Agony Necromancy 5 d - Dispel Undead Necromancy 5 (20, 16, D) a sack of spiders (20, 17, D) a sack of spiders (20, 32, D) a phial of floods (20, 33, D) a crystal ball of energy (21, 1, D) a +4 plate armour of fire resistance (still there?) a manual of Unarmed Combat (still there?) (21, 2, D) a +0 antimagic scimitar (unseen) (21, 16, D) a crystal ball of energy (21, 17, D) a cursed amulet of inaccuracy (21, 19, D) a +0 dire flail (unseen) (21, 21, D) a +0 long sword of electrocution (unseen) (21, 32, D) the cursed +1 long sword "Wuanair" {protect, +Inv Str+2 Stlth+} It protects the one who uses it against injury (+AC on strike). It affects your strength (+2). It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (21, 34, D) a scroll of brand weapon a book of Conjurations (21, 48, D) an ice dragon corpse (21, 50, D) the cursed +2 short sword of the Morning {speed, rN+} Attacks with this weapon are significantly faster. It protects you from negative energy. It has a curse placed upon it. (21, 54, D) a polar bear corpse (22, -1, D) a +2 leather armour of poison resistance (22, 0, D) a +3 scimitar of holy wrath (still there?) a +0 flail (still there?) (22, 1, D) a +3 short sword of protection (still there?) a +2 battleaxe of chopping (still there?) (22, 3, D) a +0 robe (unseen) (22, 6, D) a +0 halberd (unseen) (22, 7, D) a +0 robe (unseen) (22, 17, D) a +0 dire flail (unseen) (22, 21, D) a +0 flail (unseen) (22, 31, D) a book of Air (unseen) (22, 32, D) a phial of floods (still there?) the +3 sling "Punk" {acid, rCorr} (still there?) It protects you from acid and corrosion. (22, 34, D) an uncursed ring of magical power (still there?) a +2 plate armour of magic resistance (still there?) (22, 53, D) an ice dragon corpse (23, 4, D) a +0 dire flail (23, 16, D) a book of Cantrips (23, 17, D) a +0 hand axe (still there?) the cursed +1 spear of Agaotoenill {venom, Int+5} (still there?) It poisons the flesh of those it strikes. It affects your intelligence (+5). It has a curse placed upon it. (23, 19, D) a +0 cloak (unseen) (23, 22, D) a +0 hand axe (23, 23, D) a +0 dire flail (24, 5, D) a +0 robe a +0 robe a +0 battleaxe (24, 16, D) an uncursed staff of earth (24, 17, D) a +0 short sword (24, 18, D) 4 scrolls of enchant armour a +0 long sword a book of Burglary (24, 19, D) a +3 broad axe of flaming (24, 21, D) a +0 broad axe (24, 22, D) a +0 short sword (24, 23, D) a +0 hand axe (24, 31, D) an uncursed staff of wizardry a box of beasts an uncursed ring of resist corrosion (24, 47, D) an uncursed staff of conjuration (25, 0, D) a +2 ring mail of fire resistance (unseen) (25, 16, D) a +2 longbow of velocity (25, 17, D) a crystal ball of energy (25, 18, D) an uncursed staff of summoning (25, 19, D) a +0 hand axe (unseen) (25, 33, D) a lamp of fire (25, 48, D) the +3 leather armour "Ukkuus" {rPois Stlth+} It protects you from poison. It makes you more stealthy. a Fen Folio a crystal ball of energy a box of beasts a crystal ball of energy a rime drake corpse (26, 0, D) a +0 short sword (still there?) an uncursed staff of conjuration (still there?) (26, 16, D) a book of Summonings (26, 17, D) a book of the Dragon (26, 19, D) a +0 long sword (26, 21, D) a +0 trident (26, 22, D) a cursed +0 long sword (26, 23, D) a +0 long sword (26, 32, D) a +3 arbalest (still there?) a +3 arbalest (still there?) (26, 48, D) a +1 mace of protection an uncursed amulet of rage the +3 battleaxe "Dosicuff" {chop, *Drain +Fly rC+ MR+} It inflicts extra damage upon your enemies. It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. It causes draining when unequipped. a +2 longbow of flaming (26, 53, D) a lamp of fire (27, 0, D) an uncursed staff of energy (still there?) the +5 flail of the Demagogue {crush, rF+ SInv} (still there?) It inflicts extra damage upon your enemies. It protects you from fire. It lets you see invisible. (27, 16, D) a lamp of fire (27, 17, D) a +3 short sword of draining (still there?) a book of Alchemy (still there?) (27, 19, D) a +1 battleaxe of flaming (unseen) (27, 20, D) a +0 cloak (27, 31, D) Igeo's Compendium of Glacial Transformation Spells Type Level a - Freeze Ice 1 b - Sticks to Snakes Transmutation 2 c - Passwall Transmutation/Earth 2 d - Ozocubu's Armour Charms/Ice 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Freezing Cloud Conjuration/Ice/Air 6 (27, 33, D) a +2 hand crossbow of velocity (still there?) a crystal ball of energy (still there?) (27, 48, D) a +0 battleaxe of freezing (unseen) (28, 1, D) a cursed +0 whip (still there?) a +3 ring mail of poison resistance (still there?) (28, 17, D) a +2 ring mail of positive energy (28, 19, D) a +0 flail (unseen) (28, 34, D) an uncursed staff of poison (unseen) (28, 48, D) an uncursed ring of flight (unseen) (29, 0, D) a +0 great sword of electrocution (29, 1, D) the +7 long sword "Cupyesin" {slice, rF+ MR++ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from fire. It affects your resistance to hostile enchantments. (29, 5, D) a +0 spear (29, 16, D) a +0 short sword (29, 17, D) a +0 short sword (29, 31, D) a lightning rod (4/4) (unseen) (29, 48, D) a book of Ice (29, 49, D) a book of Beasts (still there?) a book of Beasts (still there?) (29, 50, D) a +0 vampiric glaive (still there?) a +2 great sword of flaming (still there?) (29, 51, D) a +0 battleaxe of freezing (30, 48, D) a +1 great sword of freezing (30, 49, D) an uncursed staff of energy (30, 50, D) the +8 scimitar "Tumecene" {antimagic, +Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It lets you go berserk. (31, 48, D) an uncursed ring of poison resistance (31, 49, D) a +5 hand crossbow of flaming (still there?) the +1 robe of Bypaqeq {MP+9 Str+3} (still there?) It affects your strength (+3). It affects your magic capacity (+9). (31, 51, D) a +2 battleaxe of freezing (unseen) (32, 48, D) a sack of spiders (still there?) an uncursed staff of power (still there?) (32, 50, D) a +1 mace of protection (33, 17, D) 20 arrows (33, 30, D) 8 curare-tipped needles (33, 47, D) a +2 battleaxe of freezing (unseen) (34, 15, D) a +0 short sword (unseen) (34, 18, D) a +0 long sword (34, 27, D) the +5 ring mail "Yxoahida" {rF+ rN+ Int+2} It affects your intelligence (+2). It protects you from fire. It protects you from negative energy. (34, 48, D) an uncursed staff of death (34, 49, D) an uncursed staff of poison (still there?) a +1 ring mail of poison resistance (still there?) (34, 50, D) a +1 rapier of draining (35, 0, D) Acvoassa's Catalogue of the Quantum Rocks Spells Type Level a - Apportation Translocation 1 b - Shroud of Golubria Charms/Translocation 2 c - Force Lance Conjuration/Translocation 4 d - Petrify Transmutation/Earth 4 e - Shatter Earth 9 (35, 27, D) a +1 dagger of venom (35, 28, D) a cursed staff of wizardry (36, 0, D) a lightning rod (4/4) (36, 1, D) a crystal ball of energy (36, 14, D) a lightning rod (4/4) (still there?) a book of Callings (still there?) (36, 18, D) 28 arrows (36, 27, D) a +0 leather armour of fire resistance (36, 29, D) a +3 short sword of venom (36, 30, D) a +0 blowgun (36, 31, D) a +0 broad axe (unseen) (37, 0, D) a +2 scale mail of poison resistance (37, 2, D) a +3 ring of protection (unseen) (37, 13, D) an uncursed staff of wizardry (unseen) (37, 29, D) a book of Minor Magic (37, 33, D) a +0 whip of freezing (unseen) (38, 0, D) a +3 chain mail of poison resistance (38, 1, D) a +1 scimitar of flaming (still there?) the cursed +1 ring mail "Ziam" {Str+7 Int+3} (still there?) It affects your strength (+7). It affects your intelligence (+3). It has a curse placed upon it. (38, 2, D) a +2 scimitar of flaming (38, 14, D) a +0 long sword (still there?) an uncursed ring of see invisible (still there?) (38, 15, D) a +2 long sword of electrocution (still there?) a lamp of fire (still there?) (38, 16, D) a +0 leather armour (unseen) (38, 29, D) a book of Unlife (38, 34, D) a +2 antimagic lajatang (unseen) (38, 50, D) an uncursed staff of power (38, 52, D) a +0 short sword of holy wrath (39, 0, D) an uncursed staff of power (unseen) (39, 13, D) a +0 long sword (39, 16, D) a +1 falchion of slicing (unseen) (39, 19, D) a +0 rapier (39, 22, D) 2 arrows (39, 23, D) an arrow (39, 27, D) a book of Misfortune a phantom mirror (39, 28, D) a +2 rapier of protection (still there?) a +2 robe of the Archmagi (still there?) (39, 30, D) a +2 rapier of electrocution (still there?) a +0 dagger (still there?) (39, 32, D) a +0 ring mail (unseen) (39, 48, D) a +6 blowgun (unseen) (39, 50, D) a +0 short sword (39, 52, D) a +2 cloak (unseen) (39, 53, D) an uncursed amulet of the gourmand (39, 54, D) a +0 cloak (40, 0, D) a book of Callings (40, 1, D) a lamp of fire (40, 2, D) a +2 great sword of flaming (40, 14, D) a scroll of brand weapon a +0 dagger (40, 15, D) the +9 flail of Plog {flame, rF+ Int+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from fire. a sack of spiders (40, 17, D) a +0 longbow 43 arrows a +0 leather armour (40, 19, D) a +0 war axe of freezing a +0 rapier (40, 30, D) a +0 robe (40, 34, D) a +0 plate armour (40, 48, D) a sack of spiders (40, 49, D) a +1 quarterstaff of crushing (still there?) a +0 mace (still there?) (40, 55, D) a +0 dire flail (41, 0, D) the cursed +1 robe of Sloth {rPois SInv} It protects you from poison. It lets you see invisible. It has a curse placed upon it. (41, 1, D) a book of Conjurations a fan of gales (41, 14, D) a +0 ring mail of magic resistance (41, 16, D) the cursed +0 longbow "Zudat" {flame, rPois} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (unseen) (41, 17, D) a +6 ring of dexterity (41, 19, D) a +0 leather armour (unseen) (41, 28, D) a +1 great mace of draining (41, 29, D) a wand of flame (24) a +2 short sword of venom the Volume of the Badger Spells Type Level a - Sticks to Snakes Transmutation 2 b - Conjure Flame Conjuration/Fire 3 (41, 33, D) a +4 war axe of electrocution (41, 47, D) a box of beasts (unseen) (42, 2, D) a +2 great sword of flaming (42, 5, D) an uncursed ring of positive energy (42, 13, D) a +6 blowgun (42, 17, D) a +0 rapier (42, 31, D) a +0 robe (unseen) (42, 33, D) a +0 shield (unseen) (43, 18, D) a +0 rapier (unseen) (43, 20, D) a +0 rapier (43, 28, D) the +3 leather armour of Trog's Righteous Anger {rCorr Str-5 Int+5} It affects your strength (-5). It affects your intelligence (+5). It protects you from acid and corrosion. (43, 29, D) a +0 dagger of electrocution (43, 34, D) a +1 flail of protection (43, 48, D) a +0 scimitar (still there?) a +0 ring mail of magic resistance (still there?) (43, 49, D) a Necronomicon (still there?) a fan of gales (still there?) (43, 50, D) a lightning rod (4/4) (unseen) (43, 55, D) a green draconian corpse (44, 13, D) an uncursed ring of protection from cold (44, 15, D) a +0 scale mail (unseen) (44, 28, D) a book of Necromancy (44, 48, D) an uncursed staff of power (44, 49, D) a +0 short sword (still there?) a +2 hunting sling of flaming (still there?) (44, 52, D) the ring "Azxa" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. a yellow draconian corpse a black draconian corpse (45, 33, D) a +0 chain mail (45, 34, D) a +2 robe of magic resistance (45, 49, D) the +4 dagger "Morg" {pain, MR+ Int+5} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+5). It affects your