Arthanis the Dungeon (0, 50, D) a book of Necromancy (0, 51, D) a book of Cantrips (0, 52, D) a +2 hand crossbow of freezing (1, 50, D) the cursed +0 war axe "Voqasm" {chop, Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It has a curse placed upon it. the +1 helmet "Dydu Jis" {+Fly rF- MR- Int+8} It affects your intelligence (+8). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (1, 51, D) a +0 flail of distortion (unseen) (1, 52, D) a +0 glaive of chopping a torturous demonspawn corpse (2, 14, D) an uncursed staff of wizardry (2, 16, D) a +0 robe (2, 17, D) a +4 trident of piercing (unseen) (2, 18, D) a -2 club (unseen) (2, 19, D) a +0 trident (2, 20, D) a +1 chain mail of poison resistance (2, 32, D) the ring of Cheibriados's Hope {rC+ MR- Str+4 SInv Stlth-} [ring of loudness] It affects your strength (+4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. It makes you less stealthy. (2, 33, D) a book of Annihilations (2, 34, D) a sack of spiders (2, 49, D) an uncursed staff of power (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) an uncursed staff of conjuration (3, 15, D) a book of Summonings (3, 16, D) a +0 spear (still there?) an uncursed staff of air (still there?) (3, 32, D) a cursed staff of power (3, 33, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. (3, 34, D) a +5 mace of distortion (3, 36, D) a +0 trident (unseen) (3, 49, D) a fan of gales (still there?) the +4 fustibalus "Glorpo" {venom, Dex+2} (still there?) It poisons the ammo it fires. It affects your dexterity (+2). (3, 52, D) a +4 war axe of chopping a +0 demon whip of electrocution a +0 robe a +0 dagger a cursed staff of poison (3, 53, D) the Incunabulum of Clay and Orientation Spells Type Level a - Sandblast Earth 1 b - Apportation Translocation 1 c - Portal Projectile Hexes/Translocation 3 d - Recall Summoning/Translocation 3 e - Force Lance Conjuration/Translocation 4 f - Controlled Blink Translocation 8 (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +0 trident (4, 16, D) a +3 trident of protection (unseen) (4, 18, D) the +6 quarterstaff of Qoshoont {freeze, +Rage rF+ rC+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from fire. It protects you from cold. It lets you go berserk. (unseen) (4, 19, D) a +1 spear of venom (unseen) (4, 32, D) a book of Changes (4, 34, D) the Volume of Battle Magic Spells Type Level a - Sting Conjuration/Poison 1 b - Throw Frost Conjuration/Ice 2 c - Iskenderun's Battlesphere Conjuration/Charms 5 (5, 15, D) a phantom mirror (5, 16, D) a +0 leather armour (5, 19, D) a +0 spear (unseen) (5, 32, D) a +1 chain mail of magic resistance (5, 33, D) a +1 shortbow of flaming (5, 34, D) a phial of floods (6, 14, D) a +0 trident (6, 15, D) a fan of gales (6, 16, D) an uncursed staff of energy (6, 19, D) a +0 trident an uncursed ring of wizardry a merfolk corpse a sea snake corpse (6, 20, D) an uncursed ring of magical power (6, 21, D) a tomahawk (6, 22, D) a tomahawk (6, 32, D) a lightning rod (4/4) (6, 33, D) a +2 dagger of pain (6, 34, D) a potion of agility (6, 37, D) a +2 scimitar of electrocution (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear (7, 7, D) 4 potions of resistance (7, 14, D) an uncursed staff of death (7, 16, D) the Catalogue of Snow Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Ozocubu's Refrigeration Ice 6 c - Simulacrum Ice/Necromancy 6 (7, 18, D) a +2 trident of venom (unseen) (7, 20, D) a merfolk corpse (7, 23, D) a poisoned javelin (7, 33, D) an uncursed staff of fire (7, 50, D) the -4 centaur barding of the Empire {rPois MR+ Dex+4} It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. a +1 