Arthanis the Dungeon (0, 16, D) a +0 plate armour (0, 50, D) a +0 dagger (0, 51, D) a +3 scimitar of flaming (still there?) a +0 ring mail (still there?) (0, 52, D) the +1 robe of the Lotus Blossom {rC+} It protects you from cold. (1, 16, D) the +2 shield of Fun and Games {rN+ Dex+3 Stlth+} (still there?) It affects your dexterity (+3). It protects you from negative energy. It makes you more stealthy. a +0 short sword (still there?) (1, 32, D) a manual of Maces & Flails (1, 33, D) an uncursed staff of death (still there?) a +1 hand axe of distortion (still there?) (1, 50, D) a +0 dagger (1, 51, D) a +0 shortbow (unseen) (1, 52, D) the +2 great sword of Teantep {slice, rPois Str+5 Int+3} It inflicts extra damage upon your enemies. It affects your strength (+5). It affects your intelligence (+3). It protects you from poison. (2, 14, D) an uncursed staff of power (2, 15, D) a +0 vampiric short sword (2, 20, D) a +0 glaive (2, 32, D) a book of Annihilations (still there?) a +5 giant spiked club (still there?) (2, 33, D) an uncursed staff of poison (still there?) 4 scrolls of enchant armour (still there?) (2, 50, D) a +3 chain mail of fire resistance (2, 51, D) a lamp of fire (unseen) (2, 53, D) a +0 dagger (unseen) (2, 54, D) a +0 scimitar (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (3, 14, D) a phantom mirror (3, 15, D) Mig Buas's Spellcraft, Part Three Spells Type Level a - Tukima's Dance Hexes 3 b - Summon Guardian Golem Hexes/Summoning 3 c - Portal Projectile Hexes/Translocation 3 d - Vampiric Draining Necromancy 3 e - Teleport Other Translocation 3 (3, 16, D) the cursed +1 hand axe of Spores {chop, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. It has a curse placed upon it. (3, 32, D) a fan of gales (3, 50, D) a sack of spiders (3, 51, D) 22 arrows (unseen) (3, 52, D) a +1 pair of gloves of archery (3, 54, D) a +0 hand axe (unseen) (3, 55, D) a +0 long sword (unseen) (3, 56, D) a +0 rapier (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) 2 potions of agility (4, 15, D) a necrophage corpse (4, 19, D) a +0 battleaxe an uncursed amulet of harm the +10 scythe "Kinuek" {protect, rF+} It protects the one who uses it against injury (+AC on strike). It protects you from fire. (4, 32, D) a +2 dagger of holy wrath (still there?) the cursed +0 helmet of Whack-A-Mole {-Tele Int+6} (still there?) It affects your intelligence (+6). It prevents most forms of teleportation. It has a curse placed upon it. (4, 37, D) a +3 plate armour of poison resistance (4, 50, D) a +0 longbow (unseen) (4, 52, D) a +2 longbow of freezing (still there?) a +0 leather armour (still there?) (5, 14, D) the +10 halberd "Plog" {antimagic, Fragile +Fly rElec rC+++} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It renders you almost immune to cold. It insulates you from electricity. It lets you fly. It will be destroyed if unequipped. (5, 15, D) a +0 hand axe (still there?) a +0 hand axe (still there?) (5, 32, D) an uncursed staff of cold (5, 38, D) a raiju corpse (5, 50, D) a +0 longbow of velocity (5, 51, D) a +0 rapier (unseen) (5, 52, D) a +0 longbow (unseen) (6, 14, D) a book of Debilitation (still there?) a +1 mace of holy wrath (still there?) (6, 15, D) a +0 chain mail an uncursed staff of wizardry an uncursed staff of poison (6, 16, D) an uncursed staff of energy (still there?) the +4 short sword of Causality {freeze, rF+ Int+3} (still there?) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It protects you from fire. (6, 19, D) a cursed +0 great sword a necrophage corpse (6, 32, D) a Fen Folio (still there?) the +1 chain mail of Noughts and Crosses {rElec rPois Str-4 Int+9} (still there?) It affects your strength (-4). It affects your intelligence (+9). It insulates you from electricity. It protects you from poison. (6, 33, D) a +2 short sword of venom (6, 35, D) the macabre finger necklace {rN+} [amulet of nothing] It protects you from negative energy. (6, 50, D) the Collected Works on Burning Attacks Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Throw Frost Conjuration/Ice 2 c - Static Discharge Conjuration/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Inner Flame Hexes/Fire 3 f - Force Lance Conjuration/Translocation 4 (unseen) (6, 51, D) a +0 longbow (unseen) (6, 55, D) a +0 rapier a cursed -2 short sword a +3 antimagic war axe an elf corpse an elf corpse (7, 6, D) 4 scrolls of amnesia 7 scrolls of fog a scroll of holy word 5 scrolls of identify 5 scrolls of remove curse 2 scrolls of fear (7, 14, D) the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (7, 16, D) a +1 short sword of venom (still there?) a book of Cantrips (still there?) (7, 