Arthanis the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 6, D) 4 scrolls of amnesia (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +18 shield of the Gong {rElec rN+ MR+ EV-5} It affects your evasion (-5). It insulates you from electricity. It protects you from negative energy. It affects your resistance to hostile enchantments. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a lightning rod (4/4) (10, 5, D) an uncursed ring of flight (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 36, D) a phantom mirror (49, 37, D) an uncursed staff of death (49, 40, D) a javelin (50, 36, D) an uncursed staff of poison (50, 37, D) a book of Burglary (50, 41, D) 2 javelins (51, 36, D) a +2 dire flail of protection (51, 37, D) an uncursed staff of fire (51, 40, D) a snapping turtle corpse (51, 41, D) a +1 vampiric rapier (unseen) (51, 42, D) a javelin (51, 44, D) a poisoned javelin (52, 36, D) an uncursed staff of conjuration (52, 37, D) a +2 spear of flaming (53, 36, D) a lamp of fire (53, 37, D) a +1 broad axe of venom (54, 36, D) a +3 chain mail of fire resistance (59, 36, D) the +5 hand axe "Ymogu" {drain, rF+ MR- Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It protects you from fire. It affects your resistance to hostile enchantments. (59, 37, D) an uncursed ring of wizardry (59, 41, D) a manticore skeleton (60, 36, D) a sack of spiders (60, 40, D) a +0 spear 10 javelins a +3 plate armour of poison resistance a merfolk corpse (60, 41, D) a +1 trident of freezing (unseen) (61, 0, D) a lamp of fire (61, 8, D) a lamp of fire (61, 16, D) a +4 glaive of chopping (61, 26, D) a lightning rod (4/4) (61, 36, D) an uncursed ring of see invisible a +6 ring of strength a +2 ring of protection a +0 antimagic battleaxe a +3 antimagic battleaxe a +3 antimagic battleaxe (61, 37, D) a sack of spiders (61, 40, D) 2 javelins (61, 41, D) 3 javelins (61, 42, D) a wind drake corpse (62, 1, D) an uncursed staff of fire (62, 8, D) a +1 flail of crushing (62, 9, D) the +1 leather armour of Dishonour {rC++ MR++ Dex-3} It affects your dexterity (-3). It greatly protects you from cold. It affects your resistance to hostile enchantments. (62, 12, D) 4 curare-tipped needles (62, 16, D) a +2 falchion of slicing (62, 26, D) a +3 scale mail of positive energy (62, 30, D) a +0 long sword a +0 leather armour (62, 31, D) a +0 short sword (62, 37, D) the +7 halberd of the Sugar Beet {flame, rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. (62, 40, D) a +0 trident a throwing net (62, 41, D) a snapping turtle corpse (62, 42, D) a +0 trident (still there?) a javelin (still there?) (63, 0, D) a +2 mace of crushing (63, 16, D) the +6 war axe "Joreojaops" {protect, rElec} It protects the one who uses it against injury (+AC on strike). It insulates you from electricity. (63, 26, D) a +1 chain mail of positive energy (63, 30, D) a +0 long sword (63, 31, D) a +4 war axe of chopping (63, 32, D) a +2 dire flail of crushing (63, 36, D) a +0 leather armour (63, 37, D) a merfolk corpse (64, 16, D) a +3 leather armour of fire resistance (64, 17, D) an uncursed staff of cold (64, 26, D) a +0 hunting sling of flaming (64, 27, D) a +0 short sword (64, 29, D) a +1 long sword of holy wrath (64, 30, D) a cursed +0 long sword (64, 32, D) a +5 long sword of flaming (70, 9, D) a +2 chain mail of fire resistance (70, 36, D) an uncursed staff of poison (70, 37, D) a +1 naga barding of cold resistance (70, 39, D) a +0 spear (71, 8, D) a +4 hand crossbow (71, 17, D) a +3 whip of draining (71, 36, D) a +0 buckler a +0 dagger (71, 37, D) a +3 ring mail of cold resistance (71, 40, D) a +0 rapier a +0 robe a spriggan corpse a black bear corpse (71, 41, D) a wolf corpse (skeletalised by now) (71, 42, D) a wolf corpse (skeletalised by now) (72, 9, D) an uncursed staff of summoning (72, 10, D) a +5 war axe of chopping (72, 16, D) 3 javelins of returning (72, 17, D) a lamp of fire (72, 27, D) an uncursed ring of protection from fire a +1 battleaxe of chopping the +7 battleaxe of Xicogu {chop, rC+ Str-4 Int+3} It inflicts extra damage upon your enemies. It affects your strength (-4). It affects your intelligence (+3). It protects you from cold. an uncursed ring of protection from cold a +6 ring of intelligence a +6 ring of intelligence a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of protection from cold a +0 hand axe a phial of floods (72, 36, D) a lamp of fire (72, 40, D) a +0 rapier a +0 robe (73, 1, D) a +0 flail of crushing (73, 17, D) a +5 fustibalus of flaming (73, 36, D) a phantom mirror (73, 37, D) a +2 chain mail of fire resistance (73, 40, D) a +2 lajatang of pain (unseen)