spear of venom 4 scrolls of enchant weapon an uncursed staff of conjuration (7, 51, D) a +0 chain mail of magic resistance a manual of Armour the +7 trident of No More Talking {speed, +Blink rF+ MR+ Str-4} Attacks with this weapon are significantly faster. It affects your strength (-4). It protects you from fire. It affects your resistance to hostile enchantments. It lets you blink. an uncursed staff of conjuration (7, 53, D) a +0 robe of magic resistance (unseen) (8, 14, D) an uncursed staff of conjuration (8, 15, D) a phantom mirror (8, 17, D) a +2 rapier of draining (8, 19, D) a +0 trident (still there?) a harpy corpse (still there?) (8, 20, D) a +0 robe (8, 32, D) the cursed +0 short sword "Gaituw" {antimagic, *Drain rPois Str+4 Int+3 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It affects your intelligence (+3). It protects you from poison. It lets you see invisible. It causes draining when unequipped. It has a curse placed upon it. (8, 33, D) a +1 scimitar of flaming (8, 34, D) an uncursed staff of power (8, 50, D) a +4 dagger of venom (8, 51, D) an uncursed staff of fire (unseen) (9, 14, D) the +4 hunting sling "Esucluo" {venom, rElec Dex+2} It poisons the ammo it fires. It affects your dexterity (+2). It insulates you from electricity. (9, 17, D) the +7 halberd of True Grit {protect, rPois} It protects the one who uses it against injury (+AC on strike). It protects you from poison. (unseen) (9, 20, D) a +0 rapier (unseen) (9, 21, D) a +0 trident (unseen) (9, 32, D) a +3 scale mail of magic resistance (9, 33, D) a fan of gales (9, 34, D) an uncursed ring of protection from magic (9, 35, D) a cursed -2 scimitar (unseen) (9, 36, D) a +0 long sword (unseen) (9, 50, D) a +1 flail of protection (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a book of the Warp (10, 15, D) an uncursed staff of conjuration (10, 16, D) an uncursed staff of cold (10, 17, D) a +0 trident (unseen) (10, 19, D) a +2 spear of piercing (unseen) (10, 32, D) a +2 ring mail of poison resistance (10, 33, D) an uncursed staff of summoning (10, 34, D) a box of beasts (10, 50, D) a Young Poisoner's Handbook (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +13 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 14, D) an uncursed staff of conjuration (11, 15, D) a book of Cantrips (11, 16, D) a +0 shortbow (unseen) (11, 18, D) a +0 spear (11, 32, D) a +4 blowgun (11, 33, D) an uncursed staff of cold (11, 34, D) an uncursed amulet of guardian spirit (11, 50, D) an uncursed staff of power (unseen) (11, 51, D) a book of the Earth (unseen) (12, 14, D) an uncursed staff of fire (12, 16, D) an uncursed staff of energy (12, 50, D) the +3 longbow of Beyond {venom, Fragile rElec rPois Str+2 Int+4} It poisons the ammo it fires. It affects your strength (+2). It affects your intelligence (+4). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (13, 50, D) the cursed +1 short sword of Puoxeer {distort, rPois MP+9 Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It protects you from poison. It affects your magic capacity (+9). It has a curse placed upon it. (13, 51, D) the cursed +0 hunting sling of Pain and Death {speed, MR+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (unseen) (13, 52, D) the +10 glaive "Wuhom" {chop, Str-5 Dex+4} It inflicts extra damage upon your enemies. It affects your strength (-5). It affects your dexterity (+4). (unseen) (18, 35, D) a cursed ring of loudness (18, 48, D) an uncursed staff of earth (18, 49, D) an uncursed staff of fire (18, 50, D) a phantom mirror (19, 0, D) a +1 chain mail of cold resistance (19, 1, D) a +1 whip of draining (19, 