18, D) a +0 plate armour a cursed +4 great sword a +0 robe (7, 19, D) a +5 ring of dexterity (7, 20, D) a +2 great sword of venom (unseen) (7, 32, D) a +2 blowgun (7, 33, D) a +0 mace of protection (7, 34, D) a crystal ball of energy (7, 49, D) a +0 rapier an uncursed staff of air (7, 58, D) 3 arrows (7, 60, D) 2 arrows (8, 14, D) a +0 robe (8, 32, D) a +2 scale mail of poison resistance (8, 33, D) an uncursed staff of power (8, 35, D) an uncursed ring of magical power (unseen) (8, 50, D) an uncursed staff of cold (unseen) (8, 51, D) a +0 hand axe of flaming the +8 short sword of Kauckou {drain, rC+ MR+ Str-3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (-3). It protects you from cold. It affects your resistance to hostile enchantments. a +0 chain mail a +2 hand crossbow of flaming a +0 long sword a lamp of fire an elf corpse (8, 52, D) the ring of Elyvilon's Whim {rC+ AC+1 SInv} [ring of protection] It affects your AC (+1). It protects you from cold. It lets you see invisible. a +0 dagger a +0 long sword a +0 rapier a +0 long sword a +0 chain mail a +0 long sword the +0 pair of gloves of the Undertaker {rElec rC- Int+10} It affects your intelligence (+10). It makes you vulnerable to cold. It insulates you from electricity. an elf corpse an elf corpse (8, 56, D) a +0 rapier (8, 59, D) 3 arrows (8, 60, D) an arrow (9, 14, D) a +0 flail of draining (9, 15, D) the +3 leather armour of the Empire {Int+5} (still there?) It affects your intelligence (+5). a +0 falchion of freezing (still there?) (9, 17, D) an uncursed ring of ice (unseen) (9, 32, D) a +2 plate armour of cold resistance (9, 33, D) an uncursed staff of cold (9, 35, D) a scroll of brand weapon (9, 49, D) an uncursed staff of fire (unseen) (10, 1, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength (10, 6, D) an uncursed staff of energy a crystal ball of energy (10, 14, D) a +4 ring of strength (10, 15, D) a book of the Sky (10, 18, D) a +5 trident of flaming (unseen) (10, 21, D) a +0 short sword (10, 32, D) an uncursed staff of wizardry (10, 33, D) the amulet "Quxt" {Spirit Dex+4} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+4). (11, 1, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +12 mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (11, 16, D) a +0 dire flail (11, 17, D) a +0 robe (11, 18, D) a +2 morningstar of venom (11, 32, D) a +0 cloak of magic resistance (11, 33, D) an uncursed ring of poison resistance (11, 34, D) the cursed +1 mace "Idup" {speed, rElec} (still there?) Attacks with this weapon are significantly faster. It insulates you from electricity. It has a curse placed upon it. a sack of spiders (still there?) (11, 35, D) a raiju corpse (11, 49, D) a +0 short sword (11, 50, D) a +0 leather armour (still there?) a manual of Translocations (still there?) (12, 16, D) a cursed +0 robe (still there?) a +6 blowgun (still there?) (12, 32, D) a phantom mirror (12, 33, D) a +0 helmet of intelligence (12, 34, D) an uncursed staff of conjuration (12, 50, D) a +0 rapier (still there?) a phantom mirror (still there?) (12, 51, D) a +4 hunting sling of flaming (12, 52, D) a fan of gales (still there?) a Young Poisoner's Handbook (still there?) (12, 53, D) a +0 rapier (unseen) (13, 32, D) the +1 robe "Puqog" {Str+4} It affects your strength (+4). (13, 33, D) a scroll of brand weapon (13, 34, D) a lightning rod (4/4) (13, 50, D) an uncursed staff of power (13, 51, D) a +0 rapier (13, 52, D) a book of Party Tricks (14, 51, D) a +1 great sword of holy wrath (14, 52, D) the cursed +1 leather armour "Uquotug" {-Tele Int+4 Dex+4 Stlth+} It affects your intelligence (+4). It affects your dexterity (+4). It prevents most forms of teleportation. It makes you more stealthy. It has a curse placed upon it. (14, 53, D) a cursed -1 short sword (unseen) (15, 52, D) a +2 scythe of flaming (unseen) (17, 6, D) a +4 rapier of protection (unseen) (18, 3, D) a merfolk corpse (skeletalised by now) (18, 5, D) a +0 robe (18, 48, D) an uncursed ring of protection from magic (18, 49, D) an uncursed staff of cold (18, 50, D) the +9 mace of Courage {crush, rElec rN+ Stlth+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It makes you more stealthy. (19, 0, D) the +2 ratskin cloak {+Rats rPois rN+ Str-1 Int-1 Dex+1} It affects your strength (-1). It affects your intelligence (-1). It affects your dexterity (+1). It protects you from poison. It protects you from negative energy. (19, 1, D) the amulet of Maavi {Inacc *Contam Int+5} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+5). It causes magical contamination when unequipped. (19, 16, D) a +2 ring of evasion (19, 17, D) a +0 dagger (19, 18, D) an