resistance to hostile enchantments. Vehumet's Volume of Attacks (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Stone Arrow Conjuration/Earth 3 c - Iskenderun's Battlesphere Conjuration/Charms 5 (45, 50, D) an uncursed staff of earth (45, 51, D) a +0 rapier (still there?) a +0 flail (still there?) (45, 55, D) a +0 cloak a +2 battleaxe of flaming a +0 flail a +0 glaive (45, 56, D) a yellow draconian corpse (45, 58, D) a +0 flail (unseen) (45, 59, D) a +1 rapier of holy wrath (unseen) (46, 48, D) a phantom mirror (46, 50, D) the Compendium of Earth Spells Type Level a - Sandblast Earth 1 b - Leda's Liquefaction Hexes/Earth 4 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Shatter Earth 9 (46, 55, D) a +0 mace (unseen) (46, 58, D) a +0 glaive (47, 25, D) a +0 trident (47, 48, D) a +0 hand axe a +0 long sword a book of Minor Magic the cursed +0 plate armour "Guku" {rF+ rC+ rN+ Str-2 Stlth-} It affects your strength (-2). It protects you from fire. It protects you from cold. It protects you from negative energy. It makes you less stealthy. It has a curse placed upon it. (47, 49, D) a book of Beasts (47, 50, D) a +0 great mace (unseen) (47, 51, D) a +0 scimitar (still there?) a +0 pair of boots of running (still there?) (47, 52, D) a +0 war axe a purple draconian corpse a black draconian corpse (47, 53, D) a +0 trident (unseen) (47, 58, D) a +2 short sword of draining (unseen) (48, 0, D) the +7 lajatang of Order {silver, rMut} It protects you from mutation. (48, 27, D) a +0 scimitar (unseen) (48, 50, D) a +0 battleaxe (still there?) a +0 trident (still there?) (48, 52, D) a +0 cloak (unseen) (48, 59, D) a +0 dire flail (unseen) (49, -1, D) a book of Ice (49, 0, D) a +2 quarterstaff of crushing a +3 chain mail of magic resistance (49, 12, D) an uncursed staff of earth (49, 15, D) a +2 antimagic scythe (49, 23, D) a +2 spear of flaming (unseen) (49, 36, D) a fan of gales (49, 39, D) a +0 dagger (unseen) (49, 52, D) a +1 dagger of speed (50, 11, D) a box of beasts (50, 12, D) a sack of spiders (50, 13, D) an uncursed staff of fire (50, 14, D) the ring "Agenuwa" {rElec MR+ Int+3 Dex+3} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+3). It insulates you from electricity. It affects your resistance to hostile enchantments. (50, 23, D) a +0 robe of the Archmagi (50, 36, D) a +2 helmet of intelligence (50, 37, D) a cursed ring of loudness (50, 47, D) a +1 leather armour of fire resistance (unseen) (50, 51, D) the +11 quarterstaff of Punishment {crush, +Inv Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you turn invisible. (unseen) (50, 55, D) a +0 flail (unseen) (51, 0, D) a ration a cursed ring of loudness (51, 14, D) an uncursed ring of poison resistance (51, 15, D) a +2 scythe of freezing (51, 36, D) an uncursed staff of fire (51, 37, D) a manual of Poison Magic (51, 38, D) a potion of blood (51, 39, D) the +8 bardiche of Nightmares {pain, *Drain rN+ Str+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+5). It protects you from negative energy. It causes draining when unequipped. a +0 dagger a +0 robe (51, 53, D) a +0 long sword (unseen) (52, -1, D) a +4 dire flail of venom (52, 1, D) a Grand Grimoire (still there?) a +7 blowgun (still there?) (52, 11, D) the Reference Book on Flames and Weightlessness Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Inner Flame Hexes/Fire 3 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (52, 23, D) an uncursed staff of air (52, 24, D) a +1 leather armour of cold resistance (52, 26, D) a +3 spear of venom a +0 robe (52, 36, D) a fan of gales (52, 47, D) a lightning rod (4/4) (52, 48, D) a +0 cloak (still there?) the +11 hunting sling "Uptibrol" {venom, +Fly rPois rN+ Int+4} (still there?) It poisons the ammo it fires. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It lets you fly. (53, 14, D) an uncursed staff of fire (53, 24, D) the Guide on Nocuous Companions (still there?) Spells Type Level a - Sting Conjuration/Poison 1 b - Summon Small Mammal Summoning 1 c - Summon Guardian Golem Hexes/Summoning 3 d - Summon Lightning Spire Summoning/Air 4 e - Summon Hydra Summoning 7 the ring of the Mage {Wiz MR++ Int+3} (still there?) [ring of wizardry] It improves your spell success rate. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (53, 25, D) an uncursed staff of cold (53, 36, D) a book of Clouds (53, 37, D) a book of Battle (53, 48, D) a yellow draconian corpse (53, 50, D) a +3 executioner's axe of chopping (unseen) (53, 51, D) a +0 short sword (unseen) (54, -1, D) a book of Flames (unseen) (54, 11, D) an uncursed staff of death (54, 12, D) a lightning rod (4/4) (54, 15, D) a +4 long sword of electrocution (unseen) (54, 24, D) an uncursed staff of fire (54, 25, D) an uncursed amulet of rage (54, 36, D) a book of Fire (54, 48, D) a phial of floods (54, 51, D) a +0 long sword (55, -1, D) a +0 plate armour of magic resistance (55, 12, D) a +2 scimitar of distortion (55, 13, D) a +0 scimitar (55, 24, D) an uncursed staff of wizardry (55, 26, D) a +0 flail (58, 47, D) a book of Spatial Translocations (58, 50, D) a +2 spear of flaming (59, 35, D) a +4 morningstar of protection (unseen) (59, 37, D) a +6 ring of evasion (59, 47, D) a +0 short sword of flaming (60, 37, D) a +1 short sword of holy wrath (60, 47, D) a phantom mirror (unseen) (60, 49, D) a +4 scale mail of magic resistance (60, 50, D) +0 shadow dragon scales (60, 52, D) a +0 flail (unseen) (61, 0, D) a fan of gales (61, 8, D) an uncursed staff of wizardry (61, 16, D) a Necronomicon (61, 26, D) a book of Debilitation (61, 47, D) the cursed -4 pair of boots of Lenuis {rF+ Dex+5} It affects your dexterity (+5). It protects you from fire. It has a curse placed upon it. (61, 48, D) a book of the Earth (61, 50, D) +0 shadow dragon scales (unseen) (62, 0, D) an uncursed amulet of rage (62, 1, D) an uncursed staff of power (62, 9, D) a book of the Tempests (62, 16, D) an uncursed staff of fire (62, 17, D) a fan of gales (62, 26, D) a +1 scimitar of draining (62, 27, D) the ring "Nankohy" {+Fly rC+ Int+3 Dex+5} [ring of flight] It affects your intelligence (+3). It affects your dexterity (+5). It protects you from cold. It lets you fly. (62, 36, D) the +2 trident of Defence {pain, rPois MR+ MP+9 Str+2} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a book of Geomancy the +5 long sword "Ududem" {slice, rC+ Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It protects you from cold. an uncursed staff of death (62, 47, D) an uncursed staff of poison (unseen) (62, 49, D) a +1 long sword (still there?) an uncursed staff of fire (still there?) (62, 50, D) a +3 scythe of slicing (unseen) (63, 0, D) the +1 robe of the Beginning {rPois Str-3 Int+4} It affects your strength (-3). It affects your intelligence (+4). It protects you from poison. (63, 8, D) a +3 antimagic lajatang (63, 16, D) the +1 leather armour "Conusmoa" {rElec MR- Str+9 Stlth+} It affects your strength (+9). It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you more stealthy. (63, 17, D) a +2 robe of the Archmagi (63, 26, D) a lamp of fire (63, 27, D) a crystal ball of energy (63, 36, D) a +0 flail of holy wrath (still there?) a +6 arbalest of freezing (still there?) (63, 46, D) a ghoul corpse (63, 47, D) a +0 morningstar of holy wrath (still there?) the +12 great sword "Zadghac" {flame, rElec rPois Str+4 Int+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+3). It insulates you from electricity. It protects you from poison. (63, 49, D) a book of Enchantments (64, 18, D) a +7 blowgun (64, 26, D) the +8 storm bow {elec} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. (64, 27, D) an uncursed staff of power (65, 15, D) a manual of Charms (65, 26, D) the ring of Zublav {+Fly rC+ MR+ Str-4 SInv} [ring of flight] It affects your strength (-4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It lets you fly. (65, 49, D) the +8 scimitar of Action {flame, Str+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+3). a book of the Warp a +2 scale mail of magic resistance (65, 51, D) a +4 chain mail of cold resistance +0 shadow dragon scales the +4 cloak "Ryarrisi" {rCorr} It protects you from acid and corrosion. a ghoul corpse (66, 46, D) an uncursed amulet of rage (66, 50, D) the +7 hand axe "Ufu Yqen" {chop, rElec Str+4 Dex+4} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. a lamp of fire (still there?) (67, 0, D) an uncursed staff of cold (67, 47, D) the +0 leather armour of Hobluoba {Dex+3} (still there?) It affects your dexterity (+3). a +2 shortbow of freezing (still there?) (67, 48, D) a +0 scale mail of magic resistance (still there?) a +4 arbalest of flaming (still there?) (67, 49, D) the +5 plate armour of Patterns {rElec rPois MP+9 Int-5} (still there?) It affects your intelligence (-5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). a book of Dreams (still there?) (68, 0, D) a book of Conjurations (68, 4, D) a +0 rapier a cursed +0 robe (68, 49, D) a +1 dire flail of crushing (still there?) a book of Party Tricks (still there?) (68, 52, D) a shadow dragon corpse (69, 0, D) a cursed ring of loudness (69, 36, D) the cursed +1 plate armour of Valiance {rF++ Int-2} It affects your intelligence (-2). It greatly protects you from fire. It has a curse placed upon it. (69, 37, D) a +0 glaive of chopping (69, 46, D) a +3 leather armour of positive energy (unseen) (70, 8, D) a +2 ring of dexterity (70, 9, D) a +2 hand crossbow of velocity (70, 36, D) a +1 ring mail of fire resistance a +0 rapier of venom (71, 8, D) an uncursed staff of death (71, 12, D) a +0 rapier a +0 robe (71, 26, D) an uncursed staff of energy (71, 27, D) the +2 trident of Causality {flame, Int+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+3). a book of the Earth (still there?) (71, 36, D) a lightning rod (4/4) (71, 46, D) an uncursed ring of poison resistance (unseen) (72, 8, D) a crystal ball of energy (72, 9, D) a +3 hand crossbow of freezing (72, 16, D) a +0 hand axe of flaming (72, 17, D) a phial of floods (unseen) (72, 20, D) a +0 antimagic great mace (unseen) (72, 23, D) a bolt (72, 36, D) a +1 quarterstaff of draining (72, 39, D) the cursed +0 mace "Miudin" {venom, *Contam *Rage rPois Str+8} It poisons the flesh of those it strikes. It affects your strength (+8). It protects you from poison. It may make you go berserk in combat. It causes magical contamination when unequipped. It has a curse placed upon it. (unseen) (72, 46, D) a book of Maledictions (73, 1, D) a book of the Sky (73, 16, D) a +2 glaive (73, 17, D) a +0 arbalest (still there?) a +0 chain mail of cold resistance (still there?) (73, 26, D) a ring "Aloediw" {Ice rElec MR+} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (73, 28, D) an uncursed staff of death (73, 30, D) an uncursed staff of death (73, 35, D) the Papyrus of Creative Necromancy Spells Type Level a - Summon Butterflies Summoning 1 b - Call Imp Summoning 2 c - Regeneration Charms/Necromancy 3 d - Recall Summoning/Translocation 3 e - Excruciating Wounds Charms/Necromancy 5 f - Shadow Creatures Summoning 6 (73, 47, D) 4 potions of haste (unseen) (73, 49, D) a +4 flail of crushing (still there?) a phantom mirror (still there?) (75, 1, D) a +1 glaive of flaming (75, 3, D) a cursed -2 long sword (unseen)