33, D) a +0 robe (still there?) a fan of gales (still there?) (19, 36, D) a ball python corpse (19, 48, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (19, 50, D) the Incunabulum of Air and Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Searing Ray Conjuration 2 c - Throw Frost Conjuration/Ice 2 d - Iron Shot Conjuration/Earth 6 e - Tornado Air 9 (20, 16, D) a scroll of brand weapon (still there?) an uncursed staff of cold (still there?) (20, 47, D) a +7 hand crossbow of freezing (20, 49, D) an uncursed ring of stealth (unseen) (20, 50, D) a book of Enchantments (unseen) (21, -1, D) an uncursed ring of resist corrosion (21, 3, D) a fan of gales (21, 16, D) a scroll of brand weapon (21, 17, D) a +5 ring of strength (21, 24, D) a hornet corpse (21, 31, D) a phantom mirror (unseen) (21, 49, D) the +3 salamander hide armour {+Rage rF++} It greatly protects you from fire. It lets you go berserk. (unseen) (22, 0, D) a +0 great sword of holy wrath (22, 2, D) a +3 leather armour of fire resistance (22, 3, D) a lamp of fire (22, 16, D) a +4 long sword of slicing (22, 17, D) Mocarued's Catalogue of Congealing Attacks Spells Type Level a - Freeze Ice 1 b - Ensorcelled Hibernation Hexes/Ice 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Stone Arrow Conjuration/Earth 3 e - Venom Bolt Conjuration/Poison 5 f - Bolt of Fire Conjuration/Fire 6 (22, 31, D) a +0 mace of crushing (unseen) (22, 36, D) a +0 trident (22, 38, D) the +10 scythe of Sin {slice, Dex+6} It inflicts extra damage upon your enemies. It affects your dexterity (+6). (unseen) (22, 50, D) a +2 robe of resistance a +4 long sword of slicing a crystal ball of energy a +1 hand axe of freezing a ghoul corpse (23, 1, D) a book of Geomancy (still there?) the Volume of the Hunter (still there?) Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Call Imp Summoning 2 c - Summon Hydra Summoning 7 d - Dragon's Call Summoning 9 (23, 16, D) the cursed +3 great sword of Capital Punishment {freeze, Dex+5} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). It has a curse placed upon it. a phial of floods (still there?) (23, 17, D) an uncursed staff of death (23, 19, D) an uncursed staff of death (23, 33, D) a cursed -3 war axe (unseen) (23, 36, D) a +0 scimitar (unseen) (24, -1, D) a potion of might (24, 1, D) 4 potions of haste (24, 16, D) an uncursed staff of conjuration (24, 18, D) the +3 battleaxe "Ehygexo" {antimagic, rElec rC+ rN+ Int+7} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+7). It protects you from cold. It insulates you from electricity. It protects you from negative energy. a hornet corpse (24, 20, D) a moth of wrath corpse (24, 21, D) a hornet corpse (still there?) a tarantella corpse (still there?) (24, 32, D) a fan of gales the +8 longbow "Zephyr" {speed, Dex+3 SInv} Attacks with this weapon are significantly faster. It affects your dexterity (+3). It lets you see invisible. (24, 40, D) a ball python corpse (24, 50, D) an uncursed staff of cold (still there?) a +0 hand axe of draining (still there?) (25, 0, D) a +1 vampiric war axe (25, 1, D) a +6 scimitar of electrocution (still there?) a fan of gales (still there?) (25, 16, D) an uncursed amulet of magic regeneration (25, 22, D) a hornet corpse (25, 32, D) a cursed ring of loudness (25, 34, D) a +3 leather armour of fire resistance (still there?) a scroll of brand weapon (still there?) (25, 49, D) a book of the Warp (25, 53, D) a ghoul corpse (26, -1, D) a +2 triple crossbow of freezing (unseen) (26, 19, D) an uncursed staff of fire (still there?) an orb spider corpse (still there?) (26, 20, D) a +7 blowgun (still there?) a ghost moth