uncursed staff of conjuration (unseen) (19, 32, D) a book of Fire (19, 33, D) a cursed +5 ring of slaying (19, 48, D) the +2 robe "Wuloach" {MR+ Str-3 Slay+5} It affects your strength (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It affects your resistance to hostile enchantments. (19, 49, D) a +2 short sword of distortion (still there?) a +2 short sword of distortion (still there?) (20, 0, D) a +2 great sword of electrocution (20, 1, D) an uncursed amulet of magic regeneration (20, 3, D) a +0 rapier (20, 16, D) a +2 ring mail of cold resistance (20, 17, D) a +1 great sword of holy wrath (still there?) a +0 hand axe (still there?) (20, 18, D) a +0 mace (unseen) (20, 32, D) a +2 demon whip of pain (20, 33, D) a book of Callings (20, 48, D) a cursed -5 ring of strength (21, 0, D) an uncursed staff of summoning (21, 1, D) a +3 spear of freezing (21, 3, D) 15 stones (21, 15, D) a cursed ring of resist corrosion (21, 20, D) a +1 falchion of holy wrath (21, 33, D) an uncursed ring of protection from magic (21, 34, D) a book of the Dragon (21, 35, D) a +1 trident of flaming (21, 48, D) a +1 scale mail of poison resistance (still there?) a +1 scythe of freezing (still there?) (21, 49, D) a +0 vampiric demon trident (unseen) (22, 0, D) a +2 cloak of poison resistance (22, 1, D) the +5 great mace of Fedhas's Approval {vamp, rPois Int+4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+4). It protects you from poison. (22, 16, D) a +0 long sword (still there?) an uncursed amulet of the gourmand (still there?) (22, 18, D) a +0 trident (unseen) (22, 19, D) +0 gold dragon scales (unseen) (22, 22, D) a +0 halberd (22, 32, D) a Fen Folio (22, 33, D) an uncursed ring of stealth (22, 34, D) the +8 great sword of Ywody {slice, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (22, 48, D) the cursed +2 rapier of the Girdle {pierce, *Corrode +Rage MP+9 Str+7} (still there?) It inflicts extra damage upon your enemies. It affects your strength (+7). It affects your magic capacity (+9). It lets you go berserk. It may corrode you when you take damage. It has a curse placed upon it. a +0 hand crossbow of freezing (still there?) (22, 50, D) a box of beasts (unseen) (23, 0, D) a book of Spatial Translocations (23, 1, D) a sack of spiders (23, 2, D) a +0 spear a +1 trident of venom a +0 robe (23, 3, D) a +0 hunting sling (23, 9, D) a stone (23, 17, D) the Almanac of Calling Spells Type Level a - Call Imp Summoning 2 b - Summon Guardian Golem Hexes/Summoning 3 c - Summon Mana Viper Hexes/Summoning 5 d - Summon Forest Summoning/Translocation 5 (23, 20, D) a +2 long sword of venom the ring "Laojieg" {rPois Int+3} [ring of poison resistance] It affects your intelligence (+3). It protects you from poison. a red draconian corpse (skeletalised by now) (23, 21, D) a +0 dire flail (23, 26, D) a sea snake corpse (23, 32, D) the ring of Red Wine {rCorr Int+4} [ring of resist corrosion] It affects your intelligence (+4). (23, 33, D) an uncursed staff of conjuration (unseen) (23, 34, D) the ring "Ylyrgh" {rN+ SInv} [ring of see invisible] It protects you from negative energy. It lets you see invisible. (23, 35, D) a +0 trident a +1 robe of positive energy (23, 36, D) a +0 trident (23, 38, D) a hell hog corpse (23, 48, D) an uncursed staff of cold (24, 0, D) an uncursed staff of death (24, 1, D) a +0 trident a +0 robe an uncursed amulet of the gourmand a book of Misfortune (24, 3, D) a +0 spear a +4 spear of venom 13 javelins a +0 leather armour a merfolk corpse (skeletalised by now) (24, 4, D) a sea snake corpse (skeletalised by now) (24, 17, D) an uncursed ring of resist corrosion (still there?) an uncursed staff of conjuration (still there?) (24, 18, D) a +0 short sword of venom (still there?) a book of the Dragon (still there?) (24, 32, D) a +2 helmet of see invisible (24, 33, D) a cursed -2 ring of dexterity (24, 48, D) a +2 robe of the Archmagi (still there?) the +7 rapier "Ovio" {holy, Int+3} (still there?) It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+3). (24, 50, D) an uncursed staff of earth (still there?) an uncursed staff of earth (still there?) (25, 1, D) a book of the Sky (25, 5, D) 16 javelins (25, 16, D) a +0 glaive (25, 20, D) a +2 trident of venom (25, 32, D) a scroll of brand weapon (25, 33, D) a +2 scythe of freezing (25, 35, D) an uncursed amulet of rage (unseen) (25, 49, D) a +4 glaive (still there?) a +0 quarterstaff of speed (still there?) (25, 50, D) a +4 chain mail of cold resistance (26, 0, D) the ring "Omnemiof" {*Contam +Inv AC+2 Int+3} [ring of protection] It affects your AC (+2). It affects your intelligence (+3). It lets you turn invisible. It causes magical