Arthanis the Dungeon (0, 33, D) an uncursed staff of poison (0, 50, D) a lightning rod (4/4) (0, 51, D) a +0 long sword of slicing (0, 52, D) a +0 dagger of protection (1, 13, D) a +1 helmet of see invisible (1, 15, D) an uncursed staff of summoning (unseen) (1, 19, D) a +0 hand axe (unseen) (1, 34, D) an uncursed staff of energy (1, 35, D) a phial of floods (1, 50, D) an uncursed ring of resist corrosion (1, 51, D) an uncursed staff of power (1, 52, D) a +0 mace the +2 great sword of the Eternal Void {venom, +Blink +Fly rElec Stlth+} It poisons the flesh of those it strikes. It insulates you from electricity. It lets you fly. It lets you blink. It makes you more stealthy. (2, 32, D) a +1 morningstar of protection (still there?) an uncursed staff of poison (still there?) (2, 50, D) a fan of gales (2, 52, D) a crystal ball of energy (2, 53, D) 5 large rocks (unseen) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 35, D) a phial of floods (3, 49, D) a +1 shortbow of flaming (3, 52, D) the Catalogue of Lethal Augmentations Spells Type Level a - Shroud of Golubria Charms/Translocation 2 b - Sublimation of Blood Necromancy 2 c - Spectral Weapon Hexes/Charms 3 d - Deflect Missiles Charms/Air 6 e - Simulacrum Ice/Necromancy 6 a fan of gales a phantom mirror (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 17, D) a +0 hand axe (unseen) (4, 33, D) a phial of floods (still there?) the ring of Immorality {+Fly rC+ Str+4} (still there?) [ring of flight] It affects your strength (+4). It protects you from cold. It lets you fly. (4, 35, D) a +2 vampiric scythe (4, 50, D) a +2 robe of magic resistance (4, 52, D) a +1 plate armour of fire resistance a cursed ring of loudness (4, 53, D) a +0 mace (5, 14, D) a +0 long sword a +0 cloak a +2 trident of protection a +0 cloak (5, 19, D) a +0 scimitar (unseen) (5, 37, D) a +2 scythe of venom (5, 50, D) an uncursed ring of poison resistance (5, 51, D) a book of Air (5, 54, D) a +0 mace (6, 15, D) a +2 robe of magic resistance an uncursed staff of earth (6, 38, D) a +0 giant spiked club (unseen) (6, 50, D) 4 large rocks the +2 robe of Dyho {rN+ Int+2} It affects your intelligence (+2). It protects you from negative energy. (6, 51, D) a +5 war axe of freezing (6, 52, D) a book of Death (7, 6, D) a scroll of holy word (7, 14, D) a +2 leather armour of magic resistance (7, 15, D) a +0 scimitar a +0 hand axe a +0 short sword a +0 whip of flaming a +0 cloak a crystal ball of energy (7, 19, D) a +0 broad axe a +0 flail a +0 flail (7, 21, D) a cursed -3 war axe (7, 31, D) the +8 double sword "Widowermaker" {slice, Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). (7, 33, D) an uncursed staff of earth an uncursed staff of summoning a lightning rod (4/4) a +2 short sword of venom the +9 lajatang of Terra Cotta {slice, *Slow rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It may slow you when you take damage. It makes you more stealthy. the +5 chain mail of the Past {+Fly rF- Slay+6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (+6). It makes you vulnerable to fire. It lets you see invisible. It lets you fly. a +5 vampiric broad axe an uncursed staff of cold (7, 36, D) a +0 giant club (7, 52, D) a cursed amulet of inaccuracy (8, 14, D) a fan of gales (8, 15, D) a book of Frost a +0 halberd a +0 long sword a +4 chain mail of fire resistance (8, 21, D) a +0 war axe (8, 50, D) 5 large rocks (unseen) (8, 52, D) the Catalogue of Igneous Creation Spells Type Level a - Call Imp Summoning 2 b - Sticky Flame Conjuration/Fire 4 c - Ring of Flames Charms/Fire 7 d - Malign Gateway Summoning/Translocation 7 (8, 57, D) a large rock (8, 59, D) 2 large rocks (9, 14, D) an uncursed staff of death (9, 16, D) a +1 ring mail of poison resistance (still there?) the +10 zealot's sword {holy, *Rage rN+ EV+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (9, 17, D) a +0 flail (unseen) (9, 20, D) a +2 dire flail of crushing (unseen) (9, 50, D) a +6 giant club (9, 51, D) a +4 scale mail of poison resistance (9, 52, D) a cursed ring of loudness (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +3 blowgun (10, 15, D) a +0 short sword (10, 16, D) a +0 long sword (unseen) (10, 19, D) a +0 rapier a +0 cloak (10, 33, D) a +0 giant spiked club an uncursed staff of summoning a fan of gales (10, 35, D) an uncursed amulet of magic regeneration a +3 amulet of reflection a +3 amulet of reflection the amulet "Locaugec" {Faith rF++ Str+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (+6). It greatly protects you from fire. (10, 50, D) a crystal ball of energy (10, 51, D) a +4 blowgun 3 large rocks a +2 falchion of freezing (10, 52, D) a +2 ring mail of poison resistance (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +4 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 15, D) a +0 long sword an uncursed staff of air (11, 17, D) a +0 scimitar (unseen) (11, 20, D) a +0 glaive (11, 31, D) an uncursed staff of cold (11, 32, D) a +0 hand axe (still there?) a book of Geomancy (still there?) (11, 33, D) an uncursed staff of conjuration a +2 war axe of distortion (11, 52, D) a +3 quarterstaff of protection a +1 shortbow of velocity (12, 15, D) the +1 leather armour "Pinwa" {rPois rF+ rCorr Str+7} It affects your strength (+7). It protects you from fire. It protects you from poison. It protects you from acid and corrosion. (12, 19, D) the +4 great sword "Jellybane" {slice, rC+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It protects you from cold. a +0 cloak (12, 33, D) a Fen Folio an uncursed staff of poison a +3 fustibalus (12, 50, D) an uncursed staff of air (13, 32, D) a book of Necromancy (13, 34, D) a +0 dire flail of protection (13, 50, D) a +0 morningstar of protection (unseen) (13, 52, D) a +0 great sword of slicing 5 large rocks a +2 plate armour of fire resistance (14, 16, D) a +2 rapier of protection (unseen) (14, 34, D) a lightning rod (4/4) (14, 50, D) a phial of floods (unseen) (15, 53, D) a +3 scale mail of cold resistance (17, 17, D) a +5 scythe of freezing (18, 16, D) an uncursed ring of positive energy (18, 48, D) a +0 long sword (18, 49, D) a +0 morningstar of holy wrath (18, 50, D) a fan of gales (19, 0, D) an uncursed ring of flight (19, 32, D) a +1 broad axe of distortion (19, 33, D) an uncursed staff of poison (19, 49, D) a +0 short sword (19, 50, D) a +2 morningstar of holy wrath a +0 shortbow 18 arrows a +0 leather armour an uncursed staff of fire (19, 52, D) a +0 long sword (20, 1, D) a +0 falchion of electrocution (20, 16, D) an uncursed staff of air an uncursed staff of poison (20, 17, D) the +8 long sword "Leviticus" {freeze, rF+ Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from fire. (20, 32, D) an uncursed staff of death (20, 48, D) an uncursed staff of conjuration the +5 storm dragon scales of Uffy {rElec MP+9} It insulates you from electricity. It affects your magic capacity (+9). (20, 49, D) a +0 short sword (still there?) an uncursed staff of cold (still there?) (20, 50, D) a +0 longbow 22 arrows a +0 leather armour a +0 longbow a +0 long sword (20, 52, D) a +2 scimitar of slicing (unseen) (20, 53, D) a cursed +0 leather armour (unseen) (21, 0, D) a +2 hand axe of chopping (21, 16, D) an uncursed amulet of guardian spirit the +4 leather armour of Restlessness {*Corrode rElec rPois rC++ Regen+} It greatly protects you from cold. It insulates you from electricity. It protects you from poison. It increases your rate of regeneration. It may corrode you when you take damage. a +2 helmet of intelligence (21, 17, D) a +2 scythe of venom an uncursed amulet of harm (21, 33, D) a book of Geomancy (21, 34, D) an uncursed ring of fire (21, 48, D) a +0 short sword a +0 dagger (21, 49, D) a +0 longbow a +0 leather armour 79 arrows a +0 rapier a book of Cantrips (21, 50, D) a +3 triple sword of holy wrath a +0 ring mail the Catalogue of Hexes and the Glacier Spells Type Level a - Confusing Touch Hexes 1 b - Slow Hexes 2 c - Dazzling Spray Conjuration/Hexes 3 d - Inner Flame Hexes/Fire 3 e - Yara's Violent Unravelling Hexes/Transmutation 5 f - Ozocubu's Refrigeration Ice 6 a fan of gales (22, 0, D) a book of the Sky a manual of Maces & Flails a manual of Bows a manual of Axes a manual of Conjurations the ring of the Evil One {+Blink rC++ rN+ Int+2 Dex-4} [ring of positive energy] It affects your intelligence (+2). It