Arthanis the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy (unseen) (11, 1, D) a +6 ring of dexterity a +6 ring of dexterity the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 36, D) a +0 long sword of electrocution (49, 37, D) the +5 flail "Enitag" {flame, Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). (50, 24, D) a +0 trident (50, 25, D) the cursed -5 robe of Misfortune {-Cast *Contam *Tele *Drain EV-5 Stlth-- *Curse} It affects your evasion (-5). It prevents spellcasting. It may teleport you next to monsters. It curses itself when equipped. It causes magical contamination when unequipped. It causes draining when unequipped. It makes you much less stealthy. It has a curse placed upon it. (50, 36, D) an uncursed amulet of harm (50, 37, D) an uncursed staff of power (50, 41, D) +0 shadow dragon scales (unseen) (51, 24, D) a book of Spatial Translocations (51, 25, D) a box of beasts (51, 36, D) a +2 scythe of freezing (51, 37, D) a +2 leather armour of fire resistance (52, 25, D) a +0 hand axe of flaming (52, 32, D) a +2 rapier of speed (unseen) (52, 36, D) a +2 trident of venom (53, 24, D) a book of Callings (53, 25, D) an uncursed ring of protection from magic (53, 30, D) a water nymph corpse (53, 31, D) a +2 flail of protection (53, 37, D) an uncursed ring of protection from magic (54, 24, D) an uncursed staff of fire (54, 25, D) a scroll of holy word (54, 36, D) a phial of floods (55, 24, D) a +2 pair of boots of stealth (59, 36, D) a sack of spiders (59, 37, D) a +0 dagger of holy wrath (60, 36, D) a phantom mirror (60, 37, D) a crystal ball of energy (61, 0, D) a +2 shortbow of flaming (61, 2, D) a +0 hand axe a +0 robe (61, 8, D) the Papyrus of Poisonous Conjuration Spells Type Level a - Conjure Flame Conjuration/Fire 3 b - Ignite Poison Fire/Transmutation/Poison 3 c - Bolt of Magma Conjuration/Fire/Earth 5 d - Orb of Destruction Conjuration 7 (61, 16, D) the +8 arbalest "Seeqis" {speed, rElec rN+++ MR- SInv} Attacks with this weapon are significantly faster. It insulates you from electricity. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (61, 26, D) a +3 ring mail of poison resistance (61, 35, D) a +0 hat (61, 37, D) the +4 halberd of Pouleg {freeze, rPois rN+ Str+2} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+2). It protects you from poison. It protects you from negative energy. (62, 0, D) a +1 plate armour of poison resistance (62, 1, D) a +2 scale mail of poison resistance (62, 2, D) a +0 scythe a +0 robe (62, 3, D) a +0 leather armour a +0 war axe a +3 quarterstaff of chaos (62, 8, D) a book of Ice (62, 9, D) the Compendium of Lethal Battle Magic Spells Type Level a - Magic Dart Conjuration 1 b - Irradiate Conjuration/Transmutation 5 c - Borgnjor's Vile Clutch Necromancy/Earth 5 d - Conjure Ball Lightning Conjuration/Air 6 (62, 16, D) an uncursed ring of resist corrosion (62, 17, D) a +0 spear of flaming (62, 26, D) a +0 scimitar of freezing (62, 27, D) a +0 robe of fire resistance (62, 36, D) an uncursed staff of wizardry (62, 38, D) an uncursed staff of poison a +0 robe (62, 39, D) the +6 dagger of Gehenna {pain, MR+ Int+4 Dex+6 Stlth-} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It affects your dexterity (+6). It affects your resistance to hostile enchantments. It makes you less stealthy. a +0 robe a spriggan corpse (skeletalised by now) (63, 0, D) an uncursed staff of power (63, 3, D) a +0 robe (63, 8, D) an uncursed staff of summoning (63, 16, D) a book of Alchemy (63, 17, D) a +2 ring mail of cold resistance (63, 26, D) the +8 arbalest "Riuggoag" {flame, rF+ SInv} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It lets you see invisible. (63, 27, D) a +2 scimitar of holy wrath (63, 37, D) an uncursed staff of earth (64, 16, D) the Papyrus of Supportive Clay Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Call Canine Familiar Summoning 3 d - Recall Summoning/Translocation 3 (64, 17, D) a book of Conjurations (64, 20, D) a +0 flail (64, 21, D) a +0 flail (64, 27, D) a book of Flames (67, 0, D) a +3 hand axe of draining (68, 0, D) the cursed +0 robe of Yraothu {rCorr Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from acid and corrosion. It makes you more stealthy. It has a curse placed upon it. (68, 37, D) a +0 dagger (unseen) (69, 0, D) the +9 short sword "Raitwyc" {venom, rF+} It poisons the flesh of those it strikes. It protects you from fire. (69, 36, D) a book of Enchantments (70, 8, D) a Necronomicon (70, 11, D) a +0 dagger a +0 short sword a +0 shortbow 26 arrows a +0 leather armour (70, 12, D) a +0 longbow 18 arrows (70, 36, D) the amulet "Berelou" {Gourm -Tele rF+ Int+4} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your intelligence (+4). It protects you from fire. It prevents most forms of teleportation. a +6 ring of intelligence a +6 ring of intelligence an uncursed ring of ice a +2 robe of fire resistance (71, 8, D) a book of Cantrips (71, 11, D) a +0 scimitar of protection (71, 21, D) a +0 great sword a +0 plate armour (71, 26, D) a +3 spear of venom (71, 27, D) a phial of floods (71, 36, D) a lightning rod (4/4) (71, 37, D) a book of Changes (71, 39, D) a +1 spear a cursed +0 animal skin a +5 flail of crushing a +0 scale mail of positive energy (71, 40, D) a +1 falchion of holy wrath a +0 leather armour (71, 41, D) a +0 short sword a +0 chain mail the elf corpse of Duvessa (skeletalised by now) (72, 8, D) a +2 leather armour of poison resistance (72, 9, D) a +0 long sword (72, 11, D) a +0 antimagic quarterstaff a +0 ring mail (72, 16, D) an uncursed staff of cold (72, 17, D) a book of the Warp (72, 26, D) a +1 scale mail of fire resistance (72, 27, D) the +10 large shield of Ignorance {rN+ Int-4} It affects your intelligence (-4). It protects you from negative energy. (72, 41, D) a +3 scimitar of flaming (unseen) (73, 1, D) an uncursed staff of wizardry (73, 2, D) a +0 flail a +0 leather armour (73, 16, D) the +4 skin of Zhor {rC+++} It renders you almost immune to cold. (73, 17, D) a book of Geomancy (73, 20, D) a +6 hand axe of chopping a +0 arbalest 29 bolts a +1 long sword of holy wrath a +0 plate armour a +0 shield (73, 21, D) a cursed -1 war axe a +0 plate armour (73, 22, D) a +0 great sword a cursed -2 plate armour (73, 26, D) a +4 dagger of electrocution (73, 27, D) the +4 morningstar of Wariness {flame, rF+ Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It makes you more stealthy. (73, 36, D) a +3 plate armour of cold resistance (73, 37, D) a +1 hand crossbow of flaming (73, 39, D) a +3 giant club (unseen) (74, 2, D) a +0 dagger a +0 robe (74, 21, D) a +0 trident a +0 robe (75, 1, D) the cursed +1 chain mail of Modesty {rElec rC- Dex+4} It affects your dexterity (+4). It makes you vulnerable to cold. It insulates you from electricity. It has a curse placed upon it.