contamination when unequipped. (26, 1, D) a +0 trident (still there?) a +2 trident of venom (still there?) (26, 4, D) a +0 trident of flaming (unseen) (26, 5, D) a +0 leather armour (26, 16, D) the +1 leather armour of Akhegox {rElec MR+ Str-2} It affects your strength (-2). It insulates you from electricity. It affects your resistance to hostile enchantments. (26, 17, D) a +2 chain mail of cold resistance a lamp of fire (26, 20, D) the cursed +1 halberd of Magnificence {flame, Int+7} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+7). It has a curse placed upon it. (unseen) (26, 32, D) an uncursed amulet of regeneration the +2 ring mail of Gemp {rN++ MR- Dex+2} It affects your dexterity (+2). It greatly protects you from negative energy. It affects your resistance to hostile enchantments. (26, 48, D) a crystal ball of energy (26, 49, D) a +1 short sword of flaming (26, 50, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (unseen) (27, 0, D) a +2 morningstar of protection (27, 2, D) a +0 spear (unseen) (27, 16, D) a +0 trident (unseen) (27, 33, D) a +1 trident of venom (still there?) a lamp of fire (still there?) (27, 48, D) the ring of Loeth {*Corrode +Fly rElec Str+5 SInv} [ring of flight] It affects your strength (+5). It insulates you from electricity. It lets you see invisible. It lets you fly. It may corrode you when you take damage. (27, 49, D) a +6 spear of piercing a crystal ball of energy (28, 0, D) a book of Annihilations (28, 48, D) an uncursed staff of summoning (28, 49, D) a +2 glaive of protection (29, 0, D) a crystal ball of energy (29, 1, D) a +1 chain mail of cold resistance (29, 16, D) a +2 scale mail of cold resistance (29, 22, D) a +0 cloak (29, 32, D) the Volume of Combat Magic Spells Type Level a - Searing Ray Conjuration 2 b - Spellforged Servitor Conjuration/Summoning 7 (unseen) (29, 37, D) a +1 hand crossbow of freezing (29, 48, D) the +3 Elemental Staff {rElec rF++ rC++ MR++ AC+5} It affects your AC (+5). It greatly protects you from fire. It greatly protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (29, 50, D) a +2 hunting sling of freezing (29, 51, D) the +6 arbalest "Damnation" {damnation} (30, 20, D) an uncursed ring of protection from magic (30, 48, D) an uncursed staff of poison (still there?) a book of Dreams (still there?) (31, 48, D) a phial of floods (31, 51, D) a +6 hand crossbow of flaming (32, 48, D) a book of Callings (still there?) the +1 scale mail of Kufey {+Fly rN++ Dex-5} (still there?) It affects your dexterity (-5). It greatly protects you from negative energy. It lets you fly. (33, 48, D) a sack of spiders (still there?) the Grimoire of Combat Magic (still there?) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Magic Dart Conjuration 1 c - Throw Frost Conjuration/Ice 2 d - Force Lance Conjuration/Translocation 4 e - Fireball Conjuration/Fire 5 f - Spellforged Servitor Conjuration/Summoning 7 (33, 49, D) a +2 antimagic whip (still there?) a lamp of fire (still there?) (34, 28, D) the ring "Sipugaok" {rF+ rC+ rN+ Dex-5} (still there?) [ring of positive energy] It affects your dexterity (-5). It protects you from fire. It protects you from cold. It protects you from negative energy. a +1 leather armour of magic resistance (still there?) (34, 30, D) a +1 plate armour of fire resistance (34, 48, D) a book of Minor Magic (34, 49, D) an uncursed ring of protection from fire (35, 1, D) a +1 antimagic battleaxe (35, 51, D) a +4 dagger of speed (36, 0, D) the +2 ring mail "Lomioc" {Str+5 Int-3} It affects your strength (+5). It affects your intelligence (-3). (36, 1, D) a phial of floods (36, 14, D) a potion of might an uncursed staff of death a +3 hunting sling of velocity (36, 28, D) a scroll of brand weapon (36, 29, D) an uncursed staff of wizardry (37, 1, D) a +1 plate armour of magic resistance (still there?) the +0 scale mail "Esche Joukih" {Int+3 Stlth+} (still there?) It affects your intelligence (+3). It makes you more stealthy. (37, 14, D) the +11 trident "Jiemac" {drain, rPois Str+2 Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It affects your intelligence (+3). It protects you from poison. a book of Alchemy (37, 28, D) a +1 falchion of venom (still there?) a phial of floods (still there?) (37, 30, D) a sack of spiders (38, 0, D) an uncursed ring of resist corrosion (still there?) a sack of spiders (still there?) (38, 14, D) the cursed +1 lajatang of Okawaru's Regard {freeze, rElec Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. an uncursed staff of poison (38, 48, D) a manual of Throwing (38, 49, D) a +4 scale mail of cold resistance (38, 50, D) a +2 troll leather armour (39, 14, D) the