corpse (still there?) (26, 32, D) the cursed +1 hand axe of Reinforcement {freeze, Fragile rElec rF+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from fire. It insulates you from electricity. It will be destroyed if unequipped. It has a curse placed upon it. (26, 33, D) a +1 halberd of venom (26, 49, D) an uncursed staff of fire (unseen) (26, 55, D) a +2 scythe of freezing a ghoul corpse (27, 15, D) a +2 scale mail of fire resistance (unseen) (27, 17, D) a book of Ice (27, 33, D) a naga corpse (27, 37, D) a +3 shortbow of flaming (27, 54, D) a potion of agility (28, 0, D) a +1 robe of magic resistance (still there?) an uncursed staff of summoning (still there?) (28, 20, D) a wolf spider corpse (28, 31, D) a +5 hand crossbow of flaming (28, 32, D) a +2 trident of protection (28, 33, D) a +1 ring of protection (28, 34, D) the cursed +1 broad axe of Untruth {protect, rPois Dex+3} It protects the one who uses it against injury (+AC on strike). It affects your dexterity (+3). It protects you from poison. It has a curse placed upon it. (unseen) (28, 47, D) the +0 pair of boots "Kath" {rN+ Regen+ Dex+2 Stlth+} It affects your dexterity (+2). It protects you from negative energy. It increases your rate of regeneration. It makes you more stealthy. (28, 48, D) a lamp of fire (28, 49, D) an uncursed ring of protection from fire (unseen) (29, -1, D) an uncursed ring of stealth (29, 2, D) the cursed ring of Sunkoas {*Slow rPois rN+ Int-3} [ring of intelligence] It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It may slow you when you take damage. It has a curse placed upon it. (29, 17, D) the amulet "Bifas" {Gourm +Inv MR+ Dex+2} (still there?) [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your dexterity (+2). It affects your resistance to hostile enchantments. It lets you turn invisible. the +3 sling "Punk" {acid, rCorr} (still there?) It protects you from acid and corrosion. (29, 32, D) a +0 club (29, 33, D) the +1 ring mail of Dithmenos's Favour {rC+} It protects you from cold. (29, 48, D) a phial of floods (unseen) (29, 50, D) a cursed staff of summoning (30, 15, D) a +4 scale mail of fire resistance (30, 48, D) a +2 rapier of distortion (unseen) (34, 33, D) a +0 longbow (35, 0, D) a +4 mace of holy wrath (unseen) (35, 14, D) a book of Dreams (unseen) (35, 15, D) +0 shadow dragon scales (unseen) (35, 27, D) the amulet "Xogisala" {rF- rC+ Regen+ Str-3 Int+8} [amulet of regeneration] It affects your strength (-3). It affects your intelligence (+8). It makes you vulnerable to fire. It protects you from cold. It increases your rate of regeneration. (35, 28, D) a lamp of fire (unseen) (36, 1, D) a lightning rod (4/4) (still there?) a lightning rod (4/4) (still there?) (36, 3, D) a scroll of acquirement (unseen) (36, 4, D) a +0 battleaxe (36, 14, D) a book of Maledictions (36, 33, D) 11 arrows (37, 5, D) a +0 plate armour (37, 14, D) a fan of gales (unseen) (37, 28, D) a sack of spiders (37, 29, D) a +0 shortbow (unseen) (37, 30, D) 3 large rocks (unseen) (37, 31, D) an uncursed staff of death (unseen) (37, 32, D) a +2 shortbow of velocity (38, 2, D) a +0 dagger (unseen) (38, 5, D) a +0 scimitar (unseen) (38, 6, D) a +2 halberd of chopping (unseen) (38, 14, D) an uncursed staff of summoning (38, 17, D) +0 steam dragon scales (unseen) (38, 29, D) 4 large rocks an uncursed staff of summoning (38, 30, D) a phial of floods (unseen) (38, 37, D) an arrow (39, 0, D) the +1 leather armour "Somun" {rC+ Dex+5} It affects your dexterity (+5). It protects you from cold. (39, 1, D) a lamp of fire (39, 2, D) a +0 trident a cursed +0 plate armour (39, 3, D) a +0 giant