affects your dexterity (-4). It greatly protects you from cold. It protects you from negative energy. It lets you blink. the ring "Ykuc" {+Fly MR+ Dex+4} [ring of dexterity] It affects your dexterity (+4). It affects your resistance to hostile enchantments. It lets you fly. a +1 pair of boots of running the amulet of the Two Names {Spirit rF+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It protects you from fire. the ring "Apnous" {Wiz Str+4 Dex+3} [ring of wizardry] It improves your spell success rate. It affects your strength (+4). It affects your dexterity (+3). the ring "Xyliheur" {Wiz rPois MR+ Str+2} [ring of wizardry] It improves your spell success rate. It affects your strength (+2). It protects you from poison. It affects your resistance to hostile enchantments. a +4 ring of protection a +0 great sword of protection a +0 hunting sling of freezing (22, 2, D) a +2 scythe of venom (22, 15, D) a +2 short sword of speed (22, 32, D) a lightning rod (4/4) (22, 33, D) a +7 hunting sling of flaming (22, 48, D) the Disquisition on Enchanting Calling Spells Type Level a - Call Canine Familiar Summoning 3 b - Metabolic Englaciation Hexes/Ice 5 c - Spellforged Servitor Conjuration/Summoning 7 (22, 49, D) a +0 leather armour the cursed +0 ice dragon scales of Okawaru's Benevolence {rF- rC++ Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to fire. It greatly protects you from cold. It has a curse placed upon it. (22, 51, D) a +2 plate armour of cold resistance (23, 1, D) the Compendium of Fire and Flight Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Charms/Air 2 c - Throw Flame Conjuration/Fire 2 d - Mephitic Cloud Conjuration/Poison/Air 3 e - Deflect Missiles Charms/Air 6 f - Freezing Cloud Conjuration/Ice/Air 6 a +1 shield of resistance (23, 2, D) the Grimoire of Feathers and Fire Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Static Discharge Conjuration/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Sticky Flame Conjuration/Fire 4 e - Freezing Cloud Conjuration/Ice/Air 6 (23, 17, D) an uncursed staff of death (still there?) a +1 quarterstaff of protection (still there?) (23, 18, D) a +1 scythe (still there?) a +1 battleaxe of electrocution (still there?) (23, 19, D) a crystal ball of energy (unseen) (23, 32, D) an uncursed amulet of guardian spirit (23, 33, D) a +0 leather armour of poison resistance (23, 35, D) an uncursed staff of earth (unseen) (23, 48, D) a +0 long sword (unseen) (23, 49, D) an uncursed ring of resist corrosion (23, 50, D) a +0 longbow (still there?) a book of Clouds (still there?) (23, 53, D) a +0 chain mail (24, 15, D) an uncursed ring of see invisible (24, 16, D) an uncursed staff of air a +3 great sword of holy wrath (24, 22, D) a +0 scythe of protection (24, 31, D) a +6 ring of strength the +2 ring mail "Aqaole" {rF- rN+++ Regen+ Dex+2} It affects your dexterity (+2). It makes you vulnerable to fire. It renders you almost immune to negative energy. It increases your rate of regeneration. (24, 33, D) an uncursed ring of resist corrosion (24, 34, D) an uncursed amulet of harm an uncursed staff of death (24, 48, D) a +0 scimitar (24, 49, D) a +0 short sword a +0 leather armour a +2 large shield of protection (24, 51, D) 14 arrows (unseen) (24, 52, D) a +1 glaive of chopping (unseen) (24, 57, D) a +0 trident of freezing (24, 60, D) an arrow (25, 0, D) the +1 ring mail "Dihium" {rElec Str+3} It affects your strength (+3). It insulates you from electricity. (25, 32, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. a book of Frost (25, 48, D) a +4 plate armour of fire resistance a fan of gales (25, 51, D) a +0 short sword (unseen) (25, 57, D) 4 arrows (26, 0, D) a +2 ring mail of magic resistance (26, 1, D) a +0 broad axe of venom a cursed -5 ring of intelligence (26, 15, D) a +1 hand crossbow of velocity a phantom mirror (26, 21, D) a +2 broad axe of chopping (26, 32, D) a Fen Folio (26, 33, D) an uncursed staff of fire (26, 34, D) +2 ice dragon scales an uncursed staff of cold (26, 48, D) a +0 leather armour a +2 trident of distortion a +0 longbow 23 arrows the +0 leather armour "Liabaticas" {rCorr Dex+2 Stlth+} It affects your dexterity (+2). It protects you from acid and corrosion. It makes you more stealthy. a +0 short sword (26, 53, D) a +0 longbow 38 arrows a +0 leather armour (27, 0, D) a phial of floods (27, 1, D) the cursed +0 leather armour of Somewhere Else {-Cast Str+6 Dex+8} It affects your strength (+6). It affects your dexterity (+8). It prevents spellcasting. It has a curse placed upon it. (27, 3, D) a +2 scythe of flaming (still there?) a +0 scythe of distortion (still there?) (27, 16, D) a +3 ring mail of cold resistance (27, 32, D) a +3 quarterstaff of distortion (27, 34, D) a +0 large shield of fire resistance (27, 49, D) a +0 rapier a +0 scale mail of cold resistance a +0 long sword (27, 50, D) the +9 scimitar of Beyond {pain, Str+2} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+2). a phial of floods (still there?) (27, 51, D) a +0 rapier (27, 53, D) a +0 longbow (unseen) (27, 54, D) an arrow (still there?) a +2 vampiric long sword (still there?) (27, 55, D) a +0 short sword (unseen) (27, 56, D) 3 arrows (27, 57, D) an arrow (28, 0, D) an uncursed staff of fire (28, 1, D) a +5 shortbow of freezing (28, 17, D) a +0 halberd a +0 leather armour of fire resistance a +0 plate armour a sack of spiders (28, 32, D) a +3 hunting sling of freezing (28, 33, D) a book of Battle (28, 48, D) a +0 leather armour an uncursed staff of energy (28, 51, D) a +3 battleaxe of electrocution (28, 53, D) a +3 spear of venom (28, 55, D) a +3 hand axe of chopping (29, 0, D) a +2 pair of boots of flying (29, 19, D) a cursed -5 ring of protection (unseen) (29, 32, D) a +4 scimitar of electrocution (29, 33, D) the Disquisition on Glacial Attacks Spells Type Level a - Magic Dart Conjuration 1 b - Shock Conjuration/Air 1 c - Throw Frost Conjuration/Ice 2 d - Irradiate Conjuration/Transmutation 5 e - Metabolic Englaciation Hexes/Ice 5 (29, 47, D) a +1 whip of venom a +0 long sword (29, 48, D) a +0 leather armour (unseen) (29, 50, D) the +7 scimitar of Accord {flame, +Fly rPois SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from poison. It lets you see invisible. It lets you fly. (29, 51, D) a +0 short sword (unseen) (29, 52, D) a +0 long sword (unseen) (30, 16, D) a book of Necromancy (31, 47, D) an uncursed staff of fire a book of Changes (31, 52, D) a +0 shortbow (unseen) (31, 54, D) a +0 dagger 26 arrows (32, 47, D) a phial of floods (32, 50, D) a +1 dagger of venom the +6 executioner's axe "Ymmotu" {freeze, rC++ MR++ Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+4). It greatly protects you from cold. It affects your resistance to hostile enchantments. an uncursed staff of poison a +0 short sword a +0 rapier a +0 rapier a +2 chain mail of poison resistance a +4 mace of draining a -1 short sword (33, 47, D) a sack of spiders (unseen) (33, 49, D) a +2 hand crossbow of freezing (still there?) a +0 short sword (still there?) (33, 51, D) a +2 robe of fire resistance (34, 28, D) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (34, 30, D) a -2 short sword a +0 scimitar (35, 0, D) a +0 scimitar an uncursed ring of resist corrosion (35, 14, D) the ring of Vusuym {Int+4 SInv} [ring of intelligence] It affects your intelligence (+4). It lets you see invisible. (35, 15, D) a lamp of fire (35, 28, D) the +9 fustibalus of Untimely Demise {freeze, MP+9 Dex+4} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+4). It affects your magic capacity (+9). (35, 30, D) a +1 vampiric great sword (35, 49, D) a +0 short sword (35, 50, D) the Reference Book on Poisonous Calling Spells Type Level a - Summon Small Mammal Summoning 1 b - Poisonous Vapours Poison/Air 2 c - Call Canine Familiar Summoning 3 d - Spellforged Servitor Conjuration/Summoning 7 e - Malign Gateway Summoning/Translocation 7 (35, 52, D) a +0 shortbow (36, 4, D) a +0 war axe (unseen) (36, 14, D) a +2 great mace of crushing (36, 16, D) a +0 quarterstaff a +0 quarterstaff a +0 robe a +0 robe a +1 antimagic quarterstaff a +0 animal skin (36, 20, D) a +0 quarterstaff (36, 28, D) an uncursed staff of cold (37, 0, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 robe a +0 spear an uncursed ring of protection from magic an uncursed ring of ice the ring "Xivven" {rPois