Tome of Sinister Rituals and Conjuration Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Animate Skeleton Necromancy 1 c - Regeneration Charms/Necromancy 3 d - Dazzling Spray Conjuration/Hexes 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Orb of Destruction Conjuration 7 an uncursed staff of air (39, 28, D) the ring of Zikhiti {rCorr rPois rF+ Str+2} [ring of resist corrosion] It affects your strength (+2). It protects you from fire. It protects you from poison. a book of Flames (39, 48, D) a box of beasts (39, 49, D) the cursed +1 robe of the Fifty Tales {Regen+ Dex+4 SInv} It affects your dexterity (+4). It lets you see invisible. It increases your rate of regeneration. It has a curse placed upon it. (39, 50, D) a +3 ring mail of cold resistance (40, 0, D) a book of Minor Magic a +2 ring of slaying (40, 14, D) a +2 short sword of venom (40, 48, D) an uncursed ring of poison resistance (40, 49, D) the +12 fustibalus of Armageddon {flame, Str+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). (40, 50, D) the +2 short sword "Hydraslayer" {protect, *Noise Str+5 Int+2 Stlth-} It protects the one who uses it against injury (+AC on strike). It affects your strength (+5). It affects your intelligence (+2). It may make noises in combat. It makes you less stealthy. (40, 52, D) 4 large rocks (41, 0, D) 4 scrolls of enchant weapon (still there?) 4 potions of heal wounds (still there?) (41, 1, D) the +0 bardiche "Uvem" {pain, *Rage rPois Str-5 Int+8} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-5). It affects your intelligence (+8). It protects you from poison. It may make you go berserk in combat. the cursed +1 spear of Mana {pierce, +Inv rN++ MP+9 Str-3} It inflicts extra damage upon your enemies. It affects your strength (-3). It greatly protects you from negative energy. It affects your magic capacity (+9). It lets you turn invisible. It has a curse placed upon it. (41, 14, D) a +1 mace of protection (41, 15, D) a +2 naga barding of stealth (41, 27, D) the ring "Paompoow" {rN+ Dex+3} [ring of dexterity] It affects your dexterity (+3). It protects you from negative energy. (41, 28, D) an uncursed staff of cold (41, 29, D) a +0 long sword of freezing (still there?) Veodos's Collected Works on the Unstable Birds (still there?) Spells Type Level a - Poisonous Vapours Poison/Air 2 b - Spider Form Transmutation/Poison 3 c - Petrify Transmutation/Earth 4 d - Silence Hexes/Air 5 e - Deflect Missiles Charms/Air 6 (41, 48, D) a +3 mace of crushing (41, 49, D) the +0 battleaxe of Sydid {holy, *Noise rElec MR+} It has been blessed by the Shining One to cause great damage to the undead and demons. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make noises in combat. (41, 50, D) a +2 halberd of protection (41, 51, D) a stone giant corpse (42, 0, D) an uncursed ring of flight (42, 1, D) a lamp of fire (42, 14, D) a lightning rod (4/4) (42, 15, D) a +3 trident of freezing (42, 28, D) an uncursed staff of earth (still there?) a +0 pair of gloves of dexterity (still there?) (42, 48, D) 6 large rocks (still there?) a +1 great sword of protection (still there?) (42, 49, D) quicksilver dragon scales (still there?) quicksilver dragon scales (still there?) (42, 50, D) an uncursed staff of summoning (43, 14, D) a +0 spear of venom (43, 15, D) a Fen Folio (43, 28, D) a +2 longbow of flaming (43, 29, D) an uncursed staff of fire (43, 48, D) 3 large rocks (unseen) (43, 49, D) a lamp of fire (unseen) (43, 50, D) a phantom mirror (still there?) an uncursed staff of fire (still there?) (43, 52, D) an iron dragon corpse (44, 28, D) a phial of floods (44, 48, D) an uncursed staff of cold (45, 48, D) the +2 cloak of a Billion Mice {rF+ Int+4 Stlth-} It affects your intelligence (+4). It protects you from fire. It makes you less stealthy. (45, 49, D) a +4 ring of evasion (45, 51, D) a +0 mace (still there?) an uncursed staff of summoning (still there?) (45, 54, D) the +12 whip "Koejas" {slash, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (46, 48, D) the +7 glaive of Eteif {speed, rElec Str+5} Attacks with this weapon are significantly faster. It affects your strength (+5). It insulates you from electricity. (46, 49, D) a +2 robe of resistance (still there?) a +1 buckler of cold resistance (still there?) (46, 50, D) a +6 broad axe of venom (46, 58, D) a large rock (unseen) (47, 48, D) a lightning rod (4/4) (47, 54, D) an iron dragon corpse (47, 56, D) a quicksilver dragon corpse (47, 57, D) a large rock (47, 58, D) a large rock (48, -1, D) the ring "Nizon" {rPois rN+} [ring of poison resistance] It protects you from poison. It protects you from negative energy. (48, 