club an ogre corpse (skeletalised by now) (39, 4, D) a +0 halberd a cursed +0 plate armour an orc corpse (skeletalised by now) (39, 5, D) a +0 battleaxe a +2 arbalest of freezing a +0 plate armour (39, 14, D) a phantom mirror a +1 ring mail of magic resistance a wyvern corpse (skeletalised by now) (39, 28, D) a book of Beasts (39, 30, D) 4 large rocks (39, 31, D) 6 large rocks 25 bolts a +0 shortbow 21 arrows a centaur corpse (skeletalised by now) a centaur corpse (skeletalised by now) (39, 33, D) a +0 shortbow a scroll of brand weapon a centaur corpse (skeletalised by now) (39, 34, D) a +0 shortbow (39, 35, D) 4 arrows (40, 0, D) a +2 robe of fire resistance (40, 1, D) Rile's Volume of the Hawk Spells Type Level a - Infusion Charms 1 b - Regeneration Charms/Necromancy 3 c - Leda's Liquefaction Hexes/Earth 4 d - Petrify Transmutation/Earth 4 e - Bolt of Magma Conjuration/Fire/Earth 5 (40, 4, D) a +0 dagger (unseen) (40, 20, D) a hydra corpse (skeletalised by now) a steam dragon corpse (skeletalised by now) a hydra corpse (skeletalised by now) a wyvern corpse (skeletalised by now) (40, 28, D) 13 arrows (unseen) (40, 35, D) a bolt (unseen) (40, 37, D) a large rock (41, 0, D) an uncursed staff of wizardry (41, 1, D) a +0 scimitar (still there?) a +0 chain mail (still there?) (41, 5, D) a +0 giant club (unseen) (41, 15, D) a lightning rod (4/4) (unseen) (41, 34, D) a +1 shortbow of velocity (41, 35, D) 36 arrows (41, 48, D) the Compendium of Attacks and Good Luck Spells Type Level a - Sting Conjuration/Poison 1 b - Regeneration Charms/Necromancy 3 c - Stone Arrow Conjuration/Earth 3 d - Irradiate Conjuration/Transmutation 5 (41, 53, D) a +0 shortbow (still there?) a +1 battleaxe of draining (still there?) (41, 55, D) a water nymph corpse (41, 56, D) a snapping turtle corpse (41, 57, D) a +0 robe (42, 0, D) a scroll of brand weapon (42, 1, D) a potion of agility (42, 14, D) an uncursed staff of wizardry (42, 27, D) a +1 antimagic flail (42, 28, D) a fan of gales (unseen) (42, 31, D) 17 arrows (unseen) (42, 32, D) 14 arrows (42, 48, D) a +0 spear of venom (42, 50, D) a +3 amulet of reflection (42, 55, D) a +2 broad axe of flaming (unseen) (42, 57, D) a wind drake corpse (43, 14, D) a lamp of fire (unseen) (43, 15, D) a box of beasts (43, 28, D) 5 large rocks (unseen) (43, 29, D) the cursed +1 shortbow of Quick Death {freeze, Int+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+4). It has a curse placed upon it. (43, 49, D) a +1 morningstar of draining (43, 50, D) the cursed +0 pair of gloves of the Known World {MR+ Str+4} It affects your strength (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (43, 51, D) a water nymph corpse (43, 52, D) a +0 robe (43, 54, D) a +1 spear of flaming (still there?) a +5 hand crossbow of velocity (still there?) (43, 55, D) a +0 robe (unseen) (44, 33, D) a cursed -2 shortbow (44, 52, D) a +5 quarterstaff of speed (44, 53, D) the +5 shield "Xacler" {rCorr Int+2 Slay+5} (still there?) It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from acid and corrosion. the +5 shield "Xacler" {rCorr Int+2 Slay+5} (still there?) It affects your intelligence (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from acid and corrosion. (44, 54, D) a +0 leather armour (44, 56, D) a +0 trident (unseen) (45, 48, D) 2 scrolls of brand weapon (45, 49, D) Sif Muna's Catalogue of Entrancing Moulding Spells Type Level a - Confusing Touch Hexes 1 b - Corona Hexes 1 c - Slow Hexes 2 d - Passwall Transmutation/Earth 2 e - Tukima's Dance Hexes 3 f - Alistair's Intoxication Transmutation/Poison 5 g - Hydra Form Transmutation 6 (45, 51, D) a javelin (still there?) 