Arthanis the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +16 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (59, 36, D) a +0 fustibalus of freezing (59, 37, D) a book of Summonings (60, 36, D) a +2 shortbow of freezing (60, 37, D) a +0 flail (60, 41, D) a +0 long sword (60, 43, D) a necrophage corpse (61, 0, D) a phantom mirror (61, 8, D) a box of beasts (61, 16, D) a +2 arbalest of freezing (61, 26, D) a book of Battle (61, 37, D) an uncursed staff of earth (61, 41, D) a cursed +5 dagger of freezing (unseen) (62, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 leather armour an uncursed ring of stealth (62, 1, D) a +3 spear (62, 3, D) a +2 hand axe of flaming a +0 robe (62, 8, D) an uncursed staff of cold (62, 9, D) a phantom mirror (62, 16, D) an uncursed staff of air (62, 17, D) the +6 plate armour of Bolojepp {rElec} It insulates you from electricity. (62, 18, D) a bolt a +3 dagger a +0 robe (62, 20, D) a +2 war axe of flaming a +0 chain mail a +0 shield 2 bolts a human corpse (skeletalised by now) (62, 26, D) a +5 shortbow of freezing (62, 37, D) a lightning rod (4/4) (62, 41, D) a +0 vampiric war axe (62, 42, D) a +2 dagger of venom (unseen) (62, 43, D) a +5 war axe (unseen) (63, 0, D) the +1 leather armour "Qin Vio" {Str-3 Dex+3} It affects your strength (-3). It affects your dexterity (+3). (63, 8, D) a lightning rod (4/4) (63, 17, D) an uncursed ring of protection from magic (63, 20, D) a +0 dagger a +0 robe a bolt a human corpse (skeletalised by now) (63, 21, D) a bolt (63, 22, D) a bolt (63, 23, D) 2 bolts (63, 26, D) an uncursed staff of energy (63, 27, D) a +4 vampiric glaive (63, 29, D) a swamp drake corpse (63, 32, D) a rime drake corpse (63, 36, D) the +4 hand crossbow of the Shining Light {velocity, rPois MR+ Int+7} Any bolt fired from it inflicts extra damage. It affects your intelligence (+7). It protects you from poison. It affects your resistance to hostile enchantments. (63, 37, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It protects you from acid and corrosion. It protects you from mutation. (64, 16, D) a Fen Folio (64, 17, D) a book of Beasts (64, 18, D) a +0 arbalest 7 bolts (64, 19, D) a +0 arbalest 15 bolts (64, 20, D) a bolt a +0 long sword a +0 robe (64, 26, D) the cursed +0 quarterstaff of the Boar {freeze, +Fly rF- Str-5 Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-5). It affects your dexterity (+8). It makes you vulnerable to fire. It lets you fly. It has a curse placed upon it. (64, 27, D) a fan of gales (64, 29, D) +0 steam dragon scales (unseen) (64, 30, D) an acid dragon corpse (65, 26, D) a book of Frost (67, 0, D) the +5 lajatang of Judgement {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (68, 0, D) +2 shadow dragon scales (69, 0, D) a phial of floods (69, 2, D) a cursed +0 dagger (unseen) (69, 36, D) a +0 hand crossbow of flaming (70, 9, D) a book of Flames (70, 36, D) the +2 robe of the Lion {+Inv rC++ Str+2 Int-4} It affects your strength (+2). It affects your intelligence (-4). It greatly protects you from cold. It lets you turn invisible. (70, 37, D) a phial of floods (71, 8, D) a +1 arbalest of flaming (71, 16, D) a cursed -3 ring of evasion (71, 17, D) a lamp of fire (71, 26, D) a +3 leather armour of fire resistance (71, 27, D) a +1 falchion of flaming (71, 37, D) the cursed +3 mace of Distant Worlds {freeze, Str+7} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+7). It has a curse placed upon it. (72, 8, D) a phantom mirror (72, 9, D) a phantom mirror (72, 17, D) a +1 glaive of pain (72, 26, D) a crystal ball of energy (72, 27, D) a +2 troll leather armour (72, 36, D) a phantom mirror (72, 37, D) the +3 dagger of Makhleb {drain, Str+5 Int-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+5). It affects your intelligence (-3). (73, 1, D) a +1 morningstar of protection (73, 3, D) a +2 battleaxe a cursed +0 robe (73, 12, D) a +5 trident of distortion (73, 16, D) an uncursed staff of earth (73, 17, D) a +1 plate armour of fire resistance (73, 20, D) a +0 dire flail (unseen) (73, 26, D) a +2 great sword of flaming (73, 27, D) a book of Air (73, 36, D) a +4 chain mail of fire resistance (73, 37, D) the +6 glaive "Imp's Death" {antimagic, rF+ Str+4} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your strength (+4). It protects you from fire. (75, 1, D) a +2 scale mail of positive energy