48, D) a manual of Crossbows (48, 49, D) a book of Annihilations (still there?) an uncursed staff of earth (still there?) (48, 50, D) the Volume of Warped Augmentations (still there?) Spells Type Level a - Blink Translocation 2 b - Portal Projectile Hexes/Translocation 3 c - Teleport Other Translocation 3 d - Passage of Golubria Translocation 4 e - Deflect Missiles Charms/Air 6 a +2 long sword of holy wrath (still there?) (48, 52, D) the +6 hunting sling of Arthanis's Terror {venom, *Contam +Inv rElec rPois} It poisons the ammo it fires. It insulates you from electricity. It protects you from poison. It lets you turn invisible. It causes magical contamination when unequipped. (unseen) (49, 1, D) a lamp of fire (still there?) an uncursed staff of poison (still there?) (49, 12, D) a scroll of brand weapon (49, 24, D) an uncursed staff of wizardry (49, 36, D) a cursed +0 robe (still there?) a scroll of brand weapon (still there?) (49, 41, D) a water moccasin corpse (skeletalised by now) (49, 48, D) a +3 plate armour of cold resistance (still there?) +0 steam dragon scales (still there?) (49, 50, D) an uncursed ring of flight (still there?) the Volume of Aerial Translocation (still there?) Spells Type Level a - Swiftness Charms/Air 2 b - Shroud of Golubria Charms/Translocation 2 c - Poisonous Vapours Poison/Air 2 d - Blink Translocation 2 e - Lesser Beckoning Translocation 3 f - Summon Lightning Spire Summoning/Air 4 g - Summon Forest Summoning/Translocation 5 (49, 56, D) quicksilver dragon scales (50, 12, D) a +0 short sword of venom (50, 13, D) an uncursed staff of death (50, 24, D) a +1 helmet of see invisible (50, 25, D) a book of Fire (50, 26, D) a +0 long sword (50, 36, D) a +0 shortbow of freezing (still there?) a +0 halberd (still there?) (50, 39, D) a +0 robe (50, 48, D) the +5 robe of Night {Dark MR+ SInv} It affects your resistance to hostile enchantments. It lets you see invisible. (51, 0, D) a scroll of brand weapon an adder corpse (skeletalised by now) (51, 1, D) the cursed +1 shortbow of Shame {speed, rPois} (still there?) Attacks with this weapon are significantly faster. It protects you from poison. It has a curse placed upon it. the ring of the Moon {*Corrode rC+ rN+ Str+5} (still there?) [ring of strength] It affects your strength (+5). It protects you from cold. It protects you from negative energy. It may corrode you when you take damage. (51, 4, D) a water moccasin corpse (skeletalised by now) (51, 12, D) a +3 arbalest of flaming (51, 13, D) a +2 buckler of protection (still there?) a scroll of acquirement (still there?) (51, 24, D) a +0 robe (still there?) a +3 falchion of slicing (still there?) (51, 25, D) a lightning rod (4/4) (51, 27, D) a necrophage corpse (skeletalised by now) (51, 36, D) a crystal ball of energy (still there?) a lightning rod (4/4) (still there?) (51, 39, D) a +0 flail (51, 47, D) a +1 long sword of protection (51, 50, D) an uncursed amulet of the gourmand (51, 54, D) quicksilver dragon scales (unseen) (52, -1, D) a cursed amulet of inaccuracy (52, 6, D) an anaconda corpse (skeletalised by now) (52, 13, D) an uncursed amulet of guardian spirit a lamp of fire (52, 24, D) a +0 dagger a Fen Folio (52, 37, D) an uncursed staff of fire the +5 dagger of Pokhejy {freeze, rC++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from cold. a naga corpse (skeletalised by now) a ball python corpse (skeletalised by now) (52, 39, D) a guardian serpent corpse (skeletalised by now) (52, 49, D) the +3 arbalest "Carech" {flame, rF++ Str-3 SInv} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-3). It greatly protects you from fire. It lets you see invisible. an uncursed staff of fire (still there?) (52, 50, D) a large rock (still there?) a +4 quarterstaff of protection (still there?) (53, 0, D) an uncursed staff of summoning (53, 4, D) a +0 robe (53, 24, D) a book of Transfigurations (still there?) a book of Death (still there?) (53, 36, D) a fan of gales (53, 37, D) the ring of Wiemubopp {+Blink +Fly MR+} [ring of flight] It affects your resistance to hostile enchantments. It lets you fly. It lets you blink. (53, 39, D) a +0 halberd (53, 48, D) a +2 falchion of electrocution (still there?) a sack of spiders (still there?) (53, 49, D) a book of Air (still there?) an uncursed staff of death (still there?) (54, 0, D) an uncursed staff of conjuration (54, 1, D) a +2 helmet of intelligence (still there?) a lamp of fire (still there?) (54, 2, D) a +0 halberd (unseen) (54, 13, D) the +4 shortbow of Arrival {flame, +Inv rElec Str+5 Int-5} (still there?) It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+5). It affects your intelligence (-5). It