8 tomahawks (still there?) (45, 55, D) 13 javelins of returning the +4 short sword "Qiral" {venom, *Corrode MR++ Dex+4 Stlth+} It poisons the flesh of those it strikes. It affects your dexterity (+4). It affects your resistance to hostile enchantments. It may corrode you when you take damage. It makes you more stealthy. (45, 56, D) a +0 robe a +0 leather armour a +1 long sword of draining a throwing net a merfolk corpse (46, 48, D) a crystal ball of energy (46, 49, D) a +1 spear of venom (46, 50, D) a +0 spear (46, 51, D) a +0 trident (46, 53, D) a javelin a +1 battleaxe of freezing a +0 robe a +3 mace of distortion 18 javelins of returning a +0 leather armour a merfolk corpse a merfolk corpse (46, 54, D) a +0 trident (46, 56, D) a +5 rapier of venom (unseen) (46, 57, D) a harpy corpse (46, 59, D) a poisoned javelin (47, 48, D) a box of beasts (47, 49, D) an uncursed ring of protection from fire (47, 50, D) a +0 rapier (47, 51, D) a poisoned javelin a +0 robe (47, 52, D) a poisoned javelin (unseen) (47, 54, D) a +2 ring of evasion (47, 55, D) a +2 trident of piercing (unseen) (47, 57, D) a +0 trident (unseen) (47, 58, D) a +0 spear (unseen) (48, 2, D) 4 large rocks (48, 35, D) the +2 chain mail "Luesov" {rElec} It insulates you from electricity. (48, 48, D) a +0 spear (48, 49, D) an uncursed staff of earth (48, 50, D) a box of beasts (48, 51, D) an uncursed staff of summoning (48, 52, D) a +0 trident of protection (unseen) (48, 53, D) a +0 leather armour (unseen) (48, 54, D) a +0 spear (still there?) a water nymph corpse (still there?) (49, 0, D) the +5 leather armour "Obapuv" {Regen+} It increases your rate of regeneration. (49, 3, D) 4 large rocks (unseen) (49, 12, D) +1 fire dragon scales (49, 23, D) a scroll of holy word (unseen) (49, 37, D) a cursed -3 ring of dexterity (49, 48, D) a fan of gales (49, 50, D) a +1 spear of piercing (49, 52, D) a +1 trident of piercing (unseen) (49, 53, D) a +4 vampiric spear (still there?) the +9 dagger of Kuhiuk {venom, Dex+6} (still there?) It poisons the flesh of those it strikes. It affects your dexterity (+6). (50, 0, D) a +3 chain mail of poison resistance (50, 1, D) a sack of spiders (50, 13, D) the +7 sceptre of Torment (50, 36, D) a +2 triple crossbow of flaming (50, 37, D) a cursed amulet of inaccuracy (50, 48, D) a +0 leather armour (50, 49, D) a +3 ring mail of cold resistance (50, 50, D) a +0 rapier of venom (50, 53, D) a +0 leather armour (unseen) (50, 54, D) 11 javelins (51, 0, D) a sack of spiders (51, 1, D) a book of Callings (51, 4, D) a +1 great sword of flaming 8 large rocks a fire giant corpse (skeletalised by now) a two-headed ogre corpse (skeletalised by now) (51, 5, D) a +0 giant club (unseen) (51, 12, D) an uncursed staff of death (51, 13, D) an uncursed staff of summoning (51, 36, D) a +0 scimitar of holy wrath (51, 37, D) a +2 ring mail of positive energy (51, 49, D) a box of beasts (51, 50, D) an uncursed staff of energy (51, 54, D) a +4 rapier of venom (unseen) (52, 1, D) 5 large rocks (still there?) a cursed staff of air (still there?) (52, 6, D) a +0 giant club (52, 7, D) 2 large rocks (52, 12, D) a +2 quarterstaff of protection (52, 13, D) the amulet of Waeciuts {+Rage Str+2 Int+2 Dex-2 Slay+3} [amulet of rage] It affects your strength (+2). It affects your intelligence (+2). It affects your dexterity (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you go berserk. (unseen) (52, 23, D) the +6 scythe of Red Wine {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. a cursed staff of poison the +1 helmet of Optimism {rPois Str+3} It affects your strength (+3). It protects