Slay+1} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+1). It protects you from poison. an uncursed ring of protection from cold the ring "Anweotan" {MR+ AC+2 Stlth+} [ring of protection] It affects your AC (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. a +6 ring of dexterity an uncursed staff of conjuration a manual of Staves a +0 scimitar an uncursed amulet of harm (37, 14, D) the Almanac of Poisoning and Good Luck Spells Type Level a - Song of Slaying Charms 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spider Form Transmutation/Poison 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Ring of Flames Charms/Fire 7 (37, 15, D) a +3 great sword of electrocution (37, 28, D) a book of Clouds a +0 shortbow (37, 29, D) the +9 great sword of Ashenzari's Approval {flame, rC- Str+4 Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+4). It affects your intelligence (+4). It makes you vulnerable to cold. a +4 hand axe of chopping a +0 war axe of electrocution (37, 31, D) a +0 long sword (unseen) (37, 32, D) a +0 leather armour (unseen) (38, 1, D) the cursed +1 war axe "Ustraw" {flame, Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It has a curse placed upon it. a +0 hand axe (38, 4, D) a +0 war axe (38, 14, D) an uncursed staff of cold (38, 15, D) the cursed +1 scimitar of Articulation {flame, rElec Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It insulates you from electricity. It has a curse placed upon it. (38, 19, D) a +0 spear (38, 20, D) a cursed +0 robe (38, 29, D) a +0 long sword (still there?) a book of the Warp (still there?) (38, 33, D) a +2 flail of venom (38, 37, D) an arrow (38, 50, D) a +6 ring of strength the amulet "Bifaxtuc" {+Rage MP+9 Str+4 Int+4} [amulet of rage] It affects your strength (+4). It affects your intelligence (+4). It affects your magic capacity (+9). It lets you go berserk. a +4 amulet of reflection a +5 ring of strength the ring "Byatur" {*Slow +Fly rPois Stlth-} [ring of loudness] It protects you from poison. It lets you fly. It may slow you when you take damage. It makes you less stealthy. the +4 helmet of Spite {rElec rPois MP+9 Dex+3} It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). the +0 large shield of Ytitupn {Int+4} It affects your intelligence (+4). a +0 troll leather armour the +0 leather armour of Bylappel {+Inv Regen+ Int+4 Dex-2} It affects your intelligence (+4). It affects your dexterity (-2). It lets you turn invisible. It increases your rate of regeneration. a Fen Folio (39, 0, D) an uncursed staff of poison (39, 1, D) a +1 flail of crushing Elutedgh's Papyrus of Supportive Feathers Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Call Imp Summoning 2 d - Malign Gateway Summoning/Translocation 7 e - Tornado Air 9 (39, 3, D) a +0 battleaxe (39, 15, D) a fan of gales (unseen) (39, 18, D) a +4 quarterstaff of speed a +0 animal skin a +0 quarterstaff a +0 robe (39, 27, D) a +0 long sword a +2 ring mail of magic resistance (39, 31, D) a +0 shortbow (unseen) (39, 35, D) a +0 rapier (unseen) (39, 48, D) a lamp of fire (39, 50, D) an uncursed staff of cold (40, 1, D) a +1 scale mail of fire resistance a +0 glaive (40, 2, D) a +0 long sword (unseen) (40, 16, D) a +0 spear (unseen) (40, 31, D) a +0 dagger (unseen) (40, 44, D) a +6 quarterstaff of distortion (40, 48, D) a crystal ball of energy (41, 2, D) a +0 mace (41, 13, D) a +0 antimagic quarterstaff (unseen) (41, 14, D) a +0 robe the cursed +1 long sword "Gomor" {antimagic, rPois rC+ rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It protects you from poison. It protects you from negative energy. It has a curse placed upon it. a +1 long sword of protection a +2 dagger of speed (41, 49, D) a +0 scale mail of magic resistance (still there?) a cursed ring of see invisible (still there?) (42, 1, D) a +0 war axe a book of Conjurations (42, 30, D) 25 arrows a +0 dagger a +3 mace of crushing (42, 43, D) the ring of Nuefonu {MP+9 Slay+4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It affects your magic capacity (+9). the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. a +6 ring of intelligence (42, 47, D) the +3 shortbow "Hezoz" {venom, rF++ MR- MP+9} It poisons the ammo it fires. It greatly protects you from fire. It affects your resistance to hostile enchantments. It affects your magic capacity (+9). (42, 50, D) the Almanac of the Glacier and the Oath Spells Type Level a - Corona Hexes 1 b - Portal Projectile Hexes/Translocation 3 c - Metabolic Englaciation Hexes/Ice 5 d - Ozocubu's Refrigeration Ice 6 +0 swamp dragon scales (43, 14, D) the +9 glaive of the Hand {chop, rN++ Str+6 Dex-2} It inflicts extra damage upon your enemies. It affects your strength (+6). It affects your dexterity (-2). It greatly protects you from negative energy. (43, 49, D) +0 acid dragon scales the +12 quarterstaff of Distraction {crush, *Noise rElec Str+6 Stlth+} It inflicts extra damage upon your enemies. It affects your strength (+6). It insulates you from electricity. It may make noises in combat. It makes you more stealthy. (43, 52, D) a book of Conjurations (44, 15, D) the +3 scale mail "Onnonk" {rC- rN+ Int+5} It affects your intelligence (+5). It makes you vulnerable to cold. It protects you from negative energy. (44, 28, D) A Primer on Magic Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Spectral Weapon Hexes/Charms 3 d - Confuse Hexes 3 e - Gell's Gravitas Translocation 3 a +0 long sword (44, 29, D) a +3 morningstar of freezing (44, 48, D) a +2 robe of magic resistance (44, 52, D) an uncursed ring of protection from magic (45, 32, D) a +5 hand axe of chopping (45, 49, D) a phantom mirror a +2 rapier of venom (45, 54, D) +0 gold dragon scales (still there?) +0 gold dragon scales (still there?) (46, 48, D) a phantom mirror a lightning rod (4/4) (46, 49, D) a +0 falchion of freezing a lightning rod (4/4) +0 shadow dragon scales a +2 short sword of electrocution a book of the Sky (47, 37, D) a cursed ring of loudness (47, 48, D) a +4 glaive of venom a +0 war axe of distortion (48, 4, D) a +0 plate armour a +0 chain mail a +4 plate armour the Guide on Blistering Evil Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Sublimation of Blood Necromancy 2 c - Animate Dead Necromancy 4 d - Fireball Conjuration/Fire 5 e - Ignition Fire 8 (48, 6, D) a +0 hand axe (48, 36, D) a cursed -3 ring of evasion (48, 48, D) a book of Summonings a +3 quick blade (48, 50, D) a lightning rod (4/4) a +2 trident of venom a crystal ball of energy (49, 12, D) a +2 trident of venom (49, 39, D) a cursed +0 glaive (49, 47, D) a +1 great mace of protection (49, 48, D) a +1 rapier of draining (still there?) a +4 demon blade of venom (still there?) (49, 52, D) quicksilver dragon scales (50, 1, D) a +0 giant club an uncursed ring of resist corrosion a +2 helmet of see invisible (50, 13, D) a +2 hand axe of chopping (50, 23, D) a +4 scale mail of poison resistance (50, 24, D) the +7 scale mail "Wayr" {rPois rC+ Int-4} It affects your intelligence (-4). It protects you from cold. It protects you from poison. a +3 spear of flaming (50, 26, D) a fan of gales (50, 37, D) a lamp of fire a phial of floods (50, 50, D) a +2 robe of cold resistance (still there?) a sack of spiders (still there?) (51, 5, D) a +0 war axe (unseen) (51, 6, D) a +4 plate armour (51, 12, D) an uncursed staff of energy (51, 13, D) the +8 broad axe of Toteqar {freeze, *Corrode *Drain rPois Str+10} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+10). It protects you from poison. It may corrode you when you take damage. It causes draining when unequipped. (51, 35, D) a +2 robe (51, 39, D) a +0 trident (51, 52, D) quicksilver dragon scales (52, -1, D) a +0 war axe a fan of gales a +0 halberd a +0 plate armour (52, 13, D) the +6 hunting sling of Watchfulness {speed, +Fly rC+ MR++ Dex-4} Attacks with this weapon are significantly faster. It affects your dexterity (-4). It protects you from cold. It affects your resistance to hostile enchantments. It lets you fly. (52, 24, D) the +8 hunting sling "Mava" {venom, Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). (52, 39, D) a +0 trident (52, 48, D) a phial of floods a +2 blowgun (52, 52, D) quicksilver dragon scales (unseen) (53, 0, D) an uncursed staff of poison a +0 battleaxe a book of Changes (53, 5, D) a +0 trident (53, 6, D) a +0 short sword (53, 12, D) a +1 hand crossbow of freezing (53, 13, D) an uncursed staff of air (53, 24, D) a +2 leather armour of fire resistance a book of Cantrips (53, 25, D) a +0 scale mail of magic resistance (53, 36, D) a +1 war axe of flaming an uncursed staff of conjuration (54, 0, D) an uncursed staff of energy (54, 1, D) a +1 dagger of venom a +0 robe a fan of gales (54, 12, D) a phantom mirror (54, 13, D) an uncursed ring of fire an uncursed ring of wizardry a +2 ring of dexterity an uncursed ring of positive energy an uncursed ring of flight a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity (54, 24, D) a +3 demon trident of electrocution (54, 36, D) an uncursed staff of conjuration (54, 48, D) an uncursed staff of cold (54, 49, D) a Grand Grimoire a +6 scimitar of freezing (54, 50, D) the ring "Wacroj" {+Fly rPois Int-5 SInv} [ring of poison resistance] It affects your intelligence (-5). It protects you from poison. It lets you see invisible. It lets you fly. an uncursed ring of positive energy the ring "Talontuf" {rCorr MR++ Str-5 SInv} [ring of resist corrosion] It affects your strength (-5). It affects your resistance to hostile enchantments. It lets you see invisible. an uncursed ring of wizardry a +4 amulet of reflection a +3 amulet of reflection an uncursed amulet of regeneration +0 steam dragon scales +1 ice dragon scales (55, 0, D) an uncursed staff of earth (55, 2, D) a +0 club the cursed +1 hunting sling of Spite {venom, rElec Str+4 Dex+2} It poisons the ammo it fires. It affects your strength (+4). It affects your dexterity (+2). It insulates you from electricity. It has a curse placed upon it. (55, 26, D) a +2 double sword of slicing (56, 3, D) a +0 giant spiked club (56, 4, D) a +0 plate armour (56, 14, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (58, 49, D) a +4 scimitar of holy wrath (59, 36, D) an uncursed staff of cold (59, 48, D) a book of Ice (60, 26, D) a +2 hand crossbow of flaming (60, 36, D) a book of Cantrips a +5 hand axe of chopping (60, 37, D) a +5 eudemon blade of holy wrath a +0 large shield a phial of floods (60, 48, D) an uncursed staff of power (60, 54, D) the +4 shield of Discretion {rC+ rCorr Str+2} It affects your strength (+2). It protects you from cold. It protects you from acid and corrosion. (61, 0, D) a +0 morningstar of draining (61, 8, D) a +1 triple sword of slicing (61, 17, D) an uncursed staff of wizardry a phantom mirror (61, 27, D) a +1 buckler of protection (61, 28, D) an uncursed staff of death (61, 36, D) a +0 robe (61, 38, D) a +4 scimitar of holy wrath a +0 large shield (61, 48, D) a +1 hand axe of flaming (61, 49, D) a sack of spiders (61, 50, D) a +1 great mace of pain (61, 51, D) an uncursed amulet of regeneration (61, 52, D) a +2 ring mail of poison resistance (61, 61, D) a +0 battleaxe of electrocution (unseen) (62, 0, D) an uncursed amulet of faith (62, 1, D) a lamp of fire (62, 9, D) an uncursed staff of conjuration (62, 37, D) a +3 whip of holy wrath a +3 scale mail of fire resistance a +2 long sword of holy wrath an uncursed staff of poison a book of the Dragon (62, 48, D) an uncursed staff of wizardry (62, 49, D) a lightning rod (4/4) (62, 56, D) a +2 rapier of speed (62, 65, D) the ring of Genyda {EV+2 Str+8} [ring of evasion] It affects your evasion (+2). It affects your strength (+8). (62, 66, D) the +6 quarterstaff of Wondrous Power {venom, rC+} It poisons the flesh of those it strikes. It protects you from cold. (63, 0, D) an uncursed ring of resist corrosion (63, 15, D) a +0 trident (63, 16, D) a +0 shortbow (63, 17, D) a +0 shortbow 13 arrows the cursed +1 ring mail of the Sun {rElec rF+} It protects you from fire. It insulates you from electricity. It has a curse placed upon it. (63, 18, D) 11 arrows (63, 19, D) a +0 trident a throwing net (63, 22, D) an arrow (63, 25, D) a +0 hat (64, 16, D) a lightning rod (4/4) (64, 17, D) a crystal ball of energy (64, 18, D) a cursed -1 trident (64, 19, D) a +0 trident (64, 38, D) a +0 helmet of intelligence (64, 46, D) a phantom mirror Limepo's Reference Book on Stones and Snow Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Lee's Rapid Deconstruction Earth 5 c - Statue Form Transmutation/Earth 6 (64, 49, D) a fan of gales (65, 18, D) a +0 shortbow 17 arrows (65, 28, D) +0 ice dragon scales an uncursed staff of wizardry the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (65, 49, D) a +2 great mace of protection (65, 50, D) a cursed -2 ring of intelligence the +10 trident of the Iron City of Dis {pierce, rElec Int+2 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It makes you more stealthy. a +3 ring mail of fire resistance a +2 trident of holy wrath (65, 52, D) the -6 buckler "Qecw" {rCorr Dex+4} It affects your dexterity (+4). It protects you from acid and corrosion. the +8 mace "Blob" {freeze, Dex+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+5). an uncursed ring of see invisible (66, 46, D) a +1 vampiric long sword the Tome of the Dusty Birds Spells Type Level a - Shock Conjuration/Air 1 b - Sandblast Earth 1 c - Swiftness Charms/Air 2 d - Borgnjor's Vile Clutch Necromancy/Earth 5 (66, 54, D) an uncursed staff of fire (66, 60, D) an uncursed ring of magical power (67, 0, D) a book of Misfortune (67, 39, D) a +0 robe (67, 49, D) a +2 dagger of pain (67, 52, D) an uncursed amulet of rage (67, 53, D) an uncursed ring of positive energy (68, 0, D) an uncursed ring of protection from magic (68, 36, D) a +3 spear of flaming (68, 37, D) a +3 short sword of venom (68, 40, D) a +0 spear (68, 50, D) the +0 ring mail of the Beggar {rElec Regen+} It insulates you from electricity. It increases your rate of regeneration. a +1 pair of gloves of dexterity the Collected Works on Noxious Attacks Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Static Discharge Conjuration/Air 3 c - Dazzling Spray Conjuration/Hexes 3 d - Iskenderun's Battlesphere Conjuration/Charms 5 e - Bolt of Draining Conjuration/Necromancy 5 (68, 57, D) a +1 glaive of flaming (unseen) (69, 10, D) a +0 trident 7 exploding tomahawks (69, 26, D) a book of Summonings (69, 50, D) a phial of floods an uncursed staff of wizardry (69, 63, D) a +3 flail of protection (70, 8, D) an uncursed ring of resist corrosion (70, 9, D) a phial of floods (70, 10, D) a +0 trident 2 tomahawks a +0 trident (70, 50, D) an uncursed staff of air (70, 60, D) the ring "Vitohi Niday" {MR+ Dex+4} [ring of protection from magic] It affects your dexterity (+4). It affects your resistance to hostile enchantments. (70, 63, D) an uncursed staff of wizardry (71, 10, D) a +0 trident a throwing net (71, 12, D) 2 tomahawks (71, 13, D) a tomahawk (71, 17, D) Wecril's Grimoire of Ignition and the Compass Spells Type Level a - Throw Flame Conjuration/Fire 2 b - Inner Flame Hexes/Fire 3 c - Sticky Flame Conjuration/Fire 4 d - Passage of Golubria Translocation 4 e - Malign Gateway Summoning/Translocation 7 (71, 26, D) a fan of gales a phial of floods (71, 35, D) a +0 rapier (71, 37, D) a +1 quarterstaff of protection the cursed +0 chain mail "Savvogi" {Str-4 Dex+6} It affects your strength (-4). It affects your dexterity (+6). It has a curse placed upon it. a +2 rapier of protection a +0 buckler a book of Unlife (71, 38, D) a +0 short sword a +0 robe a +0 buckler (71, 58, D) a +2 halberd of pain (72, 8, D) a cursed staff of fire (72, 9, D) a crystal ball of energy (72, 10, D) a cursed -3 trident (72, 16, D) a book of Death (72, 17, D) a +2 lajatang of protection the cursed +0 buckler "Zyonot" {rF+} It protects you from fire. It has a curse placed upon it. (72, 27, D) a +0 short sword of draining a sack of spiders (72, 47, D) the amulet "Taesooz" {Inacc rC- rN+ Stlth+} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you vulnerable to cold. It protects you from negative energy. It makes you more stealthy. an uncursed staff of earth (73, 1, D) an uncursed ring of protection from magic (73, 36, D) a +0 robe a +0 rapier a box of beasts a +0 robe a +1 vampiric rapier (73, 46, D) the +1 ring mail "Oraose" {+Blink MR+} It affects your resistance to hostile enchantments. It lets you blink. (74, 35, D) a +0 spear (74, 48, D) a sack of spiders (unseen) (74, 49, D) a phial of floods a +0 chain mail of fire resistance (75, 1, D) a +2 rapier of venom (75, 36, D) a +0 robe (75, 38, D) a +0 rapier (75, 49, D) a book of Beasts