insulates you from electricity. It lets you turn invisible. a lightning rod (4/4) (still there?) (54, 24, D) an uncursed ring of flight (54, 25, D) a sack of spiders (54, 36, D) a +2 demon blade of venom (54, 49, D) a scroll of brand weapon (55, 0, D) the ring "Huledgh" {Str+6 Stlth+} [ring of stealth] It affects your strength (+6). It makes you more stealthy. (55, 1, D) the Tome of the Traveller and the Rocks Spells Type Level a - Sandblast Earth 1 b - Shroud of Golubria Charms/Translocation 2 c - Leda's Liquefaction Hexes/Earth 4 d - Bolt of Magma Conjuration/Fire/Earth 5 e - Iron Shot Conjuration/Earth 6 (55, 24, D) an uncursed staff of death (55, 49, D) an uncursed staff of death (unseen) (56, 3, D) a water moccasin corpse (skeletalised by now) (58, 47, D) a phial of floods (58, 48, D) a +1 demon trident of venom (58, 49, D) an uncursed staff of poison (59, 35, D) a +0 antimagic flail (59, 36, D) a +1 ring of evasion (59, 37, D) a +0 longbow (still there?) an uncursed amulet of faith (still there?) (59, 47, D) an uncursed ring of positive energy (59, 48, D) an uncursed staff of conjuration (59, 49, D) an uncursed staff of earth (59, 51, D) a water moccasin corpse (60, 37, D) a +3 scimitar of distortion (still there?) a +0 flail (still there?) (60, 39, D) a +5 quarterstaff of pain (unseen) (60, 47, D) an uncursed staff of conjuration (60, 48, D) a box of beasts (60, 49, D) the Grimoire of Earthen Flight Spells Type Level a - Airstrike Air 4 b - Petrify Transmutation/Earth 4 c - Deflect Missiles Charms/Air 6 d - Iron Shot Conjuration/Earth 6 (60, 53, D) a basilisk corpse (60, 54, D) a crocodile corpse (61, 0, D) a lamp of fire (61, 10, D) a +0 scythe (unseen) (61, 11, D) a +0 dagger (unseen) (61, 16, D) the ring "Kuse Kiz" {rF+ Slay+4 SInv} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It protects you from fire. It lets you see invisible. (61, 26, D) a box of beasts (61, 36, D) a +0 club (still there?) the +8 orange crystal plate armour {Archmagi, Int+3 Clar} (still there?) It affects your intelligence (+3). It protects you against confusion. (61, 37, D) an uncursed ring of resist corrosion (61, 40, D) a +0 animal skin (61, 44, D) an arrow (61, 46, D) a cursed staff of energy (61, 47, D) an uncursed staff of fire (61, 48, D) a manual of Slings (61, 49, D) a +1 centaur barding of flying (61, 50, D) a +1 trident of venom (61, 51, D) a water moccasin corpse (61, 53, D) a hippogriff corpse (62, 0, D) a book of Fire (62, 1, D) the Handbook of Noxious Feathers Spells Type Level a - Ignite Poison Fire/Transmutation/Poison 3 b - Spider Form Transmutation/Poison 3 c - Summon Lightning Spire Summoning/Air 4 d - Tornado Air 9 (62, 9, D) a +1 chain mail of cold resistance (62, 10, D) a +0 trident a +0 robe (62, 11, D) a +4 quarterstaff of chaos a +0 cloak (62, 16, D) an uncursed staff of power (62, 17, D) a +3 great mace of holy wrath (62, 26, D) an uncursed staff of fire (62, 27, D) a +2 whip of draining (62, 36, D) a book of the Earth a dryad corpse (skeletalised by now) (62, 37, D) an uncursed staff of energy a dryad corpse (skeletalised by now) (62, 38, D) a +1 demon whip of pain (unseen) (62, 46, D) a +5 spear (unseen) (63, 0, D) a +2 plate armour of poison resistance (63, 8, D) an uncursed staff of fire (63, 16, D) a +2 long sword of draining (63, 17, D) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (63, 26, D) a cursed staff of death (63, 27, D) a box of beasts (63, 30, D) a very ugly thing corpse (skeletalised by now) (63, 36, D) a +0 dagger of venom (63, 37, D) a book of Unlife (63, 48, D) the cursed +1 hand axe "Beastslayer" {elec, -Tele +Rage rC+++ Stlth-} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It renders you almost immune to cold. It lets you go berserk. It prevents most forms of teleportation. It makes you less stealthy. It has a curse placed upon it. (63, 49, D) a cursed -2 ring of intelligence (63, 50, D) an uncursed staff of earth (63, 52, D) a water moccasin corpse (63, 58, D) a water moccasin corpse (64, 16, D) a phial of floods (64, 17, D) the Guide on Dark Magic and Transformation Spells Type Level a - Animate Skeleton Necromancy 1 b - Regeneration Charms/Necromancy 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Vampiric Draining Necromancy 3 e - Spider Form Transmutation/Poison 3 f - Dragon Form Transmutation 7 (64, 26, D) a book of Ice (64, 27, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (64, 47, D) an uncursed staff of conjuration (64, 48, D) a phial of floods (64, 49, D) a book of Conjurations (64, 50, D) an uncursed staff of fire (still there?) a book of Summonings (still there?) (64, 54, D) a hydra corpse (65, 