you from poison. a book of the Sky (52, 37, D) a book of Transfigurations the +7 spear of the Undead {pierce, -Tele rF+ rN+ SInv} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. It lets you see invisible. It prevents most forms of teleportation. (53, 0, D) a +0 giant club (unseen) (53, 5, D) a +0 giant club (unseen) (53, 36, D) an uncursed ring of resist corrosion (53, 38, D) a lightning rod (4/4) (54, 4, D) a +0 dire flail (unseen) (54, 12, D) +1 ice dragon scales (still there?) a book of Changes (still there?) (54, 23, D) the cursed +1 spear of the Trees {drain, rPois rF+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It protects you from poison. It has a curse placed upon it. (54, 35, D) a +2 hunting sling of flaming (55, 0, D) an uncursed ring of stealth (55, 1, D) a phantom mirror (still there?) a phantom mirror (still there?) (55, 4, D) a +0 troll leather armour (unseen) (55, 12, D) a book of Death (55, 13, D) a +2 demon whip of electrocution (55, 23, D) a +6 great mace of protection (55, 24, D) a cursed staff of death (unseen) (56, 1, D) an uncursed ring of flight (56, 2, D) 6 large rocks (59, 36, D) a lamp of fire (59, 37, D) a lamp of fire (60, 36, D) a Grand Grimoire (60, 37, D) a +2 war axe of flaming (61, 0, D) an uncursed staff of cold (61, 8, D) a +0 short sword (61, 10, D) a +0 morningstar of protection (unseen) (61, 12, D) a +1 rapier of draining (unseen) (61, 16, D) a book of Conjurations (still there?) a book of Battle (still there?) (61, 17, D) 3 large rocks (61, 20, D) a +0 trident (unseen) (61, 26, D) a cursed -4 ring of protection (61, 36, D) a +1 spear of venom (61, 37, D) the +4 hunting sling of Beostrab {freeze, Int+3 Dex+2 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). It affects your dexterity (+2). It makes you more stealthy. (62, 0, D) a +2 battleaxe of freezing (62, 4, D) an uncursed staff of death (62, 9, D) a lamp of fire (62, 11, D) a +0 dagger a +1 robe of magic resistance (62, 27, D) a +4 quarterstaff of protection (62, 28, D) an uncursed staff of death (62, 36, D) an uncursed staff of poison (62, 37, D) a cursed -2 ring of intelligence (62, 46, D) an uncursed staff of cold (62, 49, D) a +3 scale mail of cold resistance (unseen) (62, 51, D) a cursed staff of energy (63, 0, D) a +2 chain mail of magic resistance (63, 8, D) a +2 ring mail of fire resistance (63, 16, D) a +2 pair of boots of stealth a crystal ball of energy (63, 17, D) a +0 trident a throwing net an uncursed ring of wizardry a +0 trident (63, 18, D) 24 arrows a +2 great sword of freezing (63, 20, D) a +0 shortbow (63, 21, D) an arrow (63, 26, D) a cursed ring of loudness a lamp of fire (63, 36, D) a lamp of fire (63, 39, D) a +3 plate armour of poison resistance (64, 26, D) the cursed +1 lajatang of Experimentation {slice, *Corrode rPois rF+++} It inflicts extra damage upon your enemies. It renders you almost immune to fire. It protects you from poison. It may corrode you when you take damage. It has a curse placed upon it. (64, 27, D) a fan of gales (64, 46, D) Sif Muna's Papyrus of Flight and Conjuration Spells Type Level a - Sting Conjuration/Poison 1 b - Flame Tongue Conjuration/Fire 1 c - Swiftness Charms/Air 2 d - Stone Arrow Conjuration/Earth 3 e - Bolt of Cold Conjuration/Ice 6 f - Orb of Destruction Conjuration 7 (unseen) (64, 48, D) a lightning rod (4/4) (unseen) (64, 50, D) an uncursed staff of wizardry (65, 16, D) an uncursed staff of conjuration (65, 26, D) a book of Changes (65, 47, D) a fan of gales (65, 52, D) a scroll of brand weapon (66, 46, D) a fan of gales (66, 50, D) a book of Dreams (still there?) the ring of Qurphasch {rC++ EV+4 Dex-3} (still there?) [ring of evasion] It affects your evasion (+4). It affects your dexterity (-3). It greatly protects you from cold. (66, 52, D) the +1 longbow of Starshine {freeze, Int+3} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+3). (67, 48, D) a +5 hand crossbow of freezing (still there?) a crystal ball of energy (still there?) (67, 49, D) the cursed +0 broad axe of Balance {speed, rPois rF+ MR- Str+6} (still there?) Attacks with this weapon are significantly faster. It affects your strength (+6). It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. a +5 glaive of flaming (still there?) the cursed +0 chain mail of Waneer {+Inv} (still there?) It lets you turn invisible. It has a curse placed upon it. (68, 0, D) a cursed -2 ring of slaying (68, 3, D) an uncursed staff of poison (68, 36, D) an uncursed staff of energy (68, 47, D) 4 scrolls of enchant weapon (69, 18, D) an uncursed staff of power (69, 50, D) the +1 ice dragon scales "Gaff" {rF- rC++ MR+ SInv} (still there?) It makes you vulnerable to fire. It greatly protects you from cold. It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed staff of conjuration (still there?) (70, 8, D) the cursed +0 hand crossbow "Saumudue" {velocity, rF- rN++ Str+4 Int+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to fire. It greatly protects you from negative energy. It has a curse placed upon it. (70, 37, D) a box of beasts (71, 8, D) the Incunabulum of Summoning and Evil Rituals Spells Type Level a - Corpse Rot Necromancy 2 b - Regeneration Charms/Necromancy 3 c - Animate Dead Necromancy 4 d - Summon Lightning Spire Summoning/Air 4 e - Summon Demon Summoning 5 (71, 10, D) (unseen) (71, 16, D) a phial of floods (71, 18, D) a cursed -2 dagger (71, 19, D) a +0 robe (71, 28, D) the cursed +1 short sword "Sioph" {elec, rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It has a curse placed upon it. (unseen) (71, 36, D) an uncursed ring of protection from magic (71, 37, D) a scroll of brand weapon (71, 47, D) a +3 ring mail of cold resistance (71, 48, D) an uncursed amulet of harm (71, 49, D) a +2 large shield of cold resistance (72, 8, D) an uncursed amulet of the gourmand (still there?) a +3 ring mail of fire resistance (still there?) (72, 16, D) the +7 scythe of Karma {venom, +Fly rElec rC- Str+5} It poisons the flesh of those it strikes. It affects your strength (+5). It makes you vulnerable to cold. It insulates you from electricity. It lets you fly. (72, 17, D) the +3 hand crossbow of Xitotzin {flame, rC+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. (72, 27, D) a +0 battleaxe a +1 flail of protection a +0 dagger a +0 robe the Disquisition on Talismans Spells Type Level a - Infusion Charms 1 b - Excruciating Wounds Charms/Necromancy 5 c - Ring of Flames Charms/Fire 7 (72, 28, D) a +0 battleaxe a +0 plate armour (72, 36, D) a +5 glaive of chopping (72, 37, D) Qisur's Volume of the Unstable Blaze Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Gell's Gravitas Translocation 3 c - Dispersal Translocation 6 (73, 1, D) a box of beasts (73, 17, D) a +2 robe of positive energy (73, 27, D) a +0 robe (unseen) (73, 37, D) the +0 dagger "Erphokly" {flame, +Inv Str+2 Int+3} (still there?) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your intelligence (+3). It lets you turn invisible. a manual of Polearms (still there?) (74, 15, D) the cursed +2 morningstar of Grandeur {pain, Dex+3} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+3). It has a curse placed upon it. (74, 26, D) a book of Spatial Translocations (74, 27, D) a +0 dagger (75, 1, D) a +1 shield of reflection