26, D) an uncursed staff of energy (65, 47, D) a +2 robe (65, 48, D) a +0 quarterstaff of crushing (65, 50, D) a +2 robe of fire resistance (65, 51, D) a sack of spiders (still there?) a catoblepas corpse (still there?) (65, 55, D) a hydra corpse (66, 48, D) a +0 great sword of holy wrath (66, 49, D) a +1 battleaxe of electrocution (67, 47, D) a lamp of fire (67, 48, D) an uncursed amulet of harm (67, 49, D) an uncursed staff of death (still there?) the ring "Ecleyl" {rF+ EV+5 Str+4} (still there?) [ring of evasion] It affects your evasion (+5). It affects your strength (+4). It protects you from fire. (67, 50, D) the amulet "Yjeacoagre" {Faith -Tele rC++ Int-4 Dex+10} [amulet of faith] It allows you to gain divine favour quickly. It affects your intelligence (-4). It affects your dexterity (+10). It greatly protects you from cold. It prevents most forms of teleportation. (67, 52, D) a rime drake corpse (still there?) a water moccasin corpse (still there?) (67, 57, D) a komodo dragon corpse (68, 0, D) a book of Transfigurations (68, 37, D) a +1 morningstar of draining (68, 47, D) a +4 arbalest (68, 48, D) Sif Muna's Guide on Unstable Toxins Spells Type Level a - Beastly Appendage Transmutation 1 b - Sticks to Snakes Transmutation 2 c - Mephitic Cloud Conjuration/Poison/Air 3 d - Ignite Poison Fire/Transmutation/Poison 3 e - Petrify Transmutation/Earth 4 f - Dragon Form Transmutation 7 (68, 49, D) the Reference Book on Arcane Weapons Spells Type Level a - Mephitic Cloud Conjuration/Poison/Air 3 b - Iskenderun's Battlesphere Conjuration/Charms 5 c - Venom Bolt Conjuration/Poison 5 d - Spellforged Servitor Conjuration/Summoning 7 (68, 50, D) a +1 dagger of freezing (68, 51, D) a yak corpse (68, 52, D) a death yak corpse (68, 54, D) a water moccasin corpse (68, 55, D) a water moccasin corpse (68, 60, D) a blink frog corpse (69, 0, D) a +5 ring of strength (69, 35, D) 5 tomahawks (69, 38, D) 19 arrows (69, 47, D) a book of Beasts (69, 48, D) an uncursed staff of air (69, 49, D) a +4 long sword of holy wrath (69, 50, D) a book of Fire (69, 51, D) a hippogriff corpse (69, 52, D) a crocodile corpse (70, 8, D) a +3 whip of pain (70, 9, D) an uncursed staff of fire (70, 36, D) a +0 trident (still there?) the +3 leather armour "Yguddil" {rPois} (still there?) It protects you from poison. (70, 37, D) a +0 shortbow (still there?) an uncursed amulet of harm (still there?) (70, 39, D) a centaur corpse (skeletalised by now) (70, 47, D) an uncursed staff of summoning (70, 48, D) a scroll of brand weapon (70, 49, D) 4 potions of heal wounds (71, 8, D) a crystal ball of energy (71, 17, D) an uncursed ring of flight (71, 22, D) a +1 scimitar of holy wrath (unseen) (71, 23, D) a +0 scimitar (unseen) (71, 26, D) a phantom mirror (71, 27, D) a book of Burglary (71, 36, D) a phial of floods (71, 37, D) a cursed -1 trident a book of Flames a merfolk corpse (skeletalised by now) (71, 38, D) a cursed +0 trident 7 tomahawks (71, 42, D) a tomahawk 2 arrows (71, 43, D) a tomahawk an arrow (71, 47, D) an uncursed staff of wizardry (71, 48, D) a +2 arbalest of velocity (71, 49, D) a box of beasts (71, 50, D) a crocodile corpse (71, 59, D) a polar bear corpse (unseen) (72, 8, D) an uncursed ring of positive energy (72, 9, D) a phantom mirror (72, 16, D) the Reference Book on Glacial Black Arts Spells Type Level a - Summon Ice Beast Ice/Summoning 4 b - Metabolic Englaciation Hexes/Ice 5 c - Agony Necromancy 5 d - Death Channel Necromancy 6 (72, 17, D) a +0 morningstar (72, 22, D) a +0 long sword 4 scrolls of enchant armour (72, 26, D) an uncursed staff of summoning (72, 28, D) an uncursed ring of resist corrosion (72, 36, D) a +3 flail of crushing (72, 37, D) a +0 shortbow (still there?) a crystal ball of energy (still there?) (72, 38, D) a +0 trident (unseen) (72, 47, D) an uncursed ring of see invisible (72, 48, D) a +0 trident of protection (72, 49, D) the cursed ring of Ciwkol {rC+ Int-5} [ring of intelligence] It affects your intelligence (-5). It protects you from cold. It has a curse placed upon it. (73, 16, D) a manual of Bows (73, 17, D) a +6 ring of dexterity (73, 26, D) an uncursed amulet of faith (still there?) a +0 long sword of holy wrath (still there?) (73, 36, D) an uncursed staff of poison (73, 37, D) an uncursed ring of see invisible (73, 38, D) a hippogriff corpse (skeletalised by now) (73, 47, D) a +1 robe of positive energy (73, 48, D) an uncursed staff of poison (73, 49, D) an uncursed staff of poison (74, 38, D) a +0 shortbow (unseen) (74, 47, D) an uncursed amulet of guardian spirit (74, 48, D) a +0 pair of boots of flying (74, 49, D) an uncursed ring of protection from cold